| | <!DOCTYPE html> |
| | <html lang="en"> |
| | <head> |
| | <meta charset="UTF-8"> |
| | <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| | <title>Chess Game</title> |
| | <style> |
| | :root { |
| | --light-square: #f0d9b5; |
| | --dark-square: #b58863; |
| | --highlight: rgba(255, 255, 0, 0.4); |
| | --possible-move: rgba(0, 255, 0, 0.3); |
| | } |
| | |
| | * { |
| | margin: 0; |
| | padding: 0; |
| | box-sizing: border-box; |
| | } |
| | |
| | body { |
| | display: flex; |
| | justify-content: center; |
| | align-items: center; |
| | min-height: 100vh; |
| | background: #2c3e50; |
| | font-family: Arial, sans-serif; |
| | } |
| | |
| | .game-container { |
| | display: flex; |
| | gap: 2rem; |
| | padding: 1rem; |
| | background: #34495e; |
| | border-radius: 10px; |
| | box-shadow: 0 0 20px rgba(0,0,0,0.5); |
| | } |
| | |
| | .board { |
| | width: 560px; |
| | height: 560px; |
| | display: grid; |
| | grid-template-columns: repeat(8, 1fr); |
| | border: 3px solid #111; |
| | } |
| | |
| | .square { |
| | width: 70px; |
| | height: 70px; |
| | display: flex; |
| | justify-content: center; |
| | align-items: center; |
| | font-size: 45px; |
| | cursor: pointer; |
| | position: relative; |
| | } |
| | |
| | .light { |
| | background-color: var(--light-square); |
| | } |
| | |
| | .dark { |
| | background-color: var(--dark-square); |
| | } |
| | |
| | .highlight { |
| | background-color: var(--highlight); |
| | } |
| | |
| | .possible-move::after { |
| | content: ''; |
| | position: absolute; |
| | width: 25px; |
| | height: 25px; |
| | background: var(--possible-move); |
| | border-radius: 50%; |
| | } |
| | |
| | .game-info { |
| | color: white; |
| | padding: 1rem; |
| | width: 200px; |
| | } |
| | |
| | .status { |
| | margin-bottom: 1rem; |
| | padding: 1rem; |
| | background: #2c3e50; |
| | border-radius: 5px; |
| | } |
| | |
| | .captured { |
| | margin-top: 1rem; |
| | display: flex; |
| | flex-wrap: wrap; |
| | gap: 0.5rem; |
| | } |
| | |
| | .piece { |
| | user-select: none; |
| | } |
| | |
| | @media (max-width: 800px) { |
| | .game-container { |
| | flex-direction: column; |
| | } |
| | |
| | .board { |
| | width: 400px; |
| | height: 400px; |
| | } |
| | |
| | .square { |
| | width: 50px; |
| | height: 50px; |
| | font-size: 35px; |
| | } |
| | } |
| | </style> |
| | </head> |
| | <body> |
| | <div class="game-container"> |
| | <div class="board" id="board"></div> |
| | <div class="game-info"> |
| | <div class="status" id="status">White's turn</div> |
| | <div>Captured pieces:</div> |
| | <div class="captured" id="captured"></div> |
| | </div> |
| | </div> |
| |
|
| | <script> |
| | class ChessGame { |
| | constructor() { |
| | this.board = document.getElementById('board'); |
| | this.status = document.getElementById('status'); |
| | this.captured = document.getElementById('captured'); |
| | this.selectedPiece = null; |
| | this.currentPlayer = 'white'; |
| | this.possibleMoves = []; |
| | this.gameBoard = this.initializeBoard(); |
| | this.createBoard(); |
| | this.capturedPieces = []; |
| | } |
| | |
| | initializeBoard() { |
| | return [ |
| | ['♜', '♞', '♝', '♛', '♚', '♝', '♞', '♜'], |
| | ['♟', '♟', '♟', '♟', '♟', '♟', '♟', '♟'], |
| | ['', '', '', '', '', '', '', ''], |
| | ['', '', '', '', '', '', '', ''], |
| | ['', '', '', '', '', '', '', ''], |
| | ['', '', '', '', '', '', '', ''], |
| | ['♙', '♙', '♙', '♙', '♙', '♙', '♙', '♙'], |
| | ['♖', '♘', '♗', '♕', '♔', '♗', '♘', '♖'] |
| | ]; |
| | } |
| | |
| | createBoard() { |
| | this.board.innerHTML = ''; |
| | for (let row = 0; row < 8; row++) { |
