| <!DOCTYPE html>
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| <html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
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| <head>
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| <meta charset='utf-8' />
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| <meta name='viewport' content='width=device-width, user-scalable=no' />
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| <title>TowerBlocksGame</title>
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| <style type='text/css'>
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|
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| body {
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| touch-action: none;
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| margin: 0;
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| border: 0 none;
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| padding: 0;
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| text-align: center;
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| background-color: black;
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| }
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| #progress-container {
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| display: flex;
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| flex-direction: column;
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| align-items: center;
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| justify-content: center;
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| height: 100vh;
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| }
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| #custom-loader {
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| position: absolute;
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| top: 0;
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| left: 0;
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| right: 0;
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| bottom: 0;
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| display: flex;
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| flex-direction: column;
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| justify-content: center;
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| align-items: center;
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| }
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| #logo {
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| width: 400px;
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| max-width: 80vw;
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| margin-bottom: 250px;
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| }
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| #bottom-text {
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| position: absolute;
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| bottom: 20px;
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| font-size: 14px;
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| width: 90%;
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| color: white;
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| }
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|
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| #canvas {
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| display: block;
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| margin: 0;
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| color: white;
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| }
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| #canvas:focus {
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| outline: none;
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| }
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| .godot {
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| font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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| color: #e0e0e0;
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| background-color: #3b3943;
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| background-image: linear-gradient(to bottom, #403e48, #35333c);
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| border: 1px solid #45434e;
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| box-shadow: 0 0 1px 1px #2f2d35;
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| }
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| |
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| #status {
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| position: absolute;
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| left: 0;
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| top: 0;
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| right: 0;
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| bottom: 0;
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| display: flex;
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| justify-content: center;
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| align-items: center;
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| visibility: hidden;
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| }
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|
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| @keyframes breathing {
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| 0% { opacity: 0.5; }
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| 50% { opacity: 1; }
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| 100% { opacity: 0.5; }
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| }
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| #status-progress {
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| width: 512px;
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| height: 512px;
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| background-image: url('loadback.png');
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| background-size: contain;
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| background-repeat: no-repeat;
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| background-position: center;
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| position: absolute;
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| top: 50%;
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| left: 50%;
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| transform: translate(-50%, -50%);
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| visibility: visible;
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| }
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| #status-progress-inner {
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| width: 100%;
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| height: 100%;
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| background-image: url('loadfront.png');
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| background-size: contain;
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| background-repeat: no-repeat;
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| background-position: center;
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| position: absolute;
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| top: 0;
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| left: 0;
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| clip-path: inset(0 100% 0 0);
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| <!-- transition: clip-path 0.3s ease-out; -->
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| visibility: visible;
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| pointer-events: none;
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| }
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| #progress-percent {
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| position: absolute;
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| top: 55%;
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| left: 50%;
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| transform: translate(-50%, 10px);
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| color: orange;
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| font-weight: bold;
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| font-size: 20px;
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| text-shadow: 1px 1px 2px #000;
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| z-index: 2;
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| pointer-events: none;
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| }
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|
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| #status-indeterminate {
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| height: 42px;
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| visibility: visible;
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| position: relative;
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| }
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|
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| #status-indeterminate > div {
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| width: 4.5px;
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| height: 0;
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| border-style: solid;
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| border-width: 9px 3px 0 3px;
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| border-color: #2b2b2b transparent transparent transparent;
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| transform-origin: center 21px;
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| position: absolute;
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| }
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|
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| #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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| #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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| #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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| #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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| #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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| #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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| #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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| #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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|
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| #status-notice {
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| margin: 0 100px;
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| line-height: 1.3;
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| visibility: visible;
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| padding: 4px 6px;
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| visibility: visible;
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| }
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| @media only screen and (orientation: portrait) {
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| #status-progress {
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| width: 61.8vw;
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| height: 61.8vw;
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| }
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| #logo {
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| width: 200px;
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| margin-bottom: 150px;
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| }
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| }
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| </style>
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| <link id='-gd-engine-icon' rel='icon' type='image/png' href='TowerBlocksGame.icon.png' /> |
| <link rel='apple-touch-icon' href='TowerBlocksGame.apple-touch-icon.png'/> |
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| <link rel='apple-touch-icon' href='TowerBlocksGame.apple-touch-icon.png'/>
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| <script type="text/javascript" src="./uni.webview.1.5.5.js"></script>
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| <script type="text/javascript" src="./anan.tool.js"></script>
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| <script type="text/javascript" src="./gameapp.js"></script>
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| </head>
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| <body>
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| <canvas id='canvas'>
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| HTML5 canvas appears to be unsupported in the current browser.<br />
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| Please try updating or use a different browser.
