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Runtime error
Runtime error
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app.py
ADDED
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@@ -0,0 +1,918 @@
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| 1 |
+
=== index.html ===
|
| 2 |
+
<!DOCTYPE html>
|
| 3 |
+
<html lang="en">
|
| 4 |
+
<head>
|
| 5 |
+
<meta charset="UTF-8">
|
| 6 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 7 |
+
<title>Dino RPG Runner</title>
|
| 8 |
+
<link rel="stylesheet" href="style.css">
|
| 9 |
+
<!-- Mandatory transformers.js Import -->
|
| 10 |
+
<script type="module">
|
| 11 |
+
import { pipeline } from 'https://cdn.jsdelivr.net/npm/@huggingface/transformers@3.7.3';
|
| 12 |
+
window.transformersPipeline = pipeline;
|
| 13 |
+
</script>
|
| 14 |
+
</head>
|
| 15 |
+
<body>
|
| 16 |
+
<header>
|
| 17 |
+
<div class="header-content">
|
| 18 |
+
<h1>Dino RPG Runner</h1>
|
| 19 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="anycoder-link">
|
| 20 |
+
Built with anycoder
|
| 21 |
+
</a>
|
| 22 |
+
</div>
|
| 23 |
+
</header>
|
| 24 |
+
|
| 25 |
+
<main id="app-container">
|
| 26 |
+
<!-- Loading State Overlay -->
|
| 27 |
+
<div id="loading-overlay" class="overlay active">
|
| 28 |
+
<div class="loader"></div>
|
| 29 |
+
<p>Initializing AI components and game assets...</p>
|
| 30 |
+
</div>
|
| 31 |
+
|
| 32 |
+
<!-- Error State Overlay -->
|
| 33 |
+
<div id="error-overlay" class="overlay">
|
| 34 |
+
<p>An error occurred. Check console for details.</p>
|
| 35 |
+
</div>
|
| 36 |
+
|
| 37 |
+
<!-- Page 1: The Game -->
|
| 38 |
+
<section id="page-game" class="page active" data-page-index="0">
|
| 39 |
+
<div class="game-area">
|
| 40 |
+
<div class="ground"></div>
|
| 41 |
+
<div id="dino" class="dino">🦖</div>
|
| 42 |
+
<!-- Obstacles generated here -->
|
| 43 |
+
<div id="game-info">
|
| 44 |
+
Score: <span id="game-score">0</span> | HP: <span id="dino-hp">3</span>
|
| 45 |
+
</div>
|
| 46 |
+
<div id="game-message" class="hidden">PRESS SPACE TO JUMP!</div>
|
| 47 |
+
</div>
|
| 48 |
+
<p class="navigation-hint">Use ⬅️ and ➡️ to switch pages.</p>
|
| 49 |
+
</section>
|
| 50 |
+
|
| 51 |
+
<!-- Page 2: Stats and AI Ability Tree -->
|
| 52 |
+
<section id="page-stats" class="page" data-page-index="1">
|
| 53 |
+
<h2>The Fossil Codex (Stats & Abilities)</h2>
|
| 54 |
+
<div class="stats-grid">
|
| 55 |
+
<div class="stat-box">
|
| 56 |
+
<h3>Performance</h3>
|
| 57 |
+
<p>Total Distance Run: <span id="stat-distance">0</span> m</p>
|
| 58 |
+
<p>Obstacles Dodged: <span id="stat-dodged">0</span></p>
|
| 59 |
+
</div>
|
| 60 |
+
<div class="stat-box">
|
| 61 |
+
<h3>Abilities</h3>
|
| 62 |
+
<p>Current HP: <span id="ability-hp">3</span></p>
|
| 63 |
+
<p>Available Level Up Points: <span id="ability-points">0</span></p>
|
| 64 |
+
<button id="btn-upgrade-hp" disabled>Level Up HP (Cost: 1 Pt)</button>
|
| 65 |
+
</div>
|
| 66 |
+
</div>
|
| 67 |
+
|
| 68 |
+
<div class="ability-tree-generator">
|
| 69 |
+
<h3>Ancient Lore Generator (Powered by AI)</h3>
|
| 70 |
+
<p>Use our machine learning artifact to describe your next power-up!</p>
|
| 71 |
+
<input type="text" id="ability-prompt" placeholder="e.g., A better jump, stronger skin, faster speed...">
|
| 72 |
+
<button id="btn-generate-lore">Generate Lore</button>
|
| 73 |
+
|
| 74 |
+
<div id="lore-output" class="output-box">
|
| 75 |
+
<p id="lore-text">The whispers of the ancient ones await your command...</p>
|
| 76 |
+
<div id="lore-loading" class="loader small hidden"></div>
|
| 77 |
+
</div>
|
| 78 |
+
</div>
|
| 79 |
+
</section>
|
| 80 |
+
|
| 81 |
+
<!-- Page 3: Death Animation / Memorial -->
|
| 82 |
+
<section id="page-memorial" class="page" data-page-index="2">
|
| 83 |
+
<h2>The Graveyard of Giants</h2>
|
| 84 |
+
<p>A solemn place dedicated to the fallen heroes who dared to run...</p>
|
| 85 |
+
<div id="memorial-container">
|
| 86 |
+
<!-- Died dinosaurs fall here -->
|
| 87 |
+
</div>
|
| 88 |
+
</section>
|
| 89 |
+
|
| 90 |
+
</main>
|
| 91 |
+
<script src="index.js"></script>
|
| 92 |
+
</body>
|
| 93 |
+
</html>
|
| 94 |
+
|
| 95 |
+
=== index.js ===
|
| 96 |
+
// index.js content here
|
| 97 |
+
|
| 98 |
+
// --- CONFIGURATION ---
|
| 99 |
+
const DINO_JUMP_VELOCITY = -18;
|
