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Runtime error
Runtime error
bundle overflow_env locally, drop openenv-core git dep (websockets conflict fix)
Browse files- app.py +1 -1
- overflow_env/__init__.py +2 -0
- overflow_env/environment.py +295 -0
- overflow_env/models.py +50 -0
- requirements.txt +0 -2
app.py
CHANGED
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@@ -12,7 +12,7 @@ import torch
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import torch.optim as optim
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import gradio as gr
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-
from overflow_env.
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from overflow_env.models import OverflowAction
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from policies.flat_mlp_policy import FlatMLPPolicy
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from policies.ticket_attention_policy import TicketAttentionPolicy
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import torch.optim as optim
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import gradio as gr
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+
from overflow_env.environment import OverflowEnvironment
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from overflow_env.models import OverflowAction
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from policies.flat_mlp_policy import FlatMLPPolicy
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from policies.ticket_attention_policy import TicketAttentionPolicy
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overflow_env/__init__.py
ADDED
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@@ -0,0 +1,2 @@
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from .environment import OverflowEnvironment
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from .models import OverflowAction, OverflowObservation
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overflow_env/environment.py
ADDED
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@@ -0,0 +1,295 @@
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"""
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Overflow Environment — standalone bundled version (no openenv.core dependency).
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2D road grid, 5 cars, 3 lanes. Car 0 is the RL agent.
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"""
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import math
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import random
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import re
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from dataclasses import dataclass
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from typing import Any, List, Optional
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from uuid import uuid4
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from .models import (
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CarStateData, LaneOccupancyData, OverflowAction,
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OverflowObservation, OverflowState, Position, ProximityData,
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)
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NUM_LANES = 3
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ROAD_LENGTH = 200
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NUM_CARS = 5
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MAX_STEPS = 100
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CRASH_DISTANCE = 5.0
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NEAR_MISS_DISTANCE = 15.0
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LANE_WIDTH = 3.7
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REWARD_CRASH = -5.0
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REWARD_NEAR_MISS = -1.0
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REWARD_SAFE_STEP = 0.5
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REWARD_REACHED_GOAL = 3.0
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REWARD_REASONING_MAX = 0.3
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MIN_SPEED = 20
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MAX_SPEED = 90
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SPEED_DELTA = 5
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@dataclass
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class Car:
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car_id: int
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lane: int
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position: float
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speed: float
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goal_position: float
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is_agent: bool = False
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reached_goal: bool = False
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prev_speed: float = 0.0
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def distance_to(self, other: "Car") -> float:
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lane_diff = abs(self.lane - other.lane) * 10.0
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pos_diff = abs(self.position - other.position)
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return math.sqrt(lane_diff ** 2 + pos_diff ** 2)
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+
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@property
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def acceleration(self) -> float:
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return self.speed - self.prev_speed
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def to_state_data(self) -> CarStateData:
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return CarStateData(
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carId=self.car_id,
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lane=self.lane,
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position=Position(x=self.position, y=self.lane * LANE_WIDTH),
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speed=self.speed,
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acceleration=self.acceleration,
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)
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def _parse_decision(action: OverflowAction) -> str:
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valid = {"accelerate", "brake", "lane_change_left", "lane_change_right", "maintain"}
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decision = action.decision.strip().lower().replace(" ", "_")
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if decision in valid:
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return decision
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text = f"{action.decision} {action.reasoning}".lower()
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match = re.search(r"<action>\s*(\w+)\s*</action>", text)
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if match:
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candidate = match.group(1).strip().replace(" ", "_")
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if candidate in valid:
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return candidate
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for v in ["lane_change_left", "lane_change_right", "accelerate", "brake", "maintain"]:
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if v in text:
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return v
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return "maintain"
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def _scripted_car_action(car: Car, all_cars: List[Car], rng: random.Random) -> str:
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nearest_ahead_dist = float("inf")
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for other in all_cars:
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if other.car_id == car.car_id:
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continue
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if other.lane == car.lane and other.position > car.position:
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dist = other.position - car.position
