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from pathlib import Path
from typing import Any, Literal, cast
from app.environment.graders import grade_task
from app.environment.scenarios.accident import generate_accident_case
from app.environment.scenarios.fire import generate_fire_case
from app.environment.scenarios.medical import generate_medical_case
from app.environment.validation import DifficultyModifier, HospitalValidator
from app.models.action import Action
from app.models.observation import ArrivalOutcomeObservation, HospitalObservation, Observation
from app.models.reward import RewardBreakdown, RewardModel, StepInfo
from app.models.state import ArrivalOutcome, EnvState, HospitalState, HospitalValidationDetails, LearningEntry
from app.utils.calculations import compute_speed_kmh, compute_travel_time_minutes
from app.utils.randomizer import SeededRandomizer
TASKS = {
"acde_easy": {
"difficulty": "easy",
"objective": "Stabilize quickly while information is mostly reliable.",
},
"acde_medium": {
"difficulty": "medium",
"objective": "Balance speed, uncertainty, and specialization constraints.",
},
"acde_hard": {
"difficulty": "hard",
"objective": "Make least-bad decisions when every hospital has trade-offs.",
},
}
MIN_REWARD = 0.001
MAX_REWARD = 0.999
OUTCOME_SCORE = {"accepted": 3, "partial": 2, "rejected": 1}
CONDITION_ORDER = ["stable", "serious", "unstable", "critical"]
class EmergencyEnv:
"""Stateful local RL environment for emergency routing under uncertainty."""
def __init__(self, memory_file: str):
self.memory_path = Path(memory_file)
self.memory_path.parent.mkdir(parents=True, exist_ok=True)
if not self.memory_path.exists():
self.memory_path.write_text("{}", encoding="utf-8")
self.episode_counter = 0
self._rng = SeededRandomizer(seed=42)
self.state_data: EnvState | None = None
self.validator = HospitalValidator(self._rng)
self.trajectory: list[dict[str, Any]] = []
self.last_info: StepInfo | None = None
self.last_outcome_status: str | None = None
self.base_speed_kmh = 60.0
def reset(self, seed: int | None = None, task_id: str | None = None) -> Observation:
if seed is None:
seed = self._rng.randint(1, 10**9)
resolved_task_id = cast(Literal["acde_easy", "acde_medium", "acde_hard"], task_id if task_id in TASKS else self._rng.choice(list(TASKS.keys())))
difficulty = TASKS[resolved_task_id]["difficulty"]
self._rng = SeededRandomizer(seed)
self.validator = HospitalValidator(self._rng)
self.episode_counter += 1
self.trajectory = []
self.last_outcome_status = None
scenario, scenario_type = self._sample_scenario_for_difficulty(difficulty)
hospitals = self._build_hospital_states(scenario)
hospitals = self._augment_hospital_options(
hospitals,
difficulty,
required_specialization=scenario["required_specialization"],
)
hospitals = self._inject_no_perfect_option(hospitals, difficulty)
max_steps = {"easy": 3, "medium": 4, "hard": 4}.get(difficulty, 4)
self.state_data = EnvState(
episode_id=self.episode_counter,
seed=seed,
task_id=cast(Literal["acde_easy", "acde_medium", "acde_hard"], resolved_task_id),
task_objective=TASKS[resolved_task_id]["objective"],
scenario_type=cast(Literal["medical", "accident", "fire"], scenario_type),
scenario_name=scenario["scenario_name"],
scenario_difficulty=cast(Literal["easy", "medium", "hard"], difficulty),
patient_condition=scenario["patient_condition"],
required_specialization=scenario["required_specialization"],
initial_critical_time_limit_minutes=scenario["critical_time_limit_minutes"],
critical_time_limit_minutes=scenario["critical_time_limit_minutes"],
step=1,
max_steps=max_steps,
hospitals=hospitals,
selected_hospital_id=None,
done=False,
final_outcome=None,
reward=MIN_REWARD,
final_score=MIN_REWARD,
ambulance_status="en_route",
current_location_context="incident_site",
visited_hospitals=[],
failed_hospitals=[],
recent_failed_hospitals=[],
failed_reasons={},
total_time_spent_minutes=0.0,
rerouting_reason=None,
last_arrival_outcome=None,
accepted_hospital_id=None,
explanation=[
"Episode initialized with seeded uncertainty.",
f"Difficulty: {difficulty}. Hidden hospital state can change during transit.",
f"Patient condition: {scenario['patient_condition']}.",
f"Required specialization: {scenario['required_specialization']}.",
"Primary objective: admit patient successfully under uncertainty.",
],
memory=self._load_memory(),
)
self.last_info = StepInfo(
task_id=cast(Literal["acde_easy", "acde_medium", "acde_hard"], resolved_task_id),
difficulty=cast(Literal["easy", "medium", "hard"], difficulty),
objective=TASKS[resolved_task_id]["objective"],
progress_score=MIN_REWARD,
reward_model=RewardModel(
value=MIN_REWARD,
breakdown=RewardBreakdown(
survival_component=MIN_REWARD,
time_efficiency_component=MIN_REWARD,
specialization_component=MIN_REWARD,
delay_penalty=MIN_REWARD,
),
),
grader=grade_task(
task_id=resolved_task_id,
difficulty=difficulty,
objective=TASKS[resolved_task_id]["objective"],
trajectory=[],
),
last_action_error=None,
outcome=None,
)
return self._build_observation()
def state(self) -> EnvState:
if self.state_data is None:
self.reset(seed=42, task_id="acde_medium")
assert self.state_data is not None
return self.state_data
def step(self, action: Action | str | dict[str, Any]) -> dict[str, Any]:
if self.state_data is None:
self.reset(seed=42, task_id="acde_medium")
assert self.state_data is not None
if self.state_data.done:
info = self.last_info.model_dump() if self.last_info else {}
return {
"observation": self._build_observation(),
"reward": MIN_REWARD,
"done": True,
"info": info,
}
normalized_action = self._normalize_action(action)
if normalized_action.step != self.state_data.step:
raise ValueError(
f"Action step {normalized_action.step} does not match environment step {self.state_data.step}."
