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Update app.py
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app.py
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@@ -8,7 +8,6 @@ import json
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import asyncio
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import requests
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import anthropic
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import openai
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import io
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import logging
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@@ -21,174 +20,361 @@ import modelscope_studio.components.base as ms
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import modelscope_studio.components.legacy as legacy
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import modelscope_studio.components.antd as antd
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# === [1]
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log_stream = io.StringIO()
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handler = logging.StreamHandler(log_stream)
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logger = logging.getLogger()
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logger.setLevel(logging.DEBUG) #
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logger.addHandler(handler)
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def get_logs():
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"""StringIO
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return log_stream.getvalue()
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import re
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deploying_flag = False
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def get_deployment_update(code_md: str):
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clean = remove_code_block(code_md)
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result = deploy_to_vercel(clean)
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m = re.search(r"https?://[\w\.-]+\.vercel\.app", result)
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if m:
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url = m.group(0)
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md = (
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"✅
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f"➡️ [
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)
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else:
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md = (
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"❌
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f"```\n{result}\n```"
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)
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# Markdown 컴포넌트이므로 gr.update 로 값/표시 전환
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return gr.update(value=md, visible=True)
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# ------------------------
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# 1) DEMO_LIST
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# ------------------------
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DEMO_LIST = [
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{
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{
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{
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{
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{
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{
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]
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SystemPrompt = """
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# GameCraft
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## 1.
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## 11.
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- 코드 크기가 커질 경우 기능을 간소화하거나 생략할 것
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"""
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# ------------------------
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# 2)
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# ------------------------
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class Role:
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IMAGE_CACHE = {}
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def get_image_base64(image_path):
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"""
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이미지 파일을 base64로 읽어서 캐싱
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"""
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if image_path in IMAGE_CACHE:
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return IMAGE_CACHE[image_path]
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try:
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# ------------------------
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# 3) API
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# ------------------------
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YOUR_ANTHROPIC_TOKEN = os.getenv('ANTHROPIC_API_KEY', '').strip()
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YOUR_OPENAI_TOKEN = os.getenv('OPENAI_API_KEY', '').strip()
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claude_client = anthropic.Anthropic(api_key=YOUR_ANTHROPIC_TOKEN)
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openai_client = openai.OpenAI(api_key=YOUR_OPENAI_TOKEN)
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async def try_claude_api(system_message, claude_messages, timeout=15):
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"""
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Claude API
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"""
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try:
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system_message_with_limit =
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start_time = time.time()
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with claude_client.messages.stream(
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model="claude-3-7-sonnet-20250219",
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max_tokens=19800,
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system=system_message_with_limit,
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messages=claude_messages,
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temperature=0.3
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) as stream:
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collected_content = ""
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for chunk in stream:
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except Exception as e:
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raise e
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async def try_openai_api(openai_messages):
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"""
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OpenAI API 호출 (스트리밍) - 코드 길이 제한 강화
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"""
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try:
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if openai_messages and openai_messages[0]["role"] == "system":
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openai_messages[0]["content"] += "\n\n추가 중요 지침: 생성하는 코드는 절대로 200줄을 넘지 마세요. 코드 간결성이 최우선입니다. 주석은 최소화하고, 핵심 기능만 구현하세요."
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stream = openai_client.chat.completions.create(
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model="o3",
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messages=openai_messages,
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stream=True,
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max_tokens=19800,
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temperature=0.2
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)
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collected_content = ""
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for chunk in stream:
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if chunk.choices[0].delta.content is not None:
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collected_content += chunk.choices[0].delta.content
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yield collected_content
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except Exception as e:
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raise e
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# ------------------------
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# 4)
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# ------------------------
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def load_json_data():
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data_list = []
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for item in DEMO_LIST:
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data_list.append({
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"name": f"[
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"prompt": item['description']
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})
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return data_list
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def create_template_html(title, items):
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"""
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"""
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html_content = r"""
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<style>
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"""
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html_content += card_html
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html_content += r"""
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<script>
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function copyToInput(card) {
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const prompt = card.dataset.prompt;
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if (textarea) {
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textarea.value = prompt;
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textarea.dispatchEvent(new Event('input', { bubbles: true }));
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// 템플릿 Drawer 닫기
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document.querySelector('.session-drawer .close-btn').click();
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}
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}
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</script>
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</div>
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"""
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return gr.HTML(value=html_content)
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def load_all_templates():
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return create_template_html("
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# ------------------------
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# 5)
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# ------------------------
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def remove_code_block(text):
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return text.strip()
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def optimize_code(code: str) -> str:
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if not code or len(code.strip()) == 0:
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return code
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if len(lines) <= 200:
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return code
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comment_patterns = [
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r'/\*[\s\S]*?\*/',
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r'//.*?$',
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for pattern in comment_patterns:
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cleaned_code = re.sub(pattern, '', cleaned_code, flags=re.MULTILINE)
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cleaned_lines = []
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empty_line_count = 0
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for line in cleaned_code.split('\n'):
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cleaned_lines.append(line)
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cleaned_code = '\n'.join(cleaned_lines)
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cleaned_code = re.sub(r'console\.log\(.*?\);', '', cleaned_code, flags=re.MULTILINE)
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cleaned_code = re.sub(r' {2,}', ' ', cleaned_code)
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return cleaned_code
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return f'<iframe src="{data_uri}" width="100%" height="920px" style="border:none;"></iframe>'
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def boost_prompt(prompt: str) -> str:
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if not prompt:
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return ""
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boost_system_prompt =
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- 불필요한 세부 사항이나 부가 기능은 제외
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- 생성될 코드가 600줄을 넘지 않도록 기능을 제한
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- 명확하고 간결한 언어로 요구사항 작성
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- 최소한의 필수 게임 요소만 포함
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"""
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try:
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raise Exception("Claude API 응답 형식 오류")
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except Exception:
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completion = openai_client.chat.completions.create(
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model="gpt-4",
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messages=[
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{"role": "system", "content": boost_system_prompt},
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{"role": "user", "content": f"다음 게임 프롬프트를 분석하고 증강하되, 간결함을 유지하세요: {prompt}"}
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],
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max_tokens=10000,
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temperature=0.3
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)
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if completion.choices and len(completion.choices) > 0:
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return completion.choices[0].message.content
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raise Exception("OpenAI API 응답 형식 오류")
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except Exception:
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return prompt
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@@ -520,6 +670,7 @@ def history_render(history: History):
|
|
| 520 |
return gr.update(open=True), history
|
| 521 |
|
| 522 |
def execute_code(query: str):
|
|
|
|
| 523 |
if not query or query.strip() == '':
|
| 524 |
return None, gr.update(active_key="empty")
|
| 525 |
try:
|
|
@@ -528,19 +679,18 @@ def execute_code(query: str):
|
|
| 528 |
clean_code = clean_code[7:].strip()
|
| 529 |
if clean_code.endswith('```'):
|
| 530 |
clean_code = clean_code[:-3].strip()
|
| 531 |
-
|
|
|
|
| 532 |
if not ('<body' in clean_code and '</body>' in clean_code):
|
| 533 |
-
clean_code =
|
| 534 |
-
<html
|
| 535 |
-
<
|
| 536 |
-
<meta
|
| 537 |
-
<
|
| 538 |
-
|
| 539 |
-
|
| 540 |
-
|
| 541 |
-
|
| 542 |
-
</body>
|
| 543 |
-
</html>"""
|
| 544 |
return send_to_sandbox(clean_code), gr.update(active_key="render")
|
| 545 |
except Exception as e:
|
| 546 |
print(f"Execute code error: {str(e)}")
|
|
@@ -548,87 +698,94 @@ def execute_code(query: str):
|
|
| 548 |
|
| 549 |
|
| 550 |
# ------------------------
|
| 551 |
-
# 6)
|
| 552 |
# ------------------------
|
| 553 |
-
|
| 554 |
def deploy_and_show(code_md: str):
|
|
|
|
|
|
|
|
|
|
| 555 |
global deploying_flag
|
| 556 |
|
| 557 |
-
#
|
| 558 |
if deploying_flag:
|
| 559 |
-
return (
|
| 560 |
-
|
| 561 |
-
|
|
|
|
|
|
|
| 562 |
deploying_flag = True
|
| 563 |
|
| 564 |
-
# ② 코드 정리 & 배포 --------------------------------
|
| 565 |
clean = remove_code_block(code_md)
|
| 566 |
result = deploy_to_vercel(clean)
|
| 567 |
|
| 568 |
-
|
| 569 |
-
|
| 570 |
-
|
| 571 |
-
|
| 572 |
-
|
| 573 |
-
|
| 574 |
-
|
| 575 |
-
iframe = (f"<iframe src='{url}' width='100%' height='920px' "
|
| 576 |
-
"style='border:none;'></iframe>")
|
| 577 |
-
|
| 578 |
deploying_flag = False
|
| 579 |
-
return (
|
| 580 |
-
|
| 581 |
-
|
|
|
|
|
|
|
| 582 |
|
| 583 |
-
|
| 584 |
-
md_err = f"❌ **배포 실패**\n\n```\n{result}\n```"
|
| 585 |
deploying_flag = False
|
| 586 |
-
return (
|
| 587 |
-
|
| 588 |
-
|
| 589 |
-
|
| 590 |
-
|
| 591 |
|
| 592 |
class Demo:
|
| 593 |
def __init__(self):
|
| 594 |
pass
|
| 595 |
-
|
| 596 |
-
async def generation_code(
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 597 |
if not query or query.strip() == '':
|
| 598 |
query = random.choice(DEMO_LIST)['description']
|
| 599 |
|
| 600 |
if _history is None:
|
| 601 |
_history = []
|
| 602 |
|
| 603 |
-
|
| 604 |
-
|
| 605 |
-
|
| 606 |
-
1.