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if dist < nearest_ahead_dist:
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nearest_ahead_dist = dist
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if nearest_ahead_dist < 20:
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return "brake"
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if car.speed < 60 and rng.random() < 0.1:
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return "accelerate"
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if rng.random() < 0.05:
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if car.lane > 1 and rng.random() < 0.5:
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return "lane_change_left"
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elif car.lane < NUM_LANES:
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return "lane_change_right"
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return "maintain"
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def _apply_action(car: Car, decision: str) -> None:
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if decision == "accelerate":
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car.speed = min(car.speed + SPEED_DELTA, MAX_SPEED)
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elif decision == "brake":
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car.speed = max(car.speed - SPEED_DELTA, MIN_SPEED)
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elif decision == "lane_change_left":
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if car.lane > 1:
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car.lane -= 1
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elif decision == "lane_change_right":
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if car.lane < NUM_LANES:
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car.lane += 1
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+
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def _generate_scene_description(agent_car: Car, cars: List[Car]) -> str:
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lines = [
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f"You are Car 0 in lane {agent_car.lane}, position {agent_car.position:.0f}, speed {agent_car.speed:.0f}.",
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f"Goal: reach position {agent_car.goal_position:.0f}.",
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"Nearby cars:",
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]
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for car in cars:
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+
if car.car_id == agent_car.car_id:
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continue
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detail = f"- Car {car.car_id}: lane {car.lane}, position {car.position:.0f}, speed {car.speed:.0f}"
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| 128 |
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if car.lane == agent_car.lane:
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| 129 |
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pos_diff = car.position - agent_car.position
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| 130 |
+
if pos_diff > 0:
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detail += f" [AHEAD IN YOUR LANE - {pos_diff:.0f} units away]"
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| 132 |
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else:
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detail += f" [BEHIND IN YOUR LANE - {abs(pos_diff):.0f} units away]"
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if car.reached_goal:
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| 135 |
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detail += " [REACHED GOAL]"
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lines.append(detail)
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return "\n".join(lines)
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+
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def _build_structured_data(cars: List[Car], proximity_pairs: List[ProximityData]):
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| 141 |
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cars_data = [c.to_state_data() for c in cars]
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| 142 |
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lane_map: dict = {}
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| 143 |
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for car in cars:
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| 144 |
+
if not car.reached_goal:
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| 145 |
+
lane_map.setdefault(car.lane, []).append(car.car_id)
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| 146 |
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lane_occupancies = [
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| 147 |
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LaneOccupancyData(lane=lane, carIds=ids)
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| 148 |
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for lane, ids in sorted(lane_map.items())
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| 149 |
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]
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return cars_data, lane_occupancies
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| 151 |
+
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| 152 |
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+
class OverflowEnvironment:
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def __init__(self):
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| 155 |
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self._state = OverflowState(episode_id=str(uuid4()))
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| 156 |
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self._cars: List[Car] = []
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| 157 |
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self._rng = random.Random()
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| 158 |
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self._done = False
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| 159 |
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self._last_obs: Optional[OverflowObservation] = None
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| 160 |
+
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def _build_observation(self, incident_report: str, reward: float,
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| 162 |
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proximities: Optional[List[ProximityData]] = None) -> OverflowObservation:
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| 163 |
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agent = self._cars[0]
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scene = _generate_scene_description(agent, self._cars)
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| 165 |
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prox = proximities or []
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| 166 |
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cars_data, lane_occ = _build_structured_data(self._cars, prox)
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| 167 |
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return OverflowObservation(
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| 168 |
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scene_description=scene,
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incident_report=incident_report,
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| 170 |
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done=self._done,
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| 171 |
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reward=reward,
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| 172 |
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cars=cars_data,
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| 173 |
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proximities=prox,
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| 174 |
