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Create app.py
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app.py
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| 1 |
+
"""
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| 2 |
+
Text-to-Game Generator - Free Tier Edition
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| 3 |
+
- Code : mistralai/Mistral-7B-Instruct-v0.3 via hf-inference (free)
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| 4 |
+
- Images: black-forest-labs/FLUX.1-schnell via hf-inference (free)
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| 5 |
+
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| 6 |
+
Both are free with just an HF_TOKEN - no payment method needed.
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| 7 |
+
Add HF_TOKEN as a Space secret: Settings > Variables and secrets > New secret.
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| 8 |
+
"""
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| 9 |
+
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| 10 |
+
import os
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| 11 |
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import re
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| 12 |
+
import io
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| 13 |
+
import base64
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| 14 |
+
import traceback
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| 15 |
+
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| 16 |
+
import gradio as gr
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| 17 |
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from huggingface_hub import InferenceClient
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| 18 |
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from PIL import Image
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| 19 |
+
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| 20 |
+
# ---------------------------------------------------------------------------
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| 21 |
+
# Models - both free on hf-inference
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| 22 |
+
# ---------------------------------------------------------------------------
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| 23 |
+
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| 24 |
+
CODE_MODEL = "mistralai/Mistral-7B-Instruct-v0.3"
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IMAGE_MODEL = "black-forest-labs/FLUX.1-schnell"
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| 26 |
+
PROVIDER = "hf-inference"
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| 27 |
+
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| 28 |
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HF_TOKEN = os.environ.get("HF_TOKEN", "")
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| 29 |
+
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| 30 |
+
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| 31 |
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def _check_token():
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| 32 |
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if not HF_TOKEN:
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| 33 |
+
raise ValueError(
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| 34 |
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"HF_TOKEN is not set. Add it as a Space secret: "
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| 35 |
+
"Settings > Variables and secrets > New secret > Name: HF_TOKEN"
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| 36 |
+
)
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| 37 |
+
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| 38 |
+
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| 39 |
+
def get_code_client():
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| 40 |
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_check_token()
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| 41 |
+
return InferenceClient(provider=PROVIDER, api_key=HF_TOKEN)
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| 42 |
+
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| 43 |
+
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| 44 |
+
def get_image_client():
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| 45 |
+
_check_token()
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| 46 |
+
return InferenceClient(provider=PROVIDER, api_key=HF_TOKEN)
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| 47 |
+
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| 48 |
+
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| 49 |
+
# ---------------------------------------------------------------------------
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| 50 |
+
# Game type configs
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| 51 |
+
# ---------------------------------------------------------------------------
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| 52 |
+
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| 53 |
+
GAME_TYPES = {
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| 54 |
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"Platformer": {
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| 55 |
+
"description": "Jump over enemies and obstacles to reach the goal.",
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| 56 |
+
"prompt_template": (
|
| 57 |
+
"Create a complete, self-contained HTML5 platformer game with the theme: {theme}.\n"
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| 58 |
+
"Requirements:\n"
|
| 59 |
+
"- Single HTML file with all CSS and JavaScript inline.\n"
|
| 60 |
+
"- Use an HTML5 canvas (id='gameCanvas') sized 800x450.\n"
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| 61 |
+
"- Player moves left/right with arrow keys or WASD and jumps.\n"
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| 62 |
+
"- At least 5 platforms, 2 moving enemies, and a goal to reach.\n"
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| 63 |
+
"- Show score/lives on the canvas.\n"
|
| 64 |
+
"- Use requestAnimationFrame for the game loop.\n"
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| 65 |
+
"- For every image asset use: const img = new Image(); img.src = 'sprite_NAME.png';\n"
|
| 66 |
+
" e.g. sprite_player.png, sprite_enemy.png, sprite_background.png, sprite_platform.png.\n"
|
| 67 |
+
"- No external libraries or CDN links.\n"
|
| 68 |
+
"- Theme all visuals to match: {theme}.\n"
|
| 69 |
+
"Output ONLY the raw HTML. No explanation, no markdown fences."
