const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); const ROWS = 20; const COLS = 10; const BLOCK_SIZE = 30; const COLORS = ["cyan", "blue", "orange", "yellow", "green", "purple", "red"]; let board = Array.from({ length: ROWS }, () => Array(COLS).fill(null)); let currentPiece; let gameOver = false; let score = 0; // Define Tetriminos const TETROMINOS = { I: [[1, 1, 1, 1]], O: [[1, 1], [1, 1]], T: [[0, 1, 0], [1, 1, 1]], L: [[1, 0], [1, 0], [1, 1]], J: [[0, 1], [0, 1], [1, 1]], S: [[0, 1, 1], [1, 1, 0]], Z: [[1, 1, 0], [0, 1, 1]] }; // Randomly choose a tetromino function randomTetromino() { const keys = Object.keys(TETROMINOS); const key = keys[Math.floor(Math.random() * keys.length)]; return { shape: TETROMINOS[key], color: COLORS[keys.indexOf(key)], x: 4, y: 0 }; } // Draw the board function drawBoard() { ctx.clearRect(0, 0, canvas.width, canvas.height); for (let r = 0; r < ROWS; r