| 100 |
+
const GRAVITY = 1;
|
| 101 |
+
const GAME_SPEED_START = 6;
|
| 102 |
+
const OBSTACLE_INTERVAL_BASE = 1200; // ms
|
| 103 |
+
const MODEL_NAME = 'Xenova/distilgpt2'; // Fast text generation model
|
| 104 |
+
const LORE_PROMPT_PREFIX = "In the mythical world of Terra, describe the ancient dinosaur power-up known as ";
|
| 105 |
+
|
| 106 |
+
// --- GLOBAL STATE ---
|
| 107 |
+
let state = {
|
| 108 |
+
// Game State
|
| 109 |
+
currentPage: 0,
|
| 110 |
+
gameLoopId: null,
|
| 111 |
+
isGameRunning: false,
|
| 112 |
+
isJumping: false,
|
| 113 |
+
dinoY: 0,
|
| 114 |
+
dinoVY: 0,
|
| 115 |
+
score: 0,
|
| 116 |
+
hp: 3,
|
| 117 |
+
maxHp: 3,
|
| 118 |
+
gameSpeed: GAME_SPEED_START,
|
| 119 |
+
obstacleTimer: 0,
|
| 120 |
+
lastTime: 0,
|
| 121 |
+
|
| 122 |
+
// Stats State
|
| 123 |
+
totalDistance: 0,
|
| 124 |
+
obstaclesDodged: 0,
|
| 125 |
+
abilityPoints: 0,
|
| 126 |
+
|
| 127 |
+
// AI State
|
| 128 |
+
aiPipeline: null,
|
| 129 |
+
aiLoading: false,
|
| 130 |
+
hasWebGPU: false,
|
| 131 |
+
};
|
| 132 |
+
|
| 133 |
+
// --- DOM ELEMENTS ---
|
| 134 |
+
const elements = {
|
| 135 |
+
appContainer: document.getElementById('app-container'),
|
| 136 |
+
dino: document.getElementById('dino'),
|
| 137 |
+
gameArea: document.querySelector('#page-game .game-area'),
|
| 138 |
+
gameScore: document.getElementById('game-score'),
|
| 139 |
+
dinoHp: document.getElementById('dino-hp'),
|
| 140 |
+
gameMessage: document.getElementById('game-message'),
|
| 141 |
+
pages: document.querySelectorAll('.page'),
|
| 142 |
+
loadingOverlay: document.getElementById('loading-overlay'),
|
| 143 |
+
errorOverlay: document.getElementById('error-overlay'),
|
| 144 |
+
|
| 145 |
+
// Stats Page
|
| 146 |
+
statDistance: document.getElementById('stat-distance'),
|
| 147 |
+
statDodged: document.getElementById('stat-dodged'),
|
| 148 |
+
abilityHp: document.getElementById('ability-hp'),
|
| 149 |
+
abilityPoints: document.getElementById('ability-points'),
|
| 150 |
+
btnUpgradeHp: document.getElementById('btn-upgrade-hp'),
|
| 151 |
+
|
| 152 |
+
// AI Elements
|
| 153 |
+
abilityPrompt: document.getElementById('ability-prompt'),
|
| 154 |
+
btnGenerateLore: document.getElementById('btn-generate-lore'),
|
| 155 |
+
loreText: document.getElementById('lore-text'),
|
| 156 |
+
loreLoading: document.getElementById('lore-loading'),
|
| 157 |
+
|
| 158 |
+
// Memorial Page
|
| 159 |
+
memorialContainer: document.getElementById('memorial-container'),
|
| 160 |
+
};
|
| 161 |
+
|
| 162 |
+
// --- INITIALIZATION ---
|
| 163 |
+
|
| 164 |
+
/**
|
| 165 |
+
* Initializes the transformers.js pipeline.
|
| 166 |
+
*/
|
| 167 |
+
async function initializeAI() {
|
| 168 |
+
state.aiLoading = true;
|
| 169 |
+
try {
|
| 170 |
+
if (!window.transformersPipeline) {
|
| 171 |
+
throw new Error("Transformers.js pipeline is not available.");
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
// Check for WebGPU support (optional device setting)
|
| 175 |
+
const device = navigator.gpu ? 'webgpu' : 'cpu';
|
| 176 |
+
state.hasWebGPU = (device === 'webgpu');
|
| 177 |
+
console.log(`Using device: ${device}`);
|
| 178 |
+
|
| 179 |
+
elements.loadingOverlay.querySelector('p').textContent = `Loading AI model (${MODEL_NAME}) on ${device}...`;
|
| 180 |
+
|
| 181 |
+
const pipeline = window.transformersPipeline;
|
| 182 |
+
state.aiPipeline = await pipeline('text-generation', MODEL_NAME, { device: device });
|
| 183 |
+
|
| 184 |
+
console.log("AI Pipeline Loaded.");
|
| 185 |
+
state.aiLoading = false;
|
| 186 |
+
elements.loadingOverlay.classList.remove('active');
|
| 187 |
+
|
| 188 |
+
// Start Game
|
| 189 |
+
resetGame();
|
| 190 |
+
elements.gameMessage.classList.remove('hidden');
|
| 191 |
+
|
| 192 |
+
} catch (e) {
|
| 193 |
+
console.error("Failed to load AI pipeline:", e);
|
| 194 |
+
elements.loadingOverlay.classList.remove('active');
|
| 195 |
+
elements.errorOverlay.classList.add('active');
|
| 196 |
+
elements.errorOverlay.querySelector('p').textContent =
|
| 197 |
+
`Error loading AI. Try refreshing or check console. Details: ${e.message}`;
|
| 198 |
+
state.aiLoading = false;
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
// --- GAME LOGIC (PAGE 1) ---
|
| 203 |
+
|
| 204 |
+
/**
|
| 205 |
+
* Resets the game state.