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| 70 |
+
),
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| 71 |
+
},
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| 72 |
+
"Top-Down Shooter": {
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| 73 |
+
"description": "Shoot waves of enemies before they reach you.",
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| 74 |
+
"prompt_template": (
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| 75 |
+
"Create a complete, self-contained HTML5 top-down shooter game with the theme: {theme}.\n"
|
| 76 |
+
"Requirements:\n"
|
| 77 |
+
"- Single HTML file with all CSS and JavaScript inline.\n"
|
| 78 |
+
"- Use an HTML5 canvas (id='gameCanvas') sized 800x450.\n"
|
| 79 |
+
"- Player moves with WASD/arrows; shoots with Space or click.\n"
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| 80 |
+
"- Enemies spawn from edges in escalating waves.\n"
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| 81 |
+
"- Display health, score, and wave on canvas.\n"
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| 82 |
+
"- Game-over screen with score and restart button.\n"
|
| 83 |
+
"- Use requestAnimationFrame for the game loop.\n"
|
| 84 |
+
"- For every image asset: const img = new Image(); img.src = 'sprite_NAME.png';\n"
|
| 85 |
+
" e.g. sprite_player.png, sprite_enemy.png, sprite_bullet.png, sprite_background.png.\n"
|
| 86 |
+
"- No external libraries or CDN links.\n"
|
| 87 |
+
"- Theme everything to match: {theme}.\n"
|
| 88 |
+
"Output ONLY the raw HTML. No explanation, no markdown fences."
|
| 89 |
+
),
|
| 90 |
+
},
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| 91 |
+
"Puzzle / Maze": {
|
| 92 |
+
"description": "Navigate a maze or solve a tile puzzle to escape.",
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| 93 |
+
"prompt_template": (
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| 94 |
+
"Create a complete, self-contained HTML5 maze/tile-puzzle game with the theme: {theme}.\n"
|
| 95 |
+
"Requirements:\n"
|
| 96 |
+
"- Single HTML file with all CSS and JavaScript inline.\n"
|
| 97 |
+
"- Use an HTML5 canvas (id='gameCanvas') sized 800x450.\n"
|
| 98 |
+
"- Player navigates with arrow keys or WASD.\n"
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| 99 |
+
"- At least 15x10 tile grid, collectible keys, and a locked exit.\n"
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| 100 |
+
"- Show a move counter or timer.\n"
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| 101 |
+
"- Win screen when player collects all keys and exits.\n"
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| 102 |
+
"- For every image asset: const img = new Image(); img.src = 'sprite_NAME.png';\n"
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| 103 |
+
" e.g. sprite_player.png, sprite_wall.png, sprite_floor.png, sprite_key.png, sprite_exit.png.\n"
|
| 104 |
+
"- No external libraries or CDN links.\n"
|
| 105 |
+
"- Theme everything to match: {theme}.\n"
|
| 106 |
+
"Output ONLY the raw HTML. No explanation, no markdown fences."
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| 107 |
+
),
|
| 108 |
+
},
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| 109 |
+
"Arcade / Dodge": {
|
| 110 |
+
"description": "Dodge falling obstacles and survive as long as possible.",
|
| 111 |
+
"prompt_template": (
|
| 112 |
+
"Create a complete, self-contained HTML5 arcade dodge game with the theme: {theme}.\n"
|
| 113 |
+
"Requirements:\n"
|
| 114 |
+
"- Single HTML file with all CSS and JavaScript inline.\n"
|
| 115 |
+
"- Use an HTML5 canvas (id='gameCanvas') sized 800x450.\n"
|
| 116 |
+
"- Player moves with arrow keys or WASD; obstacles increase in speed over time.\n"
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| 117 |
+
"- Collision ends the game; show time survived as score.\n"
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| 118 |
+
"- High score stored in a JS variable; restart button on game-over screen.\n"
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| 119 |
+
"- Use requestAnimationFrame for the game loop.\n"
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| 120 |
+
"- For every image asset: const img = new Image(); img.src = 'sprite_NAME.png';\n"
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| 121 |
+
" e.g. sprite_player.png, sprite_obstacle.png, sprite_background.png.\n"
|
| 122 |
+
"- No external libraries or CDN links.\n"
|
| 123 |
+
"- Theme everything to match: {theme}.\n"
|
| 124 |
+
"Output ONLY the raw HTML. No explanation, no markdown fences."
