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import einops |
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import torch |
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def normalize_intrinsics(intrinsics, image_shape): |
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'''Normalize an intrinsics matrix given the image shape''' |
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intrinsics = intrinsics.clone() |
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intrinsics[..., 0, :] /= image_shape[1] |
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intrinsics[..., 1, :] /= image_shape[0] |
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return intrinsics |
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def unnormalize_intrinsics(intrinsics, image_shape): |
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'''Unnormalize an intrinsics matrix given the image shape''' |
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intrinsics = intrinsics.clone() |
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intrinsics[..., 0, :] *= image_shape[1] |
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intrinsics[..., 1, :] *= image_shape[0] |
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return intrinsics |
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def quaternion_to_matrix(quaternions, eps: float = 1e-8): |
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''' |
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Convert the 4-dimensional quaternions to 3x3 rotation matrices. |
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This is adapted from Pytorch3D: |
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https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/transforms/rotation_conversions.py |
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''' |
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i, j, k, r = torch.unbind(quaternions, dim=-1) |
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two_s = 2 / ((quaternions * quaternions).sum(dim=-1) + eps) |
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o = torch.stack( |
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( |
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1 - two_s * (j * j + k * k), |
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two_s * (i * j - k * r), |
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two_s * (i * k + j * r), |
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two_s * (i * j + k * r), |
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1 - two_s * (i * i + k * k), |
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two_s * (j * k - i * r), |
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two_s * (i * k - j * r), |
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two_s * (j * k + i * r), |
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1 - two_s * (i * i + j * j), |
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), |
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-1, |
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) |
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return einops.rearrange(o, "... (i j) -> ... i j", i=3, j=3) |
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def build_covariance(scale, rotation_xyzw): |
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'''Build the 3x3 covariance matrix from the three dimensional scale and the |
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four dimension quaternion''' |
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scale = scale.diag_embed() |
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rotation = quaternion_to_matrix(rotation_xyzw) |
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return ( |
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rotation |
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@ scale |
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@ einops.rearrange(scale, "... i j -> ... j i") |
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@ einops.rearrange(rotation, "... i j -> ... j i") |
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) |
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def homogenize_points(points): |
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"""Append a '1' along the final dimension of the tensor (i.e. convert xyz->xyz1)""" |
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return torch.cat([points, torch.ones_like(points[..., :1])], dim=-1) |
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def normalize_homogenous_points(points): |
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"""Normalize the point vectors""" |
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return points / points[..., -1:] |
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def pixel_space_to_camera_space(pixel_space_points, depth, intrinsics): |
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""" |
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Convert pixel space points to camera space points. |
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Args: |
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pixel_space_points (torch.Tensor): Pixel space points with shape (h, w, 2) |
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depth (torch.Tensor): Depth map with shape (b, v, h, w, 1) |
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intrinsics (torch.Tensor): Camera intrinsics with shape (b, v, 3, 3) |
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Returns: |
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torch.Tensor: Camera space points with shape (b, v, h, w, 3). |
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""" |
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pixel_space_points = homogenize_points(pixel_space_points) |
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camera_space_points = torch.einsum('b v i j , h w j -> b v h w i', intrinsics.inverse(), pixel_space_points) |
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camera_space_points = camera_space_points * depth |
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return camera_space_points |
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def camera_space_to_world_space(camera_space_points, c2w): |
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""" |
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Convert camera space points to world space points. |
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Args: |
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camera_space_points (torch.Tensor): Camera space points with shape (b, v, h, w, 3) |
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c2w (torch.Tensor): Camera to world extrinsics matrix with shape (b, v, 4, 4) |
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Returns: |
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torch.Tensor: World space points with shape (b, v, h, w, 3). |
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""" |
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camera_space_points = homogenize_points(camera_space_points) |
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world_space_points = torch.einsum('b v i j , b v h w j -> b v h w i', c2w, camera_space_points) |
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return world_space_points[..., :3] |
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def camera_space_to_pixel_space(camera_space_points, intrinsics): |
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""" |
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Convert camera space points to pixel space points. |
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Args: |
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camera_space_points (torch.Tensor): Camera space points with shape (b, v1, v2, h, w, 3) |
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c2w (torch.Tensor): Camera to world extrinsics matrix with shape (b, v2, 3, 3) |
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Returns: |
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torch.Tensor: World space points with shape (b, v1, v2, h, w, 2). |
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""" |
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camera_space_points = normalize_homogenous_points(camera_space_points) |
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pixel_space_points = torch.einsum('b u i j , b v u h w j -> b v u h w i', intrinsics, camera_space_points) |
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return pixel_space_points[..., :2] |
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def world_space_to_camera_space(world_space_points, c2w): |
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""" |
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Convert world space points to pixel space points. |
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Args: |
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world_space_points (torch.Tensor): World space points with shape (b, v1, h, w, 3) |
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c2w (torch.Tensor): Camera to world extrinsics matrix with shape (b, v2, 4, 4) |
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Returns: |
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torch.Tensor: Camera space points with shape (b, v1, v2, h, w, 3). |
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""" |
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world_space_points = homogenize_points(world_space_points) |
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camera_space_points = torch.einsum('b u i j , b v h w j -> b v u h w i', c2w.inverse(), world_space_points) |
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return camera_space_points[..., :3] |
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def unproject_depth(depth, intrinsics, c2w): |
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""" |
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Turn the depth map into a 3D point cloud in world space |
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Args: |
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depth: (b, v, h, w, 1) |
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intrinsics: (b, v, 3, 3) |
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c2w: (b, v, 4, 4) |
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Returns: |
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torch.Tensor: World space points with shape (b, v, h, w, 3). |
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""" |
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h, w = depth.shape[-3], depth.shape[-2] |
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x_grid, y_grid = torch.meshgrid( |
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torch.arange(w, device=depth.device, dtype=torch.float32), |
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torch.arange(h, device=depth.device, dtype=torch.float32), |
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indexing='xy' |
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) |
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pixel_space_points = torch.stack((x_grid, y_grid), dim=-1) |
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camera_points = pixel_space_to_camera_space(pixel_space_points, depth, intrinsics) |
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world_points = camera_space_to_world_space(camera_points, c2w) |
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return world_points |
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