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import { useEffect, useRef, useState, type ReactNode } from 'react';
import {
  forceCollide,
  forceLink,
  forceManyBody,
  forceSimulation,
  forceX,
  forceY,
  type Simulation,
  type SimulationLinkDatum,
  type SimulationNodeDatum,
} from 'd3-force';
import { Tooltip, useWidth, type TipState } from './charts';

export interface FGNode {
  id: string;
  r: number;
  fill: string;
  /** nodes sharing a group are enclosed by a shaded circle */
  group?: string | number;
  ring?: boolean;
}

export interface FGLink {
  source: string;
  target: string;
  distance: number;
  color: string;
  width?: number;
  opacity?: number;
  /** drawn only while one of its endpoints is hovered */
  hidden?: boolean;
}

export interface FGGroup {
  key: string | number;
  color: string;
  label?: string;
}

type SimNode = FGNode & SimulationNodeDatum & { phase: number };
type SimLink = SimulationLinkDatum<SimNode> & FGLink;

const reducedMotion = () =>
  typeof window !== 'undefined' && window.matchMedia?.('(prefers-reduced-motion: reduce)').matches;

/**
 * Live force-directed graph: nodes keep drifting gently and can be dragged.
 * Positions are written to the DOM on every tick (no React re-render per frame).
 */
export function ForceGraph({
  nodes,
  links,
  groups = [],
  height = 460,
  charge = -40,
  linkStrength,
  onNodeClick,
  nodeTip,
  ariaLabel,
}: {
  nodes: FGNode[];
  links: FGLink[];
  groups?: FGGroup[];
  height?: number;
  charge?: number;
  linkStrength?: number;
  onNodeClick?: (id: string) => void;
  nodeTip?: (id: string) => ReactNode;
  ariaLabel: string;
}) {
  const [wrapRef, width] = useWidth<HTMLDivElement>();
  const svgRef = useRef<SVGSVGElement>(null);
  const nodeEls = useRef(new Map<string, SVGCircleElement>());
  const linkEls = useRef<Array<SVGLineElement | null>>([]);
  const hullEls = useRef(new Map<string | number, SVGGElement>());
  const simRef = useRef<Simulation<SimNode, SimLink> | null>(null);
  const simNodes = useRef<SimNode[]>([]);
  const positions = useRef(new Map<string, { x: number; y: number }>());
  const [hover, setHover] = useState<string | null>(null);
  const [tip, setTip] = useState<TipState | null>(null);
  const drag = useRef<{ id: string; moved: boolean; x0: number; y0: number } | null>(null);
  const W = Math.max(280, width);
  const H = height;