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| 125 |
+
),
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| 126 |
+
},
|
| 127 |
+
"Surprise Me!": {
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| 128 |
+
"description": "Let the AI invent the genre - could be anything!",
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| 129 |
+
"prompt_template": (
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| 130 |
+
"Create a complete, self-contained HTML5 browser game with the theme: {theme}.\n"
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| 131 |
+
"Pick any fun arcade genre: breakout, snake, flappy-style, space invaders, etc.\n"
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| 132 |
+
"Requirements:\n"
|
| 133 |
+
"- Single HTML file with all CSS and JavaScript inline.\n"
|
| 134 |
+
"- Use an HTML5 canvas (id='gameCanvas') sized 800x450.\n"
|
| 135 |
+
"- Keyboard or mouse controlled.\n"
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| 136 |
+
"- Clear win/lose conditions and a score display.\n"
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| 137 |
+
"- Game-over / win screen with a restart button.\n"
|
| 138 |
+
"- Use requestAnimationFrame for the game loop.\n"
|
| 139 |
+
"- For every image asset: const img = new Image(); img.src = 'sprite_NAME.png';\n"
|
| 140 |
+
" e.g. sprite_player.png, sprite_background.png.\n"
|
| 141 |
+
"- No external libraries or CDN links.\n"
|
| 142 |
+
"- Theme everything vividly to match: {theme}.\n"
|
| 143 |
+
"Output ONLY the raw HTML. No explanation, no markdown fences."
|
| 144 |
+
),
|
| 145 |
+
},
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
GAME_TYPE_NAMES = list(GAME_TYPES.keys())
|
| 149 |
+
|
| 150 |
+
THEME_EXAMPLES = {
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| 151 |
+
"Platformer": [["Jungle temple with ancient traps"], ["Neon cyberpunk rooftops"], ["Underwater pirate shipwreck"]],
|
| 152 |
+
"Top-Down Shooter": [["Alien desert invasion"], ["Viking village under siege"], ["Steampunk robot uprising"]],
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| 153 |
+
"Puzzle / Maze": [["Haunted library with secret doors"], ["Ice cave with frozen keys"], ["Egyptian pyramid tiles"]],
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| 154 |
+
"Arcade / Dodge": [["Asteroid field in a tiny rocket"], ["Chef dodging ingredients"], ["Time traveller avoiding paradox storms"]],
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| 155 |
+
"Surprise Me!": [["A sentient library that rearranges itself"], ["Deep sea bioluminescent creatures"], ["Retro space diner on a comet"]],
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| 156 |
+
}
|
| 157 |
+
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| 158 |
+
# ---------------------------------------------------------------------------
|
| 159 |
+
# Image helpers
|
| 160 |
+
# ---------------------------------------------------------------------------
|
| 161 |
+
|
| 162 |
+
def _pil_to_data_uri(pil_image: Image.Image, size: int = 64) -> str:
|
| 163 |
+
img = pil_image.resize((size, size), Image.LANCZOS)
|
| 164 |
+
buf = io.BytesIO()
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| 165 |
+
img.save(buf, format="PNG")
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| 166 |
+
return "data:image/png;base64," + base64.b64encode(buf.getvalue()).decode()
|
| 167 |
+
|
| 168 |
+
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| 169 |
+
def _colored_placeholder(name: str) -> str:
|
| 170 |
+
colours = ["#e74c3c", "#3498db", "#2ecc71", "#f39c12", "#9b59b6", "#1abc9c"]
|
| 171 |
+
colour = colours[abs(hash(name)) % len(colours)]
|
| 172 |
+
label = name.replace("sprite_", "")[:6]
|
| 173 |
+
svg = (
|
| 174 |
+
'<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64">'
|
| 175 |
+
'<rect width="64" height="64" fill="' + colour + '" rx="8"/>'
|
| 176 |
+
'<text x="32" y="38" font-size="10" text-anchor="middle" fill="white">' + label + '</text>'
|
| 177 |
+
'</svg>'
|
| 178 |
+
)
|
| 179 |
+
return "data:image/svg+xml;base64," + base64.b64encode(svg.encode()).decode()
|
| 180 |
+
|
| 181 |
+
|
| 182 |
+
def _sprite_prompt(sprite_name: str, theme: str) -> str:
|
| 183 |
+
label = sprite_name.replace("sprite_", "").replace("_", " ")
|
| 184 |
+
return (
|
| 185 |
+
"Pixel-art game sprite: " + label + ". Theme: " + theme + ". "
|
| 186 |
+
"Vibrant colours, clear silhouette, plain dark background, 64x64 pixel style."
