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#!/usr/bin/env python3
"""Interactive quadruped control via OpenEnv.
This example demonstrates using the dm_control OpenEnv client with
the quadruped environment. Press SPACE to apply random forces to the joints.
Controls:
SPACE: Apply random force to all joints
R: Reset environment
ESC or Q: Quit
Requirements:
pip install pygame
Usage:
1. Start the server: uvicorn server.app:app --host 0.0.0.0 --port 8000
2. Run this script: python examples/quadruped_control.py
For visual mode (requires working MuJoCo rendering):
python examples/quadruped_control.py --visual
"""
import argparse
import random
import sys
from pathlib import Path
# Add parent directory to path for imports
sys.path.insert(0, str(Path(__file__).parent.parent))
from client import DMControlEnv
from models import DMControlAction
def get_action_dim(env: DMControlEnv) -> int:
"""Get the action dimension from the environment state."""
state = env.state()
action_spec = state.action_spec
if action_spec and "shape" in action_spec:
shape = action_spec["shape"]
if isinstance(shape, list) and len(shape) > 0:
return shape[0]
# Quadruped default: 12 actuators (3 per leg x 4 legs)
return 12
def generate_random_action(action_dim: int, magnitude: float = 1.0) -> DMControlAction:
"""Generate a random action with values in [-magnitude, magnitude]."""
values = [random.uniform(-magnitude, magnitude) for _ in range(action_dim)]
return DMControlAction(values=values)
def generate_zero_action(action_dim: int) -> DMControlAction:
"""Generate a zero action (no force applied)."""
return DMControlAction(values=[0.0] * action_dim)
def run_headless(env: DMControlEnv, max_steps: int = 1000):
"""Run quadruped control in headless mode."""
print("\n=== Headless Mode (OpenEnv Step/Observation Pattern) ===")
print("This mode demonstrates the OpenEnv API with the quadruped.\n")
# Reset environment using OpenEnv pattern
result = env.reset(domain_name="quadruped", task_name="walk")
print(f"Initial observations: {list(result.observation.observations.keys())}")
# Get action dimension
action_dim = get_action_dim(env)
print(f"Action dimension: {action_dim}")
total_reward = 0.0
step_count = 0
print("\nRunning with periodic random forces...")
print("Every 50 steps, a random force burst is applied.\n")
while not result.done and step_count < max_steps:
# Apply random force every 50 steps, otherwise zero action
if step_count % 50 < 10:
# Random force burst for 10 steps
action = generate_random_action(action_dim, magnitude=0.5)
else:
# No force
action = generate_zero_action(action_dim)
# Step the environment using OpenEnv pattern
result = env.step(action)
# Access observation and reward from result
total_reward += result.reward or 0.0
step_count += 1
# Print progress periodically
if step_count % 100 == 0:
# Get some observation values
egocentric_state = result.observation.observations.get(
"egocentric_state", []
)
print(
f"Step {step_count}: reward={result.reward:.3f}, "
f"total={total_reward:.2f}, done={result.done}"
)
if egocentric_state:
print(f" egocentric_state (first 5): {egocentric_state[:5]}")
print(f"\nEpisode finished: {step_count} steps, total reward: {total_reward:.2f}")
def run_interactive(env: DMControlEnv):
"""Run interactive control with keyboard input via pygame."""
import pygame
print("\n=== Interactive Mode (OpenEnv Step/Observation Pattern) ===")
print("Press SPACE to apply random force, R to reset, ESC to quit.\n")
# Reset environment using OpenEnv pattern
result = env.reset(domain_name="quadruped", task_name="walk")
print(f"Initial observations: {list(result.observation.observations.keys())}")
# Get action dimension
action_dim = get_action_dim(env)
print(f"Action dimension: {action_dim}")
# Initialize pygame for keyboard input (minimal window)
pygame.init()
screen = pygame.display.set_mode((400, 100))
pygame.display.set_caption("Quadruped Control - SPACE for random force, R to reset")
clock = pygame.time.Clock()
# Draw instructions on the window
font = pygame.font.Font(None, 24)
running = True
total_reward = 0.0
step_count = 0
apply_random_force = False
print("\nControls:")
print(" SPACE: Apply random force to joints")
print(" R: Reset environment")
print(" ESC or Q: Quit\n")
while running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key in (pygame.K_ESCAPE, pygame.K_q):
running = False
elif event.key == pygame.K_r:
result = env.reset(domain_name="quadruped", task_name="walk")
total_reward = 0.0
step_count = 0
print("Environment reset")
# Check for held keys
keys = pygame.key.get_pressed()
apply_random_force = keys[pygame.K_SPACE]
# Generate action based on input
if apply_random_force:
action = generate_random_action(action_dim, magnitude=2.0)
else:
action = generate_zero_action(action_dim)
# Step the environment using OpenEnv pattern
result = env.step(action)
# Track reward from result
total_reward += result.reward or 0.0
step_count += 1
# Check if episode is done
if result.done:
print(
f"Episode finished! Steps: {step_count}, "
f"Total reward: {total_reward:.2f}"
)
# Auto-reset on done
result = env.reset(domain_name="quadruped", task_name="walk")
total_reward = 0.0
step_count = 0
# Update display
screen.fill((30, 30, 30))
status = "FORCE!" if apply_random_force else "idle"
text = font.render(
f"Step: {step_count} | Reward: {total_reward:.1f} | {status}",
True,
(255, 255, 255),
)
screen.blit(text, (10, 40))
pygame.display.flip()
# Print progress periodically
if step_count % 200 == 0 and step_count > 0:
print(f"Step {step_count}: Total reward: {total_reward:.2f}")
# Cap at 30 FPS
clock.tick(30)
pygame.quit()
print(f"Session ended. Final reward: {total_reward:.2f}")
def run_visual(env: DMControlEnv):
"""Run with pygame visualization showing rendered frames."""
