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688c130 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 | """Composable game variant transforms for KantBench.
Each ``apply_*`` function takes a :class:`GameConfig` and returns a new
:class:`GameConfig` with modified actions, payoff function, and metadata.
Variants compose: ``apply_exit(apply_cheap_talk(base))`` works.
"""
from __future__ import annotations
from dataclasses import replace
from typing import Callable
from common.games import GAMES, GameConfig
from constant_definitions.game_constants import (
DEFAULT_TWO_PLAYERS,
OPPONENT_MODE_SELF,
OPPONENT_MODE_CROSS,
)
from constant_definitions.var.pd_variant_constants import (
OPD_EXIT_PAYOFF,
VARIANT_CHEAP_TALK,
VARIANT_EXIT,
VARIANT_BINDING_COMMITMENT,
VARIANT_NOISY_ACTIONS,
VARIANT_NOISY_PAYOFFS,
VARIANT_SELF_PLAY,
VARIANT_CROSS_MODEL,
CT_MSG_PREFIX,
CT_SEPARATOR,
BC_COMMIT_PREFIX,
BC_FREE_PREFIX,
EXIT_ACTION,
DEFAULT_TREMBLE_PROB_NUMERATOR,
DEFAULT_TREMBLE_PROB_DENOMINATOR,
DEFAULT_NOISE_SCALE_NUMERATOR,
DEFAULT_NOISE_SCALE_DENOMINATOR,
)
from constant_definitions.var.communication_constants import COMMIT_COST
_ONE = int(bool(True))
_ZERO = int()
def apply_cheap_talk(
base: GameConfig,
base_key: str = "",
) -> GameConfig:
"""Add a non-binding message phase to a base game.
For base actions ``[A, B]`` produces ``[msg_A_A, msg_A_B, msg_B_A,
msg_B_B]``. Payoffs depend only on the actual action (last segment).
"""
sep = CT_SEPARATOR
prefix = CT_MSG_PREFIX
base_actions = base.actions
new_actions = [
sep.join([prefix, msg, act])
for msg in base_actions
for act in base_actions
]
original_payoff = base.payoff_fn
def _payoff(pa: str, oa: str) -> tuple[float, float]:
actual_p = pa.rsplit(sep, _ONE)[_ONE]
actual_o = oa.rsplit(sep, _ONE)[_ONE]
return original_payoff(actual_p, actual_o)
return replace(
base,
actions=new_actions,
payoff_fn=_payoff,
applied_variants=base.applied_variants + (VARIANT_CHEAP_TALK,),
base_game_key=base_key or base.base_game_key,
)
def apply_exit(
base: GameConfig,
base_key: str = "",
exit_payoff: int = OPD_EXIT_PAYOFF,
) -> GameConfig:
"""Add an exit option that gives both players a safe payoff.
Appends ``"exit"`` to the action list. If either player exits both
receive *exit_payoff*; otherwise delegates to the base payoff function.
"""
exit_f = float(exit_payoff)
exit_act = EXIT_ACTION
new_actions = list(base.actions) + [exit_act]
original_payoff = base.payoff_fn
def _payoff(pa: str, oa: str) -> tuple[float, float]:
if pa == exit_act or oa == exit_act:
return (exit_f, exit_f)
return original_payoff(pa, oa)
return replace(
base,
actions=new_actions,
payoff_fn=_payoff,
applied_variants=base.applied_variants + (VARIANT_EXIT,),
base_game_key=base_key or base.base_game_key,
)
def apply_binding_commitment(
base: GameConfig,
base_key: str = "",
commit_cost: int = COMMIT_COST,
) -> GameConfig:
"""Add a costly binding commitment mechanism.
For base actions ``[A, B, ...]`` the first action *A* gets a
``commit_A`` variant (player locked to *A*, pays *commit_cost*).
All actions get a ``free_X`` variant (no cost, free choice).
"""
sep = CT_SEPARATOR
commit_pfx = BC_COMMIT_PREFIX
free_pfx = BC_FREE_PREFIX
cost_f = float(commit_cost)
base_actions = base.actions
commit_action = base_actions[_ZERO]
new_actions = [sep.join([commit_pfx, commit_action])]
for act in base_actions:
new_actions.append(sep.join([free_pfx, act]))
original_payoff = base.payoff_fn
def _parse(action: str) -> tuple[str, bool]:
"""Return (actual_action, is_committed)."""
