FinalVision / _utils /seg_eval.py
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import torch
def iou_torch(inst1, inst2):
inter = torch.logical_and(inst1, inst2).sum().float()
union = torch.logical_or(inst1, inst2).sum().float()
if union == 0:
return torch.tensor(float('nan'))
return inter / union
def get_instances_torch(mask):
# 返回所有非背景的 instance mask(布尔型)
ids = torch.unique(mask)
return [(mask == i) for i in ids if i != 0]
def compute_instance_miou(pred_mask, gt_mask):
# pred_mask 和 gt_mask 都是 torch.Tensor, shape [H, W], 整数类型
pred_instances = get_instances_torch(pred_mask)
gt_instances = get_instances_torch(gt_mask)
ious = []
for gt in gt_instances:
best_iou = torch.tensor(0.0).to(pred_mask.device)
for pred in pred_instances:
i = iou_torch(pred, gt)
if i > best_iou:
best_iou = i
ious.append(best_iou)
# 处理空情况
if len(ious) == 0:
return torch.tensor(float('nan'))
return torch.nanmean(torch.stack(ious))
from torch import Tensor
def dice_coeff(input: Tensor, target: Tensor, reduce_batch_first: bool = False, epsilon: float = 1e-6):
# Average of Dice coefficient for all batches, or for a single mask
assert input.size() == target.size()
assert input.dim() == 3 or not reduce_batch_first
sum_dim = (-1, -2) if input.dim() == 2 or not reduce_batch_first else (-1, -2, -3)
inter = 2 * (input * target).sum(dim=sum_dim)
sets_sum = input.sum(dim=sum_dim) + target.sum(dim=sum_dim)
sets_sum = torch.where(sets_sum == 0, inter, sets_sum)
dice = (inter + epsilon) / (sets_sum + epsilon)
return dice.mean()
def multiclass_dice_coeff(input: Tensor, target: Tensor, reduce_batch_first: bool = False, epsilon: float = 1e-6):
# Average of Dice coefficient for all classes
return dice_coeff(input.flatten(0, 1), target.flatten(0, 1), reduce_batch_first, epsilon)
def dice_loss(input: Tensor, target: Tensor, multiclass: bool = False):
# Dice loss (objective to minimize) between 0 and 1
fn = multiclass_dice_coeff if multiclass else dice_coeff
return 1 - fn(input, target, reduce_batch_first=True)