|
| 206 |
+
*/
|
| 207 |
+
function resetGame() {
|
| 208 |
+
state.score = 0;
|
| 209 |
+
state.hp = state.maxHp;
|
| 210 |
+
state.gameSpeed = GAME_SPEED_START;
|
| 211 |
+
state.dinoY = 0;
|
| 212 |
+
state.dinoVY = 0;
|
| 213 |
+
state.isJumping = false;
|
| 214 |
+
elements.dino.style.bottom = '0px';
|
| 215 |
+
elements.gameArea.querySelectorAll('.obstacle').forEach(o => o.remove());
|
| 216 |
+
updateGameUI();
|
| 217 |
+
|
| 218 |
+
if (state.currentPage === 0) {
|
| 219 |
+
state.isGameRunning = true;
|
| 220 |
+
gameLoop(0);
|
| 221 |
+
}
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
/**
|
| 225 |
+
* Updates the game score and UI elements.
|
| 226 |
+
*/
|
| 227 |
+
function updateGameUI() {
|
| 228 |
+
elements.gameScore.textContent = Math.floor(state.score);
|
| 229 |
+
elements.dinoHp.textContent = state.hp;
|
| 230 |
+
elements.abilityHp.textContent = state.maxHp;
|
| 231 |
+
elements.abilityPoints.textContent = state.abilityPoints;
|
| 232 |
+
elements.statDistance.textContent = Math.floor(state.totalDistance);
|
| 233 |
+
elements.statDodged.textContent = state.obstaclesDodged;
|
| 234 |
+
|
| 235 |
+
elements.btnUpgradeHp.disabled = state.abilityPoints < 1;
|
| 236 |
+
}
|
| 237 |
+
|
| 238 |
+
/**
|
| 239 |
+
* Handles the dinosaur jump action.
|
| 240 |
+
*/
|
| 241 |
+
function jump() {
|
| 242 |
+
if (!state.isJumping && state.isGameRunning) {
|
| 243 |
+
state.isJumping = true;
|
| 244 |
+
state.dinoVY = DINO_JUMP_VELOCITY;
|
| 245 |
+
}
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
/**
|
| 249 |
+
* Generates and adds a new obstacle to the game area.
|
| 250 |
+
*/
|
| 251 |
+
function spawnObstacle() {
|
| 252 |
+
const obstacle = document.createElement('div');
|
| 253 |
+
const type = Math.random() < 0.7 ? 'cactus' : 'wall';
|
| 254 |
+
const height = type === 'cactus' ? (20 + Math.random() * 30) : (40 + Math.random() * 50);
|
| 255 |
+
|
| 256 |
+
obstacle.className = `obstacle ${type}`;
|
| 257 |
+
obstacle.style.height = `${height}px`;
|
| 258 |
+
obstacle.style.right = '0px'; // Start off-screen right
|
| 259 |
+
|
| 260 |
+
elements.gameArea.appendChild(obstacle);
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
/**
|
| 264 |
+
* Checks for collision between the dinosaur and obstacles.
|
| 265 |
+
* @param {HTMLElement} obstacle
|
| 266 |
+
* @returns {boolean}
|
| 267 |
+
*/
|
| 268 |
+
function checkCollision(obstacle) {
|
| 269 |
+
const dinoRect = elements.dino.getBoundingClientRect();
|
| 270 |
+
const obsRect = obstacle.getBoundingClientRect();
|
| 271 |
+
|
| 272 |
+
// Define generous hitbox for simplicity
|
| 273 |
+
return (
|
| 274 |
+
dinoRect.right - 10 > obsRect.left &&
|
| 275 |
+
dinoRect.left + 10 < obsRect.right &&
|
| 276 |
+
dinoRect.bottom > obsRect.top
|
| 277 |
+
);
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
/**
|
| 281 |
+
* Main game loop using requestAnimationFrame.
