| <!DOCTYPE html> |
| <html lang="en"> |
| <head> |
| <meta charset="UTF-8"> |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| <title>Chess Game</title> |
| <style> |
| :root { |
| --light-square: #f0d9b5; |
| --dark-square: #b58863; |
| --highlight: rgba(255, 255, 0, 0.4); |
| --possible-move: rgba(0, 255, 0, 0.3); |
| } |
| |
| * { |
| margin: 0; |
| padding: 0; |
| box-sizing: border-box; |
| } |
| |
| body { |
| display: flex; |
| justify-content: center; |
| align-items: center; |
| min-height: 100vh; |
| background: #2c3e50; |
| font-family: Arial, sans-serif; |
| } |
| |
| .game-container { |
| display: flex; |
| gap: 2rem; |
| padding: 1rem; |
| background: #34495e; |
| border-radius: 10px; |
| box-shadow: 0 0 20px rgba(0,0,0,0.5); |
| } |
| |
| .board { |
| width: 560px; |
| height: 560px; |
| display: grid; |
| grid-template-columns: repeat(8, 1fr); |
| border: 3px solid #111; |
| } |
| |
| .square { |
| width: 70px; |
| height: 70px; |
| display: flex; |
| justify-content: center; |
| align-items: center; |
| font-size: 45px; |
| cursor: pointer; |
| position: relative; |
| } |
| |
| .light { |
| background-color: var(--light-square); |
| } |
| |
| .dark { |
| background-color: var(--dark-square); |
| } |
| |
| .highlight { |
| background-color: var(--highlight); |
| } |
| |
| .possible-move::after { |
| content: ''; |
| position: absolute; |
| width: 25px; |
| height: 25px; |
| background: var(--possible-move); |
| border-radius: 50%; |
| } |
| |
| .game-info { |
| color: white; |
| padding: 1rem; |
| width: 200px; |
| } |
| |
| .status { |
| margin-bottom: 1rem; |
| padding: 1rem; |
| background: #2c3e50; |
| border-radius: 5px; |
| } |
| |
| .captured { |
| margin-top: 1rem; |
| display: flex; |
| flex-wrap: wrap; |
| gap: 0.5rem; |
| } |
| |
| .piece { |
| user-select: none; |
| } |
| |
| @media (max-width: 800px) { |
| .game-container { |
| flex-direction: column; |
| } |
| |
| .board { |
| width: 400px; |
| height: 400px; |
| } |
| |
| .square { |
| width: 50px; |
| height: 50px; |
| font-size: 35px; |
| } |
| } |
| </style> |
| </head> |
| <body> |
| <div class="game-container"> |
| <div class="board" id="board"></div> |
| <div class="game-info"> |
| <div class="status" id="status">White's turn</div> |
| <div>Captured pieces:</div> |
| <div class="captured" id="captured"></div> |
| </div> |
| </div> |
|
|
| <script> |
| class ChessGame { |
| constructor() { |
| this.board = document.getElementById('board'); |
| this.status = document.getElementById('status'); |
| this.captured = document.getElementById('captured'); |
| this.selectedPiece = null; |
| this.currentPlayer = 'white'; |
| this.possibleMoves = []; |
| this.gameBoard = this.initializeBoard(); |
| this.createBoard(); |
| this.capturedPieces = []; |
| } |
| |
| initializeBoard() { |
| return [ |
| ['♜', '♞', '♝', '♛', '♚', '♝', '♞', '♜'], |
| ['♟', '♟', '♟', '♟', '♟', '♟', '♟', '♟'], |
| ['', '', '', '', '', '', '', ''], |
| ['', '', '', '', '', '', '', ''], |
| ['', '', '', '', '', '', '', ''], |
| ['', '', '', '', '', '', '', ''], |
| ['♙', '♙', '♙', '♙', '♙', '♙', '♙', '♙'], |
| ['♖', '♘', '♗', '♕', '♔', '♗', '♘', '♖'] |
| ]; |
| } |
| |
| createBoard() { |
| this.board.innerHTML = ''; |
| for (let row = 0; row < 8; row++) { |
| for (let col = 0; col < 8; col++) { |
| const square = document.createElement('div'); |
