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document.addEventListener('DOMContentLoaded', () => {
    // Game state
    let gameState = {
        score: 0,
        level: 1,
        moves: 0,
        boardSize: 4,
        tiles: [],
        matchedPairs: 0,
        firstSelected: null,
        secondSelected: null,
        waiting: false,
        hintActive: false
    };

    // DOM elements
    const gameBoard = document.querySelector('custom-game-board');
    const scorePanel = document.querySelector('custom-score-panel');
    const newGameBtn = document.getElementById('newGameBtn');
    const hintBtn = document.getElementById('hintBtn');
    // Initialize game
    function initGame() {
        // Add visual feedback
        newGameBtn.innerHTML = '<span class="animate-pulse">Creating...</span>';
        
        setTimeout(() => {
            gameState = {
                score: 0,
                level: 1,
                moves: 0,
                boardSize: 4,
                tiles: generateTiles(4),
                matchedPairs: 0,
                firstSelected: null,
                secondSelected: null,
                waiting: false,
                hintActive: false
            };

            // Set up event listener for tile clicks
            gameBoard.addEventListener('tile-click', (e) => {
                handleTileClick(e.detail.index);
            });
updateScorePanel();
            renderBoard();
            
            // Add success animation
            newGameBtn.innerHTML = 'New Puzzle';
            newGameBtn.classList.add('bg-green-500');
            setTimeout(() => {
                newGameBtn.classList.remove('bg-green-500');
                newGameBtn.classList.add('bg-purple-600');
            }, 1000);
            
            // Play sound for feedback
            if (typeof Audio !== 'undefined') {
                const audio = new Audio('https://assets.mixkit.co/sfx/preview/mixkit-positive-interface-beep-221.mp3');
                audio.volume = 0.3;
                audio.play();
            }
        }, 500);
    }
// Generate tiles for the board
    function generateTiles(size) {
        const totalPairs = (size * size) / 2;
        const symbols = [];
        
        // Generate unique symbols
        for (let i = 0; i < totalPairs; i++) {
            symbols.push(String.fromCharCode(65 + i));
            symbols.push(String.fromCharCode(65 + i));
        }
        
        // Shuffle the symbols
        return shuffleArray(symbols);
    }

    // Fisher-Yates shuffle algorithm
    function shuffleArray(array) {
        for (let i = array.length - 1; i > 0; i--) {
            const j = Math.floor(Math.random() * (i + 1));
            [array[i], array[j]] = [array[j], array[i]];
        }
        return array;
    }

    // Render the game board
    function renderBoard() {
        gameBoard.setAttribute('size', gameState.boardSize);
        gameBoard.setAttribute('tiles', JSON.stringify(gameState.tiles));
    }

    // Update score panel
    function updateScorePanel() {
        scorePanel.setAttribute('score', gameState.score);
        scorePanel.setAttribute('level', gameState.level);
        scorePanel.setAttribute('moves', gameState.moves);
    }

    // Handle tile click
    function handleTileClick(index) {
        if (gameState.waiting || gameState.tiles[index] === null || index === gameState.firstSelected) {
            return;
        }

        if (gameState.firstSelected === null) {
            gameState.firstSelected = index;
            gameBoard.setAttribute('selected', index.toString());
        } else {
            gameState.secondSelected = index;
            gameState.moves++;
            checkForMatch();
        }
    }

    // Check if the selected tiles match
    function checkForMatch() {
        const firstIndex = gameState.firstSelected;
        const secondIndex = gameState.secondSelected;
        
        if (gameState.tiles[firstIndex] === gameState.tiles[secondIndex]) {
            // Match found
            gameState.tiles[firstIndex] = null;
            gameState.tiles[secondIndex] = null;
            gameState.matchedPairs++;
            gameState.score += 10 * gameState.level;
            
            // Check for level completion
            if (gameState.matchedPairs === (gameState.boardSize * gameState.boardSize) / 2) {
                setTimeout(() => {
                    levelUp();
                }, 1000);
            }
            
            gameBoard.setAttribute('matched', `${firstIndex},${secondIndex}`);
        } else {
            // No match
            gameState.waiting = true;
            setTimeout(() => {
                gameBoard.removeAttribute('selected');
                gameState.waiting = false;
            }, 1000);
        }
        
        gameState.firstSelected = null;
        gameState.secondSelected = null;
        updateScorePanel();
    }

    // Level up the game
    function levelUp() {
        gameState.level++;
        gameState.boardSize = Math.min(8, gameState.boardSize + 2); // Max size 8x8
        gameState.tiles = generateTiles(gameState.boardSize);
        gameState.matchedPairs = 0;
        
        updateScorePanel();
        renderBoard();
    }

    // Give hint
    function giveHint() {
        if (gameState.hintActive) return;
        
        gameState.hintActive = true;
        hintBtn.classList.add('bg-purple-600');
        
        // Find first unmatched pair
        let firstUnmatched = null;
        for (let i = 0; i < gameState.tiles.length; i++) {
            if (gameState.tiles[i] !== null) {
                if (firstUnmatched === null) {
                    firstUnmatched = i;
                } else if (gameState.tiles[i] === gameState.tiles[firstUnmatched]) {
                    gameBoard.setAttribute('hint', `${firstUnmatched},${i}`);
                    break;
                }
            }
        }
        
        setTimeout(() => {
            gameBoard.removeAttribute('hint');
            gameState.hintActive = false;
            hintBtn.classList.remove('bg-purple-600');
        }, 2000);
    }

    // Event listeners
    newGameBtn.addEventListener('click', initGame);
    hintBtn.addEventListener('click', giveHint);

    // Initialize the game
    initGame();
});