|
| 282 |
+
* @param {number} timestamp
|
| 283 |
+
*/
|
| 284 |
+
function gameLoop(timestamp) {
|
| 285 |
+
if (!state.isGameRunning || state.currentPage !== 0) {
|
| 286 |
+
state.gameLoopId = null;
|
| 287 |
+
return;
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
const deltaTime = (timestamp - state.lastTime) / 1000;
|
| 291 |
+
state.lastTime = timestamp;
|
| 292 |
+
|
| 293 |
+
// 1. Dinosaur Physics Update
|
| 294 |
+
if (state.isJumping) {
|
| 295 |
+
state.dinoVY += GRAVITY;
|
| 296 |
+
state.dinoY += state.dinoVY;
|
| 297 |
+
|
| 298 |
+
if (state.dinoY >= 0) {
|
| 299 |
+
state.dinoY = 0;
|
| 300 |
+
state.dinoVY = 0;
|
| 301 |
+
state.isJumping = false;
|
| 302 |
+
}
|
| 303 |
+
elements.dino.style.bottom = `${state.dinoY}px`;
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
// 2. Obstacle Movement & Collision
|
| 307 |
+
const obstacles = elements.gameArea.querySelectorAll('.obstacle');
|
| 308 |
+
let hit = false;
|
| 309 |
+
let dodgedCount = 0;
|
| 310 |
+
|
| 311 |
+
obstacles.forEach(obstacle => {
|
| 312 |
+
let currentRight = parseFloat(obstacle.style.right);
|
| 313 |
+
|
| 314 |
+
// Move obstacle
|
| 315 |
+
currentRight += state.gameSpeed * 60 * deltaTime; // Speed scaling
|
| 316 |
+
obstacle.style.right = `${currentRight}px`;
|
| 317 |
+
|
| 318 |
+
const obstacleWidth = obstacle.offsetWidth;
|
| 319 |
+
const dinoLeftOffset = elements.dino.offsetLeft; // Dino is centered
|
| 320 |
+
|
| 321 |
+
// Check for collision when obstacle is near the dino
|
| 322 |
+
if (currentRight + obstacleWidth > dinoLeftOffset && currentRight < dinoLeftOffset + 40) {
|
| 323 |
+
if (checkCollision(obstacle)) {
|
| 324 |
+
if (!obstacle.dataset.hit) {
|
| 325 |
+
state.hp -= 1;
|
| 326 |
+
obstacle.dataset.hit = 'true'; // Prevent multiple hits
|
| 327 |
+
hit = true;
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
// Check for obstacle passing
|
| 333 |
+
if (currentRight > elements.gameArea.offsetWidth + 50) {
|
| 334 |
+
obstacle.remove();
|
| 335 |
+
if (!obstacle.dataset.hit) {
|
| 336 |
+
dodgedCount++;
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
});
|
| 340 |
+
|
| 341 |
+
if (hit) {
|
| 342 |
+
elements.dino.classList.add('hit');
|
| 343 |
+
setTimeout(() => elements.dino.classList.remove('hit'), 150);
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
state.obstaclesDodged += dodgedCount;
|
| 347 |
+
state.abilityPoints += dodgedCount;
|
| 348 |
+
|
| 349 |
+
// 3. Spawning Logic
|
| 350 |
+
state.obstacleTimer += deltaTime * 1000;
|
| 351 |
+
const interval = Math.max(800, OBSTACLE_INTERVAL_BASE - state.gameSpeed * 20);
|
| 352 |
+
|
| 353 |
+
if (state.obstacleTimer >= interval) {
|
| 354 |
+
spawnObstacle();
|
| 355 |
+
state.obstacleTimer = 0;
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
// 4. Score and Speed Update
|
| 359 |
+
state.score += deltaTime * state.gameSpeed;
|
| 360 |
+
state.totalDistance += deltaTime * state.gameSpeed;
|
| 361 |
+
state.gameSpeed = Math.min(20, GAME_SPEED_START + state.score / 500); // Speed increases gradually
|
| 362 |
+
|
| 363 |
+
updateGameUI();
|
| 364 |
+
|
| 365 |
+
// 5. Game Over Check
|
| 366 |
+
if (state.hp <= 0) {
|
| 367 |
+
gameOver();
|
| 368 |
+
return;
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
state.gameLoopId = requestAnimationFrame(gameLoop);
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
/**
|
| 375 |
+
* Handles the game over state.
|
| 376 |
+
*/
|
| 377 |
+
function gameOver() {
|
| 378 |
+
state.isGameRunning = false;
|
| 379 |
+
cancelAnimationFrame(state.gameLoopId);
|
| 380 |
+
state.gameLoopId = null;
|
| 381 |
+
|
| 382 |
+
elements.gameMessage.textContent = `GAME OVER! Score: ${Math.floor(state.score)}. Press SPACE to restart.`;
|
| 383 |
+
elements.gameMessage.classList.remove('hidden');
|
| 384 |
+
|
| 385 |
+
// Add a dead dino to the memorial
|
| 386 |
+
addDeadDinoToMemorial();
|
| 387 |
+
|
| 388 |
+
// Switch to memorial page for immediate visual feedback
|
| 389 |
+
// switchPage(2);
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
// --- AI LORE GENERATOR (PAGE 2) ---
|
| 393 |
+
|
| 394 |
+
/**
|
| 395 |
+
* Generates lore using the transformers.js model.
|
| 396 |
+
*/
|
| 397 |
+
async function generateLore() {
|
| 398 |
+
if (state.aiLoading || !state.aiPipeline) {
|
| 399 |
+
alert("AI model is still loading or failed.");
|
| 400 |
+
return;
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
const promptText = elements.abilityPrompt.value.trim();
|
| 404 |
+
if (!promptText) {
|
| 405 |
+
elements.loreText.textContent = "Please enter a concept for the power-up (e.g., 'faster run').";
|
| 406 |
+
return;
|
| 407 |
+
}
|
| 408 |
+
|
| 409 |
+
elements.loreLoading.classList.remove('hidden');
|
| 410 |
+
elements.btnGenerateLore.disabled = true;
|
| 411 |
+
|
| 412 |
+
const fullPrompt = LORE_PROMPT_PREFIX + promptText + ". The description must be detailed and majestic.";
|
| 413 |
+
|
| 414 |
+
try {
|
| 415 |
+
const output = await state.aiPipeline(fullPrompt, {
|
| 416 |
+
max_new_tokens: 60,
|
| 417 |
+
temperature: 0.8,
|
| 418 |
+
do_sample: true,
|
| 419 |
+
repetition_penalty: 1.2
|
| 420 |
+
});
|
| 421 |
+
|
| 422 |
+
if (output && output.length > 0) {
|
| 423 |
+
// Clean up the generated text (often repeats the prompt or generates incomplete sentence)
|
| 424 |
+
let lore = output[0].generated_text.replace(fullPrompt, '').trim();
|
| 425 |
+
// Try to find the first complete sentence after the prompt
|
| 426 |
+
lore = lore.split('.').filter(s => s.length > 5).join('. ').trim();
|
| 427 |
+
if (lore.length < 10) {
|
| 428 |
+
lore = output[0].generated_text.substring(fullPrompt.length, fullPrompt.length + 100).trim() + '...';
|
| 429 |
+
}
|
| 430 |
+
elements.loreText.textContent = lore;
|
| 431 |
+
} else {
|
| 432 |
+
elements.loreText.textContent = "AI failed to generate lore. Try again.";
|
| 433 |
+
}
|
| 434 |
+
|
| 435 |
+
} catch (e) {
|
| 436 |
+
console.error("AI Generation Error:", e);
|
| 437 |
+
elements.loreText.textContent = `AI Generation Failed: ${e.message}`;
|
| 438 |
+
} finally {
|
| 439 |
+
elements.loreLoading.classList.add('hidden');
|
| 440 |
+
elements.btnGenerateLore.disabled = false;
|
| 441 |
+
}
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
// --- PAGE 3 ANIMATION ---
|
| 445 |
+
|
| 446 |
+
/**
|
| 447 |
+
* Adds a visual representation of a fallen dino to the memorial page.
