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Commit Β·
dc79e2a
1
Parent(s): 25db0fc
feat: Python 3D origami mass-spring simulator (Ghassaei 2018)
Browse filessim/simulator.py: OrigamiSimulator class
- Triangulated mesh via FOLD faces_vertices or scipy Delaunay
- 2-pass midpoint subdivision (~64 triangles for typical targets)
- Axial springs (vectorized NumPy) + torsional crease springs
- Dihedral angle via atan2(crossΒ·edge, dot) β 0 at flat, Β±Ο fully folded
- Ghassaei moment-arm force decomp for 4-node crease config
- Euler integration with per-beam velocity damping
sim/animate.py: matplotlib 3D animation
- Triangle-wave fold 0β100β0% with Poly3DCollection
- Mountain=amber, Valley=sky design system colors
Verified: non-zero z-displacement at 100% fold for all 5 targets tested
Run: python -m sim.animate half_horizontal
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- requirements.txt +2 -0
- sim/__init__.py +0 -0
- sim/animate.py +149 -0
- sim/simulator.py +406 -0
requirements.txt
CHANGED
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@@ -1,5 +1,7 @@
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shapely>=2.0.0
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numpy>=1.24.0
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pytest>=7.0.0
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fastapi>=0.100.0
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uvicorn>=0.23.0
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shapely>=2.0.0
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numpy>=1.24.0
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scipy>=1.10.0
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matplotlib>=3.7.0
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pytest>=7.0.0
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fastapi>=0.100.0
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uvicorn>=0.23.0
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sim/__init__.py
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File without changes
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sim/animate.py
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@@ -0,0 +1,149 @@
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"""
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Matplotlib 3D animation of origami folding using OrigamiSimulator.
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Usage:
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python -m sim.animate [target_name]
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target_name defaults to 'half_horizontal', resolved against
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env/targets/<target_name>.fold relative to this file's parent directory.
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"""
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from __future__ import annotations
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import json
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import sys
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from pathlib import Path
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import matplotlib.pyplot as plt
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import matplotlib.animation as animation
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import numpy as np
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from mpl_toolkits.mplot3d.art3d import Poly3DCollection
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from .simulator import OrigamiSimulator
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# ββ Design system colours βββββββββββββββββββββββββββββββββββββββββββββββββββββ
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BG_COLOR = '#0d0d14'
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AX_COLOR = '#13131d'
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PAPER_FACE = '#fafaf5'
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PAPER_EDGE = '#2a2a3a'
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MOUNTAIN_CLR = '#f59e0b' # amber
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VALLEY_CLR = '#38bdf8' # sky
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# ββ Public API ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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def animate_fold(fold_file: str,
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n_frames: int = 80,
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steps_per_frame: int = 40,
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target_name: str = 'origami') -> None:
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"""
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Animate folding from 0% β 100% β 0% in a triangle-wave loop.
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Parameters
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----------
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fold_file : str
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Path to the .fold JSON file.
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n_frames : int
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Total animation frames (default 80 β ~40 in, 40 out).
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steps_per_frame : int
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Physics steps executed per frame.
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target_name : str
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Display name shown in the title.
