change the text underneath the development process to
Browse filesMy role during this project was primarily that of game designer and tech artist. When designing for the game, we had to work fast to be able to start working immediately on a game mechanic, as the theme of the game was "Spread it", so we decided to go with making use of Unity's physics system to spread chaos.
And as we started working on it, I was put in charge of creating a two-outline-based system that had the art style we wanted: simple, stylized, with an inner colored line and a general black outline. Each object and character had to have its own colored outline, but would share the same general black outline.
I also create simple VFX for destruction in the game, like when a cup falls over or a plate hits the ground, which give off specific effects.
We didn't win the game jam, but we managed to rise in the popularity rankings to fourth.
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<h2 class="text-3xl font-bold mb-6">About the Project</h2>
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<p>Bap Cat is a whimsical game about a mischievous feline causing chaos in their owner's cafe. The core concept revolves around the cat's desire to spend more time with its owner, leading to increasingly creative disruptions.</p>
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<h3 class="text-2xl font-bold mt-10 mb-4">Development Process</h3>
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<li>Multiple cafe layouts with increasing complexity</li>
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<!-- Image Gallery Section -->
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<h3 class="text-2xl font-bold mb-6">Gallery</h3>
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<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
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<div class="prose lg:prose-xl">
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<h2 class="text-3xl font-bold mb-6">About the Project</h2>
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<p>Bap Cat is a whimsical game about a mischievous feline causing chaos in their owner's cafe. The core concept revolves around the cat's desire to spend more time with its owner, leading to increasingly creative disruptions.</p>
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<h3 class="text-2xl font-bold mt-10 mb-4">Development Process</h3>
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<p>My role during this project was primarily that of game designer and tech artist. When designing for the game, we had to work fast to be able to start working immediately on a game mechanic, as the theme of the game was "Spread it", so we decided to go with making use of Unity's physics system to spread chaos.</p>
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<p>And as we started working on it, I was put in charge of creating a two-outline-based system that had the art style we wanted: simple, stylized, with an inner colored line and a general black outline. Each object and character had to have its own colored outline, but would share the same general black outline.</p>
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<p>I also create simple VFX for destruction in the game, like when a cup falls over or a plate hits the ground, which give off specific effects.</p>
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<p>We didn't win the game jam, but we managed to rise in the popularity rankings to fourth.</p>
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<!-- Image Gallery Section -->
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<div class="mt-12">
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<h3 class="text-2xl font-bold mb-6">Gallery</h3>
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<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
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