|
| 448 |
+
*/
|
| 449 |
+
function addDeadDinoToMemorial() {
|
| 450 |
+
const dino = document.createElement('div');
|
| 451 |
+
dino.className = 'dead-dino';
|
| 452 |
+
dino.textContent = '💀';
|
| 453 |
+
// Randomize initial horizontal position
|
| 454 |
+
dino.style.left = `${Math.random() * 90 + 5}vw`;
|
| 455 |
+
// Randomize duration for a staggered fall effect
|
| 456 |
+
dino.style.animationDuration = `${3 + Math.random() * 2}s`;
|
| 457 |
+
elements.memorialContainer.appendChild(dino);
|
| 458 |
+
|
| 459 |
+
// Limit memorial to 20 dinos for performance
|
| 460 |
+
if (elements.memorialContainer.children.length > 20) {
|
| 461 |
+
elements.memorialContainer.firstChild.remove();
|
| 462 |
+
}
|
| 463 |
+
}
|
| 464 |
+
|
| 465 |
+
// --- NAVIGATION & EVENT HANDLERS ---
|
| 466 |
+
|
| 467 |
+
/**
|
| 468 |
+
* Switches the active page view.
|
| 469 |
+
* @param {number} index
|
| 470 |
+
*/
|
| 471 |
+
function switchPage(index) {
|
| 472 |
+
if (index < 0 || index >= elements.pages.length) return;
|
| 473 |
+
|
| 474 |
+
// Pause/Resume animations based on the page
|
| 475 |
+
if (index === 0) {
|
| 476 |
+
if (state.hp > 0 && !state.isGameRunning) {
|
| 477 |
+
resetGame(); // Restart game loop if switching back to the game
|
| 478 |
+
}
|
| 479 |
+
} else {
|
| 480 |
+
if (state.gameLoopId) {
|
| 481 |
+
cancelAnimationFrame(state.gameLoopId);
|
| 482 |
+
state.gameLoopId = null;
|
| 483 |
+
state.isGameRunning = false;
|
| 484 |
+
}
|
| 485 |
+
}
|
| 486 |
+
|
| 487 |
+
// Update active class
|
| 488 |
+
elements.pages[state.currentPage].classList.remove('active');
|
| 489 |
+
state.currentPage = index;
|
| 490 |
+
elements.pages[state.currentPage].classList.add('active');
|
| 491 |
+
}
|
| 492 |
+
|
| 493 |
+
/**
|
| 494 |
+
* Global keydown handler for navigation and game controls.
|
| 495 |
+
* @param {KeyboardEvent} e
|
| 496 |
+
*/
|
| 497 |
+
function handleKeyDown(e) {
|
| 498 |
+
if (e.key === 'ArrowRight') {
|
| 499 |
+
switchPage((state.currentPage + 1) % elements.pages.length);
|
| 500 |
+
} else if (e.key === 'ArrowLeft') {
|
| 501 |
+
switchPage((state.currentPage - 1 + elements.pages.length) % elements.pages.length);
|
| 502 |
+
} else if (e.key === ' ' && state.currentPage === 0) { // Space key for jump/restart
|
| 503 |
+
e.preventDefault();
|
| 504 |
+
if (state.isGameRunning) {
|
| 505 |
+
jump();
|
| 506 |
+
} else {
|
| 507 |
+
resetGame();
|
| 508 |
+
elements.gameMessage.classList.add('hidden');
|
| 509 |
+
}
|
| 510 |
+
}
|
| 511 |
+
}
|
| 512 |
+
|
| 513 |
+
/**
|
| 514 |
+
* Handles the HP upgrade button click.
