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Duplicated from
fffiloni/PSHuman
painter3000
/
PSHuman
like
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refs/pr/1
PSHuman
/
lib
/
renderer
/
gl
/
data
/
quad.vs
fffiloni
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2252f3d
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207 Bytes
#version 330 core
layout
(
location
=
0
)
in
vec2
aPos;
layout
(
location
=
1
)
in
vec2
aTexCoord;
out
vec2
TexCoord;
void
main()
{
gl_Position
=
vec4
(aPos.x, aPos.y,
0.0
,
1.0
);
TexCoord = aTexCoord;
}