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| import gradio as gr | |
| import random | |
| from helper import load_world, save_world | |
| from together import Together | |
| from helper import get_together_api_key | |
| # Initialize Together client | |
| client = Together(api_key=get_together_api_key()) | |
| # Load the world data from the JSON file | |
| world_data = load_world('./YourWorld_L1.json') | |
| # Function to randomly select a world, kingdom, town, and character | |
| def randomly_select_from_json(world_data): | |
| world_name = world_data["name"] | |
| world_description = world_data["description"] | |
| valid_kingdoms = { | |
| k_name: k_data | |
| for k_name, k_data in world_data["kingdoms"].items() | |
| if any("npcs" in town_data and town_data["npcs"] for town_data in k_data["towns"].values()) | |
| } | |
| if not valid_kingdoms: | |
| raise ValueError("No kingdoms with valid towns and NPCs found.") | |
| kingdom_name, kingdom_data = random.choice(list(valid_kingdoms.items())) | |
| kingdom_description = kingdom_data["description"] | |
| valid_towns = { | |
| t_name: t_data | |
| for t_name, t_data in kingdom_data["towns"].items() | |
| if "npcs" in t_data and t_data["npcs"] | |
| } | |
| if not valid_towns: | |
| raise ValueError(f"No towns with NPCs found in kingdom: {kingdom_name}") | |
| town_name, town_data = random.choice(list(valid_towns.items())) | |
| town_description = town_data["description"] | |
| npcs = town_data["npcs"] | |
| character_name, character_data = random.choice(list(npcs.items())) | |
| character_description = character_data["description"] | |
| return { | |
| "world": {"name": world_name, "description": world_description}, | |
| "kingdom": {"name": kingdom_name, "description": kingdom_description}, | |
| "town": {"name": town_name, "description": town_description}, | |
| "character": {"name": character_name, "description": character_description}, | |
| } | |
| # Function to initialize or reinitialize the game state | |
| def initialize_game_state(): | |
| random_state = randomly_select_from_json(world_data) | |
| world = random_state["world"] | |
| kingdom = random_state["kingdom"] | |
| town = random_state["town"] | |
| character = random_state["character"] | |
| system_prompt = """You are an AI Game master. Your job is to create a | |
| start to an adventure based on the world, kingdom, town, and character | |
| a player is playing as. | |
| Instructions: | |
| - You must use only 2-4 sentences. | |
| - Please use simple and clear language that is easy for children to understand. | |
| - Write in second person, e.g., "You are Jack." | |
| - Write in present tense, e.g., "You stand at..." | |
| - First describe the character and their backstory. | |
| - Then describe where they start and what they see around them.""" | |
| world_info = f""" | |
| World: {world['description']} | |
| Kingdom: {kingdom['description']} | |
| Town: {town['description']} | |
| Your Character: {character['description']} | |
| """ | |
| model_output = client.chat.completions.create( | |
| model="meta-llama/Llama-3-70b-chat-hf", | |
| temperature=1.0, | |
| messages=[ | |
| {"role": "system", "content": system_prompt}, | |
| {"role": "user", "content": world_info + '\nYour Start:'} | |
| ], | |
| ) | |
| start = model_output.choices[0].message.content | |
| return { | |
| "world": world["description"], | |
| "kingdom": kingdom["description"], | |
| "town": town["description"], | |
| "character": character["description"], | |
| "start": start, | |
| } | |
| # Initialize the game state | |
| game_state = initialize_game_state() | |
| game_running = True # Flag to manage game status | |
| # Function to process user input and actions | |
| def run_action(message, history): | |
| global game_state, game_running # Access the global game state and game status | |
| if not game_running: | |
| return "The game has ended. Type 'restart the game' to play again." | |
| if message.lower() == "start game": | |
| return game_state["start"] | |
| if message.lower() == "restart the game": | |
| game_state = initialize_game_state() | |
| return "Game restarted! " + game_state["start"] | |
| if message.lower() == "exit": | |
| game_running = False | |
| return "The game has ended. Type 'restart the game' to play again." | |
| system_prompt = """You are an AI Game master. Your job is to write what \ | |
| happens next in a player's adventure game.\ | |
| Instructions: \ | |
| - Write only 1-3 sentences. \ | |
| - Please use simple and clear language that is easy for children to understand. | |
| - Always write in second person, e.g., "You look north and see..." \ | |
| - Write in present tense.""" | |
| world_info = f""" | |
| World: {game_state['world']} | |
| Kingdom: {game_state['kingdom']} | |
| Town: {game_state['town']} | |
| Your Character: {game_state['character']}""" | |
| # Build the context for the conversation | |
| messages = [ | |
| {"role": "system", "content": system_prompt}, | |
| {"role": "user", "content": world_info}, | |
| ] | |
| for action in history: | |
| if isinstance(action, tuple) and len(action) == 2: | |
| messages.append({"role": "assistant", "content": action[0]}) | |
| messages.append({"role": "user", "content": action[1]}) | |
| # Add the user's current action | |
| messages.append({"role": "user", "content": message}) | |
| # Get the model's response | |
| model_output = client.chat.completions.create( | |
| model="meta-llama/Llama-3-70b-chat-hf", | |
| messages=messages, | |
| ) | |
| return model_output.choices[0].message.content | |
| def main_loop(message, history): | |
| return run_action(message, history) | |
| # Gradio ChatInterface | |
| demo = gr.ChatInterface( | |
| main_loop, | |
| chatbot=gr.Chatbot( | |
| height=300, | |
| placeholder="Type 'start game' to begin, 'restart the game' to restart, or 'exit' to end the game.", | |
| type="messages", # Ensures proper rendering | |
| ), | |
| textbox=gr.Textbox( | |
| placeholder="What do you do next?", | |
| container=False, | |
| scale=7, | |
| ), | |
| title="AI RPG", | |
| theme="Monochrome", | |
| examples=["Look around", "Continue the story"], | |
| cache_examples=False, | |
| ) | |
| # Launch the Gradio app | |
| demo.launch(share=True, server_name="0.0.0.0") | |