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"""
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fold_data = json.loads(Path(fold_file).read_text())
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sim = OrigamiSimulator(fold_data, subdivisions=2)
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# Triangle-wave fold percents: 0 β 1 β 0
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half = n_frames // 2
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fold_percents = np.concatenate([
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np.linspace(0.0, 1.0, half),
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np.linspace(1.0, 0.0, n_frames - half),
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])
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# ββ Figure setup ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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fig = plt.figure(figsize=(9, 7), facecolor=BG_COLOR)
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ax = fig.add_subplot(111, projection='3d')
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ax.set_facecolor(AX_COLOR)
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ax.xaxis.pane.fill = False
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ax.yaxis.pane.fill = False
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ax.zaxis.pane.fill = False
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ax.grid(False)
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ax.set_axis_off()
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def update(frame: int) -> list:
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pct = fold_percents[frame]
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sim.set_fold_percent(pct)
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sim.step(steps_per_frame)
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ax.clear()
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ax.set_facecolor(AX_COLOR)
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ax.xaxis.pane.fill = False
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ax.yaxis.pane.fill = False
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ax.zaxis.pane.fill = False
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ax.grid(False)
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ax.set_axis_off()
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# ββ Paper surface βββββββββββββββββββββββββββββββββββββββββββββββββββββ
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verts = [sim.pos[tri] for tri in sim.triangles]
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poly = Poly3DCollection(
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verts,
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alpha=0.85,
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facecolor=PAPER_FACE,
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edgecolor=PAPER_EDGE,
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linewidth=0.2,
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zorder=1,
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)
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ax.add_collection3d(poly)
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# ββ Crease / fold edges βββββββββββββββββββββββββββββββββββββββββββββββ
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for i in range(len(sim._crease_a)):
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if sim._crease_assign[i] not in ('M', 'V'):
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continue
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a, b = sim._crease_a[i], sim._crease_b[i]
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color = MOUNTAIN_CLR if sim._crease_assign[i] == 'M' else VALLEY_CLR
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ax.plot(
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[sim.pos[a, 0], sim.pos[b, 0]],
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[sim.pos[a, 1], sim.pos[b, 1]],
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[sim.pos[a, 2], sim.pos[b, 2]],
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color=color,
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linewidth=2.5,
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zorder=2,
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)
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# ββ Axis limits & style βββββββββββββββββββββββββββββββββββββββββββββββ
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ax.set_xlim(-0.2, 1.2)
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ax.set_ylim(-0.2, 1.2)
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ax.set_zlim(-0.6, 0.6)
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ax.set_box_aspect([1.4, 1.4, 1.0])
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ax.set_title(
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f'OPTIGAMI β {target_name} fold: {pct * 100:.0f}%',
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color='#e0e0f0',
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fontsize=13,
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pad=10,
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)
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return []
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ani = animation.FuncAnimation(
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fig,
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update,
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frames=n_frames,
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interval=40, # ms between frames (~25 fps)
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blit=False,
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)
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plt.tight_layout()
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plt.show()
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def main() -> None:
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target = sys.argv[1] if len(sys.argv) > 1 else 'half_horizontal'
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fold_file = Path(__file__).parent.parent / 'env' / 'targets' / f'{target}.fold'
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if not fold_file.exists():
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print(f'Error: fold file not found: {fold_file}', file=sys.stderr)
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sys.exit(1)
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animate_fold(str(fold_file), target_name=target)
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if __name__ == '__main__':
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main()
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sim/simulator.py
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|
| 1 |
+
"""
|
| 2 |
+
Origami mass-spring dynamic relaxation simulator.
|
| 3 |
+
|
| 4 |
+
Based on: Ghassaei et al., "Fast, Interactive Origami Simulation using GPU
|
| 5 |
+
Computation", 7OSME 2018.
|
| 6 |
+
"""
|
| 7 |
+
|
| 8 |
+
from __future__ import annotations
|
| 9 |
+
|
| 10 |
+
import numpy as np
|
| 11 |
+
from scipy.spatial import Delaunay
|
| 12 |
+
|
| 13 |
+
# ββ Physics constants ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 14 |
+
|
| 15 |
+
AXIAL_STIFFNESS = 20.0 # K = AXIAL_STIFFNESS / rest_length
|
| 16 |
+
CREASE_STIFFNESS = 0.7 # K = CREASE_STIFFNESS * edge_length (M/V creases)
|
| 17 |
+
PANEL_STIFFNESS = 0.7 # K = PANEL_STIFFNESS * edge_length (F / panel edges)
|
| 18 |
+
PERCENT_DAMPING = 0.45 # global viscous damping fraction
|
| 19 |
+
DT = 0.002 # timestep (seconds)
|
| 20 |
+
|
| 21 |
+
|
| 22 |
+
# ββ Geometry helpers βββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 23 |
+
|
| 24 |
+
def _normalize(v: np.ndarray) -> np.ndarray:
|
| 25 |
+
n = np.linalg.norm(v)
|
| 26 |
+
return v / n if n > 1e-12 else v
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
def _triangulate_faces(faces_vertices: list[list[int]]) -> np.ndarray:
|
| 30 |
+
"""Fan-triangulate polygonal faces (triangles and quads supported)."""