|
| 607 |
-
2.
|
| 608 |
-
3.
|
| 609 |
-
4.
|
| 610 |
-
5.
|
| 611 |
-
|
| 612 |
-
|
| 613 |
|
| 614 |
messages = history_to_messages(_history, _setting['system'])
|
| 615 |
system_message = messages[0]['content']
|
| 616 |
-
|
|
|
|
| 617 |
claude_messages = [
|
| 618 |
-
{
|
| 619 |
-
|
|
|
|
|
|
|
|
|
|
| 620 |
if msg["content"].strip() != ''
|
| 621 |
]
|
| 622 |
-
|
| 623 |
-
openai_messages = [{"role": "system", "content": system_message}]
|
| 624 |
-
for msg in messages[1:]:
|
| 625 |
-
openai_messages.append({
|
| 626 |
-
"role": msg["role"],
|
| 627 |
-
"content": msg["content"]
|
| 628 |
-
})
|
| 629 |
-
openai_messages.append({"role": "user", "content": query})
|
| 630 |
-
|
| 631 |
try:
|
|
|
|
| 632 |
yield [
|
| 633 |
"Generating code...",
|
| 634 |
_history,
|
|
@@ -637,58 +794,48 @@ class Demo:
|
|
| 637 |
gr.update(open=True)
|
| 638 |
]
|
| 639 |
await asyncio.sleep(0)
|
|
|
|
| 640 |
collected_content = None
|
| 641 |
-
|
| 642 |
-
|
| 643 |
-
|
| 644 |
-
|
| 645 |
-
|
| 646 |
-
|
| 647 |
-
|
| 648 |
-
|
| 649 |
-
|
| 650 |
-
|
| 651 |
-
collected_content = content
|
| 652 |
-
except Exception:
|
| 653 |
-
async for content in try_openai_api(openai_messages):
|
| 654 |
-
yield [
|
| 655 |
-
content,
|
| 656 |
-
_history,
|
| 657 |
-
None,
|
| 658 |
-
gr.update(active_key="loading"),
|
| 659 |
-
gr.update(open=True)
|
| 660 |
-
]
|
| 661 |
-
await asyncio.sleep(0)
|
| 662 |
-
collected_content = content
|
| 663 |
|
| 664 |
if collected_content:
|
| 665 |
clean_code = remove_code_block(collected_content)
|
| 666 |
code_lines = clean_code.count('\n') + 1
|
| 667 |
if code_lines > 700:
|
| 668 |
-
warning_msg =
|
| 669 |
-
⚠️
|
| 670 |
-
|
| 671 |
-
1
|
| 672 |
-
2
|
| 673 |
-
|
| 674 |
-
|
| 675 |
-
|
| 676 |
-
|
| 677 |
-
collected_content = warning_msg
|
| 678 |
yield [
|
| 679 |
-
|
| 680 |
_history,
|
| 681 |
None,
|
| 682 |
gr.update(active_key="empty"),
|
| 683 |
gr.update(open=True)
|
| 684 |
]
|
| 685 |
else:
|
| 686 |
-
|
| 687 |
-
|
| 688 |
-
|
| 689 |
-
|
| 690 |
-
|
| 691 |
-
|
|
|
|
|
|
|
| 692 |
yield [
|
| 693 |
collected_content,
|
| 694 |
_history,
|
|
@@ -697,31 +844,32 @@ class Demo:
|
|
| 697 |
gr.update(open=True)
|
| 698 |
]
|
| 699 |
else:
|
| 700 |
-
raise ValueError("No content
|
| 701 |
except Exception as e:
|
| 702 |
-
raise ValueError(f
|
| 703 |
-
|
| 704 |
def clear_history(self):
|
| 705 |
return []
|
| 706 |
|
| 707 |
-
|
| 708 |
####################################################
|
| 709 |
-
# 1) deploy_to_vercel
|
| 710 |
####################################################
|
| 711 |
def deploy_to_vercel(code: str):
|
| 712 |
-
|
|
|
|
| 713 |
try:
|
| 714 |
if not code or len(code.strip()) < 10:
|
| 715 |
-
print("[DEBUG]
|
| 716 |
return "No code to deploy."
|
| 717 |
|
|
|
|
| 718 |
token = "A8IFZmgW2cqA4yUNlLPnci0N"
|
| 719 |
if not token:
|
| 720 |
-
print("[DEBUG] Vercel
|
| 721 |
return "Vercel token is not set."
|
| 722 |
|
| 723 |
project_name = ''.join(random.choice(string.ascii_lowercase) for _ in range(6))
|
| 724 |
-
print(f"[DEBUG]
|
| 725 |
|
| 726 |
deploy_url = "https://api.vercel.com/v13/deployments"
|
| 727 |
headers = {
|
|
@@ -759,16 +907,16 @@ def deploy_to_vercel(code: str):
|
|
| 759 |
"projectSettings": project_settings
|
| 760 |
}
|
| 761 |
|
| 762 |
-
print("[DEBUG]
|
| 763 |
deploy_response = requests.post(deploy_url, headers=headers, json=deploy_data)
|
| 764 |
-
print("[DEBUG]
|
| 765 |
|
| 766 |
if deploy_response.status_code != 200:
|
| 767 |
-
print("[DEBUG]
|
| 768 |
return f"Deployment failed: {deploy_response.text}"
|
| 769 |
|
| 770 |
deployment_url = f"https://{project_name}.vercel.app"
|
| 771 |
-
print(f"[DEBUG]
|
| 772 |
time.sleep(5)
|
| 773 |
|
| 774 |
return (
|
|
@@ -777,55 +925,42 @@ def deploy_to_vercel(code: str):
|
|
| 777 |
f"[**{deployment_url}**]({deployment_url})"
|
| 778 |
)
|
| 779 |
|
| 780 |
-
|
| 781 |
-
|
| 782 |
except Exception as e:
|
| 783 |
-
print("[ERROR] deploy_to_vercel()
|
| 784 |
return f"Error during deployment: {str(e)}"
|
| 785 |
|
| 786 |
|
| 787 |
-
|
| 788 |
# ------------------------
|
| 789 |
-
# (
|
| 790 |
# ------------------------
|
| 791 |
def handle_deploy_legacy(code):
|
| 792 |
-
logger.debug(f"[handle_deploy_legacy] code
|
| 793 |
if not code or len(code.strip()) < 10:
|
| 794 |
-
logger.info("[handle_deploy_legacy]
|
| 795 |
-
return "<div style='color:red;'
|
| 796 |
|
| 797 |
-
# 1) 코드 블록 제거
|
| 798 |
clean_code = remove_code_block(code)
|
| 799 |
-
|
| 800 |
-
# 2) Vercel에 배포
|
| 801 |
result = deploy_to_vercel(clean_code)
|
| 802 |
-
logger.debug(f"[handle_deploy_legacy] deploy_to_vercel
|
| 803 |
-
|
| 804 |
-
# 3) 배포 URL 추출
|
| 805 |
-
import re
|
| 806 |
|
| 807 |
match = re.search(r'https?://[\w.-]+\.vercel\.app', result)
|
| 808 |
if match:
|
| 809 |
deployment_url = match.group(0)
|
| 810 |
-
# 4) iframe으로 직접 렌더링
|
| 811 |
iframe_html = (
|
| 812 |
f'<iframe src="{deployment_url}" '
|
| 813 |
'width="100%" height="600px" style="border:none;" '
|
| 814 |
'sandbox="allow-scripts allow-same-origin allow-popups"></iframe>'
|
| 815 |
)
|
| 816 |
-
logger.debug("[handle_deploy_legacy] iframe_html
|
| 817 |
return iframe_html
|
| 818 |
|
| 819 |
-
|
| 820 |
-
logger.warning("[handle_deploy_legacy] 배포 URL을 찾을 수 없음")
|
| 821 |
safe_result = html.escape(result)
|
| 822 |
-
return f"<div style='color:red;'
|
| 823 |
-
|
| 824 |
-
|
| 825 |
|
| 826 |
|
| 827 |
# ------------------------
|
| 828 |
-
# 8) Gradio / Modelscope UI
|
| 829 |
# ------------------------
|
| 830 |
demo_instance = Demo()
|
| 831 |
theme = gr.themes.Soft(
|
|
@@ -838,102 +973,85 @@ theme = gr.themes.Soft(
|
|
| 838 |
)
|
| 839 |
|
| 840 |
with gr.Blocks(css_paths=["app.css"], theme=theme) as demo:
|
| 841 |
-
|
| 842 |
<style>
|
| 843 |
.app-header{ text-align:center; margin-bottom:24px; }
|
| 844 |
-
.badge-row{
|
| 845 |
-
display:inline-flex; /* 가로 정렬 */
|
| 846 |
-
gap:8px; /* 배지 사이 여백 */
|
| 847 |
-
margin:8px 0;
|
| 848 |
-
}
|
| 849 |
</style>
|
| 850 |
-
|
| 851 |
<div class="app-header">
|
| 852 |
<h1>🎮 Vibe Game Craft</h1>
|
| 853 |
-
|
| 854 |
<div class="badge-row">
|
| 855 |
-
<!-- ① Vibe-Game 공간 배지 -->
|
| 856 |
<a href="https://huggingface.co/spaces/openfree/Vibe-Game" target="_blank">
|
| 857 |
<img src="https://img.shields.io/static/v1?label=huggingface&message=Vibe%20Game%20Craft&color=%23800080&labelColor=%23ffa500&logo=huggingface&logoColor=%23ffff00&style=for-the-badge" alt="HF Vibe badge">
|
| 858 |
</a>
|
| 859 |
-
|
| 860 |
-
<!-- ② Game Gallery 배지 -->
|
| 861 |
<a href="https://huggingface.co/spaces/openfree/Game-Gallery" target="_blank">
|
| 862 |