)
selected = self._find_hospital(normalized_action.hospital_id)
if selected is None:
raise ValueError(f"Unknown hospital id: {normalized_action.hospital_id}")
was_visited_before = selected.hospital_id in self.state_data.visited_hospitals
was_failed_before = selected.hospital_id in self.state_data.failed_hospitals
original_traffic = selected.traffic
selected.traffic = cast(Literal["low", "medium", "high"], self._traffic_shift(selected.traffic, self.state_data.scenario_difficulty))
speed = compute_speed_kmh(self.base_speed_kmh, selected.traffic)
travel_time = compute_travel_time_minutes(selected.distance_km, speed)
delay_probability = {
"easy": 0.10,
"medium": 0.25,
"hard": 0.45,
}.get(self.state_data.scenario_difficulty, 0.25)
dynamic_delay = self._rng.uniform(0.5, 2.5) if self._rng.random() < delay_probability else 0.0
travel_time += dynamic_delay
selected, travel_time, enroute_note = self._apply_enroute_diversion(selected, travel_time)
self.state_data.total_time_spent_minutes += travel_time
if selected.hospital_id not in self.state_data.visited_hospitals:
self.state_data.visited_hospitals.append(selected.hospital_id)
self.state_data.ambulance_status = "arrived"
self.state_data.current_location_context = f"arrived_at_{selected.hospital_id}"
arrival_outcome = self.validator.validate_arrival(
hospital=selected,
difficulty=self.state_data.scenario_difficulty,
patient_condition=self.state_data.patient_condition,
required_specialization=self.state_data.required_specialization,
total_time_spent=self.state_data.total_time_spent_minutes,
critical_time_limit=self.state_data.critical_time_limit_minutes,
step_number=self.state_data.step,
)
# Hidden-case guess: selecting uncertain ICU may lead to wrong guess at arrival.
arrival_outcome, hidden_case_penalty, hidden_case_note = self._apply_hidden_guess_case(
selected,
arrival_outcome,
)
# Late-arrival shocks: on arrival, resources may suddenly become unavailable.
arrival_outcome, shock_penalty, shock_note = self._apply_arrival_hidden_shock(
arrival_outcome,
difficulty=self.state_data.scenario_difficulty,
)
# Fix 1: cap partial chains so they resolve after repeated delays.
arrival_outcome, partial_cap_note = self._apply_partial_chain_cap(arrival_outcome)
# Critical polish: early hard rejections can degrade to partial to preserve recoverability.
arrival_outcome, early_reject_note = self._apply_early_reject_protection(arrival_outcome)
# Critical polish: partial outcomes after step 2 can recover into acceptance.
arrival_outcome, late_partial_note = self._apply_late_partial_recovery(arrival_outcome)
# Fix 3: final-attempt pressure can produce emergency stabilization.
arrival_outcome, last_chance_note = self._apply_last_chance_outcome(arrival_outcome)
reward, breakdown = self._calculate_reward(
selected=selected,
arrival_outcome=arrival_outcome,
travel_time=travel_time,
was_visited_before=was_visited_before,
was_failed_before=was_failed_before,
hidden_case_penalty=hidden_case_penalty + shock_penalty,
)
success = arrival_outcome.status in {"accepted", "partial"}
self._update_learning_memory(selected.hospital_id, success, reward)
self.state_data.memory = self._load_memory()
self._record_trajectory(
selected=selected,
arrival_outcome=arrival_outcome,
reward=reward,
travel_time=travel_time,
dynamic_delay=dynamic_delay,
original_traffic=original_traffic,
)
self.state_data.selected_hospital_id = selected.hospital_id
self.state_data.reward = reward
self.state_data.last_arrival_outcome = arrival_outcome
self._advance_patient_state(arrival_outcome.status, travel_time, dynamic_delay)
self._resolve_transition(selected, arrival_outcome)
self._build_last_info(reward, breakdown, arrival_outcome)
if not self.state_data.done:
self._evolve_hospital_uncertainty()
self._set_explanation(
selected,
arrival_outcome,
travel_time,
dynamic_delay,
original_traffic,
[
note
for note in [
enroute_note,
hidden_case_note,
shock_note,
partial_cap_note,
early_reject_note,
late_partial_note,
last_chance_note,
]
if note
],
)
