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import torch
import numpy as np
from PIL import Image, ImageOps
from transformers import SegformerImageProcessor, SegformerForSemanticSegmentation, pipeline
import wandb
import json
import cv2
import skimage.graph
from scipy.ndimage import gaussian_filter, binary_dilation
import plotly.graph_objects as go
from PIL import ImageDraw, ImageFont
# Global cache for models to avoid reloading
MODEL_CACHE = {}
# Revised Defaults (Mountain moved to Hazard)
SAFE_LABELS_DEFAULT = ["grass", "road", "dirt", "floor", "path", "vegetation", "earth", "field", "plant", "sand", "ground"]
HAZARD_LABELS_DEFAULT = ["rock", "water", "sea", "river", "lake", "pool", "waterfall", "boulder", "cliff", "person", "vehicle", "car", "truck", "bus", "train", "motorcycle", "bicycle", "snow", "ice", "mountain", "hill"]
COLORS = {
"safe": (0, 255, 0), # Green
"hazard": (255, 0, 0), # Red
"neutral": (0, 0, 0) # Transparent/Ignored
}
def load_model(model_name="nvidia/segformer-b0-finetuned-ade-512-512"):
"""
Loads and caches the SegFormer model and feature extractor.
"""
if model_name in MODEL_CACHE:
return MODEL_CACHE[model_name]
print(f"Loading model: {model_name}...")
try:
processor = SegformerImageProcessor.from_pretrained(model_name)
model = SegformerForSemanticSegmentation.from_pretrained(model_name)
device = "cuda" if torch.cuda.is_available() else "cpu"
model.to(device)
model.eval()
MODEL_CACHE[model_name] = (processor, model, device)
return processor, model, device
except Exception as e:
print(f"Error loading model {model_name}: {e}")
return None, None, None
def load_depth_model(model_size="small"):
"""
Loads and caches the Depth Anything V2 model.
model_size: 'small' or 'base'
"""
cache_key = f"depth_{model_size}"
if cache_key in MODEL_CACHE:
return MODEL_CACHE[cache_key]
# Map to HF Hub IDs — using Metric-Outdoor variants for actual meter output
model_id = "depth-anything/Depth-Anything-V2-Metric-Outdoor-Small-hf" if model_size == "small" else "depth-anything/Depth-Anything-V2-Metric-Outdoor-Base-hf"
print(f"Loading depth model: {model_id}...")
try:
device_id = 0 if torch.cuda.is_available() else -1
pipe = pipeline(task="depth-estimation", model=model_id, device=device_id)
MODEL_CACHE[cache_key] = pipe
return pipe
except Exception as e:
print(f"Error loading depth model {model_id}: {e}")
return None
def estimate_depth(image, pipe):
"""
Runs monocular depth estimation using Depth Anything V2 Metric-Outdoor.
Returns: depth map in meters (numpy float32 array).
Higher values = farther away.
"""
if pipe is None:
return None
# Inference — metric model returns depth in meters
depth_out = pipe(image)
# Use 'predicted_depth' tensor (actual meters) instead of 'depth' PIL (quantized 0-255)
if "predicted_depth" in depth_out:
depth_tensor = depth_out["predicted_depth"]
# Could be a torch tensor or numpy array
if hasattr(depth_tensor, 'numpy'):
depth_np = depth_tensor.squeeze().cpu().numpy().astype(np.float32)
else:
depth_np = np.array(depth_tensor, dtype=np.float32).squeeze()
else:
# Fallback to PIL depth image
depth_np = np.array(depth_out["depth"], dtype=np.float32)
print(f"[Depth] range: {depth_np.min():.2f}m - {depth_np.max():.2f}m, shape: {depth_np.shape}")
return depth_np
def depth_to_metric(depth_map, max_range=50.0):
"""
Returns depth in meters. With the Metric-Outdoor model, depth_map
is already in meters, so this is a pass-through.
max_range is kept for API compatibility but is unused with metric models.
"""
return depth_map.astype(np.float32)
def predict_mask(image, model_data):
"""
Runs inference on a single image.