<img src="https://img.shields.io/static/v1?label=huggingface&message=Game%20Gallery&color=%23800080&labelColor=%23ffa500&logo=huggingface&logoColor=%23ffff00&style=for-the-badge" alt="HF Gallery badge">
|
| 863 |
</a>
|
| 864 |
-
|
| 865 |
-
<!-- ③ Discord 배지 -->
|
| 866 |
<a href="https://discord.gg/openfreeai" target="_blank">
|
| 867 |
<img src="https://img.shields.io/static/v1?label=Discord&message=Openfree%20AI&color=%230000ff&labelColor=%23800080&logo=discord&logoColor=white&style=for-the-badge" alt="Discord badge">
|
| 868 |
</a>
|
| 869 |
</div>
|
| 870 |
-
|
| 871 |
-
<p>프롬프트 입력만으로 최신 LLM들과 Agent가 협업하여 웹 기반 HTML5, JavaScript, CSS 게임을 생성합니다. 실시간 미리보기와 배포 기능도 지원됩니다.</p>
|
| 872 |
</div>
|
| 873 |
""")
|
| 874 |
-
|
| 875 |
-
|
| 876 |
|
| 877 |
history = gr.State([])
|
| 878 |
setting = gr.State({"system": SystemPrompt})
|
| 879 |
-
deploy_status = gr.State({"is_deployed": False,"status": "","url": "","message": ""})
|
| 880 |
|
| 881 |
with ms.Application() as app:
|
| 882 |
with antd.ConfigProvider():
|
| 883 |
-
|
| 884 |
-
with antd.Drawer(open=False, title="코드 보기", placement="left", width="750px") as code_drawer:
|
| 885 |
code_output = legacy.Markdown()
|
| 886 |
|
| 887 |
-
with antd.Drawer(open=False, title="
|
| 888 |
history_output = legacy.Chatbot(show_label=False, flushing=False, height=960, elem_classes="history_chatbot")
|
| 889 |
|
| 890 |
with antd.Drawer(
|
| 891 |
open=False,
|
| 892 |
-
title="
|
| 893 |
placement="right",
|
| 894 |
width="900px",
|
| 895 |
elem_classes="session-drawer"
|
| 896 |
) as session_drawer:
|
| 897 |
with antd.Flex(vertical=True, gap="middle"):
|
| 898 |
-
gr.Markdown("###
|
| 899 |
session_history = gr.HTML(elem_classes="session-history")
|
| 900 |
-
close_btn = antd.Button("
|
| 901 |
-
|
| 902 |
-
with antd.Row(gutter=[32, 12], align="top", elem_classes="equal-height-container") as layout:
|
| 903 |
|
| 904 |
-
|
|
|
|
| 905 |
with antd.Col(span=24, md=16, elem_classes="equal-height-col"):
|
| 906 |
with ms.Div(elem_classes="right_panel panel"):
|
| 907 |
-
gr.HTML(
|
| 908 |
<div class="render_header">
|
| 909 |
<span class="header_btn"></span><span class="header_btn"></span><span class="header_btn"></span>
|
| 910 |
</div>
|
| 911 |
""")
|
| 912 |
with antd.Tabs(active_key="empty", render_tab_bar="() => null") as state_tab:
|
| 913 |
with antd.Tabs.Item(key="empty"):
|
| 914 |
-
|
| 915 |
with antd.Tabs.Item(key="loading"):
|
| 916 |
-
|
| 917 |
with antd.Tabs.Item(key="render"):
|
| 918 |
sandbox = gr.HTML(elem_classes="html_content")
|
| 919 |
|
| 920 |
-
#
|
| 921 |
with antd.Col(span=24, md=8, elem_classes="equal-height-col"):
|
| 922 |
with antd.Flex(vertical=True, gap="small", elem_classes="right-top-buttons"):
|
| 923 |
with antd.Flex(gap="small", elem_classes="setting-buttons", justify="space-between"):
|
| 924 |
-
codeBtn = antd.Button("
|
| 925 |
-
historyBtn = antd.Button("
|
| 926 |
-
template_btn = antd.Button("🎮
|
| 927 |
-
|
| 928 |
with antd.Flex(gap="small", justify="space-between", elem_classes="action-buttons"):
|
| 929 |
-
|
| 930 |
-
|
| 931 |
-
|
| 932 |
-
deploy_btn = antd.Button("
|
| 933 |
-
clear_btn = antd.Button("
|
| 934 |
|
| 935 |
with antd.Flex(vertical=True, gap="middle", wrap=True, elem_classes="input-panel"):
|
| 936 |
-
# ── 배포 결과 메시지가 가장 위에 오도록 ──
|
| 937 |
deploy_result_container = gr.Markdown(value="", visible=False)
|
| 938 |
input_text = antd.InputTextarea(
|
| 939 |
size="large",
|
|
@@ -941,19 +1059,15 @@ with gr.Blocks(css_paths=["app.css"], theme=theme) as demo:
|
|
| 941 |
placeholder=random.choice(DEMO_LIST)['description'],
|
| 942 |
max_length=100000
|
| 943 |
)
|
| 944 |
-
gr.HTML('<div class="help-text">💡
|
| 945 |
-
|
| 946 |
|
| 947 |
-
|
| 948 |
-
# Code Drawer 열기/닫기
|
| 949 |
codeBtn.click(lambda: gr.update(open=True), inputs=[], outputs=[code_drawer])
|
| 950 |
code_drawer.close(lambda: gr.update(open=False), inputs=[], outputs=[code_drawer])
|
| 951 |
|
| 952 |
-
# History Drawer 열기/닫기
|
| 953 |
historyBtn.click(history_render, inputs=[history], outputs=[history_drawer, history_output])
|
| 954 |
history_drawer.close(lambda: gr.update(open=False), inputs=[], outputs=[history_drawer])
|
| 955 |
|
| 956 |
-
# Template Drawer
|
| 957 |
template_btn.click(
|
| 958 |
fn=lambda: (gr.update(open=True), load_all_templates()),
|
| 959 |
outputs=[session_drawer, session_history],
|
|
@@ -962,42 +1076,29 @@ with gr.Blocks(css_paths=["app.css"], theme=theme) as demo:
|
|
| 962 |
session_drawer.close(lambda: (gr.update(open=False), gr.HTML("")), outputs=[session_drawer, session_history])
|
| 963 |
close_btn.click(lambda: (gr.update(open=False), gr.HTML("")), outputs=[session_drawer, session_history])
|
| 964 |
|
| 965 |
-
#
|
| 966 |
-
|
| 967 |
demo_instance.generation_code,
|
| 968 |
inputs=[input_text, setting, history],
|
| 969 |
outputs=[code_output, history, sandbox, state_tab, code_drawer]
|
| 970 |
)
|
| 971 |
|
| 972 |
-
# 클리어 버튼
|
| 973 |
clear_btn.click(demo_instance.clear_history, inputs=[], outputs=[history])
|
| 974 |
|
| 975 |
-
|
| 976 |
-
|
| 977 |
-
fn=handle_boost,
|
| 978 |
-
inputs=[input_text],
|
| 979 |
-
outputs=[input_text, state_tab]
|
| 980 |
-
)
|
| 981 |
-
|
| 982 |
-
# 코드 실행 버튼
|
| 983 |
-
execute_btn.click(
|
| 984 |
-
fn=execute_code,
|
| 985 |
-
inputs=[input_text],
|
| 986 |
-
outputs=[sandbox, state_tab]
|
| 987 |
-
)
|
| 988 |
|
| 989 |
deploy_btn.click(
|
| 990 |
-
fn=deploy_and_show,
|
| 991 |
inputs=[code_output],
|
| 992 |
outputs=[
|
| 993 |
-
deploy_result_container,
|
| 994 |
-
sandbox,
|
| 995 |
-
state_tab
|
| 996 |
]
|
| 997 |
-
)
|
| 998 |
-
|
| 999 |
-
# 9)
|
| 1000 |
-
# ------------------------
|
| 1001 |
if __name__ == "__main__":
|
| 1002 |
try:
|
| 1003 |
demo_instance = Demo()
|
|
|
|
| 8 |
import asyncio
|
| 9 |
import requests
|
| 10 |
import anthropic
|
|
|
|
| 11 |
import io
|
| 12 |
import logging
|
| 13 |
|
|
|
|
| 20 |
import modelscope_studio.components.legacy as legacy
|
| 21 |
import modelscope_studio.components.antd as antd
|
| 22 |
|
| 23 |
+
# === [1] Logger Setup ===
|
| 24 |
log_stream = io.StringIO()
|
| 25 |
handler = logging.StreamHandler(log_stream)
|
| 26 |
logger = logging.getLogger()
|
| 27 |
+
logger.setLevel(logging.DEBUG) # Set desired level
|
| 28 |
logger.addHandler(handler)
|
| 29 |
|
| 30 |
def get_logs():
|
| 31 |
+
"""Return the logs in the StringIO buffer as a string."""
|
| 32 |
return log_stream.getvalue()
|
| 33 |
|
| 34 |
import re
|
| 35 |
|
| 36 |
+
deploying_flag = False # Global flag for deployment
|
| 37 |
|
| 38 |
|
| 39 |
def get_deployment_update(code_md: str):
|
| 40 |
+
"""Return a Gradio Markdown update with the Vercel deployment status."""