|
| 187 |
+
)
|
| 188 |
+
|
| 189 |
+
|
| 190 |
+
def _find_sprite_filenames(html_code: str) -> list:
|
| 191 |
+
pattern = r"""(?:src\s*=\s*['"]|\.src\s*=\s*['"])\s*(sprite_[a-zA-Z0-9_]+\.png)\s*['"]"""
|
| 192 |
+
return list(dict.fromkeys(re.findall(pattern, html_code)))
|
| 193 |
+
|
| 194 |
+
|
| 195 |
+
def _inject_sprites(html_code: str, sprite_map: dict) -> str:
|
| 196 |
+
for fname, data_uri in sprite_map.items():
|
| 197 |
+
html_code = html_code.replace('"' + fname + '"', '"' + data_uri + '"')
|
| 198 |
+
html_code = html_code.replace("'" + fname + "'", "'" + data_uri + "'")
|
| 199 |
+
return html_code
|
| 200 |
+
|
| 201 |
+
|
| 202 |
+
def generate_sprites(sprite_names: list, theme: str) -> dict:
|
| 203 |
+
if not sprite_names:
|
| 204 |
+
return {}
|
| 205 |
+
client = get_image_client()
|
| 206 |
+
mapping = {}
|
| 207 |
+
for fname in sprite_names:
|
| 208 |
+
name_no_ext = fname.replace(".png", "")
|
| 209 |
+
prompt = _sprite_prompt(name_no_ext, theme)
|
| 210 |
+
try:
|
| 211 |
+
pil_img = client.text_to_image(prompt, model=IMAGE_MODEL)
|
| 212 |
+
mapping[fname] = _pil_to_data_uri(pil_img, size=64)
|
| 213 |
+
except Exception as exc:
|
| 214 |
+
print("[Image] Failed '" + fname + "': " + str(exc))
|
| 215 |
+
mapping[fname] = _colored_placeholder(name_no_ext)
|
| 216 |
+
return mapping
|
| 217 |
+
|
| 218 |
+
|
| 219 |
+
# ---------------------------------------------------------------------------
|
| 220 |
+
# Code generation
|
| 221 |
+
# ---------------------------------------------------------------------------
|
| 222 |
+
|
| 223 |
+
def generate_game_code(game_type: str, theme: str, temperature: float, max_new_tokens: int):
|
| 224 |
+
if not theme.strip():
|
| 225 |
+
return "", "Please enter a theme first.", _placeholder_html("Enter a theme and generate a game.")
|
| 226 |
+
|
| 227 |
+
template = GAME_TYPES[game_type]["prompt_template"]
|
| 228 |
+
user_prompt = template.format(theme=theme.strip())
|
| 229 |
+
system_msg = (
|
| 230 |
+
"You are an expert HTML5 game developer. "
|
| 231 |
+
"Write a complete, working, single-file HTML5 game using canvas and vanilla JavaScript. "
|
| 232 |
+
"Use new Image() with src='sprite_NAME.png' for every visual asset. "
|
| 233 |
+
"Output ONLY the raw HTML - no markdown fences, no explanation."