parts = action.split(sep, _ONE)
return parts[_ONE], parts[_ZERO] == commit_pfx
def _payoff(pa: str, oa: str) -> tuple[float, float]:
p_act, p_committed = _parse(pa)
o_act, o_committed = _parse(oa)
p_pay, o_pay = original_payoff(p_act, o_act)
if p_committed:
p_pay = p_pay - cost_f
if o_committed:
o_pay = o_pay - cost_f
return (p_pay, o_pay)
return replace(
base,
actions=new_actions,
payoff_fn=_payoff,
applied_variants=base.applied_variants + (VARIANT_BINDING_COMMITMENT,),
base_game_key=base_key or base.base_game_key,
)
_DEFAULT_TREMBLE = DEFAULT_TREMBLE_PROB_NUMERATOR / DEFAULT_TREMBLE_PROB_DENOMINATOR
_DEFAULT_NOISE = DEFAULT_NOISE_SCALE_NUMERATOR / DEFAULT_NOISE_SCALE_DENOMINATOR
_NOISY_ONLY_TWO_PLAYER = "apply_noisy variant only supports two-player games"
def apply_noisy_actions(
base: GameConfig,
base_key: str = "",
tremble_prob: float = _DEFAULT_TREMBLE,
) -> GameConfig:
"""With probability *tremble_prob* each player's action is replaced by a random one."""
if base.num_players != DEFAULT_TWO_PLAYERS:
raise ValueError(_NOISY_ONLY_TWO_PLAYER)
import random as _rng_mod
original_payoff = base.payoff_fn
actions = base.actions
def _payoff(pa: str, oa: str) -> tuple[float, float]:
actual_p = _rng_mod.choice(actions) if _rng_mod.random() < tremble_prob else pa
actual_o = _rng_mod.choice(actions) if _rng_mod.random() < tremble_prob else oa
return original_payoff(actual_p, actual_o)
return replace(
base,
payoff_fn=_payoff,
applied_variants=base.applied_variants + (VARIANT_NOISY_ACTIONS,),
base_game_key=base_key or base.base_game_key,
)
def apply_noisy_payoffs(
base: GameConfig,
base_key: str = "",
noise_scale: float = _DEFAULT_NOISE,
) -> GameConfig:
"""Add Gaussian noise N(zero, noise_scale) to each payoff independently."""
if base.num_players != DEFAULT_TWO_PLAYERS:
raise ValueError(_NOISY_ONLY_TWO_PLAYER)
import random as _rng_mod
original_payoff = base.payoff_fn
def _payoff(pa: str, oa: str) -> tuple[float, float]:
p, o = original_payoff(pa, oa)
return (p + _rng_mod.gauss(float(_ZERO), noise_scale),
o + _rng_mod.gauss(float(_ZERO), noise_scale))
return replace(
base,
payoff_fn=_payoff,
applied_variants=base.applied_variants + (VARIANT_NOISY_PAYOFFS,),
base_game_key=base_key or base.base_game_key,
)
_OPPONENT_ONLY_TWO_PLAYER = "opponent mode variants only support two-player games"
def apply_self_play(
base: GameConfig,
base_key: str = "",
) -> GameConfig:
"""Mark a game for self-play: the model plays against itself."""
if base.num_players != DEFAULT_TWO_PLAYERS:
raise ValueError(_OPPONENT_ONLY_TWO_PLAYER)
return replace(
base,
opponent_mode=OPPONENT_MODE_SELF,
applied_variants=base.applied_variants + (VARIANT_SELF_PLAY,),
base_game_key=base_key or base.base_game_key,
)
def apply_cross_model(
base: GameConfig,
base_key: str = "",
) -> GameConfig:
"""Mark a game for cross-model play: model vs a different model."""
if base.num_players != DEFAULT_TWO_PLAYERS:
raise ValueError(_OPPONENT_ONLY_TWO_PLAYER)
return replace(
base,
opponent_mode=OPPONENT_MODE_CROSS,
applied_variants=base.applied_variants + (VARIANT_CROSS_MODEL,),
base_game_key=base_key or base.base_game_key,
)
_VARIANT_REGISTRY: dict[str, Callable[..., GameConfig]] = {
VARIANT_CHEAP_TALK: apply_cheap_talk,
VARIANT_EXIT: apply_exit,
VARIANT_BINDING_COMMITMENT: apply_binding_commitment,
VARIANT_NOISY_ACTIONS: apply_noisy_actions,
VARIANT_NOISY_PAYOFFS: apply_noisy_payoffs,
VARIANT_SELF_PLAY: apply_self_play,
VARIANT_CROSS_MODEL: apply_cross_model,
}
from common.meta.variants_meta import ( # noqa: E402
apply_rule_proposal, apply_rule_signal,
apply_constitutional, apply_proposer_responder,
_META_VARIANT_REGISTRY,
)
_VARIANT_REGISTRY.update(_META_VARIANT_REGISTRY)
from common.meta.variants_reputation import ( # noqa: E402
apply_gossip,
_REPUTATION_VARIANT_REGISTRY,
)
_VARIANT_REGISTRY.update(_REPUTATION_VARIANT_REGISTRY)
def compose_game(base_key: str, *variant_names: str) -> GameConfig:
"""Build a game by applying named variants to a base game.
Example::
compose_game("stag_hunt", "cheap_talk", "exit")
"""
game = GAMES[base_key]
for vname in variant_names:
apply_fn = _VARIANT_REGISTRY[vname]
game = apply_fn(game, base_key=base_key)
return game
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