info = self.last_info.model_dump() if self.last_info else {}
# Clamp reward into the strict open interval (0, 1) for the external validator.
clamped_reward = max(MIN_REWARD, min(MAX_REWARD, reward))
return {
"observation": self._build_observation(),
"reward": clamped_reward,
"done": self.state_data.done,
"info": info,
}
def _normalize_action(self, action: Action | str | dict[str, Any]) -> Action:
if isinstance(action, Action):
return action
if isinstance(action, str):
assert self.state_data is not None
return Action(step=self.state_data.step, hospital_id=action, rationale="policy selection")
if isinstance(action, dict):
assert self.state_data is not None
return Action(
step=action.get("step", self.state_data.step),
hospital_id=str(action.get("hospital_id", "")),
rationale=action.get("rationale"),
)
raise ValueError("Action must be Action, hospital_id string, or action dict.")
def _build_hospital_states(self, scenario: dict[str, Any]) -> list[HospitalState]:
hospitals: list[HospitalState] = []
for template in scenario["hospitals"]:
distance = round(
self._rng.uniform(template["distance_range"][0], template["distance_range"][1]),
1,
)
traffic = self._rng.choice(template["traffic_options"])
icu_actual = self._rng.random() < template["icu_true_probability"]
if icu_actual:
icu_display = "available" if self._rng.random() < 0.85 else "unknown"
else:
icu_display = "available" if self._rng.random() < 0.2 else "unknown"
hospitals.append(
HospitalState(
hospital_id=template["hospital_id"],
distance_km=distance,
icu_display=icu_display,
icu_actual=icu_actual,
specialization=template["specialization"],
traffic=traffic,
)
)
return hospitals
def _inject_no_perfect_option(self, hospitals: list[HospitalState], difficulty: str) -> list[HospitalState]:
trigger = {"easy": 0.06, "medium": 0.30, "hard": 0.42}.get(difficulty, 0.30)
if self._rng.random() >= trigger:
return hospitals
if len(hospitals) < 3:
return hospitals
hospitals[0].traffic = "high"
hospitals[1].icu_display = "unknown"
hospitals[2].specialization = "general" if hospitals[2].specialization != "general" else "trauma"
hospitals[2].icu_display = "unknown"
return hospitals
def _augment_hospital_options(
self,
hospitals: list[HospitalState],
difficulty: str,
required_specialization: str,
) -> list[HospitalState]:
"""Add extra decoy/alternative hospitals to increase decision ambiguity."""
target_extra = {"easy": 1, "medium": 1, "hard": 2}.get(difficulty, 1)
extra_count = 0
while extra_count < target_extra:
new_id = f"H{len(hospitals) + 1}"
# Keep options plausible but uncertain: mixed specialization and variable traffic.
spec_roll = self._rng.random()
if spec_roll < 0.45:
specialization = required_specialization
elif spec_roll < 0.75:
specialization = "general"
else:
specialization = "trauma" if required_specialization != "trauma" else "cardiac"
distance = round(self._rng.uniform(4.0, 13.5), 1)
traffic = self._rng.choice(["low", "medium", "high"])
icu_prob = {"easy": 0.62, "medium": 0.52, "hard": 0.42}.get(difficulty, 0.52)
icu_actual = self._rng.random() < icu_prob
if icu_actual:
icu_display = "available" if self._rng.random() < 0.74 else "unknown"
else:
icu_display = "available" if self._rng.random() < 0.18 else "unknown"
hospitals.append(
HospitalState(
hospital_id=new_id,
distance_km=distance,
icu_display=icu_display,
icu_actual=icu_actual,
specialization=cast(Literal["cardiac", "trauma", "general"], specialization),
traffic=cast(Literal["low", "medium", "high"], traffic),
)
)
extra_count += 1
return hospitals
def _calculate_reward(
self,
selected: HospitalState,
arrival_outcome: ArrivalOutcome,
travel_time: float,
was_visited_before: bool,
was_failed_before: bool,
hidden_case_penalty: float,
) -> tuple[float, RewardBreakdown]:
assert self.state_data is not None
base_status_reward = {
"accepted": 0.92,
"partial": 0.55,
"rejected": 0.08,
}[arrival_outcome.status]
if arrival_outcome.status == "rejected":
status_reward = base_status_reward
else:
outcome_modifier = max(0.5, min(1.2, float(arrival_outcome.reward_modifier)))
status_reward = base_status_reward * outcome_modifier
critical_patient = self.state_data.patient_condition in {"critical", "unstable"}
unknown_critical_penalty = (
0.12
if critical_patient and selected.icu_display == "unknown"
else 0.0
)
repeat_penalty = 0.15 if was_visited_before else 0.0
failed_repeat_penalty = 0.20 if was_failed_before else 0.0
