# Global Game -- coordination under private signals GG_ATTACK_ATTACK = 5 GG_ATTACK_WAIT = -2 GG_WAIT_ATTACK = 0 GG_WAIT_WAIT = 2 # Jury Voting -- unanimous conviction required JV_CONVICT_CONVICT = 4 JV_ACQUIT_ACQUIT = 1 JV_SPLIT_VOTE = 0 # Information Cascade -- herding vs independence IC_SIGNAL_SIGNAL = 4 IC_SIGNAL_CROWD = 1 IC_CROWD_SIGNAL = 3 IC_CROWD_CROWD = 2 # Adverse Selection -- reveal or hide private type ASI_REVEAL_REVEAL = 3 ASI_REVEAL_HIDE = -1 ASI_HIDE_REVEAL = 4 ASI_HIDE_HIDE = 0