|
| 515 |
+
*/
|
| 516 |
+
function handleHpUpgrade() {
|
| 517 |
+
if (state.abilityPoints >= 1) {
|
| 518 |
+
state.abilityPoints -= 1;
|
| 519 |
+
state.maxHp += 1;
|
| 520 |
+
state.hp = state.maxHp; // Refill HP on level up
|
| 521 |
+
updateGameUI();
|
| 522 |
+
alert(`Maximum HP increased to ${state.maxHp}! Health fully restored.`);
|
| 523 |
+
}
|
| 524 |
+
}
|
| 525 |
+
|
| 526 |
+
|
| 527 |
+
// --- MAIN EXECUTION ---
|
| 528 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 529 |
+
// Set up event listeners
|
| 530 |
+
document.addEventListener('keydown', handleKeyDown);
|
| 531 |
+
|
| 532 |
+
elements.btnGenerateLore.addEventListener('click', generateLore);
|
| 533 |
+
elements.btnUpgradeHp.addEventListener('click', handleHpUpgrade);
|
| 534 |
+
|
| 535 |
+
// Initial AI and Game Setup
|
| 536 |
+
initializeAI();
|
| 537 |
+
});
|
| 538 |
+
|
| 539 |
+
=== style.css ===
|
| 540 |
+
/* style.css content here */
|
| 541 |
+
|
| 542 |
+
:root {
|
| 543 |
+
--color-primary: #5c8d4e;
|
| 544 |
+
--color-secondary: #f0f0c0;
|
| 545 |
+
--color-background: #fff8e1;
|
| 546 |
+
--color-dark: #333;
|
| 547 |
+
--color-danger: #c0392b;
|
| 548 |
+
--font-family: 'Arial', sans-serif;
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
* {
|
| 552 |
+
box-sizing: border-box;
|
| 553 |
+
margin: 0;
|
| 554 |
+
padding: 0;
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
body {
|
| 558 |
+
font-family: var(--font-family);
|
| 559 |
+
background-color: var(--color-background);
|
| 560 |
+
color: var(--color-dark);
|
| 561 |
+
line-height: 1.6;
|
| 562 |
+
overflow-x: hidden;
|
| 563 |
+
}
|
| 564 |
+
|
| 565 |
+
header {
|
| 566 |
+
background-color: var(--color-primary);
|
| 567 |
+
color: white;
|
| 568 |
+
padding: 10px 20px;
|
| 569 |
+
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
|
| 570 |
+
}
|
| 571 |
+
|
| 572 |
+
.header-content {
|
| 573 |
+
display: flex;
|
| 574 |
+
justify-content: space-between;
|
| 575 |
+
align-items: center;
|
| 576 |
+
max-width: 1200px;
|
| 577 |
+
margin: 0 auto;
|
| 578 |
+
}
|
| 579 |
+
|
| 580 |
+
h1 {
|
| 581 |
+
font-size: 1.8rem;
|
| 582 |
+
}
|
| 583 |
+
|
| 584 |
+
.anycoder-link {
|
| 585 |
+
color: var(--color-secondary);
|
| 586 |
+
text-decoration: none;
|
| 587 |
+
font-size: 0.9rem;
|
| 588 |
+
transition: color 0.2s;
|
| 589 |
+
}
|
| 590 |
+
|
| 591 |
+
.anycoder-link:hover {
|
| 592 |
+
color: white;
|
| 593 |
+
text-decoration: underline;
|
| 594 |
+
}
|
| 595 |
+
|
| 596 |
+
/* --- General Page Layout --- */
|
| 597 |
+
|
| 598 |
+
main {
|
| 599 |
+
max-width: 1200px;
|
| 600 |
+
margin: 0 auto;
|
| 601 |
+
padding: 20px;
|
| 602 |
+
position: relative;
|
| 603 |
+
min-height: calc(100vh - 70px);
|
| 604 |
+
}
|
| 605 |
+
|
| 606 |
+
.page {
|
| 607 |
+
position: absolute;
|
| 608 |
+
top: 20px;
|
| 609 |
+
left: 20px;
|
| 610 |
+
right: 20px;
|
| 611 |
+
min-height: 80vh;
|
| 612 |
+
padding: 20px;
|
| 613 |
+
background: white;
|
| 614 |
+
border-radius: 12px;
|
| 615 |
+
box-shadow: 0 4px 10px rgba(0, 0, 0, 0.1);
|
| 616 |
+
opacity: 0;
|
| 617 |
+
visibility: hidden;
|
| 618 |
+
transition: opacity 0.5s ease, visibility 0.5s;
|
| 619 |
+
}
|
| 620 |
+
|
| 621 |
+
.page.active {
|
| 622 |
+
opacity: 1;
|
| 623 |
+
visibility: visible;
|
| 624 |
+
position: relative; /* Take up space when active */
|
| 625 |
+
}
|
| 626 |
+
|
| 627 |
+
h2 {
|
| 628 |
+
color: var(--color-primary);
|
| 629 |
+
margin-bottom: 20px;
|
| 630 |
+
border-bottom: 2px solid var(--color-secondary);
|
| 631 |
+
padding-bottom: 5px;
|
| 632 |
+
}
|
| 633 |
+
|
| 634 |
+
.navigation-hint {
|
| 635 |
+
text-align: center;
|
| 636 |
+
margin-top: 20px;
|
| 637 |
+
font-size: 0.9rem;
|
| 638 |
+
color: #666;
|
| 639 |
+
}
|
| 640 |
+
|
| 641 |
+
/* --- Loading/Error Overlays --- */
|
| 642 |
+
|
| 643 |
+
.overlay {
|
| 644 |
+
position: fixed;
|
| 645 |
+
top: 0;
|
| 646 |
+
left: 0;
|
| 647 |