|
| 31 |
+
tris = []
|
| 32 |
+
for face in faces_vertices:
|
| 33 |
+
if len(face) == 3:
|
| 34 |
+
tris.append(face)
|
| 35 |
+
elif len(face) == 4:
|
| 36 |
+
a, b, c, d = face
|
| 37 |
+
tris.append([a, b, c])
|
| 38 |
+
tris.append([a, c, d])
|
| 39 |
+
else:
|
| 40 |
+
# General fan triangulation for n-gons
|
| 41 |
+
for k in range(1, len(face) - 1):
|
| 42 |
+
tris.append([face[0], face[k], face[k + 1]])
|
| 43 |
+
return np.array(tris, dtype=np.int32)
|
| 44 |
+
|
| 45 |
+
|
| 46 |
+
def _point_on_segment(p: np.ndarray, p0: np.ndarray, p1: np.ndarray,
|
| 47 |
+
tol: float = 1e-6) -> bool:
|
| 48 |
+
seg = p1 - p0
|
| 49 |
+
seg_len = np.linalg.norm(seg)
|
| 50 |
+
if seg_len < 1e-10:
|
| 51 |
+
return False
|
| 52 |
+
seg_dir = seg / seg_len
|
| 53 |
+
t = np.dot(p - p0, seg_dir)
|
| 54 |
+
perp = (p - p0) - t * seg_dir
|
| 55 |
+
return -tol <= t <= seg_len + tol and np.linalg.norm(perp) < tol
|
| 56 |
+
|
| 57 |
+
|
| 58 |
+
# ββ Mesh subdivision ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 59 |
+
|
| 60 |
+
def _subdivide(pos2d: np.ndarray, triangles: np.ndarray
|
| 61 |
+
) -> tuple[np.ndarray, np.ndarray]:
|
| 62 |
+
"""Split each triangle into 4 by inserting edge midpoints."""
|
| 63 |
+
midpoint_cache: dict[tuple[int, int], int] = {}
|
| 64 |
+
new_pos = list(pos2d)
|
| 65 |
+
new_tris = []
|
| 66 |
+
|
| 67 |
+
def get_mid(i: int, j: int) -> int:
|
| 68 |
+
key = (min(i, j), max(i, j))
|
| 69 |
+
if key not in midpoint_cache:
|
| 70 |
+
mid = (np.array(new_pos[i]) + np.array(new_pos[j])) / 2.0
|
| 71 |
+
midpoint_cache[key] = len(new_pos)
|
| 72 |
+
new_pos.append(mid)
|
| 73 |
+
return midpoint_cache[key]
|
| 74 |
+
|
| 75 |
+
for tri in triangles:
|
| 76 |
+
a, b, c = tri
|
| 77 |
+
ab = get_mid(a, b)
|
| 78 |
+
bc = get_mid(b, c)
|
| 79 |
+
ca = get_mid(c, a)
|
| 80 |
+
new_tris.extend([
|
| 81 |
+
[a, ab, ca],
|
| 82 |
+
[ab, b, bc],
|
| 83 |
+
[ca, bc, c ],
|
| 84 |
+
[ab, bc, ca],
|
| 85 |
+
])
|
| 86 |
+
|
| 87 |
+
return np.array(new_pos, dtype=np.float64), np.array(new_tris, dtype=np.int32)
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
# ββ Main simulator ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 91 |
+
|
| 92 |
+
class OrigamiSimulator:
|
| 93 |
+
"""
|
| 94 |
+
Mass-spring dynamic relaxation simulator for origami.
