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index.html
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<!DOCTYPE html>
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<html lang="
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family:
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background
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color: #f5f5f7;
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line-height: 1.6;
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padding: 20px;
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min-height: 100vh;
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}
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max-width: 1200px;
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margin: 0 auto;
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}
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.header {
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text-align: center;
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margin-bottom:
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.header h1 {
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font-size:
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margin-bottom: 12px;
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letter-spacing: -0.02em;
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display: flex;
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@media (max-width: 768px) {
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.header h1 {
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font-size:
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}
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.controls {
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flex-direction: column;
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}
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}
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}
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</style>
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</head>
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<body>
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<div class="
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<
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</div>
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</div>
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<div class="
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<
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"pos": [
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200,
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100
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],
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"size": {
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"0": 315,
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"1": 174
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},
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"flags": {},
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"order": 0,
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"mode": 0,
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"inputs": [
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{
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"name": "ckpt_name",
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"type": "COMBO",
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"link": null
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}
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],
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"outputs": [
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{
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"name": "MODEL",
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"type": "MODEL",
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"links": [
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2
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],
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"slot_index": 0
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},
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{
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"name": "CLIP",
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"type": "CLIP",
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"links": [
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3
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],
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"slot_index": 0
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},
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{
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"name": "VAE",
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"type": "VAE",
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"links": [
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4
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],
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"slot_index": 0
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}
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],
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"title": "Load Checkpoint",
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"properties": {
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"Node name for S&R": "CheckpointLoaderSimple_1"
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}
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},
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{
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"id": 2,
