{ "giant": { "role": "win_condition_tank", "how_to_play": [ "Play in the back when you want to build a push, not at low elixir.", "Support with ranged units (musketeer/archers) and clear swarms with arrows/fireball." ], "common_counters": ["mini-pekka", "building distraction", "kiting + DPS"] }, "knight": { "role": "cheap_defender", "how_to_play": [ "Use as a low-cost mini-tank on defense to absorb hits and enable positive trades.", "Drop in mid to pull lane pressure and protect your tower." ], "common_counters": ["air units", "high DPS single-target troops"] }, "minions": { "role": "air_dps_swarm", "how_to_play": [ "Punish ground tanks and slow melee units.", "Avoid playing into arrows/fireball if opponent can punish." ], "common_counters": ["arrows", "fireball", "splash damage"] }, "archers": { "role": "ranged_support", "how_to_play": [ "Split in the back (left/right) to reduce spell value (if supported by your sim rules).", "Use to pick off air units and support tanks." ], "common_counters": ["fireball", "fast melee units"] }, "musketeer": { "role": "high_value_ranged", "how_to_play": [ "Place in back to maximize uptime and support defenses.", "Keep her protected; she melts troops over time." ], "common_counters": ["fireball", "mini-pekka dive", "pressure opposite lane"] }, "mini-pekka": { "role": "tank_killer", "how_to_play": [ "Hold for big tanks (giant).", "Don’t waste on tiny units unless you must." ], "common_counters": ["swarm distraction", "air units"] }, "arrows": { "role": "swarm_clear_spell", "how_to_play": [ "Use to clear small troops / swarms efficiently.", "Try to get value (hit multiple units) instead of single targets." ], "common_counters": ["spread units", "baiting cheap arrows"] }, "fireball": { "role": "medium_spell", "how_to_play": [ "Best for medium-health troops and chunking tower when you get value.", "Don’t fireball nothing—wait for a cluster or a key target." ], "common_counters": ["unit spacing", "cycle pressure"] } }