|
| 95 |
+
|
| 96 |
+
Parameters
|
| 97 |
+
----------
|
| 98 |
+
fold_data : dict
|
| 99 |
+
Parsed FOLD JSON with keys: vertices_coords, edges_vertices,
|
| 100 |
+
edges_assignment.
|
| 101 |
+
subdivisions : int
|
| 102 |
+
Number of midpoint subdivision passes (default 2 β 4Γ mesh density).
|
| 103 |
+
"""
|
| 104 |
+
|
| 105 |
+
def __init__(self, fold_data: dict, subdivisions: int = 2) -> None:
|
| 106 |
+
self._fold_percent = 0.0
|
| 107 |
+
self._build(fold_data, subdivisions)
|
| 108 |
+
|
| 109 |
+
# ββ Public API ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 110 |
+
|
| 111 |
+
def set_fold_percent(self, percent: float) -> None:
|
| 112 |
+
"""Update all crease spring target angles (0.0 = flat, 1.0 = fully folded)."""
|
| 113 |
+
self._fold_percent = float(percent)
|
| 114 |
+
self._crease_target = self._fold_percent * self._crease_full_theta
|
| 115 |
+
|
| 116 |
+
def step(self, n_steps: int = 50) -> None:
|
| 117 |
+
"""Advance the simulation by n_steps Euler integration steps."""
|
| 118 |
+
for _ in range(n_steps):
|
| 119 |
+
self._euler_step()
|
| 120 |
+
|
| 121 |
+
def reset(self) -> None:
|
| 122 |
+
"""Reset to flat state (z=0, vel=0), preserving current fold percent."""
|
| 123 |
+
self.pos = self._flat_pos.copy()
|
| 124 |
+
self.vel[:] = 0.0
|
| 125 |
+
|
| 126 |
+
@property
|
| 127 |
+
def crease_indices(self) -> list[tuple[int, int, str]]:
|
| 128 |
+
"""Return list of (a, b, assignment) for all crease springs."""
|
| 129 |
+
return list(zip(
|
| 130 |
+
self._crease_a.tolist(),
|
| 131 |
+
self._crease_b.tolist(),
|
| 132 |
+
self._crease_assign,
|
| 133 |
+
))
|
| 134 |
+
|
| 135 |
+
# ββ Build βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 136 |
+
|
| 137 |
+
def _build(self, fold_data: dict, subdivisions: int) -> None:
|
| 138 |
+
coords = fold_data['vertices_coords']
|
| 139 |
+
orig_edges = fold_data['edges_vertices']
|
| 140 |
+
orig_assign = fold_data['edges_assignment']
|
| 141 |
+
|
| 142 |
+
# Original 2-D positions
|
| 143 |
+
pts2d = np.array([[x, y] for x, y in coords], dtype=np.float64)
|
| 144 |
+
|
| 145 |
+
# Build triangles from faces_vertices when available (preferred: ensures
|
| 146 |
+
# crease edges appear as actual mesh edges after subdivision).
|
| 147 |
+
# Quads [a,b,c,d] are split into [a,b,c] + [a,c,d].
|
| 148 |
+
# Fall back to Delaunay only if faces_vertices is absent.
|
| 149 |
+
if 'faces_vertices' in fold_data:
|
| 150 |
+
triangles = _triangulate_faces(fold_data['faces_vertices'])
|
| 151 |
+
else:
|
| 152 |
+
tri = Delaunay(pts2d)
|
| 153 |
+
triangles = tri.simplices.astype(np.int32)