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"type": "CLIPTextEncode",
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"pos": [
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200,
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300
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],
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"size": {
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"0": 422,
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"1": 180
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},
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"flags": {},
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"order": 1,
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"mode": 0,
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"inputs": [
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{
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"name": "clip",
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"type": "CLIP",
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"link": 3
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},
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{
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"name": "text",
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"type": "STRING",
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"link": null
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}
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],
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"outputs": [
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{
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"name": "CONDITIONING",
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"type": "CONDITIONING",
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"links": [
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5
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],
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"slot_index": 0
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}
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],
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"title": "CLIP Text Encode (Prompt)",
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"properties": {
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"Node name for S&R": "CLIPTextEncode_2"
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}
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},
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{
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"id": 3,
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"type": "CLIPTextEncode",
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"pos": [
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200,
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500
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],
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"size": {
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"0": 422,
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"1": 180
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},
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"flags": {},
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"order": 2,
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"mode": 0,
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"inputs": [
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{
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"name": "clip",
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"type": "CLIP",
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"link": 3
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},
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{
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"name": "text",
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"type": "STRING",
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"link": null
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}
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],
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"outputs": [
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{
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"name": "CONDITIONING",
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"type": "CONDITIONING",
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"links": [
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6
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],
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"slot_index": 0
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}
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],
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"title": "CLIP Text Encode (Negative)",
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"properties": {
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"Node name for S&R": "CLIPTextEncode_3"
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}
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},
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{
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"id": 4,
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"type": "EmptyLatentImage",
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"pos": [
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200,
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],
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"size": {
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"0": 315,
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"1": 118
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},
