h5staging / matchn /MatchNGame.html
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<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<title>MatchNGame</title>
<style type='text/css'>
body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
}
#progress-container {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100vh; /* 垂直居中整个页面高度 */
}
#custom-loader {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
#logo {
width: 400px;
max-width: 80vw;
margin-bottom: 250px;
}
#bottom-text {
position: absolute;
bottom: 20px;
font-size: 14px;
width: 90%;
color: white;
}
#canvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus {
outline: none;
}
.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
@keyframes breathing {
0% { opacity: 0.5; }
50% { opacity: 1; }
100% { opacity: 0.5; }
}
/* 外层背景(加载图) */
#status-progress {
width: 512px;
height: 512px;
background-image: url('loadback.png');
background-size: contain;
background-repeat: no-repeat;
background-position: center;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
visibility: visible;
}
/* 前景进度图 */
#status-progress-inner {
width: 100%;
height: 100%;
background-image: url('loadfront.png');
background-size: contain;
background-repeat: no-repeat;
background-position: center;
position: absolute;
top: 0;
left: 0;
clip-path: inset(0 100% 0 0); /* 动态控制这里 */
<!-- transition: clip-path 0.3s ease-out; -->
visibility: visible;
pointer-events: none;
}
/* 百分比文字 */
#progress-percent {
position: absolute;
top: 55%; /* ✅ 在进度条底下 */
left: 50%;
transform: translate(-50%, 10px); /* ✅ 微调垂直距离 */
color: orange;
font-weight: bold;
font-size: 20px;
text-shadow: 1px 1px 2px #000;
z-index: 2;
pointer-events: none;
}
#status-indeterminate {
height: 42px;
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
/* 手机适配 */
@media only screen and (orientation: portrait) {
#status-progress {
width: 61.8vw;
height: 61.8vw;
}
#logo {
width: 200px;
margin-bottom: 150px;
}
}
</style>
<link id='-gd-engine-icon' rel='icon' type='image/png' href='MatchNGame.icon.png' />
<link rel='apple-touch-icon' href='MatchNGame.apple-touch-icon.png'/>
<link rel='apple-touch-icon' href='MatchNGame.apple-touch-icon.png'/>
<script type="text/javascript" src="./uni.webview.1.5.5.js"></script>
<script type="text/javascript" src="./anan.tool.js"></script>
<script type="text/javascript" src="./gameapp.js"></script>
</head>
<body>
<canvas id='canvas'>
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id="custom-loader">
<div id="progress-container">
<img id="logo" src="Logo.png" alt="Loading Logo"/>
<div id='status-progress'>
<div id ='status-progress-inner'></div>
</div>
<div id="progress-percent">0%</div>
</div>
<div id="bottom-text">Set your favorite music as the background music for your work,<br>so that you can share it with others.</div>
</div>
<div id='status'>
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id='status-notice' class='godot' style='display: none;'></div>
</div>
<!-- // 文字轮播效果 -->
<script type='text/javascript'>
const textElement = document.getElementById("bottom-text");
let currentIndex = 0;
let textList = [];
// 从文件读取内容
fetch("./HintText.json")
.then(response => response.json())
.then(data => {
textList = data;
if (textList.length > 0) {
updateText(); // 初始显示
setInterval(updateText, 5000); // 每 5 秒切换一次
}
})
.catch(error => {
console.error("加载消息列表失败:", error);
});
function updateText() {
textElement.innerText = textList[currentIndex];
currentIndex = (currentIndex + 1) % textList.length;
}
</script>
<script type='text/javascript' src='MatchNGame.js'></script>
<script type='text/javascript'>//<![CDATA[
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":0,"executable":"MatchNGame","experimentalVK":false,"fileSizes":{"MatchNGame.pck":56207824,"MatchNGame.wasm":25658069},"focusCanvas":true,"gdnativeLibs":[]};
var engine = new Engine(GODOT_CONFIG);
(function() {
const INDETERMINATE_STATUS_STEP_MS = 100;
var logo = document.getElementById('logo');
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
var initializing = true;
var statusMode = 'hidden';
var animationCallbacks = [];
const textElement = document.getElementById("bottom-text");
let currentIndex = 0;
let textList = [];
//定义给 Godot 调用的函数
window.godotFinishedLoading = function () {
console.log('Godot 内部加载完成!');
document.getElementById('status-progress-inner').style.clipPath = `inset(0 0% 0 0)`; // 100%
setTimeout(() => {
<!-- setStatusMode('hidden'); -->
document.getElementById("custom-loader").style.display = "none";
setStatusMode('hidden');
initializing = false;
}, 500); // 延迟一点
};
function animate(time) {
animationCallbacks.forEach(callback => callback(time));
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
function setStatusMode(mode) {
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
elem.style.display = 'none';
});
animationCallbacks = animationCallbacks.filter(function(value) {
return (value != animateStatusIndeterminate);
});
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
logo.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
logo.style.display = 'block';
animationCallbacks.push(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
logo.style.display = 'block';
break;
case 'hidden':
if (logo) logo.style.display = 'none';
break;
default:
throw new Error('Invalid status mode');
}
statusMode = mode;
}
function animateStatusIndeterminate(ms) {
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
var lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
};
function displayFailureNotice(err) {
var msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
};
if (!Engine.isWebGLAvailable()) {
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
engine.startGame({
'onProgress': function (current, total) {
if (total > 0) {
let progress = Math.min((current / total) * 100, 90); //进度条卡在90 等待游戏内加载
progress = Math.floor(progress);
document.getElementById("progress-percent").innerText = `${progress}%`;
statusProgressInner.style.clipPath = `inset(0 ${100 - progress}% 0 0)`;
setStatusMode('progress');
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 500);
}
} else {
setStatusMode('indeterminate');
}
},
}).then(() => {
// 不隐藏, 等待游戏通知
console.log('Godot 引擎已启动, 等待游戏内资源加载完成...');
//setStatusMode('hidden');
//initializing = false;
}, displayFailureNotice);
}
})();
//]]></script>
</body>
</html>