|
| 41 |
clean = remove_code_block(code_md)
|
| 42 |
result = deploy_to_vercel(clean)
|
| 43 |
|
| 44 |
m = re.search(r"https?://[\w\.-]+\.vercel\.app", result)
|
| 45 |
+
if m:
|
| 46 |
url = m.group(0)
|
| 47 |
md = (
|
| 48 |
+
"✅ **Deployment Complete!**\n\n"
|
| 49 |
+
f"➡️ [Open Deployed App]({url})"
|
| 50 |
)
|
| 51 |
+
else:
|
| 52 |
md = (
|
| 53 |
+
"❌ **Deployment Failed**\n\n"
|
| 54 |
f"```\n{result}\n```"
|
| 55 |
)
|
| 56 |
|
|
|
|
| 57 |
return gr.update(value=md, visible=True)
|
| 58 |
|
| 59 |
|
| 60 |
# ------------------------
|
| 61 |
+
# 1) DEMO_LIST and SystemPrompt
|
| 62 |
# ------------------------
|
| 63 |
|
|
|
|
| 64 |
DEMO_LIST = [
|
| 65 |
+
{
|
| 66 |
+
"description": (
|
| 67 |
+
"Please build a classic Tetris game with blocks falling from the top. "
|
| 68 |
+
"Use arrow keys to move and rotate blocks. A completed horizontal line clears "
|
| 69 |
+
"and increases the score. Speed up over time, include a game over condition, and display score."
|
| 70 |
+
)
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"description": (
|
| 74 |
+
"Please build a two-player chess game where players take turns. Implement basic chess rules "
|
| 75 |
+
"(King, Queen, Rook, Bishop, Knight, Pawn moves) with check/checkmate detection. "
|
| 76 |
+
"Enable drag-and-drop for moving pieces and record each move."
|
| 77 |
+
)
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"description": (
|
| 81 |
+
"Please build a memory matching card game. Flip a card to reveal an image; "
|
| 82 |
+
"if two match, the player scores. Include flip animation, track attempts, and implement difficulty levels (easy/medium/hard)."
|
| 83 |
+
)
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"description": (
|
| 87 |
+
"Please build a space shooter game. Control a spaceship with arrow keys and fire with the spacebar. "
|
| 88 |
+
"Waves of enemies attack, collisions are detected, and power-ups (shield, multi-fire, speed boost) appear. Difficulty increases gradually."
|
| 89 |
+
)
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"description": (
|
| 93 |
+
"Please build a sliding puzzle (3x3 or 4x4). Shuffle tiles, then slide them into place using the empty space. "
|
| 94 |
+
"Include a shuffle function, move counter, completion message, and optional size selection for difficulty."
|
| 95 |
+
)
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"description": (
|
| 99 |
+
"Please build a classic Snake game. Control the snake with arrow keys to eat randomly placed food. "
|
| 100 |
+
"Eating food grows the snake. Colliding with itself or a wall ends the game. Score equals the number of food pieces eaten. "
|
| 101 |
+
"Increase speed over time."
|
| 102 |
+
)
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"description": (
|
| 106 |
+
"Please build a Breakout game. Move a paddle at the bottom to bounce a ball and break bricks at the top. "
|
| 107 |
+
"Clearing all bricks finishes a level, losing the ball reduces a life. The ball speeds up over time, "
|
| 108 |
+
"and special bricks can grant power-ups."
|
| 109 |
+
)
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"description": (
|
| 113 |
+
"Please build a tower defense game. Place various towers (basic, splash, slow) to stop enemies traveling along a path. "
|
| 114 |
+
"Each wave is stronger, and destroying enemies grants resources to build or upgrade towers."
|
| 115 |
+
)
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"description": (
|
| 119 |
+
"Please build an endless runner. The player jumps over obstacles (rocks, pits, etc.) with spacebar or mouse click. "
|
| 120 |
+
"Distance is the score. Include collectible coins, power-ups, and increase speed over time."
|
| 121 |
+
)
|
| 122 |
+
},
|
| 123 |
+
{
|
| 124 |
+
"description": (
|
| 125 |
+
"Please build a 2D platformer. Move with arrow keys, jump with spacebar, and collect items. "
|
| 126 |
+
"Avoid enemies/traps and reach the goal. Implement multiple levels with a simple health system and checkpoints."
|
| 127 |
+
)
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"description": (
|
| 131 |
+
"Please build a maze game that generates a new maze each time. "
|
| 132 |
+
"Use arrow keys to move from the start to the exit. Generate mazes using an algorithm (like DFS or Prim's). "
|
| 133 |
+
"Add a timer and optionally show a shortest path hint."
|
| 134 |
+
)
|
| 135 |
+
},
|
| 136 |
+
{
|
| 137 |
+
"description": (
|
| 138 |
+
"Please build a simple turn-based RPG. The player moves on a tile-based map, encountering monsters triggers turn-based combat. "
|
| 139 |
+
"Include basic attacks, special skills, items, and experience/level-up. Add a shop to buy equipment after winning battles."
|
| 140 |
+
)
|
| 141 |
+
},
|
| 142 |
+
{
|
| 143 |
+
"description": (
|
| 144 |
+
"Please build a match-3 puzzle game. Swap adjacent items to match 3 or more. "
|
| 145 |
+
"Matched items disappear, scoring points. Larger matches create special items; chain combos yield extra points. "
|
| 146 |
+
"Include a target score or limited moves/time mode."
|
| 147 |
+
)
|
| 148 |
+
},
|
| 149 |
+
{
|
| 150 |
+
"description": (
|
| 151 |
+
"Please build a Flappy Bird-style game. The bird jumps with spacebar or mouse click, avoiding top/bottom pipes. "
|
| 152 |
+
"Each pipe pair passed scores 1 point, and hitting a pipe or the top/bottom ends the game. Store high scores locally."
|
| 153 |
+
)
|
| 154 |
+
},
|
| 155 |
+
{
|
| 156 |
+
"description": (
|
| 157 |
+
"Please build a spot-the-difference game using pairs of similar images with 5-10 differences. "
|
| 158 |
+
"Click differences to mark them. There's a time limit, with penalty for wrong clicks. "
|
| 159 |
+
"Include a hint system and easy/hard difficulty modes."
|
| 160 |
+
)
|
| 161 |
+
},
|
| 162 |
+
{
|
| 163 |
+
"description": (
|
| 164 |
+
"Please build a typing game where words fall from the top. Type them correctly before they reach the bottom. "
|
| 165 |
+
"Words vary in length and speed based on difficulty. Special words provide bonuses or extra time. "
|
| 166 |
+
"Difficulty increases gradually with the score."
|
| 167 |
+
)
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"description": (
|
| 171 |
+
"Please build a mini golf game with a basic physics engine. Drag to set shot direction and power, then shoot to reach the hole. "
|
| 172 |
+
"Multiple courses with obstacles (sand, water, ramps). Keep track of strokes and total score. Optional wind and shot preview."
|
| 173 |
+
)
|
| 174 |
+
},
|
| 175 |
+
{
|
| 176 |
+
"description": (
|
| 177 |
+
"Please build a fishing simulator. Click to cast, and if a fish bites, a timing mini-game determines success. "
|
| 178 |
+
"Different fish have different rarity and scores. Earn gold for upgrades (rods, bait). "
|
| 179 |
+
"Time/weather can affect which fish appear."
|
| 180 |
+
)
|
| 181 |
+
},
|
| 182 |
+
{
|
| 183 |
+
"description": (
|
| 184 |
+
"Please build a single-player or AI-versus bingo game. A 5x5 grid with numbers 1-25 is randomized. "
|
| 185 |
+
"Players mark chosen numbers in turns. A line (horizontal, vertical, diagonal) is a 'bingo'. "
|
| 186 |
+
"Get 3 bingos first to win. Include a timer and record wins/losses."
|
| 187 |
+
)
|
| 188 |
+
},
|
| 189 |
+
{
|
| 190 |
+
"description": (
|
| 191 |
+
"Please build a rhythm game with notes rising from the bottom. Press keys (D,F,J,K) at the right time. "
|
| 192 |
+
"Judge timing as Perfect, Good, or Miss. Show combos and final results (accuracy, combos, score). Include difficulty (note speed)."
|
| 193 |
+
)
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"description": (
|
| 197 |
+
"Please build a top-down 2D racing game. The player drives a car with arrow keys on a track. "
|
| 198 |
+
"Leaving the track slows the car. Add AI opponents, a 3-lap race mode, and a time attack mode. "
|
| 199 |
+
"Offer multiple cars with different speeds/handling."
|
| 200 |
+
)
|
| 201 |
+
},
|
| 202 |
+
{
|
| 203 |
+
"description": (
|
| 204 |
+
"Please build a trivia quiz game with various categories. 4 multiple-choice answers, 30s limit per question. "
|
| 205 |
+
"Correct answers score points, wrong answers cost lives. Provide difficulty levels and hint items. "
|
| 206 |
+
"Show a summary of results at the end."
|
| 207 |
+
)
|
| 208 |
+
},
|
| 209 |
+
{
|
| 210 |
+
"description": (
|
| 211 |
+
"Please build a shooting gallery with moving targets. Click to shoot. Targets move at various speeds/patterns. "
|
| 212 |
+
"Limited time and ammo. Special targets grant bonuses. Consecutive hits form combos. Increase target speed for difficulty."
|
| 213 |
+
)
|
| 214 |
+
},
|
| 215 |
+
{
|
| 216 |
+
"description": (
|
| 217 |
+
"Please build a board game with a virtual dice (1-6) to move a piece around. Different board spaces trigger events: "
|
| 218 |
+
"move forward/back, skip turns, mini-games, etc. Players collect items to use. Up to 4 players or AI. "
|
| 219 |
+
"First to reach the goal or highest points wins."
|
| 220 |
+
)
|
| 221 |
+
},
|
| 222 |
+
{
|
| 223 |
+
"description": (
|
| 224 |
+
"Please build a top-down zombie survival game. Move with WASD, aim and shoot with the mouse. "
|
| 225 |
+
"Zombies come in waves, increasing in number and speed. Implement ammo, health packs, bombs, and special zombie types. "
|
| 226 |
+
"Survive as long as possible."
