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<!DOCTYPE html>
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<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
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<head>
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<meta charset='utf-8' />
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<meta name='viewport' content='width=device-width, user-scalable=no' />
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<title>TowerBlocksGame</title>
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<style type='text/css'>
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body {
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touch-action: none;
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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background-color: black;
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}
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#progress-container {
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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height: 100vh;
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}
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#custom-loader {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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}
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#logo {
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width: 400px;
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max-width: 80vw;
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margin-bottom: 250px;
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}
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#bottom-text {
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position: absolute;
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bottom: 20px;
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font-size: 14px;
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width: 90%;
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color: white;
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}
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#canvas {
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display: block;
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margin: 0;
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color: white;
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}
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#canvas:focus {
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outline: none;
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}
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.godot {
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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visibility: hidden;
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}
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@keyframes breathing {
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0% { opacity: 0.5; }
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50% { opacity: 1; }
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100% { opacity: 0.5; }
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}
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#status-progress {
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width: 512px;
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height: 512px;
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background-image: url('loadback.png');
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background-size: contain;
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background-repeat: no-repeat;
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background-position: center;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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visibility: visible;
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}
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#status-progress-inner {
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width: 100%;
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height: 100%;
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background-image: url('loadfront.png');
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background-size: contain;
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background-repeat: no-repeat;
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background-position: center;
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position: absolute;
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top: 0;
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left: 0;
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clip-path: inset(0 100% 0 0);
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<!-- transition: clip-path 0.3s ease-out; -->
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visibility: visible;
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pointer-events: none;
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}
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#progress-percent {
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position: absolute;
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top: 55%;
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left: 50%;
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transform: translate(-50%, 10px);
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color: orange;
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font-weight: bold;
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font-size: 20px;
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text-shadow: 1px 1px 2px #000;
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z-index: 2;
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pointer-events: none;
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}
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#status-indeterminate {
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height: 42px;
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visibility: visible;
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position: relative;
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}
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#status-indeterminate > div {
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width: 4.5px;
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height: 0;
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border-style: solid;
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border-width: 9px 3px 0 3px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 21px;
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position: absolute;
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}
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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#status-notice {
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margin: 0 100px;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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}
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@media only screen and (orientation: portrait) {
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#status-progress {
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width: 61.8vw;
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height: 61.8vw;
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}
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#logo {
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width: 200px;
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margin-bottom: 150px;
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}
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}
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</style>
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<link id='-gd-engine-icon' rel='icon' type='image/png' href='TowerBlocksGame.icon.png' /> |
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<link rel='apple-touch-icon' href='TowerBlocksGame.apple-touch-icon.png'/> |
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<link rel='apple-touch-icon' href='TowerBlocksGame.apple-touch-icon.png'/>
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<script type="text/javascript" src="./uni.webview.1.5.5.js"></script>
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<script type="text/javascript" src="./anan.tool.js"></script>
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<script type="text/javascript" src="./gameapp.js"></script>
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</head>
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<body>
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<canvas id='canvas'>
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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<div id="custom-loader">
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<div id="progress-container">
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<img id="logo" src="Logo.png" alt="Loading Logo"/>
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<div id='status-progress'>
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<div id ='status-progress-inner'></div>
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</div>
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<div id="progress-percent">0%</div>
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</div>
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<div id="bottom-text">Set your favorite music as the background music for your work,<br>so that you can share it with others.</div>
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</div>
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<div id='status'>
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<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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<div id='status-notice' class='godot' style='display: none;'></div>
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</div>
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<script type='text/javascript'>
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const textElement = document.getElementById("bottom-text");
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let currentIndex = 0;
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let textList = [];
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fetch("./HintText.json")
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.then(response => response.json())
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.then(data => {
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textList = data;
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if (textList.length > 0) {
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updateText();
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setInterval(updateText, 5000);
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}
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})
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.catch(error => {
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console.error("加载消息列表失败:", error);
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});
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function updateText() {
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textElement.innerText = textList[currentIndex];
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currentIndex = (currentIndex + 1) % textList.length;
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}
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</script>
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<script type='text/javascript' src='TowerBlocksGame.js'></script>
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<script type='text/javascript'>
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":0,"executable":"TowerBlocksGame","experimentalVK":false,"fileSizes":{"TowerBlocksGame.pck":56207824,"TowerBlocksGame.wasm":25658069},"focusCanvas":true,"gdnativeLibs":[]};
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var engine = new Engine(GODOT_CONFIG);
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(function() {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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var logo = document.getElementById('logo');
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var initializing = true;
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var statusMode = 'hidden';
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var animationCallbacks = [];
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const textElement = document.getElementById("bottom-text");
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let currentIndex = 0;
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let textList = [];
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window.godotFinishedLoading = function () {
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console.log('Godot 内部加载完成!');
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document.getElementById('status-progress-inner').style.clipPath = `inset(0 0% 0 0)`;
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setTimeout(() => {
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<!-- setStatusMode('hidden'); -->
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document.getElementById("custom-loader").style.display = "none";
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setStatusMode('hidden');
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initializing = false;
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}, 500);
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};
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function animate(time) {
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animationCallbacks.forEach(callback => callback(time));
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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return;
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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elem.style.display = 'none';
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});
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animationCallbacks = animationCallbacks.filter(function(value) {
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return (value != animateStatusIndeterminate);
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});
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switch (mode) {
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case 'progress':
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statusProgress.style.display = 'block';
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logo.style.display = 'block';
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break;
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case 'indeterminate':
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statusIndeterminate.style.display = 'block';
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logo.style.display = 'block';
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animationCallbacks.push(animateStatusIndeterminate);
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break;
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case 'notice':
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statusNotice.style.display = 'block';
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logo.style.display = 'block';
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break;
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case 'hidden':
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if (logo) logo.style.display = 'none';
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break;
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default:
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throw new Error('Invalid status mode');
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}
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statusMode = mode;
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}
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function animateStatusIndeterminate(ms) {
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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child.style.borderTopColor = '';
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});
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statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
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}
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}
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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var lines = text.split('\n');
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lines.forEach((line) => {
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statusNotice.appendChild(document.createTextNode(line));
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statusNotice.appendChild(document.createElement('br'));
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});
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};
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function displayFailureNotice(err) {
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var msg = err.message || err;
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console.error(msg);
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setStatusNotice(msg);
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setStatusMode('notice');
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initializing = false;
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};
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if (!Engine.isWebGLAvailable()) {
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displayFailureNotice('WebGL not available');
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} else {
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setStatusMode('indeterminate');
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engine.startGame({
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'onProgress': function (current, total) {
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if (total > 0) {
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let progress = Math.min((current / total) * 100, 90);
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progress = Math.floor(progress);
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document.getElementById("progress-percent").innerText = `${progress}%`;
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statusProgressInner.style.clipPath = `inset(0 ${100 - progress}% 0 0)`;
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setStatusMode('progress');
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if (current === total) {
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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},
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}).then(() => {
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console.log('Godot 引擎已启动, 等待游戏内资源加载完成...');
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}, displayFailureNotice);
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}
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})();
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</script>
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</body>
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</html>
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