Update index.html
Browse files- index.html +67 -17
index.html
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<!DOCTYPE html>
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<html>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Image Format Converter</title>
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</head>
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<body>
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<h1>Image Format Converter</h1>
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<form id="imageForm">
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<label for="imageInput">Select an Image:</label>
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<input type="file" id="imageInput" accept="image/*" required>
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<p id="formatInfo">Detected Format: <span id="formatDisplay"></span></p>
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<label for="targetFormat">Choose Target Format:</label>
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<select id="targetFormat" required>
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<option value="image/jpeg">JPEG</option>
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<option value="image/png">PNG</option>
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<!-- Add more format options as needed -->
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</select>
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<button type="button" onclick="convertImage()">Convert</button>
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<a id="downloadLink" style="display: none" download="converted_image">Download Converted Image</a>
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</form>
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<script>
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function convertImage() {
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const input = document.getElementById('imageInput');
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const targetFormat = document.getElementById('targetFormat').value;
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const formatDisplay = document.getElementById('formatDisplay');
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const downloadLink = document.getElementById('downloadLink');
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if (input.files.length > 0) {
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const file = input.files[0];
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// Display detected format
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formatDisplay.textContent = file.type;
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// Convert and create a download link
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const reader = new FileReader();
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reader.onload = function (e) {
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const img = new Image();
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img.onload = function () {
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const canvas = document.createElement('canvas');
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canvas.width = img.width;
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canvas.height = img.height;
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const ctx = canvas.getContext('2d');
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ctx.drawImage(img, 0, 0);
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canvas.toBlob(function (blob) {
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const url = URL.createObjectURL(blob);
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downloadLink.href = url;
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downloadLink.style.display = 'block';
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}, targetFormat);
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};
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img.src = e.target.result;
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};
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reader.readAsDataURL(file);
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}
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}
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</script>
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</body>
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</html>
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