|
| 227 |
+
)
|
| 228 |
+
},
|
| 229 |
+
{
|
| 230 |
+
"description": (
|
| 231 |
+
"Please build a soccer penalty shootout game. The player sets direction and power to shoot, or chooses a direction for the goalkeeper. "
|
| 232 |
+
"5 rounds each, plus sudden death if tied. The AI goalkeeper can learn player tendencies. Support single-player and 2-player local mode."
|
| 233 |
+
)
|
| 234 |
+
},
|
| 235 |
+
{
|
| 236 |
+
"description": (
|
| 237 |
+
"Please build a classic Minesweeper game. NxN grid, M mines. Left-click reveals a cell, right-click flags a mine. "
|
| 238 |
+
"Numbers show how many mines are adjacent. Reveal all safe cells to win; hitting a mine loses. "
|
| 239 |
+
"Offer beginner/intermediate/expert sizes and ensure the first click is safe."
|
| 240 |
+
)
|
| 241 |
+
},
|
| 242 |
+
{
|
| 243 |
+
"description": (
|
| 244 |
+
"Please build a Connect Four game on a 7x6 grid. Players drop colored discs to form a line of 4 horizontally, vertically, or diagonally. "
|
| 245 |
+
"Alternate turns. First to connect 4 wins, or it's a draw if the board fills. Include AI and local 2-player modes."
|
| 246 |
+
)
|
| 247 |
+
},
|
| 248 |
+
{
|
| 249 |
+
"description": (
|
| 250 |
+
"Please build a Scrabble-style word game. Each player has 7 letter tiles. Place them on the board to form words. "
|
| 251 |
+
"All new words must connect to existing ones. Each tile has a point value. Include bonus spaces (double letter, triple word). "
|
| 252 |
+
"Validate words against a dictionary, support 1-4 players or AI."
|
| 253 |
+
)
|
| 254 |
+
},
|
| 255 |
+
{
|
| 256 |
+
"description": (
|
| 257 |
+
"Please build a 2D tank battle game. Move with WASD, aim and fire with the mouse. "
|
| 258 |
+
"Destructible terrain (brick, wood) and indestructible blocks (steel, water). Various weapons (shell, spread, laser) and power-ups. "
|
| 259 |
+
"Add multiple stages with AI enemies and increasing difficulty."
|
| 260 |
+
)
|
| 261 |
+
},
|
| 262 |
+
{
|
| 263 |
+
"description": (
|
| 264 |
+
"Please build a gem-matching puzzle game. Swap adjacent gems to match 3. Matched gems vanish and new gems fall. "
|
| 265 |
+
"4+ matches create special gems with bigger explosions. Chain combos increase score. "
|
| 266 |
+
"Use limited moves or time, plus special objectives like clearing obstacles."
|
| 267 |
+
)
|
| 268 |
+
},
|
| 269 |
+
{
|
| 270 |
+
"description": (
|
| 271 |
+
"Please build a single-tower defense game. The tower is in the center and auto-attacks incoming enemies. "
|
| 272 |
+
"Between waves, use earned resources to upgrade damage, speed, or range. "
|
| 273 |
+
"Waves get harder with different enemy types (fast, armored, splitting). Survive as long as possible."
|
| 274 |
+
)
|
| 275 |
+
},
|
| 276 |
+
{
|
| 277 |
+
"description": (
|
| 278 |
+
"Please build a side-scrolling runner with zombies and obstacles. Press space to jump and S to slide. "
|
| 279 |
+
"Collect coins and power-ups (invincibility, magnet, slow). Occasionally fight a mini-boss zombie. "
|
| 280 |
+
"Earn points for distance, spend coins on upgrades like double-jump or extra health."
|
| 281 |
+
)
|
| 282 |
+
},
|
| 283 |
+
{
|
| 284 |
+
"description": (
|
| 285 |
+
"Please build a top-down action RPG. Move with WASD, basic attack with the mouse, and use skills (keys 1-4). "
|
| 286 |
+
"Defeat monsters to gain XP and items, level up to improve stats. Equip weapons/armor, use a skill tree, and fight bosses. "
|
| 287 |
+
"Add simple quests and multiple zones."
|
| 288 |
+
)
|
| 289 |
+
},
|
| 290 |
]
|
| 291 |
|
|
|
|
| 292 |
SystemPrompt = """
|
| 293 |
+
# GameCraft System Prompt
|
| 294 |
+
|
| 295 |
+
## 1. Basic Info & Role
|
| 296 |
+
Your name is 'GameCraft'. You are a web game developer specialized in gameplay mechanics, interactive design, and performance optimization.
|
| 297 |
+
You build concise, efficient HTML/JS/CSS web-based games.
|
| 298 |
+
|
| 299 |
+
## 2. Core Tech Stack
|
| 300 |
+
- **Frontend**: HTML5, CSS3, JavaScript (ES6+)
|
| 301 |
+
- **Rendering**: Directly in browser
|
| 302 |
+
- **Code Style**: Vanilla JS first, minimal external libraries
|
| 303 |
+
|
| 304 |
+
## 3. Game Type Guidelines
|
| 305 |
+
### 3.1 Arcade/Action
|
| 306 |
+
- Simple collision detection
|
| 307 |
+
- Keyboard/touch optimization
|
| 308 |
+
- Basic scoring
|
| 309 |
+
|
| 310 |
+
### 3.2 Puzzle
|
| 311 |
+
- Clear rules & win conditions
|
| 312 |
+
- Basic difficulty levels
|
| 313 |
+
- Focus on core mechanics
|
| 314 |
+
|
| 315 |
+
### 3.3 Card/Board
|
| 316 |
+
- Simplified turn-based system
|
| 317 |
+
- Automate main rules
|
| 318 |
+
- Focus on core logic
|
| 319 |
+
|
| 320 |
+
### 3.4 Simulation
|
| 321 |
+
- Efficient state management
|
| 322 |
+
- Implement essential interactions
|
| 323 |
+
- Only critical elements
|
| 324 |
+
|
| 325 |
+
## 4. Emoji Usage 🎮
|
| 326 |
+
- Use emojis for key UI elements (HP ❤️, coin 💰, timer ⏱️)
|
| 327 |
+
- Minimal, essential usage
|
| 328 |
+
|
| 329 |
+
## 5. Technical Implementation
|
| 330 |
+
### 5.1 Code Structure
|
| 331 |
+
- **Conciseness**: Keep code as short as possible, minimal comments
|
| 332 |
+
- **Modularity**: Split by function, avoid unnecessary abstraction
|
| 333 |
+
- **Optimization**: Focus on game loop & rendering
|
| 334 |
+
- **Size Limit**: Entire code under 200 lines
|
| 335 |
+
|
| 336 |
+
### 5.2 Performance
|
| 337 |
+
- Minimize DOM manipulation
|
| 338 |
+
- Remove unused variables
|
| 339 |
+
- Watch memory usage
|
| 340 |
+
|
| 341 |
+
### 5.3 Responsive
|
| 342 |
+
- Basic responsive layout
|
| 343 |
+
- Simple UI focusing on core features
|
| 344 |
+
|
| 345 |
+
## 6. External Libraries
|
| 346 |
+
- Use minimal libraries, only if necessary
|
| 347 |
+
- If used, load via CDN
|
| 348 |
+
|
| 349 |
+
## 7. Accessibility & Inclusion
|
| 350 |
+
- Only essential accessibility features
|
| 351 |
+
|
| 352 |
+
## 8. Constraints & Notes
|
| 353 |
+
- No external API calls
|
| 354 |
+
- Keep code minimal (<200 lines)
|
| 355 |
+
- Minimal comments (only what's necessary)
|
| 356 |
+
- Avoid unnecessary features
|
| 357 |
+
|
| 358 |
+
## 9. Output Format
|
| 359 |
+
- Provide code in an HTML code block only
|
| 360 |
+
- No extra explanations, just a single-file ready code
|
| 361 |
+
- Must be fully self-contained
|
| 362 |
+
|
| 363 |
+
## 10. Code Quality
|
| 364 |
+
- Efficiency & brevity are top priorities
|
| 365 |
+
- Focus on core gameplay mechanics
|
| 366 |
+
- Prefer basic functionality over complexity
|
| 367 |
+
- No redundant comments
|
| 368 |
+
- Single file, <200 lines total
|
| 369 |
+
|
| 370 |
+
## 11. Important: Code Generation Limit
|
| 371 |
+
- Must NOT exceed 200 lines
|
| 372 |
+
- Omit non-essential details
|
| 373 |
+
- If code grows too long, simplify or remove features
|
|
|
|
| 374 |
"""
|
| 375 |
|
|
|
|
| 376 |
# ------------------------
|
| 377 |
+
# 2) Constants, Functions, Classes
|
| 378 |
# ------------------------
|
| 379 |
|
| 380 |
class Role:
|
|
|
|
| 388 |
IMAGE_CACHE = {}
|
| 389 |
|
| 390 |
def get_image_base64(image_path):
|
| 391 |
+
"""Read an image file into base64 and cache it."""
|
|
|
|
|
|
|
| 392 |
if image_path in IMAGE_CACHE:
|
| 393 |
return IMAGE_CACHE[image_path]
|
| 394 |
try:
|
|
|
|
| 415 |
|
| 416 |
|
| 417 |
# ------------------------
|
| 418 |
+
# 3) API Setup
|
| 419 |
# ------------------------
|
| 420 |
|
| 421 |
YOUR_ANTHROPIC_TOKEN = os.getenv('ANTHROPIC_API_KEY', '').strip()
|
|
|
|
|
|
|
| 422 |
claude_client = anthropic.Anthropic(api_key=YOUR_ANTHROPIC_TOKEN)
|
|
|
|
| 423 |
|
| 424 |
async def try_claude_api(system_message, claude_messages, timeout=15):
|
| 425 |
"""
|
| 426 |
+
Claude 3.7 Sonnet API call (streaming).
