Spaces:
Running
Running
File size: 5,470 Bytes
67b4587 53a49c7 67b4587 53a49c7 67b4587 53a49c7 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |
---
title: WAR GAME AI Simulation
emoji: ๐
colorFrom: yellow
colorTo: indigo
sdk: static
pinned: false
license: apache-2.0
short_description: Powered by VIDraft
---
# Advanced Tactical Terrain Simulator - 6 Nations Military Simulator
## ๐ Project Overview
This simulator is an advanced military simulation system that recreates complex tactical situations of modern warfare in real-time within a web browser. Based on actual military equipment and unit organizations from 6 nations (South Korea, North Korea, USA, Russia, Ukraine, China), it realistically simulates combat in urban and mountain warfare environments.
## ๐ฏ Key Features
### Real Military Doctrine Implementation
- **Lanchester's Laws**: Automatic 3:1 combat advantage for defenders
- **Terrain Effects**: 20% range increase and improved accuracy when holding high ground
- **Urban Warfare Tactics**: 70% damage reduction when defending villages/cities, 50% movement speed reduction for attackers
- **Road Mobility**: 2.5x speed for vehicles, 1.5x speed for infantry on roads
### Authentic Weapon Systems from 6 Nations
- **๐ฐ๐ท South Korea**: K2 Black Panther, K9 Thunder SPH, K21 IFV, Chunmoo MLRS
- **๐ฐ๐ต North Korea**: Chonma/Songun tanks, BM-21 Grad, 82mm mortars
- **๐บ๐ธ USA**: M1A2 Abrams, Bradley IFV, HIMARS, Apache helicopters
- **๐ท๐บ Russia**: T-90M, BMP-3, Ka-52 helicopters, Msta-S SPH
- **๐บ๐ฆ Ukraine**: T-64BV, Bayraktar TB2, CAESAR, M777 howitzers
- **๐จ๐ณ China**: Type 99A tanks, PCL-191 MLRS, WZ-10 helicopters, HQ-17 SAM
### Realistic Movement Speeds
- **Infantry**: 100m/min (marching speed 6km/h)
- **Tanks**: 400-600m/min (combat speed 24-36km/h)
- **IFV/APC**: 700-1000m/min (42-60km/h)
- **Helicopters**: 2500-3000m/min (150-180km/h)
- **Self-propelled Artillery**: 300-400m/min (heavy equipment speed)
## ๐ฎ Controls
### Basic Operations
1. **Terrain Selection**: Choose Urban (city warfare) or Mountain (highland warfare)
2. **Mission Assignment**: Set attack/defend missions for each team
3. **Nation Selection**: Choose from 6 nations and select unit types
4. **Unit Deployment**: Click on map to deploy units (team zone restricted)
5. **Battle Start**: Initiate real-time combat with START ENGAGEMENT button
### Advanced Features
- **Zoom In/Out**: Mouse wheel for battlefield magnification
- **Map Navigation**: Shift+click or right-click drag
- **Speed Control**: Time compression from 1 minute to 1 day
- **Firepower Analysis**: Check fire projection coverage with analysis tools
- **Terrain Analysis**: Real-time display of elevation, slope, and road networks
## ๐ Victory Conditions
1. **Command Destruction**: Eliminate enemy HQ unit
2. **Complete Encirclement**: Surround enemy HQ with 4+ units from 3+ directions
3. **Force Attrition**: Inflict 90%+ casualties on enemy forces
## ๐ก Tactical Tips
### Urban Warfare
- Execute rapid maneuver warfare using road networks
- Secure villages/cities at key intersections for defensive lines
- Achieve 3x combat power advantage when defending urban areas
### Mountain Highland
- Secure high ground for range and accuracy advantages
- Establish defensive lines using valleys and ridgelines
- Control limited roads to block enemy movement
## ๐ง Technical Specifications
- **Pure JavaScript**: Implemented without external libraries
- **Canvas Rendering**: Real-time combat animations
- **Perlin Noise**: Realistic terrain generation
- **Marching Squares**: Accurate contour line representation
- **Battle Sound**: 40-second battlefield sound effects loop
## ๐ Performance Metrics
- **Battlefield Scale**: 20km ร 15km
- **Maximum Units**: 100 units total for both sides
- **Real-time Calculation**: 10 combat determinations per second
- **Time Compression**: Variable from 1 second = 1 minute to 1 day
## ๐ Getting Started
1. Open HTML file in browser
2. Place war.mp3 file in same folder (optional)
3. Recommended: Latest versions of Chrome, Firefox, Edge
4. Minimum resolution: 1280ร720
## โ ๏ธ Disclaimer
This simulator simplifies the complexities of modern warfare to provide an experience of tactical decision-making importance. It differs from actual military operations and is created for educational and entertainment purposes only.
## ๐ ๏ธ System Requirements
- **Browser**: Modern web browser with HTML5 Canvas support
- **Memory**: 4GB RAM minimum
- **Display**: 1280ร720 minimum resolution
- **Audio**: Optional for battlefield sound effects
## ๐ Version History
- **v1.0**: Initial release with 6 nations
- **v1.1**: Added road mobility bonuses
- **v1.2**: Implemented village defense mechanics
- **v1.3**: Fixed rendering issues and added battle sounds
## ๐ท๏ธ Tags
`military-simulator` `war-game` `strategy-game` `tactical-combat` `real-time-strategy` `RTS-game` `military-strategy` `combat-simulator` `battlefield-simulator` `army-simulator` `tank-warfare` `modern-warfare` `urban-warfare` `mountain-warfare` `javascript-game` `html5-game` `canvas-game` `browser-game` `web-game` `warfare-simulation` `tactical-warfare` `military-tactics` `defense-game` `attack-strategy` `multiplayer-strategy` `war-strategy` `combat-tactics` `military-equipment` `weapon-systems` `battle-simulator`
This tactical simulator represents a culmination of military strategy gaming and realistic combat mechanics, offering players an immersive experience in modern combined arms warfare tactics.
Community: https://discord.gg/openfreeai
|