|
| 234 |
+
)
|
| 235 |
+
|
| 236 |
+
try:
|
| 237 |
+
# Step 1: Generate HTML via Mistral-7B (hf-inference, free)
|
| 238 |
+
client = get_code_client()
|
| 239 |
+
completion = client.chat.completions.create(
|
| 240 |
+
model=CODE_MODEL,
|
| 241 |
+
messages=[
|
| 242 |
+
{"role": "system", "content": system_msg},
|
| 243 |
+
{"role": "user", "content": user_prompt},
|
| 244 |
+
],
|
| 245 |
+
max_tokens=int(max_new_tokens),
|
| 246 |
+
temperature=float(temperature),
|
| 247 |
+
)
|
| 248 |
+
code = completion.choices[0].message.content.strip()
|
| 249 |
+
code = re.sub(r"^```[a-zA-Z]*\n?", "", code).strip()
|
| 250 |
+
code = re.sub(r"\n?```$", "", code).strip()
|
| 251 |
+
if "<html" not in code.lower() and "<!doctype" not in code.lower():
|
| 252 |
+
code = _wrap_in_html(code, theme)
|
| 253 |
+
|
| 254 |
+
# Step 2: Detect sprites
|
| 255 |
+
sprite_names = _find_sprite_filenames(code)
|
| 256 |
+
|
| 257 |
+
# Step 3: Generate sprites via FLUX.1-schnell (hf-inference, free)
|
| 258 |
+
sprite_map = generate_sprites(sprite_names, theme.strip())
|
| 259 |
+
|
| 260 |
+
# Step 4: Inject base64 images into HTML
|
| 261 |
+
final_code = _inject_sprites(code, sprite_map)
|
| 262 |
+
|
| 263 |
+
n_real = sum(1 for v in sprite_map.values() if "image/png" in v)
|
| 264 |
+
n_fallback = len(sprite_map) - n_real
|
| 265 |
+
status = (
|
| 266 |
+
"Done! " + str(len(sprite_names)) + " sprite(s) - "
|
| 267 |
+
+ str(n_real) + " by FLUX.1-schnell, "
|
| 268 |
+
+ str(n_fallback) + " fallback. Click Launch Game to play."
|
| 269 |
+
)
|
| 270 |
+
return final_code, status, _build_preview(final_code)
|
| 271 |
+
|
| 272 |
+
except Exception as exc:
|
| 273 |
+
traceback.print_exc()
|
| 274 |
+
err = str(exc)
|
| 275 |
+
if "401" in err or "unauthorized" in err.lower():
|
| 276 |
+
err = "Unauthorized - make sure your HF_TOKEN is added as a Space secret."
|
| 277 |
+
elif "402" in err or "payment" in err.lower():
|
| 278 |
+
err = "Free quota exceeded - wait a few minutes and try again."
|
| 279 |
+
elif "429" in err or "rate" in err.lower():
|
| 280 |
+
err = "Rate limited - wait a moment and try again."