|
| 154 |
+
|
| 155 |
+
# Build original crease segments for later classification
|
| 156 |
+
# Only M and V assignments are actual fold creases; B is boundary.
|
| 157 |
+
orig_creases: list[tuple[np.ndarray, np.ndarray, str]] = []
|
| 158 |
+
for (u, v), asgn in zip(orig_edges, orig_assign):
|
| 159 |
+
if asgn in ('M', 'V'):
|
| 160 |
+
orig_creases.append((pts2d[u], pts2d[v], asgn))
|
| 161 |
+
|
| 162 |
+
# Midpoint subdivision passes
|
| 163 |
+
pos2d = pts2d.copy()
|
| 164 |
+
for _ in range(subdivisions):
|
| 165 |
+
pos2d, triangles = _subdivide(pos2d, triangles)
|
| 166 |
+
|
| 167 |
+
n = len(pos2d)
|
| 168 |
+
|
| 169 |
+
# 3-D positions (flat, z=0)
|
| 170 |
+
pos3d = np.zeros((n, 3), dtype=np.float64)
|
| 171 |
+
pos3d[:, :2] = pos2d
|
| 172 |
+
|
| 173 |
+
self.pos = pos3d
|
| 174 |
+
self._flat_pos = pos3d.copy()
|
| 175 |
+
self.vel = np.zeros((n, 3), dtype=np.float64)
|
| 176 |
+
self.triangles = triangles
|
| 177 |
+
|
| 178 |
+
self._build_beams(triangles)
|
| 179 |
+
self._build_masses(triangles)
|
| 180 |
+
self._build_creases(triangles, pos2d, orig_creases)
|
| 181 |
+
|
| 182 |
+
def _build_beams(self, triangles: np.ndarray) -> None:
|
| 183 |
+
"""Collect all unique triangle edges as structural (axial) springs."""
|
| 184 |
+
edge_set: set[tuple[int, int]] = set()
|
| 185 |
+
for tri in triangles:
|
| 186 |
+
a, b, c = tri
|
| 187 |
+
for i, j in [(a, b), (b, c), (c, a)]:
|
| 188 |
+
edge_set.add((min(i, j), max(i, j)))
|
| 189 |
+
|
| 190 |
+
edges = np.array(sorted(edge_set), dtype=np.int32)
|
| 191 |
+
i_arr = edges[:, 0]
|
| 192 |
+
j_arr = edges[:, 1]
|
| 193 |
+
|
| 194 |
+
rest = np.linalg.norm(self.pos[i_arr] - self.pos[j_arr], axis=1)
|
| 195 |
+
K = AXIAL_STIFFNESS / np.maximum(rest, 1e-12)
|
| 196 |
+
|
| 197 |
+
self._beam_i = i_arr
|
| 198 |
+
self._beam_j = j_arr
|
| 199 |
+
self._beam_rest = rest
|
| 200 |
+
self._beam_K = K
|
| 201 |
+
|
| 202 |
+
def _build_masses(self, triangles: np.ndarray) -> None:
|
| 203 |
+
"""Mass per node = sum of (adjacent triangle area / 3)."""
|
| 204 |
+
n = len(self.pos)
|
| 205 |
+
mass = np.zeros(n, dtype=np.float64)
|
| 206 |
+
for tri in triangles:
|
| 207 |
+
a, b, c = tri
|
| 208 |
+
pa, pb, pc = self.pos[a], self.pos[b], self.pos[c]
|
| 209 |
+
area = 0.5 * np.linalg.norm(np.cross(pb - pa, pc - pa))
|
| 210 |
+
mass[a] += area / 3.0
|
| 211 |
+
mass[b] += area / 3.0
|
| 212 |
+
mass[c] += area / 3.0
|
| 213 |
+
# Guard against zero-mass nodes (degenerate triangles)
|
| 214 |
+
mass = np.maximum(mass, 1e-12)
|
| 215 |
+
self.mass = mass
|
| 216 |
+
|
| 217 |
+
def _build_creases(self, triangles: np.ndarray, pos2d: np.ndarray,
|
| 218 |
+
orig_creases: list[tuple[np.ndarray, np.ndarray, str]]
|
| 219 |
+
) -> None:
|
| 220 |
+
"""
|
| 221 |
+
Identify interior edges (shared by exactly 2 triangles) and classify
|
| 222 |
+
them as M/V fold creases or F panel springs.