  useEffect(() => {
    if (!width) return;
    const keep = positions.current;
    const sn: SimNode[] = nodes.map((n, i) => {
      const p = keep.get(n.id);
      const a = (i / Math.max(1, nodes.length)) * Math.PI * 2;
      return { ...n, phase: Math.random() * Math.PI * 2, x: p?.x ?? W / 2 + Math.cos(a) * 80, y: p?.y ?? H / 2 + Math.sin(a) * 80 };
    });
    simNodes.current = sn;
    const sl: SimLink[] = links.map((l) => ({ ...l }));
    const still = reducedMotion();
    let t = 0;
    // slow, per-node sinusoidal nudge keeps the layout alive
    const wander = () => {
      if (still) return;
      t += 1;
      for (const n of sn) {
        if (n.fx != null) continue;
        n.vx = (n.vx ?? 0) + Math.cos(n.phase + t * 0.013) * 0.035;
        n.vy = (n.vy ?? 0) + Math.sin(n.phase * 1.3 + t * 0.011) * 0.035;
      }
    };
    // keep each group compact and push overlapping group circles apart
    const hasGroups = groups.length > 0;
    const hullR = new Map<string | number, number>();
    const cohesion = () => {
      if (!hasGroups) return;
      const acc = new Map<string | number, { x: number; y: number; n: number; members: SimNode[] }>();
      for (const n of sn) {
        if (n.group == null) continue;
        const a = acc.get(n.group) ?? { x: 0, y: 0, n: 0, members: [] };
        a.x += n.x!;
        a.y += n.y!;
        a.n += 1;
        a.members.push(n);
        acc.set(n.group, a);
      }
      const cs = [...acc.entries()].map(([k, a]) => ({ k, x: a.x / a.n, y: a.y / a.n, members: a.members }));
      for (const c of cs) {
        for (const n of c.members) {
          if (n.fx != null) continue;
          n.vx = (n.vx ?? 0) + (c.x - n.x!) * 0.035;
          n.vy = (n.vy ?? 0) + (c.y - n.y!) * 0.035;
        }
      }
      for (let i = 0; i < cs.length; i++) {
        for (let j = i + 1; j < cs.length; j++) {
          const a = cs[i];
          const b = cs[j];
          const dx = b.x - a.x;
          const dy = b.y - a.y;
          const d = Math.hypot(dx, dy) || 1;
          const overlap = (hullR.get(a.k) ?? 10) + (hullR.get(b.k) ?? 10) + 10 - d;
          if (overlap <= 0) continue;
          const push = Math.min(overlap, 30) * 0.02;
          const ux = (dx / d) * push;
          const uy = (dy / d) * push;
          for (const n of a.members) {
            if (n.fx != null) continue;
            n.vx = (n.vx ?? 0) - ux;
            n.vy = (n.vy ?? 0) - uy;
          }
          for (const n of b.members) {
            if (n.fx != null) continue;
            n.vx = (n.vx ?? 0) + ux;
            n.vy = (n.vy ?? 0) + uy;
          }
        }
      }
    };
    const strength = linkStrength ?? 0.7 / Math.max(1, Math.sqrt(sn.length));
    const sim = forceSimulation<SimNode, SimLink>(sn)
      .force('link', forceLink<SimNode, SimLink>(sl).id((d) => d.id).distance((l) => l.distance).strength(strength))
      .force('charge', forceManyBody<SimNode>().strength(charge))
      .force('x', forceX<SimNode>(W / 2).strength(0.035))
      .force('y', forceY<SimNode>(H / 2).strength(0.055))
      .force('collide', forceCollide<SimNode>((d) => d.r + 2.5))
      .force('wander', wander)
      .force('cohesion', cohesion)
      .velocityDecay(0.32)
      .alphaTarget(still ? 0 : 0.02);

    const draw = () => {
      for (const n of sn) {
        n.x = Math.max(n.r + 4, Math.min(W - n.r - 4, n.x!));
        n.y = Math.max(n.r + 4, Math.min(H - n.r - 4, n.y!));
        keep.set(n.id, { x: n.x, y: n.y });
        const el = nodeEls.current.get(n.id);
        if (el) {
          el.setAttribute('cx', n.x.toFixed(1));
          el.setAttribute('cy', n.y.toFixed(1));
        }
      }
      sl.forEach((l, i) => {
        const el = linkEls.current[i];
        if (!el) return;
        const s = l.source as SimNode;
        const d = l.target as SimNode;
        el.setAttribute('x1', s.x!.toFixed(1));
        el.setAttribute('y1', s.y!.toFixed(1));
        el.setAttribute('x2', d.x!.toFixed(1));
        el.setAttribute('y2', d.y!.toFixed(1));
      });
      if (hullEls.current.size) {
        const byGroup = new Map<string | number, SimNode[]>();
        for (const n of sn) {
          if (n.group == null) continue;
          const arr = byGroup.get(n.group) ?? [];
          arr.push(n);
          byGroup.set(n.group, arr);
        }
        for (const [key, members] of byGroup) {
          const g = hullEls.current.get(key);
          if (!g) continue;
          const cx = members.reduce((s, n) => s + n.x!, 0) / members.length;
          const cy = members.reduce((s, n) => s + n.y!, 0) / members.length;
          const r = Math.max(...members.map((n) => Math.hypot(n.x! - cx, n.y! - cy) + n.r)) + 9;
          hullR.set(key, r);
          const c = g.firstElementChild as SVGCircleElement;
          c.setAttribute('cx', cx.toFixed(1));
          c.setAttribute('cy', cy.toFixed(1));
          c.setAttribute('r', r.toFixed(1));
          const label = g.lastElementChild as SVGTextElement | null;
          if (label && label.tagName === 'text') {
            label.setAttribute('x', cx.toFixed(1));
            label.setAttribute('y', (cy - r - 4).toFixed(1));
          }
        }
      }
    };
    sim.on('tick', draw);
    if (still) sim.tick(200);
    draw();
    simRef.current = sim;
    return () => {
      sim.stop();
      simRef.current = null;
    };
  }, [nodes, links, groups, W, H, width, charge, linkStrength]);