Returns:
pred_seg: class-ID mask (numpy)
logits: raw logits tensor (for confidence analysis)
"""
processor, model, device = model_data
inputs = processor(images=image, return_tensors="pt")
inputs = {k: v.to(device) for k, v in inputs.items()}
with torch.no_grad():
outputs = model(**inputs)
logits = outputs.logits
# Upsample logits to original image size
upsampled_logits = torch.nn.functional.interpolate(
logits,
size=image.size[::-1], # PIL size is (W, H), torch wants (H, W)
mode="bilinear",
align_corners=False,
)
pred_seg = upsampled_logits.argmax(dim=1)[0]
return pred_seg.cpu().numpy(), upsampled_logits.cpu()
def map_classes_to_safety(mask, id2label, mapping_config=None):
"""
Maps segmentation mask IDs to SAFE (1), HAZARD (2), or NEUTRAL (0).
"""
if mapping_config is None:
mapping_config = {
"safe": SAFE_LABELS_DEFAULT,
"hazard": HAZARD_LABELS_DEFAULT
}
h, w = mask.shape
safety_mask = np.zeros((h, w), dtype=np.uint8)
safe_ids = []
hazard_ids = []
for class_id, label in id2label.items():
label_clean = label.lower().strip()
is_safe = any(s in label_clean for s in mapping_config["safe"])
is_hazard = any(h in label_clean for h in mapping_config["hazard"])
if is_safe and not is_hazard:
safe_ids.append(int(class_id))
elif is_hazard:
hazard_ids.append(int(class_id))
# Create masks
mask_in_safe = np.isin(mask, safe_ids)
mask_in_hazard = np.isin(mask, hazard_ids)
safety_mask[mask_in_safe] = 1 # Safe
safety_mask[mask_in_hazard] = 2 # Hazard
return safety_mask
return safety_mask
def refine_safety_mask(safety_mask, depth_map):
"""
Refines the safety mask using geometric rules to fix semantic ambiguity.
Strategies:
1. Morphological Closing: Connects scattered safe spots.
2. Slope-Based Override: If Hazard (Rock) but Flat (< threshold), force Safe.
"""
# 1. Morphological Closing (Connect the dots)
kernel = np.ones((5,5), np.uint8)
refined_mask = cv2.morphologyEx(safety_mask, cv2.MORPH_CLOSE, kernel)
# 2. Slope Logic (if depth available)
if depth_map is not None:
h, w = refined_mask.shape
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
# Smooth depth map before gradient (Aggressive smoothing to ignore pebble noise)
depth_smooth = gaussian_filter(depth_map, sigma=2)
gy, gx = np.gradient(depth_smooth)
slope = np.sqrt(gx**2 + gy**2)
# Empirical threshold for "Flatness"
# Increased to 0.05 to catch bumpy gravel as "Flat"
flat_threshold = 0.05
# Override: Hazard (2) -> Safe (1) if Flat
override_indices = (refined_mask == 2) & (slope < flat_threshold)
refined_mask[override_indices] = 1
return refined_mask
def _dilate_hazard_for_rover(safety_mask, depth_map, rover_width_m=0.45, max_range=50.0, camera_hfov_deg=35.0):
"""
Dilates the hazard mask per-row to account for rover physical width.
Uses pinhole camera FOV geometry for accurate perspective scaling:
physical_width_at_distance = 2 * distance * tan(hfov/2)
pixels_per_meter = image_width / physical_width_at_distance
camera_hfov_deg: Horizontal Field of View in degrees.
Returns: A new safety_mask where safe pixels too close to hazards
(for the rover to fit) are reclassified as hazard.