|
| 427 |
"""
|
| 428 |
try:
|
| 429 |
+
system_message_with_limit = (
|
| 430 |
+
system_message
|
| 431 |
+
+ "\n\nAdditional note: The generated code must NOT exceed 200 lines. Keep it concise, minimal comments, essential only."
|
| 432 |
+
)
|
| 433 |
start_time = time.time()
|
| 434 |
+
|
| 435 |
with claude_client.messages.stream(
|
| 436 |
model="claude-3-7-sonnet-20250219",
|
| 437 |
max_tokens=19800,
|
| 438 |
system=system_message_with_limit,
|
| 439 |
messages=claude_messages,
|
| 440 |
+
temperature=0.3
|
| 441 |
) as stream:
|
| 442 |
collected_content = ""
|
| 443 |
for chunk in stream:
|
|
|
|
| 452 |
except Exception as e:
|
| 453 |
raise e
|
| 454 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 455 |
|
| 456 |
# ------------------------
|
| 457 |
+
# 4) Templates
|
| 458 |
# ------------------------
|
| 459 |
|
| 460 |
def load_json_data():
|
| 461 |
data_list = []
|
| 462 |
for item in DEMO_LIST:
|
| 463 |
data_list.append({
|
| 464 |
+
"name": f"[Game] {item['description'][:25]}...",
|
| 465 |
"prompt": item['description']
|
| 466 |
})
|
| 467 |
return data_list
|
| 468 |
|
| 469 |
def create_template_html(title, items):
|
| 470 |
"""
|
| 471 |
+
Create simple HTML for game templates (no images).
|
| 472 |
"""
|
| 473 |
html_content = r"""
|
| 474 |
<style>
|
|
|
|
| 523 |
"""
|
| 524 |
html_content += card_html
|
| 525 |
html_content += r"""
|
| 526 |
+
</div>
|
| 527 |
<script>
|
| 528 |
function copyToInput(card) {
|
| 529 |
const prompt = card.dataset.prompt;
|
|
|
|
| 531 |
if (textarea) {
|
| 532 |
textarea.value = prompt;
|
| 533 |
textarea.dispatchEvent(new Event('input', { bubbles: true }));
|
|
|
|
| 534 |
document.querySelector('.session-drawer .close-btn').click();
|
| 535 |
}
|
| 536 |
}
|
| 537 |
</script>
|
|
|
|
| 538 |
"""
|
| 539 |
return gr.HTML(value=html_content)
|
| 540 |
|
| 541 |
def load_all_templates():
|
| 542 |
+
return create_template_html("Available Game Templates", load_json_data())
|
| 543 |
|
| 544 |
|
| 545 |
# ------------------------
|
| 546 |
+
# 5) Deploy/Boost/Utils
|
| 547 |
# ------------------------
|
| 548 |
|
| 549 |
def remove_code_block(text):
|
|
|
|
| 562 |
return text.strip()
|
| 563 |
|
| 564 |
def optimize_code(code: str) -> str:
|
| 565 |
+
"""Remove comments/whitespace if code exceeds 200 lines."""
|
| 566 |
if not code or len(code.strip()) == 0:
|
| 567 |
return code
|
| 568 |
|
|
|
|
| 570 |
if len(lines) <= 200:
|
| 571 |
return code
|
| 572 |
|
| 573 |
+
# Remove comments
|
| 574 |
comment_patterns = [
|
| 575 |
r'/\*[\s\S]*?\*/',
|
| 576 |
r'//.*?$',
|
|
|
|
| 580 |
for pattern in comment_patterns:
|
| 581 |
cleaned_code = re.sub(pattern, '', cleaned_code, flags=re.MULTILINE)
|
| 582 |
|
| 583 |
+
# Remove extra blank lines
|
| 584 |
cleaned_lines = []
|
| 585 |
empty_line_count = 0
|
| 586 |
for line in cleaned_code.split('\n'):
|
|
|
|
| 593 |
cleaned_lines.append(line)
|
| 594 |
|
| 595 |
cleaned_code = '\n'.join(cleaned_lines)
|
| 596 |
+
# Remove console logs
|
| 597 |
cleaned_code = re.sub(r'console\.log\(.*?\);', '', cleaned_code, flags=re.MULTILINE)
|
| 598 |
+
# Remove double spaces
|
| 599 |
cleaned_code = re.sub(r' {2,}', ' ', cleaned_code)
|
| 600 |
return cleaned_code
|
| 601 |
|
|
|
|
| 625 |
return f'<iframe src="{data_uri}" width="100%" height="920px" style="border:none;"></iframe>'
|
| 626 |
|
| 627 |
def boost_prompt(prompt: str) -> str:
|
| 628 |
+
"""
|
| 629 |
+
Ask Claude to refine the prompt for clarity and conciseness,
|
| 630 |
+
ensuring minimal extraneous requirements.
|
| 631 |
+
"""
|
| 632 |
if not prompt:
|
| 633 |
return ""
|
| 634 |
+
boost_system_prompt = (
|
| 635 |
+
"You are an expert prompt engineer for web game development. "
|
| 636 |
+
"Please analyze the given prompt and refine it for clarity and brevity, "
|
| 637 |
+
"while preserving the original intent. Focus on: \n"
|
| 638 |
+
"1) Clarifying core gameplay mechanics\n"
|
| 639 |
+
"2) Essential interactions only\n"
|
| 640 |
+
"3) Simple UI elements\n"
|
| 641 |
+
"4) Minimizing features to ensure code under 600 lines\n"
|
| 642 |
+
"5) Basic rules and win/lose conditions\n\n"
|
| 643 |
+
"Important: Exclude unneeded details, keep it under 600 lines of code overall, and be concise."
|
| 644 |
+
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 645 |
try:
|
| 646 |
+
# Single direct request to Claude
|
| 647 |
+
response = claude_client.messages.create(
|
| 648 |
+
model="claude-3-7-sonnet-20250219",
|
| 649 |
+
max_tokens=10000,
|
| 650 |
+
temperature=0.3,
|
| 651 |
+
messages=[
|
| 652 |
+
{"role": "user", "content": f"Refine this game prompt while keeping it concise: {prompt}"}
|
| 653 |
+
],
|
| 654 |
+
system=boost_system_prompt
|
| 655 |
+
)
|
| 656 |
+
if hasattr(response, 'content') and len(response.content) > 0:
|
| 657 |
+
return response.content[0].text
|
| 658 |
+
return prompt
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 659 |
except Exception:
|
| 660 |
return prompt
|
| 661 |
|
|
|
|
| 670 |
return gr.update(open=True), history
|
| 671 |
|
| 672 |
def execute_code(query: str):
|
| 673 |
+
"""Try to interpret the content as code and display it."""
|
| 674 |
if not query or query.strip() == '':
|
| 675 |
return None, gr.update(active_key="empty")
|
| 676 |
try:
|
|
|
|
| 679 |
clean_code = clean_code[7:].strip()
|
| 680 |
if clean_code.endswith('```'):
|
| 681 |
clean_code = clean_code[:-3].strip()
|
| 682 |
+
|
| 683 |
+
if not (clean_code.strip().startswith('<!DOCTYPE') or clean_code.strip().startswith('<html')):
|
| 684 |
if not ('<body' in clean_code and '</body>' in clean_code):
|
| 685 |
+
clean_code = (
|
| 686 |
+
"<!DOCTYPE html>\n<html>\n<head>\n"
|
| 687 |
+
' <meta charset="UTF-8">\n'
|
| 688 |
+
' <meta name="viewport" content="width=device-width, initial-scale=1.0">\n'
|
| 689 |
+
' <title>Game Preview</title>\n'
|
| 690 |
+
"</head>\n<body>\n"
|
| 691 |
+
+ clean_code
|
| 692 |
+
+ "\n</body>\n</html>"
|
| 693 |
+
)
|
|
|
|
|
|
|
| 694 |
return send_to_sandbox(clean_code), gr.update(active_key="render")
|
| 695 |
except Exception as e:
|
| 696 |
print(f"Execute code error: {str(e)}")
|
|
|
|
| 698 |
|
| 699 |
|
| 700 |
# ------------------------
|
| 701 |
+
# 6) Demo Class
|
| 702 |
# ------------------------
|
| 703 |
+
|
| 704 |
def deploy_and_show(code_md: str):
|
| 705 |
+
"""
|
| 706 |
+
Deploy button logic.
|
| 707 |
+
"""
|
| 708 |
global deploying_flag
|
| 709 |
|
| 710 |
+
# Prevent repeated clicks
|
| 711 |
if deploying_flag:
|
| 712 |
+
return (
|
| 713 |
+
gr.update(value="⏳ Already deploying...", visible=True),
|
| 714 |
+
None,
|
| 715 |
+
gr.update(active_key="empty")
|
| 716 |
+
)
|
| 717 |
deploying_flag = True
|
| 718 |
|
|
|
|
| 719 |
clean = remove_code_block(code_md)
|
| 720 |
result = deploy_to_vercel(clean)
|
| 721 |
|
| 722 |
+
m = re.search(r"https?://[\w\.-]+\.vercel\.app", result)
|
| 723 |
+
if m:
|
| 724 |
+
url = m.group(0)
|
| 725 |
+
md_out = f"✅ **Deployment Complete!**\n\n➡️ [Open]({url})"
|
| 726 |
+
iframe = (
|
| 727 |
+
f"<iframe src='{url}' width='100%' height='920px' style='border:none;'></iframe>"
|
| 728 |
+
)
|
|
|
|
|
|
|
|
|
|
| 729 |
deploying_flag = False
|
| 730 |
+
return (
|
| 731 |
+
gr.update(value=md_out, visible=True),
|
| 732 |
+
iframe,
|
| 733 |
+
gr.update(active_key="render")
|
| 734 |
+
)
|
| 735 |
|
| 736 |
+
md_err = f"❌ **Deployment Failed**\n\n```\n{result}\n```"
|
|
|
|
| 737 |
deploying_flag = False
|
| 738 |
+
return (
|
| 739 |
+
gr.update(value=md_err, visible=True),
|
| 740 |
+
None,
|
| 741 |
+
gr.update(active_key="empty")
|
| 742 |
+
)
|
| 743 |
|
| 744 |
class Demo:
|
| 745 |
def __init__(self):
|
| 746 |
pass
|
| 747 |
+
|
| 748 |
+
async def generation_code(
|
| 749 |
+
self,
|
| 750 |
+
query: Optional[str],
|
| 751 |
+
_setting: Dict[str, str],
|
| 752 |
+
_history: Optional[History]
|
| 753 |
+
):
|
| 754 |
+
"""
|
| 755 |
+
Create the game code from user prompt using only Claude.