traffic_penalty = 0.10 if critical_patient and selected.traffic == "high" else 0.04 if critical_patient and selected.traffic == "medium" else 0.0
time_bonus = 0.06 if travel_time <= 8.0 else (0.03 if travel_time <= 14.0 else 0.0)
improvement_bonus = self._improvement_bonus(arrival_outcome.status)
reward = (
status_reward
+ time_bonus
+ improvement_bonus
- unknown_critical_penalty
- repeat_penalty
- failed_repeat_penalty
- traffic_penalty
- hidden_case_penalty
)
reward = max(MIN_REWARD, min(MAX_REWARD, reward))
raw_delay = (
unknown_critical_penalty
+ repeat_penalty
+ failed_repeat_penalty
+ traffic_penalty
+ hidden_case_penalty
)
breakdown = RewardBreakdown(
survival_component=max(MIN_REWARD, min(MAX_REWARD, (status_reward + 0.5) / 1.5)),
time_efficiency_component=max(MIN_REWARD, min(MAX_REWARD, 1.0 - (travel_time / 25.0))),
specialization_component=max(MIN_REWARD, min(MAX_REWARD, MAX_REWARD if self._specialization_match(selected) else 0.4)),
delay_penalty=max(MIN_REWARD, min(MAX_REWARD, raw_delay)),
)
return reward, breakdown
def _improvement_bonus(self, status: str) -> float:
if self.last_outcome_status is None:
self.last_outcome_status = status
return MIN_REWARD
delta = OUTCOME_SCORE[status] - OUTCOME_SCORE[self.last_outcome_status]
self.last_outcome_status = status
if delta > 0:
return 0.04
return MIN_REWARD
def _specialization_match(self, hospital: HospitalState) -> bool:
assert self.state_data is not None
return (
hospital.specialization == self.state_data.required_specialization
or hospital.specialization == "general"
or self.state_data.required_specialization == "general"
)
def _advance_patient_state(self, outcome_status: str, travel_time: float, dynamic_delay: float) -> None:
assert self.state_data is not None
condition = self.state_data.patient_condition
idx = CONDITION_ORDER.index(condition) if condition in CONDITION_ORDER else 2
deterioration_risk = 0.0
if travel_time > 12.0:
deterioration_risk += 0.20
if dynamic_delay > 0:
deterioration_risk += 0.15
if outcome_status == "rejected":
deterioration_risk += 0.20
if self._rng.random() < min(0.95, deterioration_risk):
idx = min(len(CONDITION_ORDER) - 1, idx + 1)
if outcome_status == "partial":
stabilize_prob = {"easy": 0.35, "medium": 0.22, "hard": 0.12}.get(
self.state_data.scenario_difficulty,
0.22,
)
if self._rng.random() < stabilize_prob:
idx = max(0, idx - 1)
self.state_data.patient_condition = CONDITION_ORDER[idx]
def _resolve_transition(self, selected: HospitalState, arrival_outcome: ArrivalOutcome) -> None:
assert self.state_data is not None
if arrival_outcome.status == "accepted":
self.state_data.accepted_hospital_id = selected.hospital_id
self.state_data.ambulance_status = "admitted"
self.state_data.current_location_context = selected.hospital_id
self.state_data.done = True
self.state_data.final_outcome = "SUCCESS"
self.state_data.final_score = self._success_score()
return
if arrival_outcome.status == "rejected":
if selected.hospital_id not in self.state_data.failed_hospitals:
self.state_data.failed_hospitals.append(selected.hospital_id)
# Cooldown memory: block immediate retries, but allow later reconsideration.
self.state_data.recent_failed_hospitals.append(selected.hospital_id)
if len(self.state_data.recent_failed_hospitals) > 3:
self.state_data.recent_failed_hospitals.pop(0)
self.state_data.failed_reasons[selected.hospital_id] = arrival_outcome.reason
if arrival_outcome.terminal:
self.state_data.done = True
self.state_data.final_outcome = "FAILURE"
self.state_data.final_score = self._failure_score()
self.state_data.rerouting_reason = arrival_outcome.reason
self.state_data.ambulance_status = "arrived"
self.state_data.current_location_context = f"terminal_failure_at_{selected.hospital_id}"
return
self.state_data.rerouting_reason = arrival_outcome.reason
self.state_data.ambulance_status = "rerouting"
self.state_data.current_location_context = f"rejected_at_{selected.hospital_id}"
else:
self.state_data.ambulance_status = "in_transit"
self.state_data.current_location_context = "post_partial_treatment"
if self._critical_failure():
self.state_data.done = True
self.state_data.final_outcome = "FAILURE"
self.state_data.final_score = self._failure_score()
return
if self.state_data.step >= self.state_data.max_steps:
self.state_data.done = True
self.state_data.final_outcome = "FAILURE"
self.state_data.final_score = self._failure_score()
return
self.state_data.step += 1
self.state_data.done = False
self.state_data.final_outcome = None
def _critical_failure(self) -> bool:
# Time-window based failure is disabled. Episodes end by acceptance or max steps.
return False
def _set_explanation(
self,
selected: HospitalState,
arrival_outcome: ArrivalOutcome,
travel_time: float,
dynamic_delay: float,
original_traffic: str,
hidden_case_notes: list[str],
) -> None:
assert self.state_data is not None
v = arrival_outcome.validation_details
assert v is not None
self.state_data.explanation = [
f"Step {self.state_data.step}: selected {selected.hospital_id}.",
f"Traffic changed {original_traffic} -> {selected.traffic} before arrival.",
f"Travel time: {travel_time:.2f} min (delay {dynamic_delay:.2f} min).",
f"Validation checks: ICU={v.icu_available}, doctor={v.doctor_available}, equipment={v.equipment_functional}, overload={v.overload_status}",
f"Patient suitability score = {v.patient_suitability:.2f}",
f"Arrival outcome = {arrival_outcome.status.upper()}",
f"Arrival reason = {arrival_outcome.reason}",
f"Patient condition now = {self.state_data.patient_condition}",
f"Total time spent = {self.state_data.total_time_spent_minutes:.2f} min",
]
for note in hidden_case_notes:
self.state_data.explanation.append(note)
def _apply_enroute_diversion(
self,
selected: HospitalState,
travel_time: float,
) -> tuple[HospitalState, float, str | None]:
"""Sometimes traffic collapses mid-route and ambulance diverts before arrival."""
assert self.state_data is not None
base_diversion_prob = {
"easy": 0.04,
"medium": 0.12,
"hard": 0.18,
}.get(self.state_data.scenario_difficulty, 0.20)
if selected.traffic == "high":
base_diversion_prob += 0.08
elif selected.traffic == "medium":
base_diversion_prob += 0.04
if self._rng.random() >= min(0.85, base_diversion_prob):
return selected, travel_time, None
alternatives = [
h
for h in self.state_data.hospitals
if h.hospital_id != selected.hospital_id and h.hospital_id not in self.state_data.failed_hospitals
]
if not alternatives:
return selected, travel_time, None
def _rank(h: HospitalState) -> tuple[int, float]:
traffic_rank = {"low": 0, "medium": 1, "high": 2}.get(h.traffic, 1)
return (traffic_rank, h.distance_km)
diverted = sorted(alternatives, key=_rank)[0]
diverted_speed = compute_speed_kmh(self.base_speed_kmh, diverted.traffic)
diverted_time = compute_travel_time_minutes(diverted.distance_km, diverted_speed)
diversion_overhead = {
"easy": self._rng.uniform(0.4, 1.1),
"medium": self._rng.uniform(0.8, 1.8),
"hard": self._rng.uniform(1.2, 2.6),
}.get(self.state_data.scenario_difficulty, self._rng.uniform(1.0, 2.2))
note = (
f"Hidden case: severe traffic lock en-route to {selected.hospital_id}; "
f"ambulance diverted to {diverted.hospital_id}."
)
return diverted, diverted_time + diversion_overhead, note
def _apply_hidden_guess_case(
self,
selected: HospitalState,
arrival_outcome: ArrivalOutcome,
) -> tuple[ArrivalOutcome, float, str | None]:
"""Resolve hidden guess cases for uncertain hospitals.
If ICU is shown as unknown, the agent is effectively guessing.
Wrong guess triggers stronger penalty and forced reroute.
"""
assert self.state_data is not None
if selected.icu_display != "unknown":
return arrival_outcome, MIN_REWARD, None
difficulty = self.state_data.scenario_difficulty
guess_success_prob = {
"easy": 0.82,
"medium": 0.72,
"hard": 0.58,
}.get(difficulty, 0.52)
guess_correct = self._rng.random() < guess_success_prob
if guess_correct:
return (
arrival_outcome,
MIN_REWARD,
"Hidden case: risky ICU-unknown guess was correct this time.",
)
# Wrong hidden guess: downgrade to rejected and enforce rerouting signal.
forced_reject = ArrivalOutcome(
status="rejected",
reason="Hidden mismatch at arrival (wrong risky guess). Rerouting required.",
validation_details=arrival_outcome.validation_details,
reward_modifier=0.001,
)
return (
forced_reject,
0.14,
"Hidden case: risky ICU-unknown guess failed; penalty applied.",
)
def _apply_arrival_hidden_shock(
self,
arrival_outcome: ArrivalOutcome,
difficulty: str,
) -> tuple[ArrivalOutcome, float, str | None]:
"""Late-arrival operational shocks: ICU/doctor/bed/equipment can fail at handover."""