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"flags": {},
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"order": 3,
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"mode": 0,
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"inputs": [
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{
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"name": "width",
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"type": "INT",
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"link": null
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},
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{
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"name": "height",
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"type": "INT",
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"link": null
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},
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{
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"name": "batch_size",
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"type": "INT",
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"link": null
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}
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],
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"outputs": [
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{
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"name": "LATENT",
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"type": "LATENT",
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"links": [
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7
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],
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"slot_index": 0
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}
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],
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"title": "Empty Latent Image",
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"properties": {
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"Node name for S&R": "EmptyLatentImage_4"
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}
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},
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{
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"id": 5,
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"type": "KSampler",
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"pos": [
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600,
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],
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"size": {
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"0": 315,
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"1": 262
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},
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"flags": {},
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"order": 4,
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"mode": 0,
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"inputs": [
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{
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"name": "model",
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"type": "MODEL",
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"link": 2
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},
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{
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"name": "seed",
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"type": "INT",
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"link": null
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},
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{
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"name": "steps",
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"type": "INT",
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"link": null
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},
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{
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"name": "cfg",
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"type": "FLOAT",
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"link": null
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},
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{
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"name": "sampler_name",
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"type": "COMBO",
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"link": null
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},
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{
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"name": "scheduler",
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"type": "COMBO",
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"link": null
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},
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{
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"name": "positive",
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"type": "CONDITIONING",
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"link": 5
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},
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{
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"name": "negative",
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"type": "CONDITIONING",
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"link": 6
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},
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{
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"name": "latent_image",
