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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Infinite Vortex</title>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <style>
        body { 
            margin: 0; 
            overflow: hidden; 
            background: #000;
        }
        canvas { 
            display: block; 
        }
    </style>
</head>
<body>
    <script>
        const scene = new THREE.Scene();
        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
        const renderer = new THREE.WebGLRenderer({ antialias: true });
        
        renderer.setSize(window.innerWidth, window.innerHeight);
        document.body.appendChild(renderer.domElement);

        const geometry = new THREE.TorusKnotGeometry(10, 3, 100, 16);
        const material = new THREE.MeshBasicMaterial({ 
            color: 0xffffff,
            wireframe: true 
        });
        const vortex = new THREE.Mesh(geometry, material);
        scene.add(vortex);

        camera.position.z = 30;

        function animate() {
            requestAnimationFrame(animate);
            vortex.rotation.x += 0.01;
            vortex.rotation.y += 0.01;
            vortex.scale.x *= 1.001;
            vortex.scale.y *= 1.001;
            vortex.scale.z *= 1.001;
            
            // Reset scale when it gets too large
            if(vortex.scale.x > 5) {
                vortex.scale.set(1, 1, 1);
            }
            
            renderer.render(scene, camera);
        }

        window.addEventListener('resize', () => {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        });

        animate();
    </script>
</body>
</html>