if arrival_outcome.status == "rejected":
return arrival_outcome, MIN_REWARD, None
shock_prob = {
"easy": 0.03,
"medium": 0.05,
"hard": 0.10,
}.get(difficulty, 0.14)
if self._rng.random() >= shock_prob:
return arrival_outcome, MIN_REWARD, None
v = arrival_outcome.validation_details
if v is None:
return arrival_outcome, MIN_REWARD, None
shock = self._rng.choice([
"doctor_unavailable",
"icu_full",
"beds_full",
"machine_failed",
])
if shock == "doctor_unavailable":
reason = "Doctor was reassigned to another emergency at arrival"
new_validation = HospitalValidationDetails(
icu_available=v.icu_available,
doctor_available=False,
equipment_functional=v.equipment_functional,
overload_status=v.overload_status,
patient_suitability=v.patient_suitability,
)
elif shock == "icu_full":
reason = "ICU got full moments before handover"
new_validation = HospitalValidationDetails(
icu_available=False,
doctor_available=v.doctor_available,
equipment_functional=v.equipment_functional,
overload_status=v.overload_status,
patient_suitability=v.patient_suitability,
)
elif shock == "beds_full":
reason = "Emergency beds became unavailable during arrival"
new_validation = HospitalValidationDetails(
icu_available=v.icu_available,
doctor_available=v.doctor_available,
equipment_functional=v.equipment_functional,
overload_status="severe",
patient_suitability=v.patient_suitability,
)
else:
reason = "Critical treatment machine failed at admission"
new_validation = HospitalValidationDetails(
icu_available=v.icu_available,
doctor_available=v.doctor_available,
equipment_functional=False,
overload_status=v.overload_status,
patient_suitability=v.patient_suitability,
)
return (
ArrivalOutcome(
status="rejected",
reason=reason,
validation_details=new_validation,
reward_modifier=0.001,
),
0.12,
f"Hidden case: {reason}. Rerouting required.",
)
def _apply_partial_chain_cap(self, arrival_outcome: ArrivalOutcome) -> tuple[ArrivalOutcome, str | None]:
"""Fix 1: after repeated partials, force resolution to accepted or rejected."""
assert self.state_data is not None
if arrival_outcome.status != "partial":
return arrival_outcome, None
prior_partials = sum(1 for t in self.trajectory if t.get("outcome_status") == "partial")
partial_count = prior_partials + 1
if partial_count < 2:
return arrival_outcome, None
stabilize_chance = {
"easy": 0.45,
"medium": 0.28,
"hard": 0.05,
}.get(self.state_data.scenario_difficulty, 0.28)
if self._rng.random() < stabilize_chance:
return (
ArrivalOutcome(
status="accepted",
reason="Patient stabilized after critical delay",
validation_details=arrival_outcome.validation_details,
reward_modifier=0.78 if self.state_data.scenario_difficulty == "easy" else 0.68,
),
"Partial chain cap: resolved as emergency stabilization.",
)
carry_partial_chance = 0.3 if self.state_data.scenario_difficulty != "hard" else 0.15
if self._rng.random() < carry_partial_chance:
return (
ArrivalOutcome(
status="partial",
reason="Condition worsened but remains temporarily transferable",
validation_details=arrival_outcome.validation_details,
reward_modifier=0.44,
),
"Partial chain cap: temporary recovery preserved rerouting chance.",
)
return (
ArrivalOutcome(
status="rejected",
reason="Condition became irreversible after delays",
validation_details=arrival_outcome.validation_details,
reward_modifier=0.001,
),
"Partial chain cap: condition became irreversible.",
)
def _apply_last_chance_outcome(self, arrival_outcome: ArrivalOutcome) -> tuple[ArrivalOutcome, str | None]:
"""Fix 3: near final attempt, allow emergency stabilization chance."""
assert self.state_data is not None
if arrival_outcome.status == "accepted":
return arrival_outcome, None
# Apply only on the literal final step, not one step earlier.
if self.state_data.step != self.state_data.max_steps:
return arrival_outcome, None
chance = {
"easy": 0.35,
"medium": 0.18,
"hard": 0.02,
}.get(self.state_data.scenario_difficulty, 0.18)
reward_modifier = {
"easy": 0.82,
"medium": 0.70,
"hard": 0.58,
}.get(self.state_data.scenario_difficulty, 0.70)
if self._rng.random() < chance:
return (
ArrivalOutcome(
status="accepted",
reason="Emergency stabilization at last attempt",
validation_details=arrival_outcome.validation_details,
reward_modifier=reward_modifier,
),
"Last-chance rule: emergency stabilization triggered.",
)
return arrival_outcome, None
def _apply_early_reject_protection(self, arrival_outcome: ArrivalOutcome) -> tuple[ArrivalOutcome, str | None]:
"""Avoid excessive instant dead-ends by softening some step-1 rejections."""
assert self.state_data is not None
if arrival_outcome.status != "rejected":
return arrival_outcome, None
if self.state_data.step >= 2:
return arrival_outcome, None
soften_reject_chance = 0.3 if self.state_data.scenario_difficulty != "hard" else 0.05
if self._rng.random() >= soften_reject_chance:
return arrival_outcome, None
return (
ArrivalOutcome(
status="partial",
reason="Early rejection mitigated by emergency field stabilization",
validation_details=arrival_outcome.validation_details,
reward_modifier=0.50,
terminal=False,
),
"Recovery guard: early rejection softened to partial.",
)
def _apply_late_partial_recovery(self, arrival_outcome: ArrivalOutcome) -> tuple[ArrivalOutcome, str | None]:
"""Allow realistic comeback from partial outcomes after initial stabilization attempts."""