+
width: 100%;
|
| 648 |
+
height: 100%;
|
| 649 |
+
background: rgba(255, 255, 255, 0.95);
|
| 650 |
+
display: flex;
|
| 651 |
+
flex-direction: column;
|
| 652 |
+
justify-content: center;
|
| 653 |
+
align-items: center;
|
| 654 |
+
z-index: 1000;
|
| 655 |
+
visibility: hidden;
|
| 656 |
+
opacity: 0;
|
| 657 |
+
transition: opacity 0.3s;
|
| 658 |
+
}
|
| 659 |
+
|
| 660 |
+
.overlay.active {
|
| 661 |
+
visibility: visible;
|
| 662 |
+
opacity: 1;
|
| 663 |
+
}
|
| 664 |
+
|
| 665 |
+
.loader {
|
| 666 |
+
border: 8px solid #f3f3f3;
|
| 667 |
+
border-top: 8px solid var(--color-primary);
|
| 668 |
+
border-radius: 50%;
|
| 669 |
+
width: 60px;
|
| 670 |
+
height: 60px;
|
| 671 |
+
animation: spin 1s linear infinite;
|
| 672 |
+
margin-bottom: 15px;
|
| 673 |
+
}
|
| 674 |
+
|
| 675 |
+
.loader.small {
|
| 676 |
+
width: 20px;
|
| 677 |
+
height: 20px;
|
| 678 |
+
border-width: 3px;
|
| 679 |
+
margin-right: 10px;
|
| 680 |
+
display: inline-block;
|
| 681 |
+
}
|
| 682 |
+
|
| 683 |
+
@keyframes spin {
|
| 684 |
+
0% { transform: rotate(0deg); }
|
| 685 |
+
100% { transform: rotate(360deg); }
|
| 686 |
+
}
|
| 687 |
+
|
| 688 |
+
/* --- Page 1: Game Styles --- */
|
| 689 |
+
|
| 690 |
+
#page-game {
|
| 691 |
+
display: flex;
|
| 692 |
+
flex-direction: column;
|
| 693 |
+
align-items: center;
|
| 694 |
+
}
|
| 695 |
+
|
| 696 |
+
.game-area {
|
| 697 |
+
width: 100%;
|
| 698 |
+
max-width: 800px;
|
| 699 |
+
height: 300px;
|
| 700 |
+
border: 3px solid var(--color-dark);
|
| 701 |
+
margin: 20px 0;
|
| 702 |
+
position: relative;
|
| 703 |
+
overflow: hidden;
|
| 704 |
+
background-color: #e0f7fa;
|
| 705 |
+
}
|
| 706 |
+
|
| 707 |
+
.ground {
|
| 708 |
+
position: absolute;
|
| 709 |
+
bottom: 0;
|
| 710 |
+
width: 100%;
|
| 711 |
+
height: 15px;
|
| 712 |
+
background-color: var(--color-primary);
|
| 713 |
+
box-shadow: 0 4px 5px rgba(0, 0, 0, 0.2) inset;
|
| 714 |
+
z-index: 5;
|
| 715 |
+
}
|
| 716 |
+
|
| 717 |
+
#dino {
|
| 718 |
+
position: absolute;
|
| 719 |
+
left: 20%; /* Dinosaur is centered relative to the game viewport */
|
| 720 |
+
bottom: 0;
|
| 721 |
+
font-size: 40px;
|
| 722 |
+
transition: filter 0.1s ease;
|
| 723 |
+
z-index: 10;
|
| 724 |
+
}
|
| 725 |
+
|
| 726 |
+
#dino.hit {
|
| 727 |
+
filter: drop-shadow(0 0 10px var(--color-danger));
|
| 728 |
+
animation: shake 0.2s 2;
|
| 729 |
+
}
|
| 730 |
+
|
| 731 |
+
@keyframes shake {
|
| 732 |
+
0%, 100% { transform: translate(0, 0); }
|
| 733 |
+
25% { transform: translate(-2px, 0); }
|
| 734 |
+
75% { transform: translate(2px, 0); }
|
| 735 |
+
}
|
| 736 |
+
|
| 737 |
+
.obstacle {
|
| 738 |
+
position: absolute;
|
| 739 |
+
bottom: 0;
|
| 740 |
+
width: 30px;
|
| 741 |
+
background-color: var(--color-primary);
|
| 742 |
+
z-index: 8;
|
| 743 |
+
border-radius: 5px 5px 0 0;
|
| 744 |
+
}
|
| 745 |
+
|
| 746 |
+
.obstacle.cactus {
|
| 747 |
+
width: 25px;
|
| 748 |
+
background: #008000;
|
| 749 |
+
}
|
| 750 |
+
.obstacle.wall {
|
| 751 |
+
width: 40px;
|
| 752 |
+
background: #a0522d;
|
| 753 |
+
}
|
| 754 |
+
|
| 755 |
+
#game-info {
|
| 756 |
+
position: absolute;
|
| 757 |
+
top: 10px;
|
| 758 |
+
right: 10px;
|
| 759 |
+
font-weight: bold;
|
| 760 |
+
padding: 5px 10px;
|
| 761 |
+
background: rgba(255, 255, 255, 0.8);
|
| 762 |
+
border-radius: 5px;
|
| 763 |
+
z-index: 15;
|
| 764 |
+
}
|
| 765 |
+
|
| 766 |
+
#game-message {
|
| 767 |
+
position: absolute;
|
| 768 |
+
top: 50%;
|
| 769 |
+
left: 50%;
|
| 770 |
+
transform: translate(-50%, -50%);
|
| 771 |
+
font-size: 1.5rem;
|
| 772 |
+
font-weight: bold;
|
| 773 |
+
color: var(--color-danger);
|
| 774 |
+
background: rgba(255, 255, 255, 0.9);
|
| 775 |
+
padding: 10px 20px;
|
| 776 |
+
border-radius: 5px;
|
| 777 |
+
z-index: 20;
|
| 778 |
+
}
|
| 779 |
+
|
| 780 |
+
.hidden {
|
| 781 |
+
display: none !important;
|
| 782 |
+
}
|
| 783 |
+
|
| 784 |
+
/* --- Page 2: Stats/Ability Tree Styles --- */
