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| import math | |
| import numpy as np | |
| import time | |
| def prime_calculation(n: int): | |
| """ترجع قائمة الأعداد الأوليّة حتى n مع عددها""" | |
| primes = [] | |
| for num in range(2, n + 1): | |
| if all(num % p != 0 for p in range(2, int(math.sqrt(num)) + 1)): | |
| primes.append(num) | |
| return {"count": len(primes), "primes": primes} | |
| def matrix_multiply(size: int): | |
| """ضرب مصفوفات عشوائيّة (size × size)""" | |
| A = np.random.rand(size, size) | |
| B = np.random.rand(size, size) | |
| result = np.dot(A, B) # يمكن أيضًا: A @ B | |
| return {"result": result.tolist()} | |
| def data_processing(data_size: int): | |
| """تنفيذ معالجة بيانات بسيطة كتجربة""" | |
| data = np.random.rand(data_size) | |
| mean = np.mean(data) | |
| std_dev = np.std(data) | |
| return {"mean": mean, "std_dev": std_dev} | |
| def image_processing_emulation(iterations): | |
| """محاكاة معالجة الصور""" | |
| results = [] | |
| for i in range(iterations): | |
| fake_processing = sum(math.sqrt(x) for x in range(i * 100, (i + 1) * 100)) | |
| results.append(fake_processing) | |
| time.sleep(0.01) | |
| return {"iterations": iterations, "results": results} | |
| # مهام معالجة الفيديو والألعاب ثلاثية الأبعاد | |
| def video_format_conversion(duration_seconds, quality_level, input_format="mp4", output_format="avi"): | |
| """تحويل صيغة الفيديو""" | |
| import time | |
| start_time = time.time() | |
| processing_time = duration_seconds * quality_level * 0.05 # معالجة أسرع للخادم | |
| time.sleep(min(processing_time, 1)) # محدود بثانية واحدة | |
| return { | |
| "status": "success", | |
| "input_format": input_format, | |
| "output_format": output_format, | |
| "duration": duration_seconds, | |
| "quality": quality_level, | |
| "processing_time": time.time() - start_time, | |
| "server_processed": True | |
| } | |
| def video_effects_processing(video_length, effects_count, resolution="1080p"): | |
| """معالجة تأثيرات الفيديو""" | |
| import time | |
| start_time = time.time() | |
| resolution_multiplier = {"480p": 1, "720p": 2, "1080p": 3, "4K": 5} | |
| multiplier = resolution_multiplier.get(resolution, 2) | |
| processing_time = video_length * effects_count * multiplier * 0.03 | |
| time.sleep(min(processing_time, 1.5)) | |
| return { | |
| "status": "success", | |
| "video_length": video_length, | |
| "effects_count": effects_count, | |
| "resolution": resolution, | |
| "processing_time": time.time() - start_time, | |
| "server_processed": True | |
| } | |
| def render_3d_scene(objects_count, resolution_width, resolution_height, | |
| lighting_quality="medium", texture_quality="high"): | |
| """رندر مشهد ثلاثي الأبعاد""" | |
| import time | |
| start_time = time.time() | |
| complexity = objects_count * (resolution_width * resolution_height) / 2000000 # تقليل التعقيد للخادم | |
| processing_time = complexity * 0.02 | |
| time.sleep(min(processing_time, 2)) | |
| fps = max(30, 120 - (complexity * 5)) # أداء أفضل للخادم | |
| return { | |
| "status": "success", | |
| "objects_rendered": objects_count, | |
| "resolution": f"{resolution_width}x{resolution_height}", | |
| "lighting_quality": lighting_quality, | |
| "texture_quality": texture_quality, | |
| "estimated_fps": round(fps, 1), | |
| "processing_time": time.time() - start_time, | |
| "server_processed": True | |
| } | |
| def physics_simulation(objects_count, frames_count, physics_quality="medium"): | |
| """محاكاة الفيزياء""" | |
| import time | |
| start_time = time.time() | |
| quality_multiplier = {"low": 1, "medium": 2, "high": 4, "ultra": 8} | |
| multiplier = quality_multiplier.get(physics_quality, 2) | |
| calculations = objects_count * frames_count * multiplier | |
| processing_time = calculations / 200000 # أسرع للخادم | |
| time.sleep(min(processing_time, 1.5)) | |
| return { | |
| "status": "success", | |
| "objects_simulated": objects_count, | |
| "frames_processed": frames_count, | |
| "physics_quality": physics_quality, | |
| "calculations_performed": calculations, | |
| "processing_time": time.time() - start_time, | |
| "server_processed": True | |
| } | |
| def game_ai_processing(ai_agents_count, decision_complexity, game_state_size): | |
| """معالجة ذكاء اصطناعي للألعاب""" | |
| import time | |
| start_time = time.time() | |
| total_operations = ai_agents_count * decision_complexity * game_state_size | |
| processing_time = total_operations / 100000 # أسرع للخادم | |
| time.sleep(min(processing_time, 1)) | |
| return { | |
| "status": "success", | |
| "ai_agents": ai_agents_count, | |
| "decision_complexity": decision_complexity, | |
| "total_operations": total_operations, | |
| "processing_time": time.time() - start_time, | |
| "server_processed": True | |
| } |