|
| 223 |
+
"""
|
| 224 |
+
# Map each canonical edge β list of triangle indices containing it
|
| 225 |
+
edge_to_tris: dict[tuple[int, int], list[int]] = {}
|
| 226 |
+
tri_edge_map: dict[tuple[int, int], list[tuple[int, int, int]]] = {}
|
| 227 |
+
|
| 228 |
+
for t_idx, tri in enumerate(triangles):
|
| 229 |
+
a, b, c = tri
|
| 230 |
+
for (ei, ej), opposite in [
|
| 231 |
+
((min(a, b), max(a, b)), c),
|
| 232 |
+
((min(b, c), max(b, c)), a),
|
| 233 |
+
((min(c, a), max(c, a)), b),
|
| 234 |
+
]:
|
| 235 |
+
edge_to_tris.setdefault((ei, ej), []).append(t_idx)
|
| 236 |
+
tri_edge_map.setdefault((ei, ej), []).append((ei, ej, opposite))
|
| 237 |
+
|
| 238 |
+
crease_a: list[int] = []
|
| 239 |
+
crease_b: list[int] = []
|
| 240 |
+
crease_c: list[int] = []
|
| 241 |
+
crease_d: list[int] = []
|
| 242 |
+
crease_assign: list[str] = []
|
| 243 |
+
crease_full_theta: list[float] = []
|
| 244 |
+
crease_K: list[float] = []
|
| 245 |
+
|
| 246 |
+
for edge_key, t_indices in edge_to_tris.items():
|
| 247 |
+
if len(t_indices) != 2:
|
| 248 |
+
continue # boundary edge
|
| 249 |
+
|
| 250 |
+
ei, ej = edge_key
|
| 251 |
+
# Collect opposite nodes for each of the two triangles
|
| 252 |
+
# Find the opposite node for tri 0 and tri 1
|
| 253 |
+
opp_nodes = [None, None]
|
| 254 |
+
for t_pos, t_idx in enumerate(t_indices):
|
| 255 |
+
tri = triangles[t_idx]
|
| 256 |
+
for node in tri:
|
| 257 |
+
if node != ei and node != ej:
|
| 258 |
+
opp_nodes[t_pos] = node
|
| 259 |
+
break
|
| 260 |
+
|
| 261 |
+
c_node = opp_nodes[0]
|
| 262 |
+
d_node = opp_nodes[1]
|
| 263 |
+
if c_node is None or d_node is None:
|
| 264 |
+
continue
|
| 265 |
+
|
| 266 |
+
# Classify: check if both endpoints lie on the same original crease segment
|
| 267 |
+
pi = pos2d[ei]
|
| 268 |
+
pj = pos2d[ej]
|
| 269 |
+
asgn = 'F'
|
| 270 |
+
for p0, p1, crease_type in orig_creases:
|
| 271 |
+
if _point_on_segment(pi, p0, p1) and _point_on_segment(pj, p0, p1):
|
| 272 |
+
asgn = crease_type
|
| 273 |
+
break
|
| 274 |
+
|
| 275 |
+
if asgn == 'M':
|
| 276 |
+
full_theta = +np.pi
|
| 277 |
+
K = CREASE_STIFFNESS * np.linalg.norm(pos2d[ej] - pos2d[ei])
|
| 278 |
+
elif asgn == 'V':
|
| 279 |
+
full_theta = -np.pi
|
| 280 |
+
