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Runtime error
| <title>Asynchronous loading of disk images</title> | |
| <script src="../build/libv86.js"></script> | |
| <script> | |
| ; | |
| window.onload = function() | |
| { | |
| // Async loading of the iso image | |
| // Note how the emulation starts without downloading the 50MB image | |
| // Support of the "Range: bytes=..." header is required on the server, CORS | |
| // is required if the server is on a different host | |
| var emulator = new V86({ | |
| wasm_path: "../build/v86.wasm", | |
| memory_size: 64 * 1024 * 1024, | |
| vga_memory_size: 2 * 1024 * 1024, | |
| screen_container: document.getElementById("screen_container"), | |
| bios: { | |
| url: "../bios/seabios.bin", | |
| }, | |
| vga_bios: { | |
| url: "../bios/vgabios.bin", | |
| }, | |
| cdrom: { | |
| url: "../images/dsl-4.11.rc2.iso", | |
| async: true, | |
| // size can be determined automatically, but costs an extra request | |
| // and might not work reliably | |
| size: 52824064, | |
| }, | |
| autostart: true, | |
| }); | |
| } | |
| </script> | |
| <div id="screen_container"> | |
| <div style="white-space: pre; font: 14px monospace; line-height: 14px"></div> | |
| <canvas style="display: none"></canvas> | |
| </div> | |