| | for (let col = 0; col < 8; col++) { |
| | const square = document.createElement('div'); |
| | square.classList.add('square'); |
| | square.classList.add((row + col) % 2 === 0 ? 'light' : 'dark'); |
| | |
| | const piece = this.gameBoard[row][col]; |
| | if (piece) { |
| | square.innerHTML = `<span class="piece">${piece}</span>`; |
| | } |
| | |
| | square.dataset.row = row; |
| | square.dataset.col = col; |
| | |
| | square.addEventListener('click', (e) => this.handleSquareClick(e)); |
| | this.board.appendChild(square); |
| | } |
| | } |
| | } |
| | |
| | isPieceWhite(piece) { |
| | return '♔♕♖♗♘♙'.includes(piece); |
| | } |
| | |
| | handleSquareClick(e) { |
| | const square = e.target.closest('.square'); |
| | const row = parseInt(square.dataset.row); |
| | const col = parseInt(square.dataset.col); |
| | const piece = this.gameBoard[row][col]; |
| | |
| | if (this.currentPlayer === 'black') return; |
| | |
| | if (this.selectedPiece) { |
| | if (this.possibleMoves.some(move => move.row === row && move.col === col)) { |
| | this.movePiece(row, col); |
| | this.clearHighlights(); |
| | this.selectedPiece = null; |
| | this.possibleMoves = []; |
| | |
| | |
| | setTimeout(() => this.makeAIMove(), 500); |
| | } else { |
| | this.clearHighlights(); |
| | this.selectedPiece = null; |
| | this.possibleMoves = []; |
| | } |
| | } else if (piece && this.isPieceWhite(piece) === (this.currentPlayer === 'white')) { |
| | this.selectedPiece = { row, col, piece }; |
| | this.highlightSquare(row, col); |
| | this.possibleMoves = this.calculatePossibleMoves(row, col, piece); |
| | this.showPossibleMoves(); |
| | } |
| | } |
| | |
| | clearHighlights() { |
| | document.querySelectorAll('.square').forEach(square => { |
| | square.classList.remove('highlight', 'possible-move'); |
| | }); |
| | } |
| | |
| | highlightSquare(row, col) { |
| | const square = this.getSquare(row, col); |
| | square.classList.add('highlight'); |
| | } |
| | |
| | showPossibleMoves() { |
| | this.possibleMoves.forEach(move => { |
| | const square = this.getSquare(move.row, move.col); |
| | square.classList.add('possible-move'); |
| | }); |
| | } |
| | |
| | getSquare(row, col) { |
| | return this.board.children[row * 8 + col]; |
| | } |
| | |
| | calculatePossibleMoves(row, col, piece) { |
| | const moves = []; |
| | |
| | |
| | if (piece === '♙') { |
| | |
| | if (row > 0 && !this.gameBoard[row-1][col]) { |
| | moves.push({row: row-1, col: col}); |
| | |
| | if (row === 6 && !this.gameBoard[row-2][col]) { |
| | moves.push({row: row-2, col: col}); |
| | } |
| | } |
| | |
| | if (row > 0 && col > 0 && this.gameBoard[row-1][col-1] && !this.isPieceWhite(this.gameBoard[row-1][col-1])) { |
| | moves.push({row: row-1, col: col-1}); |
| | } |
| | if (row > 0 && col < 7 && this.gameBoard[row-1][col+1] && !this.isPieceWhite(this.gameBoard[row-1][col+1])) { |
| | moves.push({row: row-1, col: col+1}); |
| | } |
| | } |
| | |
| | |
| | if ('♖♜'.includes(piece)) { |
| | moves.push(...this.getRookMoves(row, col)); |
| | } |
| | if ('♗♝'.includes(piece)) { |
| | moves.push(...this.getBishopMoves(row, col)); |
| | } |
| | if ('♕♛'.includes(piece)) { |
| | moves.push(...this.getRookMoves(row, col)); |
| | moves.push(...this.getBishopMoves(row, col)); |
| | } |
| | if ('♘♞'.includes(piece)) { |
| | const knightMoves = [ |
| | {row: row-2, col: col-1}, {row: row-2, col: col+1}, |
| | {row: row-1, col: col-2}, {row: row-1, col: col+2}, |
| | {row: row+1, col: col-2}, {row: row+1, col: col+2}, |
| | {row: row+2, col: col-1}, {row: row+2, col: col+1} |
| | ]; |
| | moves.push(...knightMoves.filter(move => |
