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Update app.py
Browse files
app.py
CHANGED
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@@ -1,70 +1,51 @@
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"""
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Text-to-Game Generator
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- Code :
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- Images:
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Settings > Variables and secrets > New secret > Name:
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"""
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import os
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import re
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import io
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import base64
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import traceback
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import gradio as gr
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from
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from huggingface_hub import InferenceClient
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from PIL import Image
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# ---------------------------------------------------------------------------
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#
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# ---------------------------------------------------------------------------
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-
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print("Loading Opus4.7-GODs.Ghost.Codex-4B...")
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from huggingface_hub import hf_hub_download
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-
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filename=CODE_FILENAME,
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)
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print("Model cached at:", _model_path)
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code_llm = Llama(
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model_path=_model_path,
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n_ctx=4096,
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n_threads=4,
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n_gpu_layers=0,
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verbose=False,
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)
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print("Code model ready.")
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# ---------------------------------------------------------------------------
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# Image model — FLUX.1-schnell via nscale (HF Inference API, free)
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# ---------------------------------------------------------------------------
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IMAGE_MODEL = "black-forest-labs/FLUX.1-schnell"
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HF_TOKEN = os.environ.get("HF_TOKEN", "")
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def get_image_client():
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if not HF_TOKEN:
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raise ValueError(
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"
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"
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)
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-
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# ---------------------------------------------------------------------------
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# Game type configs
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# ---------------------------------------------------------------------------
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GAME_TYPES = {
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"- At least 5 platforms, 2 moving enemies, and a goal to reach.\n"
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"- Show score/lives on the canvas.\n"
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"- Use requestAnimationFrame for the game loop.\n"
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"-
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"
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"-
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"- Theme all visuals to match: {theme}.\n"
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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@@ -98,9 +78,9 @@ GAME_TYPES = {
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"- Display health, score, and wave on canvas.\n"
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"- Game-over screen with score and restart button.\n"
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"- Use requestAnimationFrame for the game loop.\n"
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"-
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"-
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"-
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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@@ -115,9 +95,9 @@ GAME_TYPES = {
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"- At least 15x10 tile grid, collectible keys, and a locked exit.\n"
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"- Show a move counter or timer.\n"
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"- Win screen when player collects all keys and exits.\n"
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"-
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"-
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"-
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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@@ -132,9 +112,9 @@ GAME_TYPES = {
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"- Collision ends the game; show time survived as score.\n"
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"- High score stored in a JS variable; restart button on game-over screen.\n"
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"- Use requestAnimationFrame for the game loop.\n"
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"-
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"-
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"-
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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@@ -150,9 +130,9 @@ GAME_TYPES = {
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"- Clear win/lose conditions and a score display.\n"
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"- Game-over / win screen with a restart button.\n"
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"- Use requestAnimationFrame for the game loop.\n"
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"-
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"-
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"-
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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@@ -168,67 +148,6 @@ THEME_EXAMPLES = {
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"Surprise Me!": [["A sentient library that rearranges itself"], ["Deep sea bioluminescent creatures"], ["Retro space diner on a comet"]],
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}
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# ---------------------------------------------------------------------------
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# Image helpers
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# ---------------------------------------------------------------------------
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def _pil_to_data_uri(pil_image: Image.Image, size: int = 64) -> str:
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img = pil_image.resize((size, size), Image.LANCZOS)
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buf = io.BytesIO()
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img.save(buf, format="PNG")
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return "data:image/png;base64," + base64.b64encode(buf.getvalue()).decode()
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def _colored_placeholder(name: str) -> str:
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colours = ["#e74c3c", "#3498db", "#2ecc71", "#f39c12", "#9b59b6", "#1abc9c"]
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colour = colours[abs(hash(name)) % len(colours)]
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label = name.replace("sprite_", "")[:6]
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svg = (
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'<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64">'
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'<rect width="64" height="64" fill="' + colour + '" rx="8"/>'
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'<text x="32" y="38" font-size="10" text-anchor="middle" fill="white">' + label + '</text>'
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'</svg>'
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)
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return "data:image/svg+xml;base64," + base64.b64encode(svg.encode()).decode()
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def _sprite_prompt(sprite_name: str, theme: str) -> str:
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label = sprite_name.replace("sprite_", "").replace("_", " ")
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return (
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"Pixel-art game sprite: " + label + ". Theme: " + theme + ". "
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"Vibrant colours, clear silhouette, plain dark background, 64x64 pixel style."