K = CREASE_STIFFNESS * np.linalg.norm(pos2d[ej] - pos2d[ei])
|
| 281 |
+
else: # 'F' panel
|
| 282 |
+
full_theta = 0.0
|
| 283 |
+
K = PANEL_STIFFNESS * np.linalg.norm(pos2d[ej] - pos2d[ei])
|
| 284 |
+
|
| 285 |
+
crease_a.append(ei)
|
| 286 |
+
crease_b.append(ej)
|
| 287 |
+
crease_c.append(c_node)
|
| 288 |
+
crease_d.append(d_node)
|
| 289 |
+
crease_assign.append(asgn)
|
| 290 |
+
crease_full_theta.append(full_theta)
|
| 291 |
+
crease_K.append(K)
|
| 292 |
+
|
| 293 |
+
self._crease_a = np.array(crease_a, dtype=np.int32)
|
| 294 |
+
self._crease_b = np.array(crease_b, dtype=np.int32)
|
| 295 |
+
self._crease_c = np.array(crease_c, dtype=np.int32)
|
| 296 |
+
self._crease_d = np.array(crease_d, dtype=np.int32)
|
| 297 |
+
self._crease_assign = crease_assign
|
| 298 |
+
self._crease_full_theta = np.array(crease_full_theta, dtype=np.float64)
|
| 299 |
+
self._crease_K = np.array(crease_K, dtype=np.float64)
|
| 300 |
+
self._crease_target = np.zeros(len(crease_a), dtype=np.float64)
|
| 301 |
+
|
| 302 |
+
# ββ Physics βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 303 |
+
|
| 304 |
+
def _beam_forces(self) -> np.ndarray:
|
| 305 |
+
"""Vectorized axial spring forces for all beams."""
|
| 306 |
+
n = len(self.pos)
|
| 307 |
+
forces = np.zeros((n, 3), dtype=np.float64)
|
| 308 |
+
|
| 309 |
+
pi = self.pos[self._beam_i]
|
| 310 |
+
pj = self.pos[self._beam_j]
|
| 311 |
+
diff = pj - pi
|
| 312 |
+
lengths = np.linalg.norm(diff, axis=1, keepdims=True)
|
| 313 |
+
lengths = np.maximum(lengths, 1e-12)
|
| 314 |
+
unit = diff / lengths
|
| 315 |
+
|
| 316 |
+
stretch = lengths[:, 0] - self._beam_rest
|
| 317 |
+
F_mag = self._beam_K * stretch # scalar force magnitude
|
| 318 |
+
|
| 319 |
+
# Damping along the edge
|
| 320 |
+
vi = self.vel[self._beam_i]
|
| 321 |
+
vj = self.vel[self._beam_j]
|
| 322 |
+
rel_vel = np.sum((vj - vi) * unit, axis=1)
|
| 323 |
+
damp_mag = PERCENT_DAMPING * rel_vel
|
| 324 |
+
F_total = (F_mag + damp_mag)[:, None] * unit
|
| 325 |
+
|
| 326 |
+
np.add.at(forces, self._beam_i, F_total)
|
| 327 |
+
np.add.at(forces, self._beam_j, -F_total)
|
| 328 |
+
return forces
|
| 329 |
+
|
| 330 |
+
def _crease_forces(self) -> np.ndarray:
|
| 331 |
+
"""Torsional spring forces for all crease/panel edges (Python loop)."""