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| </canvas>
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| <div id="custom-loader">
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| <div id="progress-container">
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| <img id="logo" src="Logo.png" alt="Loading Logo"/>
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| <div id='status-progress'>
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| <div id ='status-progress-inner'></div>
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| </div>
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| <div id="progress-percent">0%</div>
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| </div>
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| <div id="bottom-text">Set your favorite music as the background music for your work,<br>so that you can share it with others.</div>
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| </div>
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| <div id='status'>
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| <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
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| <div></div>
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| <div></div>
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| <div></div>
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| <div></div>
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| <div></div>
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| <div></div>
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| <div></div>
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| <div></div>
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| </div>
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| <div id='status-notice' class='godot' style='display: none;'></div>
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| </div>
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|
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| <script type='text/javascript'>
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| const textElement = document.getElementById("bottom-text");
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| let currentIndex = 0;
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| let textList = [];
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| fetch("./HintText.json")
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| .then(response => response.json())
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| .then(data => {
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| textList = data;
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| if (textList.length > 0) {
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| updateText();
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| setInterval(updateText, 5000);
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| }
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| })
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| .catch(error => {
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| console.error("加载消息列表失败:", error);
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| });
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| function updateText() {
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| textElement.innerText = textList[currentIndex];
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| currentIndex = (currentIndex + 1) % textList.length;
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| }
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| </script>
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|
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| <script type='text/javascript' src='TowerBlocksGame.js'></script>
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| <script type='text/javascript'>
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| const GODOT_CONFIG = {"args":[],"canvasResizePolicy":0,"executable":"TowerBlocksGame","experimentalVK":false,"fileSizes":{"TowerBlocksGame.pck":56207824,"TowerBlocksGame.wasm":25658069},"focusCanvas":true,"gdnativeLibs":[]};
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| var engine = new Engine(GODOT_CONFIG);
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|
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| (function() {
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| const INDETERMINATE_STATUS_STEP_MS = 100;
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| var logo = document.getElementById('logo');
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| var statusProgress = document.getElementById('status-progress');
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| var statusProgressInner = document.getElementById('status-progress-inner');
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| var statusIndeterminate = document.getElementById('status-indeterminate');
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| var statusNotice = document.getElementById('status-notice');
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| var initializing = true;
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| var statusMode = 'hidden';
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|
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| var animationCallbacks = [];
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| const textElement = document.getElementById("bottom-text");
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| let currentIndex = 0;
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| let textList = [];
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| window.godotFinishedLoading = function () {
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| console.log('Godot 内部加载完成!');
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| document.getElementById('status-progress-inner').style.clipPath = `inset(0 0% 0 0)`;
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| setTimeout(() => {
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| <!-- setStatusMode('hidden'); -->
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| document.getElementById("custom-loader").style.display = "none";
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| setStatusMode('hidden');
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| initializing = false;
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| }, 500);
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| };
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|
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| function animate(time) {
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| animationCallbacks.forEach(callback => callback(time));
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| requestAnimationFrame(animate);
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| }
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| requestAnimationFrame(animate);
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|
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| function setStatusMode(mode) {
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|
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| if (statusMode === mode || !initializing)
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| return;
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| [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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| elem.style.display = 'none';
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| });
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| animationCallbacks = animationCallbacks.filter(function(value) {
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| return (value != animateStatusIndeterminate);
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| });
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| switch (mode) {
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| case 'progress':
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| statusProgress.style.display = 'block';
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| logo.style.display = 'block';
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| break;
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| case 'indeterminate':
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| statusIndeterminate.style.display = 'block';
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| logo.style.display = 'block';
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| animationCallbacks.push(animateStatusIndeterminate);
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| break;
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| case 'notice':
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| statusNotice.style.display = 'block';
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| logo.style.display = 'block';
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| break;
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| case 'hidden':
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| if (logo) logo.style.display = 'none';
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| break;
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| default:
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| throw new Error('Invalid status mode');
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| }
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| statusMode = mode;
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| }
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|
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| function animateStatusIndeterminate(ms) {
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| var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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| if (statusIndeterminate.children[i].style.borderTopColor == '') {
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| Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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| child.style.borderTopColor = '';
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| });
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| statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
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| }
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| }
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|
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| function setStatusNotice(text) {
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| while (statusNotice.lastChild) {
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| statusNotice.removeChild(statusNotice.lastChild);
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| }
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| var lines = text.split('\n');
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| lines.forEach((line) => {
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| statusNotice.appendChild(document.createTextNode(line));
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| statusNotice.appendChild(document.createElement('br'));
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| });
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| };
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|
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| function displayFailureNotice(err) {
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| var msg = err.message || err;
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| console.error(msg);
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| setStatusNotice(msg);
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| setStatusMode('notice');
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| initializing = false;
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| };
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| if (!Engine.isWebGLAvailable()) {
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| displayFailureNotice('WebGL not available');
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| } else {
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| setStatusMode('indeterminate');
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| engine.startGame({
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| 'onProgress': function (current, total) {
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| if (total > 0) {
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| let progress = Math.min((current / total) * 100, 90);
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| progress = Math.floor(progress);
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| document.getElementById("progress-percent").innerText = `${progress}%`;
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| statusProgressInner.style.clipPath = `inset(0 ${100 - progress}% 0 0)`;
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| setStatusMode('progress');
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| if (current === total) {
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|
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| setTimeout(() => {
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| setStatusMode('indeterminate');
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| }, 500);
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| }
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| } else {
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| setStatusMode('indeterminate');
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| }
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| },
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| }).then(() => {
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| console.log('Godot 引擎已启动, 等待游戏内资源加载完成...');
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|
|
|
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| }, displayFailureNotice);
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|
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| }
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| })();
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| </script>
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| </body>
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| </html>
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