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)
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def _find_sprite_filenames(html_code: str) -> list:
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pattern = r"""(?:src\s*=\s*['"]|\.src\s*=\s*['"])\s*(sprite_[a-zA-Z0-9_]+\.png)\s*['"]"""
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return list(dict.fromkeys(re.findall(pattern, html_code)))[:3]
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def _inject_sprites(html_code: str, sprite_map: dict) -> str:
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for fname, data_uri in sprite_map.items():
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html_code = html_code.replace('"' + fname + '"', '"' + data_uri + '"')
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html_code = html_code.replace("'" + fname + "'", "'" + data_uri + "'")
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return html_code
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def generate_sprites(sprite_names: list, theme: str) -> dict:
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if not sprite_names:
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return {}
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mapping = {}
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for fname in sprite_names:
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name_no_ext = fname.replace(".png", "")
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prompt = _sprite_prompt(name_no_ext, theme)
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try:
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client = get_image_client()
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pil_img = client.text_to_image(prompt, model=IMAGE_MODEL)
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mapping[fname] = _pil_to_data_uri(pil_img, size=64)
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except Exception as exc:
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print("[FLUX] Failed '" + fname + "': " + str(exc))
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mapping[fname] = _colored_placeholder(name_no_ext)
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return mapping
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# ---------------------------------------------------------------------------
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# Code generation
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# ---------------------------------------------------------------------------
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user_prompt = template.format(theme=theme.strip())
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system_msg = (
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"You are an expert HTML5 game developer. "
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"Write a complete, working, single-file HTML5 game using canvas
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"
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"Output ONLY the raw HTML - no markdown fences, no explanation."
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)
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try:
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messages=[
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{"role": "system", "content": system_msg},
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{"role": "user", "content": user_prompt},
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max_tokens=int(max_new_tokens),
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temperature=float(temperature),
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)
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code =
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code = re.sub(r"^```[a-zA-Z]*\n?", "", code).strip()
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code = re.sub(r"\n?```$", "", code).strip()
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if "<html" not in code.lower() and "<!doctype" not in code.lower():
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code = _wrap_in_html(code, theme)
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# Step 3: Generate sprites via FLUX.1-schnell (nscale, free API)
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sprite_map = generate_sprites(sprite_names, theme.strip())
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# Step 4: Inject base64 images into HTML
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final_code = _inject_sprites(code, sprite_map)
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n_real = sum(1 for v in sprite_map.values() if "image/png" in v)
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n_fallback = len(sprite_map) - n_real
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status = (
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"Done! " + str(len(sprite_names)) + " sprite(s) - "
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+ str(n_real) + " by FLUX.1-schnell, "
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+ str(n_fallback) + " fallback. Click Launch Game to play."
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)
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return final_code, status, _build_preview(final_code)
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except Exception as exc:
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traceback.print_exc()
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err = str(exc)
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if "
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err = "
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elif "429" in err or "rate" in err.lower():
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err = "Rate limited - wait a
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else:
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err = "Error: " + str(exc)
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return "", err, _placeholder_html(err)
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# ---------------------------------------------------------------------------
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def build_ui():
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with gr.Blocks(title="Game Generator") as demo:
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gr.Markdown(
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"# Game Generator\n"
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"**
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"
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">
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"(
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)
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with gr.Row():
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label="Temperature - higher = more creative",
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)
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max_tokens_slider = gr.Slider(
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minimum=1000, maximum=
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label="Max tokens - more = longer game",
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)
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generate_btn = gr.Button("Generate Game
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gen_status = gr.Markdown(value="_No game generated yet._")
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with gr.Column(scale=2, min_width=500):
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gr.Markdown("## 3. Generated code (editable)")
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code_box = gr.Code(
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label="HTML source
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language="html",
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lines=12,
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interactive=True,
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gr.Markdown(
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"---\n"
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"**
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"
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"Edit the HTML and click **Launch Game** to hot-reload."