assert self.state_data is not None
if arrival_outcome.status != "partial":
return arrival_outcome, None
if self.state_data.step < 2:
return arrival_outcome, None
recovery_trigger = 0.5 if self.state_data.scenario_difficulty != "hard" else 0.25
if self._rng.random() >= recovery_trigger:
return arrival_outcome, None
reject_from_partial = 0.5 if self.state_data.scenario_difficulty != "hard" else 0.8
if self._rng.random() < reject_from_partial:
return (
ArrivalOutcome(
status="rejected",
reason="Condition relapsed after temporary stabilization",
validation_details=arrival_outcome.validation_details,
reward_modifier=0.001,
terminal=False,
),
"Recovery guard: partial relapsed to rejected.",
)
return (
ArrivalOutcome(
status="accepted",
reason="Condition stabilized after progressive treatment",
validation_details=arrival_outcome.validation_details,
reward_modifier=max(0.7, float(arrival_outcome.reward_modifier)),
terminal=False,
),
"Recovery guard: partial upgraded to accepted after continued care.",
)
def _build_last_info(
self,
reward: float,
breakdown: RewardBreakdown,
arrival_outcome: ArrivalOutcome,
) -> None:
assert self.state_data is not None
# Always expose a bounded task score snapshot so external validators
# never see a missing grader and fallback to 0.0/1.0.
grader_result = grade_task(
task_id=self.state_data.task_id,
difficulty=self.state_data.scenario_difficulty,
objective=self.state_data.task_objective,
trajectory=self.trajectory,
)
self.last_info = StepInfo(
task_id=self.state_data.task_id,
difficulty=self.state_data.scenario_difficulty,
objective=self.state_data.task_objective,
progress_score=self._progress_score(),
reward_model=RewardModel(value=reward, breakdown=breakdown),
grader=grader_result,
last_action_error=None,
outcome={
"status": arrival_outcome.status,
"reason": arrival_outcome.reason,
},
)
def _record_trajectory(
self,
selected: HospitalState,
arrival_outcome: ArrivalOutcome,
reward: float,
travel_time: float,
dynamic_delay: float,
original_traffic: str,
) -> None:
assert self.state_data is not None
self.trajectory.append(
{
"step": self.state_data.step,
"state": {
"patient_condition": self.state_data.patient_condition,
"remaining_time_minutes": self.state_data.critical_time_limit_minutes,
"visited_hospitals": list(self.state_data.visited_hospitals),
"failed_hospitals": list(self.state_data.failed_hospitals),
},
"action": {
"hospital_id": selected.hospital_id,
"traffic_before": original_traffic,
"traffic_at_arrival": selected.traffic,
},
"outcome_status": arrival_outcome.status,
"outcome_reason": arrival_outcome.reason,
"reward": reward,
"travel_time": travel_time,
"dynamic_delay": dynamic_delay,
"critical_limit": self.state_data.critical_time_limit_minutes,
"specialization_match": self._specialization_match(selected),
"suitability_score": max(MIN_REWARD, min(MAX_REWARD, arrival_outcome.validation_details.patient_suitability if arrival_outcome.validation_details else 0.5)),
}
)
def _build_observation(self) -> Observation:
assert self.state_data is not None
last_outcome_obs = None
if self.state_data.last_arrival_outcome and self.state_data.last_arrival_outcome.validation_details:
last_outcome_obs = ArrivalOutcomeObservation(
status=self.state_data.last_arrival_outcome.status,
reason=self.state_data.last_arrival_outcome.reason,
suitability_score=self.state_data.last_arrival_outcome.validation_details.patient_suitability,
)
return Observation(
episode_id=self.state_data.episode_id,
seed=self.state_data.seed,
task_id=self.state_data.task_id,
task_objective=self.state_data.task_objective,
scenario_type=self.state_data.scenario_type,
scenario_name=self.state_data.scenario_name,
scenario_difficulty=self.state_data.scenario_difficulty,
patient_condition=self.state_data.patient_condition,
required_specialization=self.state_data.required_specialization,
initial_critical_time_limit_minutes=self.state_data.initial_critical_time_limit_minutes,
critical_time_limit_minutes=self.state_data.critical_time_limit_minutes,
remaining_time_minutes=self.state_data.critical_time_limit_minutes,
step=self.state_data.step,
max_steps=self.state_data.max_steps,
hospitals=[
HospitalObservation(
hospital_id=h.hospital_id,
distance_km=h.distance_km,
icu=h.icu_display,
specialization=h.specialization,
traffic=h.traffic,
)
for h in self.state_data.hospitals
],
previous_action=self.state_data.selected_hospital_id,
ambulance_status=self.state_data.ambulance_status,
current_location_context=self.state_data.current_location_context,