| square.classList.add('square'); |
| square.classList.add((row + col) % 2 === 0 ? 'light' : 'dark'); |
| |
| const piece = this.gameBoard[row][col]; |
| if (piece) { |
| square.innerHTML = `<span class="piece">${piece}</span>`; |
| } |
| |
| square.dataset.row = row; |
| square.dataset.col = col; |
| |
| square.addEventListener('click', (e) => this.handleSquareClick(e)); |
| this.board.appendChild(square); |
| } |
| } |
| } |
| |
| isPieceWhite(piece) { |
| return '♔♕♖♗♘♙'.includes(piece); |
| } |
| |
| handleSquareClick(e) { |
| const square = e.target.closest('.square'); |
| const row = parseInt(square.dataset.row); |
| const col = parseInt(square.dataset.col); |
| const piece = this.gameBoard[row][col]; |
| |
| if (this.currentPlayer === 'black') return; |
| |
| if (this.selectedPiece) { |
| if (this.possibleMoves.some(move => move.row === row && move.col === col)) { |
| this.movePiece(row, col); |
| this.clearHighlights(); |
| this.selectedPiece = null; |
| this.possibleMoves = []; |
| |
| |
| setTimeout(() => this.makeAIMove(), 500); |
| } else { |
| this.clearHighlights(); |
| this.selectedPiece = null; |
| this.possibleMoves = []; |
| } |
| } else if (piece && this.isPieceWhite(piece) === (this.currentPlayer === 'white')) { |
| this.selectedPiece = { row, col, piece }; |
| this.highlightSquare(row, col); |
| this.possibleMoves = this.calculatePossibleMoves(row, col, piece); |
| this.showPossibleMoves(); |
| } |
| } |
| |
| clearHighlights() { |
| document.querySelectorAll('.square').forEach(square => { |
| square.classList.remove('highlight', 'possible-move'); |
| }); |
| } |
| |
| highlightSquare(row, col) { |
| const square = this.getSquare(row, col); |
| square.classList.add('highlight'); |
| } |
| |
| showPossibleMoves() { |
| this.possibleMoves.forEach(move => { |
| const square = this.getSquare(move.row, move.col); |
| square.classList.add('possible-move'); |
| }); |
| } |
| |
| getSquare(row, col) { |
| return this.board.children[row * 8 + col]; |
| } |
| |
| calculatePossibleMoves(row, col, piece) { |
| const moves = []; |
| |
| |
| if (piece === '♙') { |
| |
| if (row > 0 && !this.gameBoard[row-1][col]) { |
| moves.push({row: row-1, col: col}); |
| |
| if (row === 6 && !this.gameBoard[row-2][col]) { |
| moves.push({row: row-2, col: col}); |
| } |
| } |
| |
| if (row > 0 && col > 0 && this.gameBoard[row-1][col-1] && !this.isPieceWhite(this.gameBoard[row-1][col-1])) { |
| moves.push({row: row-1, col: col-1}); |
| } |
| if (row > 0 && col < 7 && this.gameBoard[row-1][col+1] && !this.isPieceWhite(this.gameBoard[row-1][col+1])) { |
| moves.push({row: row-1, col: col+1}); |
| } |
| } |
| |
| |
| if ('♖♜'.includes(piece)) { |
| moves.push(...this.getRookMoves(row, col)); |
| } |
| if ('♗♝'.includes(piece)) { |
| moves.push(...this.getBishopMoves(row, col)); |
| } |
| if ('♕♛'.includes(piece)) { |
| moves.push(...this.getRookMoves(row, col)); |
| moves.push(...this.getBishopMoves(row, col)); |
| } |
| if ('♘♞'.includes(piece)) { |
| const knightMoves = [ |
| {row: row-2, col: col-1}, {row: row-2, col: col+1}, |
| {row: row-1, col: col-2}, {row: row-1, col: col+2}, |
| {row: row+1, col: col-2}, {row: row+1, col: col+2}, |
| {row: row+2, col: col-1}, {row: row+2, col: col+1} |
| ]; |
| moves.push(...knightMoves.filter(move => |