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)
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"""
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Text-to-Game Generator - Groq Edition (Truly Free)
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- Code : llama-3.1-8b-instant via Groq API (free, rate-limited per minute not monthly)
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- Images: canvas-drawn graphics only (zero API calls, zero quota, zero cost)
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No HF token needed. No local models. No compilation. No OOM.
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Just add GROQ_API_KEY as a Space secret.
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Get a free Groq key (no credit card) at: console.groq.com
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Settings > Variables and secrets > New secret > Name: GROQ_API_KEY
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"""
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import os
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import re
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import base64
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import traceback
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import gradio as gr
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from openai import OpenAI
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# ---------------------------------------------------------------------------
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# Groq client
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# ---------------------------------------------------------------------------
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CODE_MODEL = "llama-3.1-8b-instant"
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GROQ_API_KEY = os.environ.get("GROQ_API_KEY", "")
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def _check_key():
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if not GROQ_API_KEY:
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raise ValueError(
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"GROQ_API_KEY is not set.\n"
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"1. Sign up free (no credit card) at console.groq.com\n"
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"2. Create an API key\n"
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"3. Add it as a Space secret: Settings > Variables and secrets > Name: GROQ_API_KEY"
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)
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def get_client():
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_check_key()
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return OpenAI(
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base_url="https://api.groq.com/openai/v1",
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api_key=GROQ_API_KEY,
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)
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# ---------------------------------------------------------------------------
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# Game type configs — all use canvas drawing, no image files
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# ---------------------------------------------------------------------------
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GAME_TYPES = {
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"- At least 5 platforms, 2 moving enemies, and a goal to reach.\n"
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"- Show score/lives on the canvas.\n"
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"- Use requestAnimationFrame for the game loop.\n"
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"- Draw ALL graphics using canvas 2D shapes and colors (fillRect, arc, fillStyle, etc).\n"
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"- Make colors, shapes and labels vividly match the theme: {theme}.\n"
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"- NO image files, NO external libraries, NO CDN links.\n"
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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"- Display health, score, and wave on canvas.\n"
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"- Game-over screen with score and restart button.\n"
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"- Use requestAnimationFrame for the game loop.\n"
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"- Draw ALL graphics using canvas 2D shapes and colors only.\n"
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"- Make colors, shapes and labels vividly match the theme: {theme}.\n"
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"- NO image files, NO external libraries, NO CDN links.\n"
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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"- At least 15x10 tile grid, collectible keys, and a locked exit.\n"
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"- Show a move counter or timer.\n"
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"- Win screen when player collects all keys and exits.\n"
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"- Draw ALL graphics using canvas 2D shapes and colors only.\n"
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"- Make colors, shapes and labels vividly match the theme: {theme}.\n"
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"- NO image files, NO external libraries, NO CDN links.\n"
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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"- Collision ends the game; show time survived as score.\n"
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"- High score stored in a JS variable; restart button on game-over screen.\n"
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"- Use requestAnimationFrame for the game loop.\n"
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"- Draw ALL graphics using canvas 2D shapes and colors only.\n"
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"- Make colors, shapes and labels vividly match the theme: {theme}.\n"
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"- NO image files, NO external libraries, NO CDN links.\n"
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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"- Clear win/lose conditions and a score display.\n"
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"- Game-over / win screen with a restart button.\n"
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"- Use requestAnimationFrame for the game loop.\n"
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"- Draw ALL graphics using canvas 2D shapes and colors only.\n"
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"- Make colors, shapes and labels vividly match the theme: {theme}.\n"
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"- NO image files, NO external libraries, NO CDN links.\n"
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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"Surprise Me!": [["A sentient library that rearranges itself"], ["Deep sea bioluminescent creatures"], ["Retro space diner on a comet"]],
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}
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| 151 |
# ---------------------------------------------------------------------------
|
| 152 |
# Code generation
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| 153 |
# ---------------------------------------------------------------------------
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| 160 |
user_prompt = template.format(theme=theme.strip())
|
| 161 |
system_msg = (
|
| 162 |
"You are an expert HTML5 game developer. "
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| 163 |
+
"Write a complete, working, single-file HTML5 game using only canvas 2D drawing. "
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| 164 |
+
"Never use image files or external resources. "
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| 165 |
+
"Draw everything with canvas shapes, colors, and text. "
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| 166 |
"Output ONLY the raw HTML - no markdown fences, no explanation."
