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80d8c84 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 | import { Suspense, useRef, useMemo } from 'react';
import { Canvas, useFrame } from '@react-three/fiber';
import { Float, RoundedBox, MeshDistortMaterial, Sphere } from '@react-three/drei';
import * as THREE from 'three';
import type { LabConstraints, Protocol } from '@/types';
import { cn } from '@/lib/utils';
interface LabScene3DProps {
constraints: LabConstraints;
protocol: Protocol | null;
className?: string;
}
function LabBench() {
return (
<group position={[0, -1.2, 0]}>
{/* Table surface */}
<RoundedBox args={[5, 0.15, 2.5]} radius={0.05} position={[0, 0, 0]}>
<meshStandardMaterial color="#475569" roughness={0.3} metalness={0.6} />
</RoundedBox>
{/* Table legs */}
{[[-2.2, -0.6, -1], [2.2, -0.6, -1], [-2.2, -0.6, 1], [2.2, -0.6, 1]].map((pos, i) => (
<RoundedBox key={i} args={[0.12, 1.2, 0.12]} radius={0.02} position={pos as [number, number, number]}>
<meshStandardMaterial color="#334155" roughness={0.5} metalness={0.5} />
</RoundedBox>
))}
</group>
);
}
function Equipment({ name, position }: { name: string; position: [number, number, number] }) {
const meshRef = useRef<THREE.Mesh>(null);
const color = useMemo(() => {
const colors: Record<string, string> = {
gpu_a100: '#6366f1',
gpu_a6000: '#818cf8',
wandb_logger: '#10b981',
docker_env: '#3b82f6',
};
return colors[name] || '#94a3b8';
}, [name]);
return (
<Float speed={2} rotationIntensity={0.3} floatIntensity={0.5}>
<group position={position}>
<RoundedBox ref={meshRef} args={[0.5, 0.6, 0.4]} radius={0.05}>
<meshStandardMaterial color={color} roughness={0.2} metalness={0.8} />
</RoundedBox>
<pointLight position={[0, 0.5, 0]} color={color} intensity={0.5} distance={2} />
</group>
</Float>
);
}
function Reagent({ name: _name, position }: { name: string; position: [number, number, number] }) {
return (
<Float speed={3} rotationIntensity={0.5} floatIntensity={0.3}>
<group position={position}>
{/* Flask shape */}
<Sphere args={[0.15, 16, 16]} position={[0, 0, 0]}>
<MeshDistortMaterial
color="#34d399"
speed={2}
distort={0.2}
roughness={0.1}
metalness={0.3}
transparent
opacity={0.7}
/>
</Sphere>
{/* Neck */}
<mesh position={[0, 0.2, 0]}>
<cylinderGeometry args={[0.04, 0.08, 0.15, 8]} />
<meshStandardMaterial color="#34d399" transparent opacity={0.5} />
</mesh>
</group>
</Float>
);
}
function BudgetIndicator({ budget, budgetRemaining, position }: { budget: number; budgetRemaining: number; position: [number, number, number] }) {
const ratio = budget > 0 ? budgetRemaining / budget : 0;
const color = ratio > 0.5 ? '#10b981' : ratio > 0.2 ? '#f59e0b' : '#ef4444';
return (
<group position={position}>
{/* Background bar */}
<RoundedBox args={[1.5, 0.12, 0.08]} radius={0.03} position={[0, 0, 0]}>
<meshStandardMaterial color="#1e293b" roughness={0.8} />
</RoundedBox>
{/* Fill bar */}
<RoundedBox args={[1.5 * ratio, 0.12, 0.1]} radius={0.03} position={[(1.5 * ratio - 1.5) / 2, 0, 0.02]}>
<meshStandardMaterial color={color} emissive={color} emissiveIntensity={0.3} roughness={0.3} />
</RoundedBox>
{/* $ glow */}
<pointLight position={[0, 0.3, 0.2]} color={color} intensity={0.8} distance={1.5} />
</group>
);
}
function SceneContent({ constraints, protocol: _protocol }: { constraints: LabConstraints; protocol: Protocol | null }) {
const groupRef = useRef<THREE.Group>(null);
useFrame(({ clock }) => {
if (groupRef.current) {
groupRef.current.rotation.y = Math.sin(clock.getElapsedTime() * 0.15) * 0.1;
}
});
const equipPositions: [number, number, number][] = [
[-1.5, -0.5, 0],
[-0.5, -0.5, 0],
[0.5, -0.5, 0],
[1.5, -0.5, 0],
];
const reagentPositions: [number, number, number][] = [
[-1.2, -0.3, 0.8],
[-0.4, -0.3, 0.8],
[0.4, -0.3, 0.8],
[1.2, -0.3, 0.8],
];
return (
<group ref={groupRef}>
<LabBench />
{/* Equipment items */}
{constraints.equipment_available.slice(0, 4).map((eq, i) => (
<Equipment key={eq} name={eq} position={equipPositions[i] || equipPositions[0]} />
))}
{/* Reagent flasks */}
{constraints.reagents_available.slice(0, 4).map((rg, i) => (
<Reagent key={rg} name={rg} position={reagentPositions[i] || reagentPositions[0]} />
))}
{/* Budget bar floating above */}
<BudgetIndicator
budget={constraints.budget}
budgetRemaining={constraints.budget_remaining}
position={[0, 0.5, 0]}
/>
{/* Ambient lighting */}
<ambientLight intensity={0.4} />
<directionalLight position={[3, 5, 2]} intensity={0.8} color="#e2e8f0" />
<pointLight position={[-3, 3, -2]} intensity={0.4} color="#6366f1" />
<pointLight position={[3, 3, 2]} intensity={0.3} color="#10b981" />
</group>
);
}
export default function LabScene3D({ constraints, protocol, className }: LabScene3DProps) {
return (
<div className={cn('rounded-lg border border-border bg-card overflow-hidden', className)}>
<div className="px-3 py-2 border-b border-border flex items-center gap-1.5">
<div className="h-2 w-2 rounded-full bg-primary animate-pulse" />
<span className="text-[10px] font-semibold">3D Lab View</span>
<span className="ml-auto text-[9px] text-muted-foreground">drag to rotate</span>
</div>
<div className="h-[200px]">
<Suspense fallback={
<div className="flex h-full items-center justify-center text-xs text-muted-foreground">Loading 3D scene...</div>
}>
<Canvas
camera={{ position: [0, 1.5, 4], fov: 45 }}
dpr={[1, 1.5]}
>
<SceneContent constraints={constraints} protocol={protocol} />
</Canvas>
</Suspense>
</div>
</div>
);
}
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