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"type": "LATENT",
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"link": 7
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}
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],
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"outputs": [
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{
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"name": "LATENT",
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"type": "LATENT",
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"links": [
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8
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],
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"slot_index": 0
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}
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],
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"title": "KSampler",
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"properties": {
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"Node name for S&R": "KSampler_5"
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}
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},
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{
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"id": 6,
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"type": "VAEDecode",
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"pos": [
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1000,
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400
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],
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"size": {
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"0": 210,
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"1": 46
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},
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"flags": {},
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"order": 5,
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"mode": 0,
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"inputs": [
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{
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"name": "samples",
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"type": "LATENT",
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"link": 8
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},
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{
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"name": "vae",
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"type": "VAE",
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"link": 4
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}
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],
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"outputs": [
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{
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"name": "IMAGE",
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"type": "IMAGE",
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"links": [
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9
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],
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"slot_index": 0
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}
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],
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"title": "VAE Decode",
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"properties": {
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"Node name for S&R": "VAEDecode_6"
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-
}
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"name": "text",
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"link": null
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"outputs": [],
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"properties": {
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[
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1,
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5,
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| 524 |
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0
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| 525 |
-
],
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| 526 |
-
[
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| 527 |
-
3,
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| 528 |
-
1,
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| 529 |
-
1,
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| 530 |
-
2,
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| 531 |
-
0
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| 532 |
-
],
|
| 533 |
-
[
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| 534 |
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3,
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| 535 |
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1,
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| 536 |
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1,
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| 537 |
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3,
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| 538 |
-
0
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| 539 |
-
],
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| 540 |
-
[
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| 541 |
-
4,
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| 542 |
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1,
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| 543 |