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lane_occupancies=lane_occ,
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)
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| 176 |
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| 177 |
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def reset(self, seed: Optional[int] = None, **kwargs: Any) -> OverflowObservation:
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| 178 |
+
if seed is not None:
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| 179 |
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self._rng = random.Random(seed)
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| 180 |
+
else:
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| 181 |
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self._rng = random.Random()
|
| 182 |
+
self._state = OverflowState(
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| 183 |
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episode_id=str(uuid4()), step_count=0,
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| 184 |
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crash_count=0, near_miss_count=0, cars_reached_goal=0, total_cars=NUM_CARS,
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| 185 |
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)
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| 186 |
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self._done = False
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| 187 |
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self._cars = []
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| 188 |
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for i in range(NUM_CARS):
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| 189 |
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for _attempt in range(100):
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| 190 |
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lane = self._rng.randint(1, NUM_LANES)
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| 191 |
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position = float(self._rng.randint(10, 80))
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| 192 |
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too_close = False
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| 193 |
+
for existing in self._cars:
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| 194 |
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lane_diff = abs(lane - existing.lane) * 10.0
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| 195 |
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pos_diff = abs(position - existing.position)
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| 196 |
+
if math.sqrt(lane_diff ** 2 + pos_diff ** 2) < CRASH_DISTANCE * 2:
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| 197 |
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too_close = True
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| 198 |
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break
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| 199 |
+
if not too_close:
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+
break
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| 201 |
+
speed = float(self._rng.randint(40, 70))
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| 202 |
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goal = float(self._rng.randint(160, 195))
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| 203 |
+
self._cars.append(Car(
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| 204 |
+
car_id=i, lane=lane, position=position, speed=speed,
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| 205 |
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goal_position=goal, is_agent=(i == 0), prev_speed=speed,
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))
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self._last_obs = self._build_observation(incident_report="", reward=0.0)
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return self._last_obs
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+
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| 210 |
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def step(self, action: OverflowAction, **kwargs: Any) -> OverflowObservation:
|
| 211 |
+
if self._done:
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return self._build_observation(
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| 213 |
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incident_report="Episode is over. Call reset() to start a new one.", reward=0.0
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| 214 |
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)
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| 215 |
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self._state.step_count += 1
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| 216 |
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reward = 0.0
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| 217 |
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incidents = []
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| 218 |
+
|
| 219 |
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for car in self._cars:
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car.prev_speed = car.speed
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| 221 |
+
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| 222 |
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decision = _parse_decision(action)
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| 223 |
+
_apply_action(self._cars[0], decision)
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| 224 |
+
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| 225 |
+
for car in self._cars[1:]:
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| 226 |
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if car.reached_goal:
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| 227 |
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continue
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| 228 |
+
_apply_action(car, _scripted_car_action(car, self._cars, self._rng))
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| 229 |
+
|
| 230 |
+
for car in self._cars:
|
| 231 |
+
if not car.reached_goal:
|
| 232 |
+
car.position += car.speed * 0.1
|
| 233 |
+
|
| 234 |
+
agent_crash = False
|
| 235 |
+
proximity_list: List[ProximityData] = []
|
| 236 |
+
active_cars = [c for c in self._cars if not c.reached_goal]
|
| 237 |
+
agent_id = self._cars[0].car_id
|
| 238 |
+
|
| 239 |
+
for i in range(len(active_cars)):
|
| 240 |
+
for j in range(i + 1, len(active_cars)):
|
| 241 |
+
dist = active_cars[i].distance_to(active_cars[j])
|
| 242 |
+
involves_agent = (active_cars[i].car_id == agent_id or
|
| 243 |
+
active_cars[j].car_id == agent_id)
|
| 244 |
+
if dist < CRASH_DISTANCE:
|
| 245 |
+
self._state.crash_count += 1
|
| 246 |
+
proximity_list.append(ProximityData(
|
| 247 |
+
carA=active_cars[i].car_id, carB=active_cars[j].car_id,
|
| 248 |
+
distance=round(dist, 2),
|
| 249 |
+
))
|
| 250 |
+
incidents.append(
|
| 251 |
+
f"CRASH between Car {active_cars[i].car_id} and Car {active_cars[j].car_id}! "
|
| 252 |
+
f"(distance: {dist:.1f})"
|
| 253 |
+
)
|
| 254 |
+
if involves_agent:
|
| 255 |
+
agent_crash = True
|
| 256 |
+
elif dist < NEAR_MISS_DISTANCE:
|
| 257 |
+
self._state.near_miss_count += 1
|
| 258 |
+
if involves_agent:
|
| 259 |
+
reward += REWARD_NEAR_MISS
|
| 260 |
+
proximity_list.append(ProximityData(
|
| 261 |
+
carA=active_cars[i].car_id, carB=active_cars[j].car_id,
|
| 262 |
+
distance=round(dist, 2),
|
| 263 |
+
))
|
| 264 |
+
incidents.append(
|
| 265 |
+
f"NEAR MISS between Car {active_cars[i].car_id} and Car {active_cars[j].car_id} "
|
| 266 |
+
f"(distance: {dist:.1f})"
|
| 267 |
+
)
|
| 268 |
+
|
| 269 |
+
if agent_crash:
|
| 270 |
+
reward += REWARD_CRASH
|
| 271 |
+
self._done = True
|
| 272 |
+
else:
|
| 273 |
+
agent = self._cars[0]
|
| 274 |
+
if agent.position >= agent.goal_position:
|
| 275 |
+
agent.reached_goal = True
|
| 276 |
+
self._state.cars_reached_goal += 1
|
| 277 |
+
reward += REWARD_REACHED_GOAL
|
| 278 |
+
incidents.append(f"Car 0 reached its goal at position {agent.goal_position:.0f}!")
