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Update app.py
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app.py
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"""
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Text-to-Game Generator - Groq
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- Code : llama-3.1-8b-instant via Groq API (free, no credit card)
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- Images:
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Setup: add GROQ_API_KEY as a Space secret.
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"""
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import os
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import re
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import base64
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import traceback
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import gradio as gr
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from openai import OpenAI
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# ---------------------------------------------------------------------------
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# Google AI Studio client (OpenAI-compatible endpoint)
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@@ -43,7 +45,21 @@ def get_client():
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# ---------------------------------------------------------------------------
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# ---------------------------------------------------------------------------
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GAME_TYPES = {
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"Surprise Me!": [["A sentient library that rearranges itself"], ["Deep sea bioluminescent creatures"], ["Retro space diner on a comet"]],
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}
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# ---------------------------------------------------------------------------
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# Code generation
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# ---------------------------------------------------------------------------
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@@ -156,13 +235,22 @@ def generate_game_code(game_type: str, theme: str, temperature: float, max_new_t
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template = GAME_TYPES[game_type]["prompt_template"]
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user_prompt = template.format(theme=theme.strip())
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try:
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client = get_client()
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@@ -181,7 +269,20 @@ def generate_game_code(game_type: str, theme: str, temperature: float, max_new_t
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if "<html" not in code.lower() and "<!doctype" not in code.lower():
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code = _wrap_in_html(code, theme)
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return code, status, _build_preview(code)
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except Exception as exc:
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"""
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Text-to-Game Generator - Groq + FLUX Edition
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- Code : llama-3.1-8b-instant via Groq API (free, no credit card)
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- Images: black-forest-labs/FLUX.1-schnell via nscale (HF Inference API, free with HF_TOKEN)
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Setup: add GROQ_API_KEY and HF_TOKEN as Space secrets.
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"""
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import os
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import re
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import io
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import base64
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import traceback
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import gradio as gr
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from openai import OpenAI
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from huggingface_hub import InferenceClient
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from PIL import Image
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# ---------------------------------------------------------------------------
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# Google AI Studio client (OpenAI-compatible endpoint)
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# ---------------------------------------------------------------------------
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# Image model — FLUX.1-schnell via nscale (free with HF_TOKEN)
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# ---------------------------------------------------------------------------
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IMAGE_MODEL = "black-forest-labs/FLUX.1-schnell"
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HF_TOKEN = os.environ.get("HF_TOKEN", "")
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def get_image_client():
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if not HF_TOKEN:
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return None
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return InferenceClient(provider="nscale", api_key=HF_TOKEN)
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# ---------------------------------------------------------------------------
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# Game type configs — uses sprite_NAME.png when HF_TOKEN set, else canvas
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# ---------------------------------------------------------------------------
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GAME_TYPES = {
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"Surprise Me!": [["A sentient library that rearranges itself"], ["Deep sea bioluminescent creatures"], ["Retro space diner on a comet"]],
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}
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# ---------------------------------------------------------------------------
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# Sprite helpers
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# ---------------------------------------------------------------------------
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def _pil_to_data_uri(pil_image: Image.Image, size: int = 64) -> str:
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img = pil_image.resize((size, size), Image.LANCZOS)
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buf = io.BytesIO()
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img.save(buf, format="PNG")
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return "data:image/png;base64," + base64.b64encode(buf.getvalue()).decode()
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def _colored_placeholder(name: str) -> str:
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colours = ["#e74c3c", "#3498db", "#2ecc71", "#f39c12", "#9b59b6", "#1abc9c"]
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colour = colours[abs(hash(name)) % len(colours)]
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label = name.replace("sprite_", "")[:6]
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svg = (
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'<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64">'
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'<rect width="64" height="64" fill="' + colour + '" rx="8"/>'
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'<text x="32" y="38" font-size="10" text-anchor="middle" fill="white">' + label + '</text>'
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'</svg>'
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)
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return "data:image/svg+xml;base64," + base64.b64encode(svg.encode()).decode()
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def _sprite_prompt(sprite_name: str, theme: str) -> str:
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label = sprite_name.replace("sprite_", "").replace("_", " ")
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return (
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"Pixel-art game sprite: " + label + ". Theme: " + theme + ". "
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"Vibrant colours, clear silhouette, plain dark background, 64x64 pixel style."
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)
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def _find_sprite_filenames(html_code: str) -> list:
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pattern = r"""(?:src\s*=\s*['"]|\.src\s*=\s*['"])\s*(sprite_[a-zA-Z0-9_]+\.png)\s*['"]"""
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return list(dict.fromkeys(re.findall(pattern, html_code)))[:3]
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def _inject_sprites(html_code: str, sprite_map: dict) -> str:
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for fname, data_uri in sprite_map.items():
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html_code = html_code.replace('"' + fname + '"', '"' + data_uri + '"')
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html_code = html_code.replace("'" + fname + "'", "'" + data_uri + "'")
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return html_code
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def generate_sprites(sprite_names: list, theme: str) -> dict:
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if not sprite_names:
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return {}
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client = get_image_client()
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if not client:
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return {n: _colored_placeholder(n.replace(".png","")) for n in sprite_names}
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mapping = {}
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for fname in sprite_names:
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name_no_ext = fname.replace(".png", "")
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prompt = _sprite_prompt(name_no_ext, theme)
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try:
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pil_img = client.text_to_image(prompt, model=IMAGE_MODEL)
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mapping[fname] = _pil_to_data_uri(pil_img, size=64)
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except Exception as exc:
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print("[FLUX] Failed '" + fname + "': " + str(exc))
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mapping[fname] = _colored_placeholder(name_no_ext)
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return mapping
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# ---------------------------------------------------------------------------
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# Code generation
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# ---------------------------------------------------------------------------
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template = GAME_TYPES[game_type]["prompt_template"]
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user_prompt = template.format(theme=theme.strip())
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use_sprites = bool(HF_TOKEN)
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if use_sprites:
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system_msg = (
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"You are an expert HTML5 game developer. "
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"Write a complete, working, single-file HTML5 game using canvas and vanilla JavaScript. "
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"Use new Image() with src='sprite_NAME.png' for every visual asset (max 3 sprites). "
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"Output ONLY the raw HTML - no markdown fences, no explanation."
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)
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else:
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system_msg = (
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"You are an expert HTML5 game developer. "
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"Write a complete, working, single-file HTML5 game using only canvas 2D drawing. "
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"Never use image files. Draw everything with canvas shapes, colors, and text. "
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"Output ONLY the raw HTML - no markdown fences, no explanation."
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)
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try:
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client = get_client()
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if "<html" not in code.lower() and "<!doctype" not in code.lower():
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code = _wrap_in_html(code, theme)
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if use_sprites:
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sprite_names = _find_sprite_filenames(code)
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sprite_map = generate_sprites(sprite_names, theme.strip())
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code = _inject_sprites(code, sprite_map)
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n_real = sum(1 for v in sprite_map.values() if "image/png" in v)
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n_fallback = len(sprite_map) - n_real
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status = (
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"Done! " + str(len(sprite_names)) + " sprite(s) - "
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+ str(n_real) + " by FLUX.1-schnell, "
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+ str(n_fallback) + " fallback. Click Launch Game to play."
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)
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else:
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status = "Done! Game generated (canvas graphics). Click Launch Game to play."
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return code, status, _build_preview(code)
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except Exception as exc:
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