cascade / static /j2s /JV /MouseState.js
bobbypaton
Initial CASCADE HF Space deployment
233f6d4
Clazz.declarePackage ("JV");
c$ = Clazz.decorateAsClass (function () {
this.x = -1000;
this.y = -1000;
this.modifiers = 0;
this.time = -1;
this.name = null;
Clazz.instantialize (this, arguments);
}, JV, "MouseState");
Clazz.makeConstructor (c$,
function (name) {
this.name = name;
}, "~S");
Clazz.defineMethod (c$, "set",
function (time, x, y, modifiers) {
this.time = time;
this.x = x;
this.y = y;
this.modifiers = modifiers;
}, "~N,~N,~N,~N");
Clazz.defineMethod (c$, "setCurrent",
function (current, clickCount) {
this.time = current.time;
if (clickCount < 2) {
this.x = current.x;
this.y = current.y;
}this.modifiers = current.modifiers;
}, "JV.MouseState,~N");
Clazz.defineMethod (c$, "inRange",
function (xyRange, x, y) {
return (Math.abs (this.x - x) <= xyRange && Math.abs (this.y - y) <= xyRange);
}, "~N,~N,~N");
Clazz.defineMethod (c$, "check",
function (xyRange, x, y, modifiers, time, delayMax) {
return (this.modifiers == modifiers && (delayMax >= 2147483647 ? this.inRange (xyRange, x, y) : time - this.time < delayMax && time - this.time > 20));
}, "~N,~N,~N,~N,~N,~N");
Clazz.defineMethod (c$, "is",
function (current) {
return (current.x == this.x && current.y == this.y && current.time == this.time);
}, "JV.MouseState");
Clazz.defineStatics (c$,
"MIN_DELAY_MS", 20);