visited_hospitals=list(self.state_data.visited_hospitals),
failed_hospitals=list(self.state_data.failed_hospitals),
recent_failed_hospitals=list(self.state_data.recent_failed_hospitals),
failed_reasons=dict(self.state_data.failed_reasons),
total_time_spent_minutes=self.state_data.total_time_spent_minutes,
rerouting_reason=self.state_data.rerouting_reason,
last_arrival_outcome=last_outcome_obs,
explanation=list(self.state_data.explanation),
memory_snapshot={k: v.model_dump() for k, v in self.state_data.memory.items()},
)
def _evolve_hospital_uncertainty(self) -> None:
assert self.state_data is not None
for hospital in self.state_data.hospitals:
if self._rng.random() < 0.40:
hospital.traffic = cast(Literal["low", "medium", "high"], self._traffic_shift(hospital.traffic, self.state_data.scenario_difficulty))
if self._rng.random() < DifficultyModifier.get_icu_mismatch_probability(self.state_data.scenario_difficulty):
hospital.icu_actual = not hospital.icu_actual
if hospital.icu_actual:
hospital.icu_display = "available" if self._rng.random() < 0.80 else "unknown"
else:
hospital.icu_display = "available" if self._rng.random() < 0.2 else "unknown"
def _traffic_shift(self, current: str, difficulty: str) -> str:
worsening_prob = {"easy": 0.12, "medium": 0.25, "hard": 0.38}.get(difficulty, 0.25)
improving_prob = {"easy": 0.18, "medium": 0.10, "hard": 0.06}.get(difficulty, 0.10)
if current == "low":
if self._rng.random() < worsening_prob:
return "medium"
return "low"
if current == "medium":
roll = self._rng.random()
if roll < worsening_prob:
return "high"
if roll < worsening_prob + improving_prob:
return "low"
return "medium"
if self._rng.random() < improving_prob:
return "medium"
return "high"
def _sample_scenario_for_difficulty(self, difficulty: str) -> tuple[dict[str, Any], str]:
generators = [
(generate_medical_case, "medical"),
(generate_accident_case, "accident"),
(generate_fire_case, "fire"),
]
scenario: dict[str, Any] = {}
scenario_type = "medical"
for _ in range(64):
generator, scenario_type = self._rng.choice(generators)
scenario = generator(self._rng)
if scenario["difficulty"] == difficulty:
return scenario, scenario_type
for generator, scenario_type in generators:
scenario = generator(self._rng)
if scenario["difficulty"] == difficulty:
return scenario, scenario_type
return scenario, scenario_type
def _find_hospital(self, hospital_id: str) -> HospitalState | None:
assert self.state_data is not None
for hospital in self.state_data.hospitals:
if hospital.hospital_id == hospital_id:
return hospital
return None
def _load_memory(self) -> dict[str, LearningEntry]:
text = self.memory_path.read_text(encoding="utf-8-sig").strip()
raw = json.loads(text) if text else {}
return {k: LearningEntry(**v) for k, v in raw.items()}
def _update_learning_memory(self, hospital_id: str, success: bool, reward: float) -> None:
memory = self._load_memory()
entry = memory.get(hospital_id)
if entry is None:
entry = LearningEntry()
if success:
entry.success += 1
entry.accepted += 1
else:
entry.fail += 1
entry.rejected += 1
total = entry.success + entry.fail
if total == 1:
entry.avg = max(0.0, min(1.0, reward))
else:
normalized_reward = max(0.0, min(1.0, reward))
entry.avg = ((entry.avg * (total - 1)) + normalized_reward) / total
memory[hospital_id] = entry
serialized = {k: v.model_dump() for k, v in memory.items()}
self.memory_path.write_text(json.dumps(serialized, indent=2), encoding="utf-8")
def _progress_score(self) -> float:
if not self.trajectory:
return MIN_REWARD
raw = sum(float(t["reward"]) for t in self.trajectory) / len(self.trajectory)
return max(MIN_REWARD, min(MAX_REWARD, raw))
def _failure_score(self) -> float:
assert self.state_data is not None
progress_component = self._progress_score()
reward_component = max(MIN_REWARD, min(MAX_REWARD, self.state_data.reward))
score = 0.15 + (0.35 * reward_component) + (0.25 * progress_component)
return max(MIN_REWARD, min(MAX_REWARD, max(0.1, min(0.85, score))))
def _success_score(self) -> float:
assert self.state_data is not None
progress_component = self._progress_score()
reward_component = max(MIN_REWARD, min(MAX_REWARD, self.state_data.reward))
total_steps = max(1, len(self.trajectory))
rejected_steps = sum(1 for item in self.trajectory if item.get("outcome_status") == "rejected")
route_quality = max(0.0, 1.0 - (rejected_steps / total_steps))
score = (0.45 * reward_component) + (0.40 * progress_component) + (0.15 * route_quality)
return max(MIN_REWARD, min(MAX_REWARD, max(0.25, min(0.99, score))))
ACDEEnvironment = EmergencyEnv
|