-
2,
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| 544 |
-
6,
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| 545 |
-
1
|
| 546 |
-
],
|
| 547 |
-
[
|
| 548 |
-
5,
|
| 549 |
-
2,
|
| 550 |
-
0,
|
| 551 |
-
5,
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| 552 |
-
5
|
| 553 |
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],
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| 554 |
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[
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| 555 |
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6,
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| 556 |
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3,
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| 557 |
-
0,
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| 558 |
-
5,
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| 559 |
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6
|
| 560 |
-
],
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| 561 |
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[
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| 562 |
-
7,
|
| 563 |
-
4,
|
| 564 |
-
0,
|
| 565 |
-
5,
|
| 566 |
-
7
|
| 567 |
-
],
|
| 568 |
-
[
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| 569 |
-
8,
|
| 570 |
-
5,
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| 571 |
-
0,
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| 572 |
-
6,
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| 573 |
-
0
|
| 574 |
-
],
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| 575 |
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[
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| 576 |
-
9,
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| 577 |
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6,
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0,
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| 579 |
-
7,
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| 580 |
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0
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| 581 |
-
]
|
| 582 |
-
],
|
| 583 |
-
"groups": [],
|
| 584 |
-
"config": {},
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| 585 |
-
"extra": {},
|
| 586 |
-
"version": 0.4
|
| 587 |
-
}</pre>
|
| 588 |
</div>
|
| 589 |
</div>
|
| 590 |
|
|
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|
|
|
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|
|
|
|
|
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|
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|
|
| 591 |
<script>
|
| 592 |
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| 593 |
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| 594 |
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| 595 |
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| 596 |
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-
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| 603 |
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-
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-
});
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}
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-
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| 610 |
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| 612 |
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| 614 |
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| 615 |
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document.body.appendChild(a);
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a.click();
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document.body.removeChild(a);
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URL.revokeObjectURL(url);
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const btn = event.target;
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const originalText = btn.textContent;
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btn.textContent = 'Downloaded!';
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btn.classList.add('success');
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setTimeout(() => {
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btn.textContent = originalText;
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btn.classList.remove('success');
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| 630 |
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| 631 |
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|
| 632 |
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| 633 |
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|
| 643 |
}
|
| 644 |
|
| 645 |
-
//
|
| 646 |
-
|
|
|
|
|
|
|
| 647 |
</script>
|
| 648 |
</body>
|
| 649 |
</html>
|
|
|
|
| 1 |
<!DOCTYPE html>
|
| 2 |
+
<html lang="pt-BR">
|
| 3 |
<head>
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Jogo de Plinko</title>
|
| 7 |
<style>
|
| 8 |
* {
|
| 9 |
margin: 0;
|
| 10 |
padding: 0;
|
| 11 |
box-sizing: border-box;
|
| 12 |
}
|
| 13 |
+
|
| 14 |
body {
|
| 15 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
| 16 |
+
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
|
|
|
|
|
|
|
|
|
| 17 |
min-height: 100vh;
|
| 18 |
+
display: flex;
|
| 19 |
+
flex-direction: column;
|
| 20 |
+
align-items: center;
|
| 21 |
+
padding: 20px;
|
| 22 |
+
color: white;
|
| 23 |
}
|
| 24 |
+
|
|
|
|
|
|
|
|
|
|
| 25 |
.header {
|
| 26 |
text-align: center;
|
| 27 |
+
margin-bottom: 20px;
|
| 28 |
+
width: 100%;
|
| 29 |
}
|
| 30 |
+
|
| 31 |
.header h1 {
|
| 32 |
+
font-size: 2.5rem;
|
| 33 |
+
margin-bottom: 10px;
|
| 34 |
+
text-shadow: 2px 2px 4px rgba(0,0,0,0.3);
|
|
|
|
|
|
|
| 35 |
}
|
| 36 |
+
|
| 37 |