|
| 332 |
+
n = len(self.pos)
|
| 333 |
+
forces = np.zeros((n, 3), dtype=np.float64)
|
| 334 |
+
|
| 335 |
+
pos = self.pos
|
| 336 |
+
for idx in range(len(self._crease_a)):
|
| 337 |
+
a = self._crease_a[idx]
|
| 338 |
+
b = self._crease_b[idx]
|
| 339 |
+
c = self._crease_c[idx]
|
| 340 |
+
d = self._crease_d[idx]
|
| 341 |
+
K = self._crease_K[idx]
|
| 342 |
+
target = self._crease_target[idx]
|
| 343 |
+
|
| 344 |
+
pa, pb, pc, pd = pos[a], pos[b], pos[c], pos[d]
|
| 345 |
+
|
| 346 |
+
edge_vec = pb - pa
|
| 347 |
+
edge_len = np.linalg.norm(edge_vec)
|
| 348 |
+
if edge_len < 1e-12:
|
| 349 |
+
continue
|
| 350 |
+
edge_dir = edge_vec / edge_len
|
| 351 |
+
|
| 352 |
+
# Face normals
|
| 353 |
+
n1_raw = np.cross(pb - pa, pc - pa)
|
| 354 |
+
n2_raw = np.cross(pa - pb, pd - pb)
|
| 355 |
+
n1_len = np.linalg.norm(n1_raw)
|
| 356 |
+
n2_len = np.linalg.norm(n2_raw)
|
| 357 |
+
if n1_len < 1e-12 or n2_len < 1e-12:
|
| 358 |
+
continue
|
| 359 |
+
n1 = n1_raw / n1_len
|
| 360 |
+
n2 = n2_raw / n2_len
|
| 361 |
+
|
| 362 |
+
# Dihedral angle via atan2
|
| 363 |
+
cross_n = np.cross(n1, n2)
|
| 364 |
+
sin_theta = np.dot(cross_n, edge_dir)
|
| 365 |
+
cos_theta = np.dot(n1, n2)
|
| 366 |
+
theta = np.arctan2(sin_theta, cos_theta)
|
| 367 |
+
|
| 368 |
+
delta = theta - target
|
| 369 |
+
torque = -K * delta
|
| 370 |
+
|
| 371 |
+
# Moment arms (perpendicular distance from c, d to crease line)
|
| 372 |
+
vc = pc - pa
|
| 373 |
+
vd = pd - pa
|
| 374 |
+
vc_perp = vc - np.dot(vc, edge_dir) * edge_dir
|
| 375 |
+
vd_perp = vd - np.dot(vd, edge_dir) * edge_dir
|
| 376 |
+
h_c = np.linalg.norm(vc_perp)
|
| 377 |
+
h_d = np.linalg.norm(vd_perp)
|
| 378 |
+
if h_c < 1e-12 or h_d < 1e-12:
|
| 379 |
+
continue
|
| 380 |
+
|
| 381 |
+
# Forces on opposite nodes
|
| 382 |
+
F_c = (torque / h_c) * n1
|
| 383 |
+
F_d = -(torque / h_d) * n2
|
| 384 |
+
|
| 385 |
+
# Reaction on crease nodes (moment balance)
|
| 386 |
+
proj_c = np.dot(pc - pa, edge_dir)
|
| 387 |
+
proj_d = np.dot(pd - pa, edge_dir)
|
| 388 |
+
coef_c_a = 1.0 - proj_c / edge_len
|
| 389 |
+
coef_c_b = proj_c / edge_len
|
| 390 |
+
coef_d_a = 1.0 - proj_d / edge_len
|
| 391 |
+
coef_d_b = proj_d / edge_len
|
| 392 |
+
|
| 393 |
+
forces[c] += F_c
|
| 394 |
+
forces[d] += F_d
|
| 395 |
+
forces[a] -= coef_c_a * F_c + coef_d_a * F_d
|
| 396 |
+
forces[b] -= coef_c_b * F_c + coef_d_b * F_d
|
| 397 |
+
|
| 398 |
+
return forces
|
| 399 |
+
|
| 400 |
+
def _euler_step(self) -> None:
|
| 401 |
+
forces = self._beam_forces() + self._crease_forces()
|
| 402 |
+
accel = forces / self.mass[:, None]
|
| 403 |
+
vel_new = self.vel + accel * DT
|
| 404 |
+
vel_new *= (1.0 - PERCENT_DAMPING * DT)
|
| 405 |
+
self.pos += vel_new * DT
|
| 406 |
+
self.vel = vel_new
|