"""
import math
h, w = safety_mask.shape
dilated = safety_mask.copy()
# Precompute FOV half-angle tangent
hfov_rad = math.radians(camera_hfov_deg)
tan_half_fov = math.tan(hfov_rad / 2.0)
if depth_map is None:
# No depth info: uniform dilation with a conservative ~2% image width
rover_half_px = max(1, int(w * 0.02))
hazard_binary = (safety_mask != 1).astype(np.uint8)
kernel = np.ones((1, 2 * rover_half_px + 1), dtype=np.uint8)
dilated_hazard = cv2.dilate(hazard_binary, kernel, iterations=1)
dilated[dilated_hazard == 1] = 2
return dilated
# Resize depth if needed
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
hazard_binary = (safety_mask != 1).astype(np.uint8)
for row in range(h):
# Metric depth: values are already in meters
distance_m = depth_map[row, :].mean()
distance_m = max(distance_m, 0.3) # Clamp to avoid near-zero
# Pinhole camera: physical width visible at this distance
physical_width_m = 2.0 * distance_m * tan_half_fov
# Pixels per meter at this distance
ppm = w / physical_width_m
rover_half_px = int((rover_width_m / 2.0) * ppm)
rover_half_px = max(1, min(rover_half_px, w // 4)) # Clamp to sane range
# Dilate this row horizontally
if rover_half_px > 0:
row_data = hazard_binary[row, :]
kernel_1d = np.ones(2 * rover_half_px + 1, dtype=np.uint8)
dilated_row = np.convolve(row_data, kernel_1d, mode='same')
dilated_row = (dilated_row > 0).astype(np.uint8)
dilated[row, dilated_row == 1] = 2
return dilated
def compute_path(safety_mask, depth_map=None, rover_width_m=0.0, max_range=50.0, camera_hfov_deg=35.0):
"""
Computes a safe path from bottom-center to top-center.
Uses 'skimage.graph.route_through_array'.
Cost: Safe=1, Hazard=200.
If depth provided, adds penalty for steep gradients.
If rover_width_m > 0, dilates hazard mask to ensure the rover can physically fit.
"""
h, w = safety_mask.shape
# Rover-dimension-aware dilation (if rover width specified)
effective_mask = safety_mask
if rover_width_m > 0:
effective_mask = _dilate_hazard_for_rover(
safety_mask, depth_map, rover_width_m, max_range, camera_hfov_deg
)
# Cost Map
cost_map = np.ones_like(effective_mask, dtype=np.float32)
# Safe (1) -> cost 1
# Hazard (2) -> cost 200 (Harder Soft Cost)
cost_map[effective_mask != 1] = 200.0
# Depth penalty (Slope)
if depth_map is not None:
# Resize depth
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
depth_smooth = gaussian_filter(depth_map, sigma=1)
gy, gx = np.gradient(depth_smooth)
slope = np.sqrt(gx**2 + gy**2)
# Penalize high slopes (> 30 deg approx) - Very Expensive
slope_threshold = 0.05
cost_map[slope > slope_threshold] += 1000.0
cost_map += slope * 100.0
# Prepare A*
start = (h - 1, w // 2)
# Goal Strategy: Find the highest (min row) 'Safe' pixel
safe_indices = np.argwhere(effective_mask == 1)
if len(safe_indices) > 0:
min_row_idx = np.argmin(safe_indices[:, 0])
end = tuple(safe_indices[min_row_idx])
else:
end = (0, w // 2)
# Force start/end cost low to ensure valid endpoints
cost_map[start] = 1.0
cost_map[end] = 1.0
try:
indices, weight = skimage.graph.route_through_array(
cost_map, start, end, fully_connected=True, geometric=True
)
indices = np.array(indices).T
path_y = indices[0]
path_x = indices[1]
# If mean cost per step is > 800 (mostly hazard), fail.
if weight / len(path_y) > 800:
return None
return list(zip(path_x, path_y)) # (x, y) tuples for PIL drawing
except Exception as e:
print(f"Pathfinding failed: {e}")
return None
def create_hud(image, safety_mask, opacity=0.4, path_coords=None):
"""
Overlays green/red regions on the original image.
"""
image_np = np.array(image)
h, w, _ = image_np.shape
overlay = np.zeros_like(image_np)
overlay[safety_mask == 1] = COLORS["safe"]
overlay[safety_mask == 2] = COLORS["hazard"]
mask_bool = safety_mask > 0
alpha = np.zeros((h, w), dtype=np.float32)
alpha[mask_bool] = opacity
# Simple manual blending
alpha_3d = np.repeat(alpha[:, :, np.newaxis], 3, axis=2)
blended = image_np * (1 - alpha_3d) + overlay * alpha_3d
out_img = Image.fromarray(blended.astype(np.uint8))
draw = ImageDraw.Draw(out_img)
# Draw Path if exists
if path_coords:
# Glow (Thick white transparent-ish line underneath - manually simulated)
# PIL doesn't support transparency in lines easily without RGBA
# We'll just draw a wider lighter blue line
draw.line(path_coords, fill=(100, 200, 255), width=8)
# Main Line (Blue)
draw.line(path_coords, fill=(0, 100, 255), width=4)
# Draw Arrows every N points
if len(path_coords) > 10:
for i in range(5, len(path_coords) - 5, 15):
start_pt = path_coords[i]
end_pt = path_coords[i+1]
# Tiny arrow approx using simple line or just a dot
draw.ellipse([start_pt[0]-3, start_pt[1]-3, start_pt[0]+3, start_pt[1]+3], fill=(255, 255, 255))
elif path_coords is None: # Explicitly checking if it was attempted but failed/None passed