+
.built-with {
|
| 38 |
+
margin-top: 10px;
|
| 39 |
+
font-size: 0.9rem;
|
| 40 |
+
opacity: 0.8;
|
| 41 |
}
|
| 42 |
+
|
| 43 |
+
.built-with a {
|
| 44 |
+
color: #ffeb3b;
|
| 45 |
+
text-decoration: none;
|
| 46 |
+
transition: color 0.3s;
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
.built-with a:hover {
|
| 50 |
+
color: #fff;
|
| 51 |
+
text-decoration: underline;
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
.game-container {
|
| 55 |
display: flex;
|
| 56 |
+
flex-direction: column;
|
| 57 |
+
align-items: center;
|
| 58 |
+
gap: 20px;
|
| 59 |
+
max-width: 800px;
|
| 60 |
+
width: 100%;
|
| 61 |
}
|
| 62 |
+
|
| 63 |
+
.stats-panel {
|
| 64 |
+
background: rgba(255, 255, 255, 0.1);
|
| 65 |
+
backdrop-filter: blur(10px);
|
| 66 |
+
padding: 15px 25px;
|
| 67 |
+
border-radius: 15px;
|
| 68 |
+
display: flex;
|
| 69 |
+
justify-content: space-between;
|
| 70 |
+
width: 100%;
|
| 71 |
+
box-shadow: 0 8px 32px rgba(0,0,0,0.1);
|
| 72 |
}
|
| 73 |
+
|
| 74 |
+
.stat {
|
| 75 |
+
text-align: center;
|
| 76 |
}
|
| 77 |
+
|
| 78 |
+
.stat-value {
|
| 79 |
+
font-size: 1.8rem;
|
| 80 |
+
font-weight: bold;
|
| 81 |
+
color: #ffeb3b;
|
| 82 |
}
|
| 83 |
+
|
| 84 |
+
.stat-label {
|
| 85 |
+
font-size: 0.9rem;
|
| 86 |
+
opacity: 0.8;
|
| 87 |
}
|
| 88 |
+
|
| 89 |
+
.game-board {
|
| 90 |
+
position: relative;
|
| 91 |
+
width: 100%;
|
| 92 |
+
height: 500px;
|
| 93 |
+
background: rgba(255, 255, 255, 0.05);
|
| 94 |
+
border-radius: 15px;
|
| 95 |
+
overflow: hidden;
|
| 96 |
+
box-shadow: 0 10px 30px rgba(0,0,0,0.2);
|
| 97 |
}
|
| 98 |
+
|
| 99 |
+
.peg-container {
|
| 100 |
+
position: absolute;
|
| 101 |
+
top: 0;
|
| 102 |
+
left: 0;
|
| 103 |
+
width: 100%;
|
| 104 |
+
height: 100%;
|
| 105 |
}
|
| 106 |
+
|
| 107 |
+
.peg {
|
| 108 |
+
position: absolute;
|
| 109 |
+
width: 12px;
|
| 110 |
+
height: 12px;
|
| 111 |
+
background: #ffeb3b;
|
| 112 |
+
border-radius: 50%;
|
| 113 |
+
transform: translate(-50%, -50%);
|
| 114 |
+
box-shadow: 0 0 10px rgba(255, 235, 59, 0.5);
|
| 115 |
}
|
| 116 |
+
|
| 117 |
+
.ball {
|
| 118 |
+
position: absolute;
|
| 119 |
+
width: 20px;
|
| 120 |
+
height: 20px;
|
| 121 |
+
background: #ff4081;
|
| 122 |
+
border-radius: 50%;
|
| 123 |
+
transform: translate(-50%, -50%);
|
| 124 |
+
box-shadow: 0 0 15px rgba(255, 64, 129, 0.7);
|
| 125 |
+
z-index: 10;
|
| 126 |
+
transition: transform 0.1s;
|
| 127 |
}
|
| 128 |
+
|
| 129 |
+
.slot-container {
|
| 130 |
+
position: absolute;
|
| 131 |
+
bottom: 0;
|
| 132 |
+
left: 0;
|
| 133 |
+
width: 100%;
|
| 134 |
+
height: 60px;
|
| 135 |
+
display: flex;
|
| 136 |
+
justify-content: space-around;
|
| 137 |
+
padding: 0 10px;
|
| 138 |
}
|
| 139 |
+
|
| 140 |
+
.slot {
|
| 141 |
+
flex: 1;
|
| 142 |
+
height: 100%;
|
| 143 |
+
margin: 0 5px;
|
| 144 |
+
background: rgba(255, 255, 255, 0.1);
|
| 145 |
+
border-radius: 10px 10px 0 0;
|
| 146 |
+
display: flex;
|
| 147 |
+
align-items: center;
|
| 148 |
+
justify-content: center;
|
| 149 |
+
font-weight: bold;
|
| 150 |
+
font-size: 1.2rem;
|
| 151 |
+
color: #ffeb3b;
|
| 152 |
+
transition: all 0.3s;
|
| 153 |
}
|
| 154 |
+
|
| 155 |
+
.slot.active {
|
| 156 |
+
background: rgba(255, 235, 59, 0.3);
|
| 157 |
+
transform: scale(1.05);
|
| 158 |
}
|
| 159 |
+
|
| 160 |
+
.controls {
|
| 161 |
+
display: flex;
|
| 162 |
+
gap: 15px;
|
| 163 |
+
flex-wrap: wrap;
|
| 164 |
+
justify-content: center;
|
| 165 |
}
|
| 166 |
+
|
| 167 |
+
.btn {
|
| 168 |
+
padding: 12px 25px;
|
| 169 |
+
background: rgba(255, 255, 255, 0.2);
|
| 170 |
+
border: none;
|
| 171 |
+
border-radius: 25px;
|
| 172 |
+
color: white;
|
| 173 |
+
font-size: 1rem;
|
| 174 |
+
font-weight: 600;
|
| 175 |
+
cursor: pointer;
|
| 176 |
+
transition: all 0.3s;
|
| 177 |
+
backdrop-filter: blur(10px);
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
.btn:hover {
|
| 181 |
+
background: rgba(255, 255, 255, 0.3);
|
| 182 |
+
transform: translateY(-2px);
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
.btn:active {
|
| 186 |
+
transform: translateY(0);
|
| 187 |
}
|
| 188 |
+
|
| 189 |
+
.btn-primary {
|
| 190 |
+
background: linear-gradient(45deg, #ff4081, #ff9800);
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
.btn-primary:hover {
|
| 194 |
+
background: linear-gradient(45deg, #f50057, #ff5722);
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
.message {
|
| 198 |
+
position: fixed;
|
| 199 |
+
top: 50%;
|
| 200 |
+
left: 50%;
|
| 201 |
+
transform: translate(-50%, -50%);
|
| 202 |
+
background: rgba(0, 0, 0, 0.8);
|
| 203 |
+
padding: 30px 50px;
|
| 204 |
+
border-radius: 15px;
|
| 205 |
+
text-align: center;
|
| 206 |
+
z-index: 100;
|
| 207 |
+
backdrop-filter: blur(10px);
|
| 208 |
+
display: none;
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
.message h2 {
|
| 212 |
+
margin-bottom: 15px;
|
| 213 |
+
color: #ffeb3b;
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
@media (max-width: 768px) {
|
| 217 |
+
.game-board {
|
| 218 |
+
height: 400px;
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
.header h1 {
|
| 222 |
+
font-size: 2rem;
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
.stat-value {
|
| 226 |
+
font-size: 1.5rem;
|
| 227 |
}
|
| 228 |
+
|
| 229 |
+
.btn {
|
| 230 |
+
padding: 10px 20px;
|
| 231 |
+
font-size: 0.9rem;
|
| 232 |
+
}
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
@media (max-width: 480px) {
|
| 236 |
+
.game-board {
|
| 237 |
+
height: 350px;
|
| 238 |
+
}
|
| 239 |
+
|
| 240 |
+
.stats-panel {
|
| 241 |
+
flex-direction: column;
|
| 242 |
+
gap: 10px;
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
.controls {
|
| 246 |
flex-direction: column;
|
| 247 |
+
width: 100%;
|
| 248 |
}
|
| 249 |
+
|
| 250 |
+
.btn {
|
| 251 |
+
width: 100%;