|
| 167 |
)
|
| 168 |
|
| 169 |
try:
|
| 170 |
+
client = get_client()
|
| 171 |
+
completion = client.chat.completions.create(
|
| 172 |
+
model=CODE_MODEL,
|
| 173 |
messages=[
|
| 174 |
{"role": "system", "content": system_msg},
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| 175 |
{"role": "user", "content": user_prompt},
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| 177 |
max_tokens=int(max_new_tokens),
|
| 178 |
temperature=float(temperature),
|
| 179 |
)
|
| 180 |
+
code = completion.choices[0].message.content.strip()
|
| 181 |
code = re.sub(r"^```[a-zA-Z]*\n?", "", code).strip()
|
| 182 |
code = re.sub(r"\n?```$", "", code).strip()
|
| 183 |
if "<html" not in code.lower() and "<!doctype" not in code.lower():
|
| 184 |
code = _wrap_in_html(code, theme)
|
| 185 |
|
| 186 |
+
status = "Done! Game generated. Click Launch Game to play."
|
| 187 |
+
return code, status, _build_preview(code)
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| 188 |
|
| 189 |
except Exception as exc:
|
| 190 |
traceback.print_exc()
|
| 191 |
err = str(exc)
|
| 192 |
+
if "invalid_api_key" in err.lower() or "401" in err:
|
| 193 |
+
err = "Invalid GROQ_API_KEY. Check your key at console.groq.com."
|
| 194 |
elif "429" in err or "rate" in err.lower():
|
| 195 |
+
err = "Rate limited by Groq - wait a few seconds and try again."
|
| 196 |
else:
|
| 197 |
err = "Error: " + str(exc)
|
| 198 |
return "", err, _placeholder_html(err)
|
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|
| 255 |
# ---------------------------------------------------------------------------
|
| 256 |
|
| 257 |
def build_ui():
|
| 258 |
+
with gr.Blocks(title="Game Generator - Free") as demo:
|
| 259 |
|
| 260 |
gr.Markdown(
|
| 261 |
+
"# Game Generator (Truly Free)\n"
|
| 262 |
+
"**Llama-3.1-8B** via Groq generates complete playable games instantly.\n"
|
| 263 |
+
"All graphics are drawn with canvas — no image API, no quota, no cost.\n\n"
|
| 264 |
+
"> **Setup:** Sign up free at [console.groq.com](https://console.groq.com) "
|
| 265 |
+
"(no credit card needed), create an API key, then add it as a Space secret "
|
| 266 |
+
"named `GROQ_API_KEY`."
|
| 267 |
)
|
| 268 |
|
| 269 |
with gr.Row():
|
|
|
|
| 297 |
label="Temperature - higher = more creative",
|
| 298 |
)
|
| 299 |
max_tokens_slider = gr.Slider(
|
| 300 |
+
minimum=1000, maximum=6000, value=4000, step=500,
|
| 301 |
+
label="Max tokens - more = longer / more complete game",
|
| 302 |
)
|
| 303 |
|
| 304 |
+
generate_btn = gr.Button("Generate Game", variant="primary")
|
| 305 |
gen_status = gr.Markdown(value="_No game generated yet._")
|
| 306 |
|
| 307 |
with gr.Column(scale=2, min_width=500):
|
|
|
|
| 309 |
gr.Markdown("## 3. Generated code (editable)")
|
| 310 |
|
| 311 |
code_box = gr.Code(
|
| 312 |
+
label="HTML source",
|
| 313 |
language="html",
|
| 314 |
lines=12,
|
| 315 |
interactive=True,
|
|
|
|
| 336 |
|
| 337 |
gr.Markdown(
|
| 338 |
"---\n"
|
| 339 |
+
"**Why Groq is truly free:** Groq uses per-minute rate limits, not monthly credit quotas. "
|
| 340 |
+
"If you hit a limit, wait 60 seconds — not 30 days. "
|
| 341 |
+
"Games use only canvas drawing so no image API is ever called. "
|
| 342 |
"Edit the HTML and click **Launch Game** to hot-reload."
|
| 343 |
)
|
| 344 |
|