|
| 281 |
+
else:
|
| 282 |
+
err = "Error: " + str(exc)
|
| 283 |
+
return "", err, _placeholder_html(err)
|
| 284 |
+
|
| 285 |
+
|
| 286 |
+
# ---------------------------------------------------------------------------
|
| 287 |
+
# HTML helpers
|
| 288 |
+
# ---------------------------------------------------------------------------
|
| 289 |
+
|
| 290 |
+
def _placeholder_html(message: str) -> str:
|
| 291 |
+
safe = message.replace("<", "<").replace(">", ">")
|
| 292 |
+
return (
|
| 293 |
+
'<div style="display:flex;align-items:center;justify-content:center;'
|
| 294 |
+
'width:100%;height:460px;background:#0d0d0d;border-radius:12px;'
|
| 295 |
+
'border:2px dashed #333;color:#555;font-family:monospace;font-size:14px;'
|
| 296 |
+
'text-align:center;padding:24px;box-sizing:border-box;">'
|
| 297 |
+
'<pre style="margin:0;white-space:pre-wrap;">' + safe + '</pre></div>'
|
| 298 |
+
)
|
| 299 |
+
|
| 300 |
+
|
| 301 |
+
def _wrap_in_html(snippet: str, theme: str) -> str:
|
| 302 |
+
return (
|
| 303 |
+
"<!DOCTYPE html>\n<html lang='en'>\n<head>\n"
|
| 304 |
+
"<meta charset='UTF-8'><title>" + theme + "</title>\n"
|
| 305 |
+
"<style>body{margin:0;background:#111;display:flex;justify-content:center;"
|
| 306 |
+
"align-items:center;height:100vh;}canvas{display:block;}</style>\n"
|
| 307 |
+
"</head>\n<body>\n" + snippet + "\n</body>\n</html>"
|
| 308 |
+
)
|
| 309 |
+
|
| 310 |
+
|
| 311 |
+
def _build_preview(html_code: str) -> str:
|
| 312 |
+
encoded = base64.b64encode(html_code.encode("utf-8")).decode("ascii")
|
| 313 |
+
return (
|
| 314 |
+
'<iframe src="data:text/html;base64,' + encoded + '" '
|
| 315 |
+
'style="width:100%;height:460px;border:none;border-radius:12px;background:#000;" '
|
| 316 |
+
'sandbox="allow-scripts" title="Game Preview"></iframe>'
|
| 317 |
+
)
|
| 318 |
+
|
| 319 |
+
|
| 320 |
+
def launch_game(code: str) -> str:
|
| 321 |
+
if not code or not code.strip():
|
| 322 |
+
return _placeholder_html("No game code yet - generate a game first.")
|
| 323 |
+
return _build_preview(code)
|
| 324 |
+
|
| 325 |
+
|
| 326 |
+
# ---------------------------------------------------------------------------
|
| 327 |
+
# UI helpers
|
| 328 |
+
# ---------------------------------------------------------------------------
|
| 329 |
+
|
| 330 |
+
def update_type_description(game_type: str) -> str:
|
| 331 |
+
return "_" + GAME_TYPES[game_type]["description"] + "_"
|
| 332 |
+
|
| 333 |
+
|
| 334 |
+
def get_first_theme(game_type: str) -> str:
|
| 335 |
+
return THEME_EXAMPLES[game_type][0][0]
|
| 336 |
+
|
| 337 |
+
|
| 338 |
+
# ---------------------------------------------------------------------------
|
| 339 |
+
# Gradio UI
|
| 340 |
+
# ---------------------------------------------------------------------------
|
| 341 |
+
|
| 342 |
+
def build_ui():
|
| 343 |
+
with gr.Blocks(title="Game Generator") as demo:
|
| 344 |
+
|
| 345 |
+
gr.Markdown(
|
| 346 |
+
"# Game Generator\n"
|
| 347 |
+
"Describe a theme, pick a genre - "
|
| 348 |
+
"**Mistral-7B** writes the game and "
|
| 349 |
+
"**FLUX.1-schnell** generates every sprite. "
|
| 350 |
+
"Both are **100% free** via HF Inference.\n\n"
|
| 351 |
+
"> Add your **HF_TOKEN** as a Space secret "
|
| 352 |
+
"(Settings > Variables and secrets > New secret > Name: HF_TOKEN)."