import base64
import io
import pygame
print("\n=== Visual Mode (OpenEnv Step/Observation Pattern) ===")
# Reset environment with rendering enabled
result = env.reset(domain_name="quadruped", task_name="walk", render=True)
print(f"Initial observations: {list(result.observation.observations.keys())}")
# Get action dimension
action_dim = get_action_dim(env)
print(f"Action dimension: {action_dim}")
# Get first frame to determine window size
if result.observation.pixels is None:
print("Error: Server did not return rendered pixels.")
print("Make sure the server supports render=True")
print("\nTry running in interactive mode (default) instead.")
sys.exit(1)
# Decode base64 PNG to pygame surface
png_data = base64.b64decode(result.observation.pixels)
frame = pygame.image.load(io.BytesIO(png_data))
frame_size = frame.get_size()
# Initialize pygame
pygame.init()
screen = pygame.display.set_mode(frame_size)
pygame.display.set_caption(
"Quadruped (OpenEnv) - SPACE for random force, R to Reset, ESC to Quit"
)
clock = pygame.time.Clock()
print("Controls:")
print(" SPACE: Apply random force to joints")
print(" R: Reset environment")
print(" ESC or Q: Quit")
running = True
total_reward = 0.0
step_count = 0
while running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key in (pygame.K_ESCAPE, pygame.K_q):
running = False
elif event.key == pygame.K_r:
result = env.reset(
domain_name="quadruped", task_name="walk", render=True
)
total_reward = 0.0
step_count = 0
print("Environment reset")
# Check for held keys
keys = pygame.key.get_pressed()
apply_random_force = keys[pygame.K_SPACE]
# Generate action based on input
if apply_random_force:
action = generate_random_action(action_dim, magnitude=2.0)
else:
action = generate_zero_action(action_dim)
# Step the environment using OpenEnv pattern
result = env.step(action, render=True)
# Track reward from result
total_reward += result.reward or 0.0
step_count += 1
# Check if episode is done
if result.done:
print(
f"Episode finished! Steps: {step_count}, "
f"Total reward: {total_reward:.2f}"
)
result = env.reset(domain_name="quadruped", task_name="walk", render=True)
total_reward = 0.0
step_count = 0
# Render the frame from observation pixels
if result.observation.pixels:
png_data = base64.b64decode(result.observation.pixels)
frame = pygame.image.load(io.BytesIO(png_data))
screen.blit(frame, (0, 0))
pygame.display.flip()
# Print progress periodically
if step_count % 200 == 0 and step_count > 0:
print(f"Step {step_count}: Total reward: {total_reward:.2f}")
# Cap at 30 FPS
clock.tick(30)
pygame.quit()
print(f"Session ended. Final reward: {total_reward:.2f}")
def main():
parser = argparse.ArgumentParser(
description="Interactive quadruped control via OpenEnv"
)
parser.add_argument(
"--visual",
action="store_true",
help="Enable pygame visualization with rendered frames",
)
parser.add_argument(
"--headless",
action="store_true",
help="Run in headless mode (no pygame, automated control)",
)
parser.add_argument(
"--max-steps",
type=int,
default=1000,
help="Maximum steps for headless mode (default: 1000)",
)
parser.add_argument(
"--task",
type=str,
default="walk",
choices=["walk", "run", "escape", "fetch"],
help="Quadruped task (default: walk)",
)
args = parser.parse_args()
server_url = "http://localhost:8000"
print(f"Connecting to {server_url}...")
try:
with DMControlEnv(base_url=server_url) as env:
print("Connected!")
# Get environment state
state = env.state()
print(f"Domain: {state.domain_name}, Task: {state.task_name}")
print(f"Action spec: {state.action_spec}")
if args.headless:
run_headless(env, max_steps=args.max_steps)
elif args.visual:
run_visual(env)
else:
run_interactive(env)
except ConnectionError as e:
print(f"Failed to connect: {e}")
print("\nMake sure the server is running:")
print(" cd OpenEnv")
print(
" PYTHONPATH=src:envs uvicorn envs.dm_control_env.server.app:app --port 8000"
)
sys.exit(1)
if __name__ == "__main__":
main()
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