| move.row >= 0 && move.row < 8 && move.col >= 0 && move.col < 8 && |
| (!this.gameBoard[move.row][move.col] || |
| this.isPieceWhite(this.gameBoard[move.row][move.col]) !== this.isPieceWhite(piece)) |
| )); |
| } |
| if ('♔♚'.includes(piece)) { |
| for (let i = -1; i <= 1; i++) { |
| for (let j = -1; j <= 1; j++) { |
| if (i === 0 && j === 0) continue; |
| const newRow = row + i; |
| const newCol = col + j; |
| if (newRow >= 0 && newRow < 8 && newCol >= 0 && newCol < 8 && |
| (!this.gameBoard[newRow][newCol] || |
| this.isPieceWhite(this.gameBoard[newRow][newCol]) !== this.isPieceWhite(piece))) { |
| moves.push({row: newRow, col: newCol}); |
| } |
| } |
| } |
| } |
| |
| return moves; |
| } |
| |
| getRookMoves(row, col) { |
| const moves = []; |
| const directions = [[0,1], [0,-1], [1,0], [-1,0]]; |
| for (let [dx, dy] of directions) { |
| let x = row + dx; |
| let y = col + dy; |
| while (x >= 0 && x < 8 && y >= 0 && y < 8) { |
| if (!this.gameBoard[x][y]) { |
| moves.push({row: x, col: y}); |
| } else { |
| if (this.isPieceWhite(this.gameBoard[x][y]) !== this.isPieceWhite(this.gameBoard[row][col])) { |
| moves.push({row: x, col: y}); |
| } |
| break; |
| } |
| x += dx; |
| y += dy; |
| } |
| } |
| return moves; |
| } |
| |
| getBishopMoves(row, col) { |
| const moves = []; |
| const directions = [[1,1], [1,-1], [-1,1], [-1,-1]]; |
| for (let [dx, dy] of directions) { |
| let x = row + dx; |
| let y = col + dy; |
| while (x >= 0 && x < 8 && y >= 0 && y < 8) { |
| if (!this.gameBoard[x][y]) { |
| moves.push({row: x, col: y}); |
| } else { |
| if (this.isPieceWhite(this.gameBoard[x][y]) !== this.isPieceWhite(this.gameBoard[row][col])) { |
| moves.push({row: x, col: y}); |
| } |
| break; |
| } |
| x += dx; |
| y += dy; |
| } |
| } |
| return moves; |
| } |
| |
| movePiece(toRow, toCol) { |
| const fromRow = this.selectedPiece.row; |
| const fromCol = this.selectedPiece.col; |
| |
| |
| if (this.gameBoard[toRow][toCol]) { |
| this.capturedPieces.push(this.gameBoard[toRow][toCol]); |
| this.updateCapturedPieces(); |
| } |
| |
| this.gameBoard[toRow][toCol] = this.gameBoard[fromRow][fromCol]; |
| this.gameBoard[fromRow][fromCol] = ''; |
| this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white'; |
| this.status.textContent = `${this.currentPlayer.charAt(0).toUpperCase() + this.currentPlayer.slice(1)}'s turn`; |
| this.createBoard(); |
| } |
| |
| updateCapturedPieces() { |
| this.captured.innerHTML = this.capturedPieces.map(piece => |
| `<span class="piece">${piece}</span>` |
| ).join(''); |
| } |
| |
| makeAIMove() { |
| |
| let possibleAIMoves = []; |
| for (let row = 0; row < 8; row++) { |
| for (let col = 0; col < 8; col++) { |
| const piece = this.gameBoard[row][col]; |
| if (piece && !this.isPieceWhite(piece)) { |
| const moves = this.calculatePossibleMoves(row, col, piece); |
| moves.forEach(move => { |
| possibleAIMoves.push({ |
| from: {row, col}, |
| to: move |
| }); |
| }); |
| } |
| } |
| } |
| |
| if (possibleAIMoves.length > 0) { |
| const move = possibleAIMoves[Math.floor(Math.random() * possibleAIMoves.length)]; |
| this.selectedPiece = { |
| row: move.from.row, |
| col: move.from.col, |
| piece: this.gameBoard[move.from.row][move.from.col] |
| }; |
| this.movePiece(move.to.row, move.to.col); |
| } |
| } |
| } |
| |
| |
| const game = new ChessGame(); |
| </script> |
| </body> |
| </html> |