|
| 252 |
}
|
| 253 |
}
|
| 254 |
</style>
|
| 255 |
</head>
|
| 256 |
<body>
|
| 257 |
+
<div class="header">
|
| 258 |
+
<h1>🎯 Jogo de Plinko</h1>
|
| 259 |
+
<p>Solte a bola e veja onde ela vai cair!</p>
|
| 260 |
+
<div class="built-with">
|
| 261 |
+
Built with <a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank">anycoder</a>
|
| 262 |
</div>
|
| 263 |
+
</div>
|
| 264 |
+
|
| 265 |
+
<div class="game-container">
|
| 266 |
+
<div class="stats-panel">
|
| 267 |
+
<div class="stat">
|
| 268 |
+
<div class="stat-value" id="score">0</div>
|
| 269 |
+
<div class="stat-label">Pontuação</div>
|
| 270 |
+
</div>
|
| 271 |
+
<div class="stat">
|
| 272 |
+
<div class="stat-value" id="balls-left">10</div>
|
| 273 |
+
<div class="stat-label">Bolas Restantes</div>
|
| 274 |
+
</div>
|
| 275 |
+
<div class="stat">
|
| 276 |
+
<div class="stat-value" id="multiplier">1x</div>
|
| 277 |
+
<div class="stat-label">Multiplicador</div>
|
| 278 |
+
</div>
|
| 279 |
</div>
|
| 280 |
+
|
| 281 |
+
<div class="game-board" id="gameBoard">
|
| 282 |
+
<div class="peg-container" id="pegContainer"></div>
|
| 283 |
+
<div class="slot-container" id="slotContainer"></div>
|
| 284 |
+
</div>
|
| 285 |
+
|
| 286 |
+
<div class="controls">
|
| 287 |
+
<button class="btn btn-primary" id="dropBall">Soltar Bola</button>
|
| 288 |
+
<button class="btn" id="resetGame">Reiniciar Jogo</button>
|
|
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|
|
|
|
|
|
| 289 |
</div>
|
| 290 |
</div>
|
| 291 |
|
| 292 |
+
<div class="message" id="gameOverMessage">
|
| 293 |
+
<h2>Fim de Jogo!</h2>
|
| 294 |
+
<p>Sua pontuação final: <span id="finalScore">0</span></p>
|
| 295 |
+
<button class="btn btn-primary" id="playAgain">Jogar Novamente</button>
|
| 296 |
+
</div>
|
| 297 |
+
|
| 298 |
<script>
|
| 299 |
+
class PlinkoGame {
|
| 300 |
+
constructor() {
|
| 301 |
+
this.gameBoard = document.getElementById('gameBoard');
|
| 302 |
+
this.pegContainer = document.getElementById('pegContainer');
|
| 303 |
+
this.slotContainer = document.getElementById('slotContainer');
|
| 304 |
+
this.scoreElement = document.getElementById('score');
|
| 305 |
+
this.ballsLeftElement = document.getElementById('balls-left');
|
| 306 |
+
this.multiplierElement = document.getElementById('multiplier');
|
| 307 |
+
this.dropBallBtn = document.getElementById('dropBall');
|
| 308 |
+
this.resetGameBtn = document.getElementById('resetGame');
|
| 309 |
+
this.gameOverMessage = document.getElementById('gameOverMessage');
|
| 310 |
+
this.finalScoreElement = document.getElementById('finalScore');
|
| 311 |
+
this.playAgainBtn = document.getElementById('playAgain');
|
|
|
|
|
|
|
| 312 |
|
| 313 |
+
this.score = 0;
|
| 314 |
+
this.ballsLeft = 10;
|
| 315 |
+
this.multiplier = 1;
|
| 316 |
+
this.isDropping = false;
|
| 317 |
+
this.balls = [];
|
| 318 |
+
this.pegs = [];
|
| 319 |
+
this.slots = [];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 320 |
|
| 321 |
+
this.init();
|
| 322 |
+
this.setupEventListeners();
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
init() {
|
| 326 |
+
this.createPegs();
|
| 327 |
+
this.createSlots();
|
| 328 |
+
this.updateUI();
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
createPegs() {
|
| 332 |
+
const rows = 10;
|
| 333 |
+
const boardWidth = this.gameBoard.clientWidth;
|
| 334 |
+
const boardHeight = this.gameBoard.clientHeight - 60; // Subtract slot height
|
| 335 |
+
|
| 336 |
+
for (let row = 1; row <= rows; row++) {
|
| 337 |
+
const pegsInRow = row + 5;
|
| 338 |
+
const y = (row / (rows + 1)) * boardHeight + 50;
|
| 339 |
+
|
| 340 |
+
for (let col = 0; col < pegsInRow; col++) {
|
| 341 |
+
const x = (col + 0.5) / pegsInRow * boardWidth;
|
| 342 |
+
|
| 343 |
+
const peg = document.createElement('div');
|
| 344 |
+
peg.className = 'peg';
|
| 345 |
+
peg.style.left = `${x}px`;
|
| 346 |
+
peg.style.top = `${y}px`;
|
| 347 |
+
|
| 348 |
+
this.pegContainer.appendChild(peg);
|
| 349 |
+
this.pegs.push({
|
| 350 |
+
element: peg,
|
| 351 |
+
x: x,
|
| 352 |
+
y: y,
|
| 353 |
+
radius: 6
|
| 354 |
+
});
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
createSlots() {
|
| 360 |
+
const slotCount = 7;
|
| 361 |
+
const slotValues = [1, 2, 5, 10, 5, 2, 1];
|
| 362 |
+
|
| 363 |
+
for (let i = 0; i < slotCount; i++) {
|
| 364 |
+
const slot = document.createElement('div');
|
| 365 |
+
slot.className = 'slot';
|
| 366 |
+
slot.textContent = slotValues[i];
|
| 367 |
+
slot.dataset.value = slotValues[i];
|
| 368 |
+
|
| 369 |
+
this.slotContainer.appendChild(slot);
|
| 370 |
+
this.slots.push({
|
| 371 |
+
element: slot,
|
| 372 |
+
value: slotValues[i],
|
| 373 |
+
x: (i + 0.5) * (this.gameBoard.clientWidth / slotCount),
|
| 374 |
+
width: this.gameBoard.clientWidth / slotCount
|
| 375 |
+
});
|
| 376 |
+
}
|
| 377 |
+
}
|
| 378 |
+
|
| 379 |
+
dropBall() {
|
| 380 |
+
if (this.isDropping || this.ballsLeft <= 0) return;
|
| 381 |
+
|
| 382 |
+
this.isDropping = true;
|
| 383 |
+
this.ballsLeft--;
|
| 384 |
+
|
| 385 |
+
const startX = this.gameBoard.clientWidth / 2;
|
| 386 |
+
const ball = document.createElement('div');
|
| 387 |
+
ball.className = 'ball';
|
| 388 |
+
ball.style.left = `${startX}px`;
|
| 389 |
+
ball.style.top = '30px';
|
| 390 |
+
|
| 391 |
+
this.gameBoard.appendChild(ball);
|
| 392 |
+
|
| 393 |
+
const ballObj = {
|
| 394 |
+
element: ball,
|
| 395 |
+
x: startX,
|
| 396 |
+
y: 30,
|
| 397 |
+
vx: (Math.random() - 0.5) * 2,
|
| 398 |
+
vy: 0,
|
| 399 |
+
radius: 10,
|
| 400 |
+
active: true
|
| 401 |
+
};
|
| 402 |
+
|
| 403 |
+
this.balls.push(ballObj);
|
| 404 |
+
this.animateBall(ballObj);
|
| 405 |
+
this.updateUI();
|
| 406 |
+
}
|
| 407 |
+
|
| 408 |
+
animateBall(ball) {
|
| 409 |
+
const gravity = 0.2;