  const toLocal = (e: React.PointerEvent) => {
    const r = svgRef.current!.getBoundingClientRect();
    return { x: e.clientX - r.left, y: e.clientY - r.top };
  };

  const onPointerDown = (id: string) => (e: React.PointerEvent<SVGCircleElement>) => {
    const n = simNodes.current.find((m) => m.id === id);
    if (!n) return;
    (e.target as Element).setPointerCapture(e.pointerId);
    const p = toLocal(e);
    drag.current = { id, moved: false, x0: p.x, y0: p.y };
    n.fx = n.x;
    n.fy = n.y;
    simRef.current?.alphaTarget(0.25).restart();
    setTip(null);
  };

  const onPointerMove = (e: React.PointerEvent<SVGSVGElement>) => {
    const d = drag.current;
    if (!d) return;
    const p = toLocal(e);
    if (Math.hypot(p.x - d.x0, p.y - d.y0) > 3) d.moved = true;
    const n = simNodes.current.find((m) => m.id === d.id);
    if (n) {
      n.fx = Math.max(n.r, Math.min(W - n.r, p.x));
      n.fy = Math.max(n.r, Math.min(H - n.r, p.y));
    }
  };

  const onPointerUp = () => {
    const d = drag.current;
    if (!d) return;
    const n = simNodes.current.find((m) => m.id === d.id);
    if (n) {
      n.fx = null;
      n.fy = null;
    }
    simRef.current?.alphaTarget(reducedMotion() ? 0 : 0.02);
    drag.current = null;
    if (!d.moved) onNodeClick?.(d.id);
  };

  const showTip = (id: string, e: React.PointerEvent | React.MouseEvent) => {
    if (drag.current || !nodeTip) return;
    const r = svgRef.current!.getBoundingClientRect();
    setTip({ x: e.clientX - r.left, y: e.clientY - r.top, content: nodeTip(id) });
  };

  return (
    <div className="fg" ref={wrapRef}>
      {width > 0 && (
        <svg
          ref={svgRef}
          width={W}
          height={H}
          role="img"
          aria-label={ariaLabel}
          onPointerMove={onPointerMove}
          onPointerUp={onPointerUp}
          onPointerLeave={onPointerUp}
        >
          {groups.length > 0 && (
            <g className="fg__hulls">
              {groups.map((g) => (
                <g
                  key={g.key}
                  ref={(el) => {
                    if (el) hullEls.current.set(g.key, el);
                    else hullEls.current.delete(g.key);
                  }}
                >
                  <circle
                    className="fg__hull"
                    style={{ fill: g.color, stroke: g.color }}
                    r={0}
                  />
                  {g.label && (
                    <text className="fg__hull-label" textAnchor="middle">
                      {g.label}
                    </text>
                  )}
                </g>
              ))}
            </g>
          )}
          <g className="fg__links">
            {links.map((l, i) => {
              const hot = hover != null && (l.source === hover || l.target === hover);
              const visible = !l.hidden || hot;
              return (
                <line
                  key={`${l.source}-${l.target}`}
                  ref={(el) => {
                    linkEls.current[i] = el;
                  }}
                  stroke={l.color}
                  strokeWidth={hot ? (l.width ?? 1) + 0.8 : l.width ?? 1}
                  strokeOpacity={!visible ? 0 : hover == null ? l.opacity ?? 0.4 : hot ? 0.95 : 0.05}
                />
              );
            })}
          </g>
          <g className="fg__nodes">
            {nodes.map((n) => (
              <circle
                key={n.id}
                ref={(el) => {
                  if (el) nodeEls.current.set(n.id, el);
                  else nodeEls.current.delete(n.id);
                }}
                r={hover === n.id ? n.r + 2 : n.r}
                fill={n.fill}
                className={`fg__node ${n.ring ? 'is-ring' : ''}`}
                onPointerDown={onPointerDown(n.id)}
                onPointerEnter={(e) => {
                  setHover(n.id);
                  showTip(n.id, e);
                }}
                onPointerMove={(e) => showTip(n.id, e)}
                onPointerLeave={() => {
                  setHover(null);
                  setTip(null);
                }}
              />
            ))}
          </g>
        </svg>
      )}
      <Tooltip tip={tip} />
    </div>
  );
}