|
| 756 |
+
"""
|
| 757 |
if not query or query.strip() == '':
|
| 758 |
query = random.choice(DEMO_LIST)['description']
|
| 759 |
|
| 760 |
if _history is None:
|
| 761 |
_history = []
|
| 762 |
|
| 763 |
+
# Additional constraints for the request
|
| 764 |
+
query = (
|
| 765 |
+
"Please create the following game. Important requirements: \n"
|
| 766 |
+
"1. Keep code as concise as possible.\n"
|
| 767 |
+
"2. Omit unnecessary comments.\n"
|
| 768 |
+
"3. The code must NOT exceed 600 lines.\n"
|
| 769 |
+
"4. All code in one HTML file.\n"
|
| 770 |
+
"5. Implement core features only.\n\n"
|
| 771 |
+
f"Game request: {query}"
|
| 772 |
+
)
|
| 773 |
|
| 774 |
messages = history_to_messages(_history, _setting['system'])
|
| 775 |
system_message = messages[0]['content']
|
| 776 |
+
|
| 777 |
+
# For Claude
|
| 778 |
claude_messages = [
|
| 779 |
+
{
|
| 780 |
+
"role": (msg["role"] if msg["role"] != "system" else "user"),
|
| 781 |
+
"content": msg["content"]
|
| 782 |
+
}
|
| 783 |
+
for msg in messages[1:] + [{"role": Role.USER, "content": query}]
|
| 784 |
if msg["content"].strip() != ''
|
| 785 |
]
|
| 786 |
+
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 787 |
try:
|
| 788 |
+
# Start streaming response
|
| 789 |
yield [
|
| 790 |
"Generating code...",
|
| 791 |
_history,
|
|
|
|
| 794 |
gr.update(open=True)
|
| 795 |
]
|
| 796 |
await asyncio.sleep(0)
|
| 797 |
+
|
| 798 |
collected_content = None
|
| 799 |
+
async for content in try_claude_api(system_message, claude_messages):
|
| 800 |
+
yield [
|
| 801 |
+
content,
|
| 802 |
+
_history,
|
| 803 |
+
None,
|
| 804 |
+
gr.update(active_key="loading"),
|
| 805 |
+
gr.update(open=True)
|
| 806 |
+
]
|
| 807 |
+
await asyncio.sleep(0)
|
| 808 |
+
collected_content = content
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 809 |
|
| 810 |
if collected_content:
|
| 811 |
clean_code = remove_code_block(collected_content)
|
| 812 |
code_lines = clean_code.count('\n') + 1
|
| 813 |
if code_lines > 700:
|
| 814 |
+
warning_msg = (
|
| 815 |
+
f"⚠️ **Warning: Generated code is too long ({code_lines} lines).**\n"
|
| 816 |
+
"This may cause issues. Try simplifying the request:\n"
|
| 817 |
+
"1) Request a simpler game\n"
|
| 818 |
+
"2) Omit advanced features\n"
|
| 819 |
+
"```html\n"
|
| 820 |
+
+ clean_code[:2000]
|
| 821 |
+
+ "\n... (truncated) ..."
|
| 822 |
+
)
|
|
|
|
| 823 |
yield [
|
| 824 |
+
warning_msg,
|
| 825 |
_history,
|
| 826 |
None,
|
| 827 |
gr.update(active_key="empty"),
|
| 828 |
gr.update(open=True)
|
| 829 |
]
|
| 830 |
else:
|
| 831 |
+
# Add final message to chat history
|
| 832 |
+
final_msg = {
|
| 833 |
+
"role": Role.ASSISTANT,
|
| 834 |
+
"content": collected_content
|
| 835 |
+
}
|
| 836 |
+
updated_messages = messages + [final_msg]
|
| 837 |
+
_history = messages_to_history(updated_messages)
|
| 838 |
+
|
| 839 |
yield [
|
| 840 |
collected_content,
|
| 841 |
_history,
|
|
|
|
| 844 |
gr.update(open=True)
|
| 845 |
]
|
| 846 |
else:
|
| 847 |
+
raise ValueError("No content generated from Claude.")
|
| 848 |
except Exception as e:
|
| 849 |
+
raise ValueError(f"Error calling Claude: {str(e)}")
|
| 850 |
+
|
| 851 |
def clear_history(self):
|
| 852 |
return []
|
| 853 |
|
|
|
|
| 854 |
####################################################
|
| 855 |
+
# 1) deploy_to_vercel
|
| 856 |
####################################################
|
| 857 |
def deploy_to_vercel(code: str):
|
| 858 |
+
"""Deploy code to Vercel and return the response."""
|
| 859 |
+
print(f"[DEBUG] deploy_to_vercel() start. code length: {len(code) if code else 0}")
|
| 860 |
try:
|
| 861 |
if not code or len(code.strip()) < 10:
|
| 862 |
+
print("[DEBUG] No code to deploy (too short).")
|
| 863 |
return "No code to deploy."
|
| 864 |
|
| 865 |
+
# Hard-coded token for demonstration
|
| 866 |
token = "A8IFZmgW2cqA4yUNlLPnci0N"
|
| 867 |
if not token:
|
| 868 |
+
print("[DEBUG] Vercel token is not set.")
|
| 869 |
return "Vercel token is not set."
|
| 870 |
|
| 871 |
project_name = ''.join(random.choice(string.ascii_lowercase) for _ in range(6))
|
| 872 |
+
print(f"[DEBUG] Generated project_name: {project_name}")
|
| 873 |
|
| 874 |
deploy_url = "https://api.vercel.com/v13/deployments"
|
| 875 |
headers = {
|
|
|
|
| 907 |
"projectSettings": project_settings
|
| 908 |
}
|
| 909 |
|
| 910 |
+
print("[DEBUG] Sending request to Vercel...")
|
| 911 |
deploy_response = requests.post(deploy_url, headers=headers, json=deploy_data)
|
| 912 |
+
print("[DEBUG] Response status_code:", deploy_response.status_code)
|
| 913 |
|
| 914 |
if deploy_response.status_code != 200:
|
| 915 |
+
print("[DEBUG] Deployment failed:", deploy_response.text)
|
| 916 |
return f"Deployment failed: {deploy_response.text}"
|
| 917 |
|
| 918 |
deployment_url = f"https://{project_name}.vercel.app"
|
| 919 |
+
print(f"[DEBUG] Deployment success -> URL: {deployment_url}")
|
| 920 |
time.sleep(5)
|
| 921 |
|
| 922 |
return (
|
|
|
|
| 925 |
f"[**{deployment_url}**]({deployment_url})"
|
| 926 |
)
|
| 927 |
|
|
|
|
|
|
|
| 928 |
except Exception as e:
|
| 929 |
+
print("[ERROR] deploy_to_vercel() exception:", e)
|
| 930 |
return f"Error during deployment: {str(e)}"
|
| 931 |
|
| 932 |
|
|
|
|
| 933 |
# ------------------------
|
| 934 |
+
# (Legacy Deploy Handler)
|
| 935 |
# ------------------------
|
| 936 |
def handle_deploy_legacy(code):
|
| 937 |
+
logger.debug(f"[handle_deploy_legacy] code length: {len(code) if code else 0}")
|
| 938 |
if not code or len(code.strip()) < 10:
|
| 939 |
+
logger.info("[handle_deploy_legacy] Not enough code.")
|
| 940 |
+
return "<div style='color:red;'>No code to deploy.</div>"
|
| 941 |
|
|
|
|
| 942 |
clean_code = remove_code_block(code)
|
|
|
|
|
|
|
| 943 |
result = deploy_to_vercel(clean_code)
|
| 944 |
+
logger.debug(f"[handle_deploy_legacy] deploy_to_vercel result: {result}")
|
|
|
|
|
|
|
|
|
|
| 945 |
|
| 946 |
match = re.search(r'https?://[\w.-]+\.vercel\.app', result)
|
| 947 |
if match:
|
| 948 |
deployment_url = match.group(0)
|
|
|
|
| 949 |
iframe_html = (
|
| 950 |
f'<iframe src="{deployment_url}" '
|
| 951 |
'width="100%" height="600px" style="border:none;" '
|
| 952 |
'sandbox="allow-scripts allow-same-origin allow-popups"></iframe>'
|
| 953 |
)
|
| 954 |
+
logger.debug("[handle_deploy_legacy] returning iframe_html")
|
| 955 |
return iframe_html
|
| 956 |
|
| 957 |
+
logger.warning("[handle_deploy_legacy] No deployment URL found.")