# Pass a flag or check if pathfinding was enabled in app?
# For now, if path_coords is explicitly None but we wanted it, caller handles?
# Actually create_hud receives safely whatever `path_coords` is.
# If None, we don't know if it failed or wasn't requested.
# But we can add text if we want.
pass
return out_img
def create_depth_overlay(image, depth_map, opacity=0.5, path_coords=None):
"""
Creates a heatmap overlay of the depth map on the original image.
Red/Orange=Close (1.0), Blue/Purple=Far (0.0).
Optionally draws the path.
"""
if depth_map is None:
return image
image_np = np.array(image)
h, w = image_np.shape[:2]
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
# Normalize to 0-255 for colormap (metric depth → relative for visualization)
d_min, d_max = depth_map.min(), depth_map.max()
if d_max - d_min > 0:
depth_norm = (depth_map - d_min) / (d_max - d_min)
else:
depth_norm = np.zeros_like(depth_map)
depth_uint8 = (depth_norm * 255).astype(np.uint8)
# TURBO (Blue=Low/Far, Red=High/Near)
heatmap = cv2.applyColorMap(depth_uint8, cv2.COLORMAP_TURBO)
heatmap = cv2.cvtColor(heatmap, cv2.COLOR_BGR2RGB)
blended = cv2.addWeighted(image_np, 1 - opacity, heatmap, opacity, 0)
out_img = Image.fromarray(blended)
if path_coords:
draw = ImageDraw.Draw(out_img)
draw.line(path_coords, fill=(0, 255, 255), width=5)
return out_img
def create_depth_plotly(image, depth_map, max_range=50.0, path_coords=None):
"""
Creates an interactive Plotly heatmap of depth overlaid on the original image.
Hover shows approximate distance in meters.
"""
import base64
from io import BytesIO
if depth_map is None:
return None
image_np = np.array(image)
h, w = image_np.shape[:2]
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
# Convert depth to metric distance (higher value = farther)
depth_meters = depth_to_metric(depth_map, max_range)
# Downsample for performance
stride = max(1, min(h, w) // 300)
depth_ds = depth_meters[::stride, ::stride]
ds_h, ds_w = depth_ds.shape
# Pre-blend image + heatmap in numpy (so image is always visible)
img_small = np.array(image.resize((ds_w, ds_h), Image.LANCZOS))
depth_small = depth_map[::stride, ::stride]
# Normalize metric depth to 0-255 for colormap visualization
d_min, d_max = depth_small.min(), depth_small.max()
if d_max - d_min > 0:
depth_vis = (depth_small - d_min) / (d_max - d_min)
else:
depth_vis = np.zeros_like(depth_small)
depth_uint8 = (depth_vis * 255).astype(np.uint8)
heatmap = cv2.applyColorMap(depth_uint8, cv2.COLORMAP_TURBO)
heatmap = cv2.cvtColor(heatmap, cv2.COLOR_BGR2RGB)
# Blend: 70% original image + 30% heatmap
blended = cv2.addWeighted(img_small, 0.5, heatmap, 0.5, 0)
fig = go.Figure()
# Show the blended image as the main visual
fig.add_trace(
go.Image(z=np.flipud(blended), hoverinfo='skip')
)
# Auto-compute max distance from actual metric depth data
actual_max = float(np.ceil(depth_ds.max()))
actual_max = max(actual_max, 1.0) # at least 1m