|
| 279 |
+
self._done = True
|
| 280 |
+
for car in self._cars[1:]:
|
| 281 |
+
if not car.reached_goal and car.position >= car.goal_position:
|
| 282 |
+
car.reached_goal = True
|
| 283 |
+
self._state.cars_reached_goal += 1
|
| 284 |
+
if not self._done:
|
| 285 |
+
reward += REWARD_SAFE_STEP
|
| 286 |
+
|
| 287 |
+
if self._state.step_count >= MAX_STEPS and not self._done:
|
| 288 |
+
self._done = True
|
| 289 |
+
incidents.append(f"Maximum steps ({MAX_STEPS}) reached.")
|
| 290 |
+
|
| 291 |
+
incident_report = "\n".join(incidents) if incidents else "Observer: No incidents this step."
|
| 292 |
+
self._last_obs = self._build_observation(
|
| 293 |
+
incident_report=incident_report, reward=reward, proximities=proximity_list,
|
| 294 |
+
)
|
| 295 |
+
return self._last_obs
|
overflow_env/models.py
ADDED
|
@@ -0,0 +1,50 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from typing import List, Optional
|
| 2 |
+
from pydantic import BaseModel, Field
|
| 3 |
+
|
| 4 |
+
|
| 5 |
+
class Position(BaseModel):
|
| 6 |
+
x: float = 0.0
|
| 7 |
+
y: float = 0.0
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
class CarStateData(BaseModel):
|
| 11 |
+
carId: int
|
| 12 |
+
lane: int
|
| 13 |
+
position: Position
|
| 14 |
+
speed: float
|
| 15 |
+
acceleration: float = 0.0
|
| 16 |
+
|
| 17 |
+
|
| 18 |
+
class ProximityData(BaseModel):
|
| 19 |
+
carA: int
|
| 20 |
+
carB: int
|
| 21 |
+
distance: float
|
| 22 |
+
|
| 23 |
+
|
| 24 |
+
class LaneOccupancyData(BaseModel):
|
| 25 |
+
lane: int
|
| 26 |
+
carIds: List[int]
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
class OverflowAction(BaseModel):
|
| 30 |
+
decision: str = Field(default="maintain")
|
| 31 |
+
reasoning: str = Field(default="")
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
class OverflowObservation(BaseModel):
|
| 35 |
+
done: bool = False
|
| 36 |
+
reward: float = 0.0
|
| 37 |
+
scene_description: str = ""
|
| 38 |
+
incident_report: str = ""
|
| 39 |
+
cars: List[CarStateData] = Field(default_factory=list)
|
| 40 |
+
proximities: List[ProximityData] = Field(default_factory=list)
|
| 41 |
+
lane_occupancies: List[LaneOccupancyData] = Field(default_factory=list)
|
| 42 |
+
|
| 43 |
+
|
| 44 |
+
class OverflowState(BaseModel):
|
| 45 |
+
episode_id: str = ""
|
| 46 |
+
step_count: int = 0
|
| 47 |
+
crash_count: int = 0
|
| 48 |
+
near_miss_count: int = 0
|
| 49 |
+
cars_reached_goal: int = 0
|
| 50 |
+
total_cars: int = 5
|
requirements.txt
CHANGED
|
@@ -2,7 +2,5 @@
|
|
| 2 |
torch==2.5.1+cpu
|
| 3 |
numpy>=1.24.0
|
| 4 |
pillow==10.4.0
|
| 5 |
-
gradio>=4.44.0
|
| 6 |
pydantic>=2.0.0
|
| 7 |
requests>=2.31.0
|
| 8 |
-
openenv-overflow-env @ git+https://huggingface.co/spaces/SteveDusty/overflow_env
|
|
|
|
| 2 |
torch==2.5.1+cpu
|
| 3 |
numpy>=1.24.0
|
| 4 |
pillow==10.4.0
|
|
|
|
| 5 |
pydantic>=2.0.0
|
| 6 |
requests>=2.31.0
|
|
|