|
|
|
|
| 958 |
safe_result = html.escape(result)
|
| 959 |
+
return f"<div style='color:red;'>Deployment URL not found.<br>Result: {safe_result}</div>"
|
|
|
|
|
|
|
| 960 |
|
| 961 |
|
| 962 |
# ------------------------
|
| 963 |
+
# 8) Gradio / Modelscope UI
|
| 964 |
# ------------------------
|
| 965 |
demo_instance = Demo()
|
| 966 |
theme = gr.themes.Soft(
|
|
|
|
| 973 |
)
|
| 974 |
|
| 975 |
with gr.Blocks(css_paths=["app.css"], theme=theme) as demo:
|
| 976 |
+
gr.HTML("""
|
| 977 |
<style>
|
| 978 |
.app-header{ text-align:center; margin-bottom:24px; }
|
| 979 |
+
.badge-row{ display:inline-flex; gap:8px; margin:8px 0; }
|
|
|
|
|
|
|
|
|
|
|
|
|
| 980 |
</style>
|
|
|
|
| 981 |
<div class="app-header">
|
| 982 |
<h1>🎮 Vibe Game Craft</h1>
|
|
|
|
| 983 |
<div class="badge-row">
|
|
|
|
| 984 |
<a href="https://huggingface.co/spaces/openfree/Vibe-Game" target="_blank">
|
| 985 |
<img src="https://img.shields.io/static/v1?label=huggingface&message=Vibe%20Game%20Craft&color=%23800080&labelColor=%23ffa500&logo=huggingface&logoColor=%23ffff00&style=for-the-badge" alt="HF Vibe badge">
|
| 986 |
</a>
|
|
|
|
|
|
|
| 987 |
<a href="https://huggingface.co/spaces/openfree/Game-Gallery" target="_blank">
|
| 988 |
<img src="https://img.shields.io/static/v1?label=huggingface&message=Game%20Gallery&color=%23800080&labelColor=%23ffa500&logo=huggingface&logoColor=%23ffff00&style=for-the-badge" alt="HF Gallery badge">
|
| 989 |
</a>
|
|
|
|
|
|
|
| 990 |
<a href="https://discord.gg/openfreeai" target="_blank">
|
| 991 |
<img src="https://img.shields.io/static/v1?label=Discord&message=Openfree%20AI&color=%230000ff&labelColor=%23800080&logo=discord&logoColor=white&style=for-the-badge" alt="Discord badge">
|
| 992 |
</a>
|
| 993 |
</div>
|
| 994 |
+
<p>Enter a game description, and this tool will generate an HTML5/JS/CSS game via Claude. Preview or deploy it easily.</p>
|
|
|
|
| 995 |
</div>
|
| 996 |
""")
|
|
|
|
|
|
|
| 997 |
|
| 998 |
history = gr.State([])
|
| 999 |
setting = gr.State({"system": SystemPrompt})
|
| 1000 |
+
deploy_status = gr.State({"is_deployed": False, "status": "", "url": "", "message": ""})
|
| 1001 |
|
| 1002 |
with ms.Application() as app:
|
| 1003 |
with antd.ConfigProvider():
|
| 1004 |
+
with antd.Drawer(open=False, title="View Code", placement="left", width="750px") as code_drawer:
|
|
|
|
| 1005 |
code_output = legacy.Markdown()
|
| 1006 |
|
| 1007 |
+
with antd.Drawer(open=False, title="History", placement="left", width="900px") as history_drawer:
|
| 1008 |
history_output = legacy.Chatbot(show_label=False, flushing=False, height=960, elem_classes="history_chatbot")
|
| 1009 |
|
| 1010 |
with antd.Drawer(
|
| 1011 |
open=False,
|
| 1012 |
+
title="Game Templates",
|
| 1013 |
placement="right",
|
| 1014 |
width="900px",
|
| 1015 |
elem_classes="session-drawer"
|
| 1016 |
) as session_drawer:
|
| 1017 |
with antd.Flex(vertical=True, gap="middle"):
|
| 1018 |
+
gr.Markdown("### Available Game Templates")
|
| 1019 |
session_history = gr.HTML(elem_classes="session-history")
|
| 1020 |
+
close_btn = antd.Button("Close", type="default", elem_classes="close-btn")
|
|
|
|
|
|
|
| 1021 |
|
| 1022 |
+
with antd.Row(gutter=[32, 12], align="top", elem_classes="equal-height-container"):
|
| 1023 |
+
# Left Column
|
| 1024 |
with antd.Col(span=24, md=16, elem_classes="equal-height-col"):
|
| 1025 |
with ms.Div(elem_classes="right_panel panel"):
|
| 1026 |
+
gr.HTML("""
|
| 1027 |
<div class="render_header">
|
| 1028 |
<span class="header_btn"></span><span class="header_btn"></span><span class="header_btn"></span>
|
| 1029 |
</div>
|
| 1030 |
""")
|
| 1031 |
with antd.Tabs(active_key="empty", render_tab_bar="() => null") as state_tab:
|
| 1032 |
with antd.Tabs.Item(key="empty"):
|
| 1033 |
+
antd.Empty(description="Enter a description to generate a game", elem_classes="right_content")
|
| 1034 |
with antd.Tabs.Item(key="loading"):
|
| 1035 |
+
antd.Spin(True, tip="Generating game code...", size="large", elem_classes="right_content")
|
| 1036 |
with antd.Tabs.Item(key="render"):
|
| 1037 |
sandbox = gr.HTML(elem_classes="html_content")
|
| 1038 |
|
| 1039 |
+
# Right Column
|
| 1040 |
with antd.Col(span=24, md=8, elem_classes="equal-height-col"):
|
| 1041 |
with antd.Flex(vertical=True, gap="small", elem_classes="right-top-buttons"):
|
| 1042 |
with antd.Flex(gap="small", elem_classes="setting-buttons", justify="space-between"):
|
| 1043 |
+
codeBtn = antd.Button("View Code", type="default", elem_classes="code-btn")
|
| 1044 |
+
historyBtn = antd.Button("History", type="default", elem_classes="history-btn")
|
| 1045 |
+
template_btn = antd.Button("🎮 Templates", type="default", elem_classes="template-btn")
|
| 1046 |
+
|
| 1047 |
with antd.Flex(gap="small", justify="space-between", elem_classes="action-buttons"):
|
| 1048 |
+
send_btn = antd.Button("Send", type="primary", size="large", elem_classes="send-btn")
|
| 1049 |
+
enhance_btn = antd.Button("Enhance", type="default", size="large", elem_classes="boost-btn")
|
| 1050 |
+
code_exec_btn = antd.Button("Code", type="default", size="large", elem_classes="execute-btn")
|
| 1051 |
+
deploy_btn = antd.Button("Deploy", type="default", size="large", elem_classes="deploy-btn")
|
| 1052 |
+
clear_btn = antd.Button("Clear", type="default", size="large", elem_classes="clear-btn")
|
| 1053 |
|
| 1054 |
with antd.Flex(vertical=True, gap="middle", wrap=True, elem_classes="input-panel"):
|
|
|
|
| 1055 |
deploy_result_container = gr.Markdown(value="", visible=False)
|
| 1056 |
input_text = antd.InputTextarea(
|
| 1057 |
size="large",
|
|
|
|
| 1059 |
placeholder=random.choice(DEMO_LIST)['description'],
|
| 1060 |
max_length=100000
|
| 1061 |
)
|
| 1062 |
+
gr.HTML('<div class="help-text">💡 Describe your game here, e.g. "Please build a simple Tetris game."</div>')
|
|
|
|
| 1063 |
|
| 1064 |
+
# Drawer Toggles
|
|
|
|
| 1065 |
codeBtn.click(lambda: gr.update(open=True), inputs=[], outputs=[code_drawer])
|
| 1066 |
code_drawer.close(lambda: gr.update(open=False), inputs=[], outputs=[code_drawer])
|
| 1067 |
|
|
|
|
| 1068 |
historyBtn.click(history_render, inputs=[history], outputs=[history_drawer, history_output])
|
| 1069 |
history_drawer.close(lambda: gr.update(open=False), inputs=[], outputs=[history_drawer])
|
| 1070 |
|
|
|
|
| 1071 |
template_btn.click(
|
| 1072 |
fn=lambda: (gr.update(open=True), load_all_templates()),
|
| 1073 |
outputs=[session_drawer, session_history],
|
|
|
|
| 1076 |
session_drawer.close(lambda: (gr.update(open=False), gr.HTML("")), outputs=[session_drawer, session_history])
|
| 1077 |
close_btn.click(lambda: (gr.update(open=False), gr.HTML("")), outputs=[session_drawer, session_history])
|
| 1078 |
|
| 1079 |
+
# Buttons
|
| 1080 |
+
send_btn.click(
|
| 1081 |
demo_instance.generation_code,
|
| 1082 |
inputs=[input_text, setting, history],
|
| 1083 |
outputs=[code_output, history, sandbox, state_tab, code_drawer]
|
| 1084 |
)
|
| 1085 |
|
|
|
|
| 1086 |
clear_btn.click(demo_instance.clear_history, inputs=[], outputs=[history])
|
| 1087 |
|
| 1088 |
+
enhance_btn.click(handle_boost, inputs=[input_text], outputs=[input_text, state_tab])
|
| 1089 |
+
code_exec_btn.click(execute_code, inputs=[input_text], outputs=[sandbox, state_tab])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1090 |
|
| 1091 |
deploy_btn.click(
|
| 1092 |
+
fn=deploy_and_show,
|
| 1093 |
inputs=[code_output],
|
| 1094 |
outputs=[
|
| 1095 |
+
deploy_result_container,
|
| 1096 |
+
sandbox,
|
| 1097 |
+
state_tab
|
| 1098 |
]
|
| 1099 |
+
)
|
| 1100 |
+
|
| 1101 |
+
# 9) Launch
|
|
|
|
| 1102 |
if __name__ == "__main__":
|
| 1103 |
try:
|
| 1104 |
demo_instance = Demo()
|