# Invisible heatmap on top purely for hover distance readout
fig.add_trace(
go.Heatmap(
z=np.flipud(depth_ds),
colorscale=[[0, 'rgba(0,0,0,0)'], [1, 'rgba(0,0,0,0)']], # Fully transparent
zmin=0,
zmax=actual_max,
opacity=0,
hovertemplate='Distance: ~%{z:.1f}m<extra></extra>',
colorbar=dict(
title=dict(text="Distance (m)", side='right'),
ticksuffix='m'
),
showscale=True,
colorbar_tickvals=[0, actual_max*0.25, actual_max*0.5, actual_max*0.75, actual_max],
)
)
# Override the colorbar to show Turbo colors (since the trace itself is invisible)
fig.data[1].update(
colorscale='Turbo_r',
colorbar=dict(
title=dict(text="Distance (m)", side='right'),
ticksuffix='m'
)
)
# Keep the trace invisible but colorbar visible
fig.data[1].opacity = 0
# Draw path if exists
if path_coords:
path_arr = np.array(path_coords)
path_x = path_arr[:, 0] / stride
path_y = (h - path_arr[:, 1]) / stride
fig.add_trace(
go.Scatter(
x=path_x,
y=path_y,
mode='lines',
line=dict(color='cyan', width=3),
name='Rover Path',
hoverinfo='skip'
)
)
fig.update_layout(
title="Depth Map — Hover for Distance",
xaxis=dict(visible=False, range=[0, ds_w]),
yaxis=dict(visible=False, range=[0, ds_h], scaleanchor='x'),
margin=dict(l=10, r=10, t=40, b=10),
paper_bgcolor='black',
plot_bgcolor='black',
font=dict(color='white'),
autosize=True
)
return fig
def compute_stats(mask, safety_mask, id2label, upsampled_logits=None):
"""
Computes Safety Score and detailed confidence metrics.
"""
total_pixels = safety_mask.size
safe_pixels = np.sum(safety_mask == 1)
hazard_pixels = np.sum(safety_mask == 2)
if total_pixels == 0:
score = 0
else:
score = 100 * (safe_pixels / total_pixels)
# Class analysis
unique, counts = np.unique(mask, return_counts=True)
class_counts = {}
top1_class = "None"
top1_count = 0
for uid, ucount in zip(unique, counts):
if str(uid) in id2label:
lbl = id2label[str(uid)]
class_counts[lbl] = int(ucount)
if ucount > top1_count:
top1_count = ucount
top1_class = lbl
# Confidence calculation (approximate mean confidence of the predicted class)
mean_conf = 0.0
if upsampled_logits is not None:
# Softmax over classes
probs = torch.softmax(upsampled_logits, dim=1) # (1, C, H, W)
# Gather prob of chosen class for each pixel
# This is expensive for full image in python, so let's do a quick estimate or just mask mean
# Using max prob per pixel
max_probs, _ = torch.max(probs, dim=1)
mean_conf = float(max_probs.mean())
return {
"safety_score": float(round(score, 2)),
"safe_pixels": int(safe_pixels),
"hazard_pixels": int(hazard_pixels),
"total_pixels": int(total_pixels),
"safe_percentage": float(round(100 * safe_pixels / total_pixels, 2)),
"hazard_percentage": float(round(100 * hazard_pixels / total_pixels, 2)),
"class_counts": class_counts,
"top1_class": top1_class,
"mean_confidence": float(round(mean_conf, 4))
}
def create_3d_terrain(image, safety_mask, depth_map, path_coords=None):
"""
Generates a 3D Sci-Fi Mesh Terrain with Wireframe Grid.
"""
if depth_map is None:
return None
# 1. Downsample for Performance (Mesh is heavy!)
# Stride of 2 for better detail (gaps between rocks). Use 4 if too slow.
stride = 2
# Resize depth/mask to image if needed first (though usually they match)
h, w = image.size[1], image.size[0]
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
z_data = depth_map[::stride, ::stride]
mask_data = safety_mask[::stride, ::stride]
# 2. Setup Dimensions
mh, mw = z_data.shape
x = np.arange(mw)
y = np.arange(mh)
# Colors: 0=Gray/Neutral, 1=Safe(Green), 2=Hazard(Red)
# Map raw value [0, 2] to colorscale [0, 1]
# 0 -> 0.0 (Gray)
# 1 -> 0.5 (Green)
# 2 -> 1.0 (Red)
colorscale = [
[0.0, 'gray'],
[0.5, 'lightgreen'],
[1.0, 'red']
]
# 3. Create the "Sci-Fi" Surface
surface = go.Surface(
z=z_data,
x=x,
y=y,
surfacecolor=mask_data,
cmin=0, cmax=2,
colorscale=colorscale,
showscale=False,
# --- THE WIREFRAME MAGIC ---
contours=dict(
x=dict(show=True, color="white", width=1, start=0, end=mw, size=2), # Vertical Grid
y=dict(show=True, color="white", width=1, start=0, end=mh, size=2), # Horizontal Grid
),
opacity=0.9, # Slight transparency to look high-tech
lighting=dict(ambient=0.4, diffuse=0.5, roughness=0.9, fresnel=0.5), # Matte look
name='Terrain'
)
traces = [surface]
# 4. Add the Optimal Path (Floating above the mesh)
if path_coords is not None:
# path_coords is list of (x, y)
path_arr = np.array(path_coords)
# Scale path indices to match the downsampled mesh
# My path_coords are (x, y). Mesh grid x is 0..mw, y is 0..mh.
# Original w -> mw = w/stride.
path_x = path_arr[:, 0] / stride
path_y = path_arr[:, 1] / stride
# Sample Z from the DOWN SAMPLED depth map for consistency
# Ensure indices are within bounds
# Convert to int indices for lookup
idx_x = path_x.clip(0, mw-1).astype(int)
idx_y = path_y.clip(0, mh-1).astype(int)
# Get height at path location and lift it slightly (+0.05) so it doesn't clip
path_z = z_data[idx_y, idx_x] + 0.05
path_line = go.Scatter3d(
x=path_x, y=path_y, z=path_z,
mode='lines',
line=dict(color='cyan', width=8), # Glowing Blue/Cyan Line
name='Optimal Path'
)
traces.append(path_line)
# 5. The Fix for "Flatness" (Aspect Ratio)
layout = go.Layout(
title="3D Terrain Mesh (Sci-Fi Mode)",
autosize=True,
scene=dict(
xaxis=dict(visible=False), # Hide axis labels for cleaner look
yaxis=dict(visible=False, autorange="reversed"), # Top-down view match
zaxis=dict(visible=False),
# --- CRITICAL FIX ---
# This forces the Z-axis to be 30% as tall as the X/Y width.
aspectratio=dict(x=1, y=1, z=0.3),
aspectmode='manual'
),
margin=dict(l=0, r=0, b=0, t=30),
paper_bgcolor='black', # Dark mode background
font=dict(color='white')
)
fig = go.Figure(data=traces, layout=layout)
return fig
def log_inference_to_wandb(image, hud_image, stats, meta, table=None):
"""
Logs rich inference data to W&B.
meta: dict with 'model_id', 'inference_time_ms', 'filename', etc.
table: Optional wandb.Table object to append to.
"""
if wandb.run is None:
return
# 1. Scalars
log_dict = {
"inference/safety_score": stats["safety_score"],
"inference/safe_pct": stats["safe_percentage"],
"inference/hazard_pct": stats["hazard_percentage"],
"inference/time_ms": meta.get("inference_time_ms", 0),
"inference/mean_conf": stats.get("mean_confidence", 0),
"inference/top1_class": stats.get("top1_class", "N/A"),
}
# 2. Grouped Image (Original | HUD)
w, h = image.size
combined = Image.new("RGB", (w * 2, h))
combined.paste(image, (0, 0))
combined.paste(hud_image, (w, 0))
caption = (f"Score: {stats['safety_score']}% | "
f"Haz: {stats['hazard_percentage']}% | "
f"Time: {meta.get('inference_time_ms', 0)}ms")
log_dict["inference/example_grouped"] = wandb.Image(combined, caption=caption)
# 3. Table Row
if table is not None:
table.add_data(
meta.get("model_id"),
stats["safety_score"],
stats["safe_percentage"],
stats["hazard_percentage"],
meta.get("inference_time_ms"),
stats.get("top1_class"),
stats.get("mean_confidence"),
wandb.Image(hud_image)
)
log_dict["inference_table"] = table
wandb.log(log_dict)
if __name__ == "__main__":
pass
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