| | move.row >= 0 && move.row < 8 && move.col >= 0 && move.col < 8 && |
| | (!this.gameBoard[move.row][move.col] || |
| | this.isPieceWhite(this.gameBoard[move.row][move.col]) !== this.isPieceWhite(piece)) |
| | )); |
| | } |
| | if ('♔♚'.includes(piece)) { |
| | for (let i = -1; i <= 1; i++) { |
| | for (let j = -1; j <= 1; j++) { |
| | if (i === 0 && j === 0) continue; |
| | const newRow = row + i; |
| | const newCol = col + j; |
| | if (newRow >= 0 && newRow < 8 && newCol >= 0 && newCol < 8 && |
| | (!this.gameBoard[newRow][newCol] || |
| | this.isPieceWhite(this.gameBoard[newRow][newCol]) !== this.isPieceWhite(piece))) { |
| | moves.push({row: newRow, col: newCol}); |
| | } |
| | } |
| | } |
| | } |
| | |
| | return moves; |
| | } |
| | |
| | getRookMoves(row, col) { |
| | const moves = []; |
| | const directions = [[0,1], [0,-1], [1,0], [-1,0]]; |
| | for (let [dx, dy] of directions) { |
| | let x = row + dx; |
| | let y = col + dy; |
| | while (x >= 0 && x < 8 && y >= 0 && y < 8) { |
| | if (!this.gameBoard[x][y]) { |
| | moves.push({row: x, col: y}); |
| | } else { |
| | if (this.isPieceWhite(this.gameBoard[x][y]) !== this.isPieceWhite(this.gameBoard[row][col])) { |
| | moves.push({row: x, col: y}); |
| | } |
| | break; |
| | } |
| | x += dx; |
| | y += dy; |
| | } |
| | } |
| | return moves; |
| | } |
| | |
| | getBishopMoves(row, col) { |
| | const moves = []; |
| | const directions = [[1,1], [1,-1], [-1,1], [-1,-1]]; |
| | for (let [dx, dy] of directions) { |
| | let x = row + dx; |
| | let y = col + dy; |
| | while (x >= 0 && x < 8 && y >= 0 && y < 8) { |
| | if (!this.gameBoard[x][y]) { |
| | moves.push({row: x, col: y}); |
| | } else { |
| | if (this.isPieceWhite(this.gameBoard[x][y]) !== this.isPieceWhite(this.gameBoard[row][col])) { |
| | moves.push({row: x, col: y}); |
| | } |
| | break; |
| | } |
| | x += dx; |
| | y += dy; |
| | } |
| | } |
| | return moves; |
| | } |
| | |
| | movePiece(toRow, toCol) { |
| | const fromRow = this.selectedPiece.row; |
| | const fromCol = this.selectedPiece.col; |
| | |
| | |
| | if (this.gameBoard[toRow][toCol]) { |
| | this.capturedPieces.push(this.gameBoard[toRow][toCol]); |
| | this.updateCapturedPieces(); |
| | } |
| | |
| | this.gameBoard[toRow][toCol] = this.gameBoard[fromRow][fromCol]; |
| | this.gameBoard[fromRow][fromCol] = ''; |
| | this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white'; |
| | this.status.textContent = `${this.currentPlayer.charAt(0).toUpperCase() + this.currentPlayer.slice(1)}'s turn`; |
| | this.createBoard(); |
| | } |
| | |
| | updateCapturedPieces() { |
| | this.captured.innerHTML = this.capturedPieces.map(piece => |
| | `<span class="piece">${piece}</span>` |
| | ).join(''); |
| | } |
| | |
| | makeAIMove() { |
| | |
| | let possibleAIMoves = []; |
| | for (let row = 0; row < 8; row++) { |
| | for (let col = 0; col < 8; col++) { |
| | const piece = this.gameBoard[row][col]; |
| | if (piece && !this.isPieceWhite(piece)) { |
| | const moves = this.calculatePossibleMoves(row, col, piece); |
| | moves.forEach(move => { |
| | possibleAIMoves.push({ |
| | from: {row, col}, |
| | to: move |
| | }); |
| | }); |
| | } |
| | } |
| | } |
| | |
| | if (possibleAIMoves.length > 0) { |
| | const move = possibleAIMoves[Math.floor(Math.random() * possibleAIMoves.length)]; |
| | this.selectedPiece = { |
| | row: move.from.row, |
| | col: move.from.col, |
| | piece: this.gameBoard[move.from.row][move.from.col] |
| | }; |
| | this.movePiece(move.to.row, move.to.col); |
| | } |
| | } |
| | } |
| | |
| | |
| | const game = new ChessGame(); |
| | </script> |
| | </body> |
| | </html> |