|
| 785 |
+
|
| 786 |
+
.stats-grid {
|
| 787 |
+
display: grid;
|
| 788 |
+
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
|
| 789 |
+
gap: 20px;
|
| 790 |
+
margin-bottom: 40px;
|
| 791 |
+
}
|
| 792 |
+
|
| 793 |
+
.stat-box {
|
| 794 |
+
background: var(--color-secondary);
|
| 795 |
+
padding: 20px;
|
| 796 |
+
border-radius: 8px;
|
| 797 |
+
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);
|
| 798 |
+
}
|
| 799 |
+
|
| 800 |
+
.stat-box h3 {
|
| 801 |
+
color: var(--color-dark);
|
| 802 |
+
margin-top: 0;
|
| 803 |
+
}
|
| 804 |
+
|
| 805 |
+
button {
|
| 806 |
+
background-color: var(--color-primary);
|
| 807 |
+
color: white;
|
| 808 |
+
padding: 10px 15px;
|
| 809 |
+
border: none;
|
| 810 |
+
border-radius: 5px;
|
| 811 |
+
cursor: pointer;
|
| 812 |
+
font-weight: bold;
|
| 813 |
+
transition: background-color 0.2s;
|
| 814 |
+
margin-top: 10px;
|
| 815 |
+
}
|
| 816 |
+
|
| 817 |
+
button:hover:not(:disabled) {
|
| 818 |
+
background-color: #4a7541;
|
| 819 |
+
}
|
| 820 |
+
|
| 821 |
+
button:disabled {
|
| 822 |
+
background-color: #ccc;
|
| 823 |
+
cursor: not-allowed;
|
| 824 |
+
}
|
| 825 |
+
|
| 826 |
+
.ability-tree-generator {
|
| 827 |
+
padding: 20px;
|
| 828 |
+
background: #f8f8f8;
|
| 829 |
+
border: 1px dashed #ddd;
|
| 830 |
+
border-radius: 8px;
|
| 831 |
+
}
|
| 832 |
+
|
| 833 |
+
#ability-prompt {
|
| 834 |
+
width: 100%;
|
| 835 |
+
padding: 10px;
|
| 836 |
+
margin-bottom: 10px;
|
| 837 |
+
border: 1px solid #ccc;
|
| 838 |
+
border-radius: 5px;
|
| 839 |
+
font-size: 1rem;
|
| 840 |
+
}
|
| 841 |
+
|
| 842 |
+
.output-box {
|
| 843 |
+
margin-top: 20px;
|
| 844 |
+
padding: 15px;
|
| 845 |
+
border: 1px solid var(--color-primary);
|
| 846 |
+
background: #e6f3e6;
|
| 847 |
+
border-left: 5px solid var(--color-primary);
|
| 848 |
+
min-height: 80px;
|
| 849 |
+
display: flex;
|
| 850 |
+
align-items: center;
|
| 851 |
+
}
|
| 852 |
+
|
| 853 |
+
#lore-text {
|
| 854 |
+
font-style: italic;
|
| 855 |
+
color: #444;
|
| 856 |
+
}
|
| 857 |
+
|
| 858 |
+
/* --- Page 3: Memorial Styles --- */
|
| 859 |
+
|
| 860 |
+
#page-memorial {
|
| 861 |
+
text-align: center;
|
| 862 |
+
overflow: hidden; /* Hide dinos when they fall past the bottom */
|
| 863 |
+
}
|
| 864 |
+
|
| 865 |
+
#memorial-container {
|
| 866 |
+
position: relative;
|
| 867 |
+
width: 100%;
|
| 868 |
+
height: 60vh;
|
| 869 |
+
border: 1px solid #eee;
|
| 870 |
+
background: #333 url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="10" height="10"><rect width="10" height="10" fill="gray"/><circle cx="5" cy="5" r="1" fill="#444"/></svg>'); /* Simple texture */
|
| 871 |
+
overflow: hidden;
|
| 872 |
+
margin: 20px auto;
|
| 873 |
+
border-radius: 8px;
|
| 874 |
+
}
|
| 875 |
+
|
| 876 |
+
.dead-dino {
|
| 877 |
+
position: absolute;
|
| 878 |
+
top: -50px;
|
| 879 |
+
font-size: 3rem;
|
| 880 |
+
color: #777;
|
| 881 |
+
animation: fall linear forwards;
|
| 882 |
+
pointer-events: none;
|
| 883 |
+
}
|
| 884 |
+
|
| 885 |
+
/* The 'fall' animation is only active when Page 3 is loaded and running */
|
| 886 |
+
@keyframes fall {
|
| 887 |
+
0% { transform: translateY(0) rotate(0deg); opacity: 1; }
|
| 888 |
+
90% { opacity: 1; }
|
| 889 |
+
100% { transform: translateY(calc(60vh + 100px)) rotate(360deg); opacity: 0; }
|
| 890 |
+
}
|
| 891 |
+
|
| 892 |
+
/* --- Responsiveness --- */
|
| 893 |
+
@media (max-width: 768px) {
|
| 894 |
+
h1 {
|
| 895 |
+
font-size: 1.5rem;
|
| 896 |
+
}
|
| 897 |
+
|
| 898 |
+
.page {
|
| 899 |
+
padding: 10px;
|
| 900 |
+
top: 10px;
|
| 901 |
+
left: 10px;
|
| 902 |
+
right: 10px;
|
| 903 |
+
}
|
| 904 |
+
|
| 905 |
+
.game-area {
|
| 906 |
+
height: 200px;
|
| 907 |
+
margin: 10px 0;
|
| 908 |
+
}
|
| 909 |
+
|
| 910 |
+
#dino {
|
| 911 |
+
font-size: 30px;
|
| 912 |
+
left: 10%;
|
| 913 |
+
}
|
| 914 |
+
|
| 915 |
+
.stats-grid {
|
| 916 |
+
grid-template-columns: 1fr;
|
| 917 |
+
}
|
| 918 |
+
}
|