|
| 353 |
+
)
|
| 354 |
+
|
| 355 |
+
with gr.Row():
|
| 356 |
+
|
| 357 |
+
with gr.Column(scale=1, min_width=300):
|
| 358 |
+
|
| 359 |
+
gr.Markdown("## 1. Configure your game")
|
| 360 |
+
|
| 361 |
+
game_type_dropdown = gr.Dropdown(
|
| 362 |
+
choices=GAME_TYPE_NAMES, value="Platformer", label="Game genre",
|
| 363 |
+
)
|
| 364 |
+
type_description = gr.Markdown(
|
| 365 |
+
value="_" + GAME_TYPES["Platformer"]["description"] + "_",
|
| 366 |
+
)
|
| 367 |
+
theme_box = gr.Textbox(
|
| 368 |
+
label="Theme / setting",
|
| 369 |
+
placeholder="e.g. Neon cyberpunk rooftops",
|
| 370 |
+
lines=2,
|
| 371 |
+
value=THEME_EXAMPLES["Platformer"][0][0],
|
| 372 |
+
)
|
| 373 |
+
gr.Examples(
|
| 374 |
+
examples=THEME_EXAMPLES["Platformer"],
|
| 375 |
+
inputs=[theme_box],
|
| 376 |
+
label="Theme examples",
|
| 377 |
+
)
|
| 378 |
+
|
| 379 |
+
gr.Markdown("## 2. Generation settings")
|
| 380 |
+
|
| 381 |
+
temperature_slider = gr.Slider(
|
| 382 |
+
minimum=0.3, maximum=1.2, value=0.7, step=0.05,
|
| 383 |
+
label="Temperature - higher = more creative",
|
| 384 |
+
)
|
| 385 |
+
max_tokens_slider = gr.Slider(
|
| 386 |
+
minimum=2000, maximum=8000, value=6000, step=500,
|
| 387 |
+
label="Max tokens - more = longer game",
|
| 388 |
+
)
|
| 389 |
+
|
| 390 |
+
generate_btn = gr.Button("Generate Game + Sprites", variant="primary")
|
| 391 |
+
gen_status = gr.Markdown(value="_No game generated yet._")
|
| 392 |
+
|
| 393 |
+
with gr.Column(scale=2, min_width=500):
|
| 394 |
+
|
| 395 |
+
gr.Markdown("## 3. Generated code (editable)")
|
| 396 |
+
|
| 397 |
+
code_box = gr.Code(
|
| 398 |
+
label="HTML source (sprites embedded as base64)",
|
| 399 |
+
language="html",
|
| 400 |
+
lines=12,
|
| 401 |
+
interactive=True,
|
| 402 |
+
)
|
| 403 |
+
|
| 404 |
+
launch_btn = gr.Button("Launch Game", variant="secondary")
|
| 405 |
+
|
| 406 |
+
gr.Markdown("## 4. Live game window")
|
| 407 |
+
|
| 408 |
+
game_frame = gr.HTML(
|
| 409 |
+
value=_placeholder_html("Generate a game to see it here."),
|
| 410 |
+
)
|
| 411 |
+
|
| 412 |
+
game_type_dropdown.change(fn=update_type_description, inputs=[game_type_dropdown], outputs=[type_description])
|
| 413 |
+
game_type_dropdown.change(fn=get_first_theme, inputs=[game_type_dropdown], outputs=[theme_box])
|
| 414 |
+
|
| 415 |
+
generate_btn.click(
|
| 416 |
+
fn=generate_game_code,
|
| 417 |
+
inputs=[game_type_dropdown, theme_box, temperature_slider, max_tokens_slider],
|
| 418 |
+
outputs=[code_box, gen_status, game_frame],
|
| 419 |
+
)
|
| 420 |
+
|
| 421 |
+
launch_btn.click(fn=launch_game, inputs=[code_box], outputs=[game_frame])
|
| 422 |
+
|
| 423 |
+
gr.Markdown(
|
| 424 |
+
"---\n"
|
| 425 |
+
"Code: **Mistral-7B-Instruct** via HF Inference (free). "
|
| 426 |
+
"Images: **FLUX.1-schnell** via HF Inference (free). "
|
| 427 |
+
"Edit the HTML source and click **Launch Game** to hot-reload."
|
| 428 |
+
)
|
| 429 |
+
|
| 430 |
+
return demo
|
| 431 |
+
|
| 432 |
+
|
| 433 |
+
# ---------------------------------------------------------------------------
|
| 434 |
+
# Entry point
|
| 435 |
+
# ---------------------------------------------------------------------------
|
| 436 |
+
|
| 437 |
+
if __name__ == "__main__":
|
| 438 |
+
app = build_ui()
|
| 439 |
+
app.launch()
|