| """Reputation gossip variant transform for the composable variant system. |
| |
| Follows the ``apply_*`` pattern from ``variants.py`` and ``variants_meta.py``. |
| Adds ``gossip_<rating>_<base_action>`` actions to any base game. |
| Payoffs depend only on the base action, like cheap_talk. |
| """ |
| from __future__ import annotations |
|
|
| from dataclasses import replace |
| from typing import Callable |
|
|
| from common.games import GameConfig |
|
|
| from constant_definitions.var.meta.reputation_constants import ( |
| VARIANT_GOSSIP, |
| DEFAULT_RATINGS, |
| GOSSIP_PREFIX, |
| GOSSIP_SEPARATOR, |
| GOSSIP_SPLIT_LIMIT, |
| ) |
|
|
| _ONE = int(bool(True)) |
| _ZERO = int() |
| _TWO = _ONE + _ONE |
|
|
|
|
| def apply_gossip( |
| base: GameConfig, |
| ratings: tuple[str, ...] = DEFAULT_RATINGS, |
| base_key: str = "", |
| ) -> GameConfig: |
| """Add reputation gossip to a base game. |
| |
| For base actions ``[A, B]`` and ratings ``[trustworthy, untrustworthy, |
| neutral]``, produces ``[gossip_trustworthy_A, gossip_trustworthy_B, |
| gossip_untrustworthy_A, ...]``. Payoffs depend only on the actual |
| action (last segment), like cheap_talk. |
| """ |
| sep = GOSSIP_SEPARATOR |
| prefix = GOSSIP_PREFIX |
| new_actions = [ |
| sep.join([prefix, rating, act]) |
| for rating in ratings |
| for act in base.actions |
| ] |
| original_payoff = base.payoff_fn |
|
|
| def _payoff(pa: str, oa: str) -> tuple[float, float]: |
| actual_p = pa.rsplit(sep, _ONE)[_ONE] |
| actual_o = oa.rsplit(sep, _ONE)[_ONE] |
| return original_payoff(actual_p, actual_o) |
|
|
| return replace( |
| base, |
| actions=new_actions, |
| payoff_fn=_payoff, |
| applied_variants=base.applied_variants + (VARIANT_GOSSIP,), |
| base_game_key=base_key or base.base_game_key, |
| ) |
|
|
|
|
| def parse_gossip_action(action: str) -> tuple[str, str, str]: |
| """Parse ``gossip_<rating>_<base_action>`` into components. |
| |
| Returns ``(prefix, rating, base_action)``. |
| """ |
| parts = action.split(GOSSIP_SEPARATOR, GOSSIP_SPLIT_LIMIT) |
| return (parts[_ZERO], parts[_ONE], parts[_TWO]) |
|
|
|
|
| _REPUTATION_VARIANT_REGISTRY: dict[str, Callable[..., GameConfig]] = { |
| VARIANT_GOSSIP: apply_gossip, |
| } |
|
|