|
| 410 |
+
const friction = 0.99;
|
| 411 |
+
const bounce = 0.7;
|
| 412 |
+
|
| 413 |
+
const animate = () => {
|
| 414 |
+
if (!ball.active) return;
|
| 415 |
+
|
| 416 |
+
// Apply gravity
|
| 417 |
+
ball.vy += gravity;
|
| 418 |
+
|
| 419 |
+
// Update position
|
| 420 |
+
ball.x += ball.vx;
|
| 421 |
+
ball.y += ball.vy;
|
| 422 |
+
|
| 423 |
+
// Check collisions with pegs
|
| 424 |
+
this.checkPegCollisions(ball);
|
| 425 |
+
|
| 426 |
+
// Check wall collisions
|
| 427 |
+
if (ball.x <= ball.radius || ball.x >= this.gameBoard.clientWidth - ball.radius) {
|
| 428 |
+
ball.vx *= -bounce;
|
| 429 |
+
ball.x = Math.max(ball.radius, Math.min(this.gameBoard.clientWidth - ball.radius, ball.x));
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
// Check if ball reached bottom
|
| 433 |
+
if (ball.y >= this.gameBoard.clientHeight - 60 - ball.radius) {
|
| 434 |
+
this.handleBallLanded(ball);
|
| 435 |
+
return;
|
| 436 |
+
}
|
| 437 |
+
|
| 438 |
+
// Apply friction
|
| 439 |
+
ball.vx *= friction;
|
| 440 |
+
ball.vy *= friction;
|
| 441 |
+
|
| 442 |
+
// Update ball position
|
| 443 |
+
ball.element.style.left = `${ball.x}px`;
|
| 444 |
+
ball.element.style.top = `${ball.y}px`;
|
| 445 |
+
|
| 446 |
+
requestAnimationFrame(animate);
|
| 447 |
+
};
|
| 448 |
+
|
| 449 |
+
animate();
|
| 450 |
+
}
|
| 451 |
+
|
| 452 |
+
checkPegCollisions(ball) {
|
| 453 |
+
for (const peg of this.pegs) {
|
| 454 |
+
const dx = ball.x - peg.x;
|
| 455 |
+
const dy = ball.y - peg.y;
|
| 456 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 457 |
+
|
| 458 |
+
if (distance < ball.radius + peg.radius) {
|
| 459 |
+
// Collision detected
|
| 460 |
+
const angle = Math.atan2(dy, dx);
|
| 461 |
+
const targetX = peg.x + Math.cos(angle) * (ball.radius + peg.radius);
|
| 462 |
+
const targetY = peg.y + Math.sin(angle) * (ball.radius + peg.radius);
|
| 463 |
+
|
| 464 |
+
const ax = (targetX - ball.x) * 0.1;
|
| 465 |
+
const ay = (targetY - ball.y) * 0.1;
|
| 466 |
+
|
| 467 |
+
ball.vx -= ax;
|
| 468 |
+
ball.vy -= ay;
|
| 469 |
+
|
| 470 |
+
// Add some random variation
|
| 471 |
+
ball.vx += (Math.random() - 0.5) * 0.5;
|
| 472 |
+
|
| 473 |
+
// Move ball outside peg
|
| 474 |
+
ball.x = targetX;
|
| 475 |
+
ball.y = targetY;
|
| 476 |
+
}
|
| 477 |
+
}
|
| 478 |
+
}
|
| 479 |
+
|
| 480 |
+
handleBallLanded(ball) {
|
| 481 |
+
ball.active = false;
|
| 482 |
+
this.isDropping = false;
|
| 483 |
+
|
| 484 |
+
// Find which slot the ball landed in
|
| 485 |
+
const slotIndex = this.findSlotForBall(ball.x);
|
| 486 |
+
if (slotIndex !== -1) {
|
| 487 |
+
const slotValue = this.slots[slotIndex].value;
|
| 488 |
+
const points = slotValue * this.multiplier;
|
| 489 |
+
|
| 490 |
+
this.score += points;
|
| 491 |
+
this.multiplier = Math.min(this.multiplier + 0.2, 5);
|
| 492 |
+
|
| 493 |
+
// Highlight the slot
|
| 494 |
+
this.slots[slotIndex].element.classList.add('active');
|
| 495 |
+
setTimeout(() => {
|
| 496 |
+
this.slots[slotIndex].element.classList.remove('active');
|
| 497 |
+
}, 1000);
|
| 498 |
+
|
| 499 |
+
// Remove ball after a delay
|
| 500 |
+
setTimeout(() => {
|
| 501 |
+
ball.element.remove();
|
| 502 |
+
this.balls = this.balls.filter(b => b !== ball);
|
| 503 |
+
}, 500);
|
| 504 |
+
}
|
| 505 |
+
|
| 506 |
+
this.updateUI();
|
| 507 |
+
|
| 508 |
+
// Check game over
|
| 509 |
+
if (this.ballsLeft === 0 && this.balls.length === 0) {
|
| 510 |
+
setTimeout(() => this.showGameOver(), 1000);
|
| 511 |
+
}
|
| 512 |
+
}
|
| 513 |
+
|
| 514 |
+
findSlotForBall(x) {
|
| 515 |
+
for (let i = 0; i < this.slots.length; i++) {
|
| 516 |
+
const slot = this.slots[i];
|
| 517 |
+
const slotLeft = slot.x - slot.width / 2;
|
| 518 |
+
const slotRight = slot.x + slot.width / 2;
|
| 519 |
+
|
| 520 |
+
if (x >= slotLeft && x <= slotRight) {
|
| 521 |
+
return i;
|
| 522 |
+
}
|
| 523 |
+
}
|
| 524 |
+
return -1;
|
| 525 |
+
}
|
| 526 |
+
|
| 527 |
+
updateUI() {
|
| 528 |
+
this.scoreElement.textContent = this.score;
|
| 529 |
+
this.ballsLeftElement.textContent = this.ballsLeft;
|
| 530 |
+
this.multiplierElement.textContent = `${this.multiplier.toFixed(1)}x`;
|
| 531 |
+
|
| 532 |
+
// Update button state
|
| 533 |
+
this.dropBallBtn.disabled = this.isDropping || this.ballsLeft <= 0;
|
| 534 |
+
}
|
| 535 |
+
|
| 536 |
+
showGameOver() {
|
| 537 |
+
this.finalScoreElement.textContent = this.score;
|
| 538 |
+
this.gameOverMessage.style.display = 'block';
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
resetGame() {
|
| 542 |
+
// Remove all balls
|
| 543 |
+
this.balls.forEach(ball => {
|
| 544 |
+
ball.element.remove();
|
| 545 |
+
});
|
| 546 |
+
|
| 547 |
+
this.balls = [];
|
| 548 |
+
this.score = 0;
|
| 549 |
+
this.ballsLeft = 10;
|
| 550 |
+
this.multiplier = 1;
|
| 551 |
+
this.isDropping = false;
|
| 552 |
+
this.gameOverMessage.style.display = 'none';
|
| 553 |
+
this.updateUI();
|
| 554 |
+
}
|
| 555 |
+
|
| 556 |
+
setupEventListeners() {
|
| 557 |
+
this.dropBallBtn.addEventListener('click', () => this.dropBall());
|
| 558 |
+
this.resetGameBtn.addEventListener('click', () => this.resetGame());
|
| 559 |
+
this.playAgainBtn.addEventListener('click', () => this.resetGame());
|
| 560 |
+
|
| 561 |
+
// Allow dropping ball by pressing spacebar
|
| 562 |
+
document.addEventListener('keydown', (e) => {
|
| 563 |
+
if (e.code === 'Space' && !this.isDropping && this.ballsLeft > 0) {
|
| 564 |
+
e.preventDefault();
|
| 565 |
+
this.dropBall();
|
| 566 |
+
}
|
| 567 |
+
});
|
| 568 |
+
}
|
| 569 |
}
|
| 570 |
|
| 571 |
+
// Initialize the game when the page loads
|
| 572 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 573 |
+
new PlinkoGame();
|
| 574 |
+
});
|
| 575 |
</script>
|
| 576 |
</body>
|
| 577 |
</html>
|