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Update app.py
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app.py
CHANGED
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"""
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Text-to-Game Generator - Groq + FLUX Edition
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"""
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import os
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import re
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import io
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import base64
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import traceback
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@@ -18,136 +25,79 @@ from huggingface_hub import InferenceClient
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from PIL import Image
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# ---------------------------------------------------------------------------
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#
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# ---------------------------------------------------------------------------
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CODE_MODEL
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def
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if not GROQ_API_KEY:
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raise ValueError(
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"GROQ_API_KEY
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"
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"2. Click API Keys > Create API Key\n"
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"3. Copy the key (starts with gsk_)\n"
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"4. Add it as a Space secret: Settings > Variables and secrets > Name: GROQ_API_KEY"
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)
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def
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_check_key()
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return OpenAI(
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base_url="https://api.groq.com/openai/v1",
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api_key=GROQ_API_KEY,
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)
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# ---------------------------------------------------------------------------
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# Image model โ FLUX.1-schnell via nscale (free with HF_TOKEN)
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# ---------------------------------------------------------------------------
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IMAGE_MODEL = "black-forest-labs/FLUX.1-schnell"
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HF_TOKEN = os.environ.get("HF_TOKEN", "")
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def get_image_client():
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if not HF_TOKEN:
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return None
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return InferenceClient(provider="nscale", api_key=HF_TOKEN)
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# ---------------------------------------------------------------------------
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# Game type configs
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# ---------------------------------------------------------------------------
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GAME_TYPES = {
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"Platformer": {
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"description": "Jump over enemies and obstacles to reach the goal.",
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"
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"
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"
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"-
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"-
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"-
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"- At least 5 platforms, 2 moving enemies, and a goal to reach.\n"
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"- Show score/lives on the canvas.\n"
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"- Use requestAnimationFrame for the game loop.\n"
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"- Draw ALL graphics using canvas 2D shapes and colors (fillRect, arc, fillStyle, etc).\n"
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"- Make colors, shapes and labels vividly match the theme: {theme}.\n"
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"- NO image files, NO external libraries, NO CDN links.\n"
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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"Top-Down Shooter": {
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"description": "Shoot waves of enemies before they reach you.",
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"
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"
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"
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"-
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"- Use an HTML5 canvas (id='gameCanvas') sized 800x450.\n"
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"- Player moves with WASD/arrows; shoots with Space or click.\n"
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"- Enemies spawn from edges in escalating waves.\n"
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"- Display health, score, and wave on canvas.\n"
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"- Game-over screen with score and restart button.\n"
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"- Use requestAnimationFrame for the game loop.\n"
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"- Draw ALL graphics using canvas 2D shapes and colors only.\n"
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"- Make colors, shapes and labels vividly match the theme: {theme}.\n"
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"- NO image files, NO external libraries, NO CDN links.\n"
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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"Puzzle / Maze": {
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"description": "Navigate a maze or solve a tile puzzle to escape.",
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"
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"Create a complete, self-contained HTML5 maze/tile-puzzle game with the theme: {theme}.\n"
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"Requirements:\n"
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"- Single HTML file with all CSS and JavaScript inline.\n"
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"- Use an HTML5 canvas (id='gameCanvas') sized 800x450.\n"
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"- Player navigates with arrow keys or WASD.\n"
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"- At least 15x10 tile grid, collectible keys, and a locked exit.\n"
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"- Show a move counter or timer.\n"
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"- Win screen when player collects all keys and exits.\n"
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"- Draw ALL graphics using canvas 2D shapes and colors only.\n"
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"- Make colors, shapes and labels vividly match the theme: {theme}.\n"
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"- NO image files, NO external libraries, NO CDN links.\n"
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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"Arcade / Dodge": {
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"description": "Dodge falling obstacles and survive as long as possible.",
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"
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"
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"
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"-
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"- Player moves with arrow keys or WASD; obstacles increase in speed over time.\n"
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"- Collision ends the game; show time survived as score.\n"
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"- High score stored in a JS variable; restart button on game-over screen.\n"
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"- Use requestAnimationFrame for the game loop.\n"
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"- Draw ALL graphics using canvas 2D shapes and colors only.\n"
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"- Make colors, shapes and labels vividly match the theme: {theme}.\n"
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"- NO image files, NO external libraries, NO CDN links.\n"
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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"Surprise Me!": {
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"description": "Let the AI invent the genre
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"
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"
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"Pick any fun arcade genre: breakout, snake, flappy-style, space invaders, etc.\n"
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"Requirements:\n"
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"- Single HTML file with all CSS and JavaScript inline.\n"
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"- Use an HTML5 canvas (id='gameCanvas') sized 800x450.\n"
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"- Keyboard or mouse controlled.\n"
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"- Clear win/lose conditions and a score display.\n"
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"- Game-over
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"- Use requestAnimationFrame for the game loop.\n"
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"- Draw ALL graphics using canvas 2D shapes and colors only.\n"
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"- Make colors, shapes and labels vividly match the theme: {theme}.\n"
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"- NO image files, NO external libraries, NO CDN links.\n"
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"Output ONLY the raw HTML. No explanation, no markdown fences."
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),
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},
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}
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GAME_TYPE_NAMES = list(GAME_TYPES.keys())
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THEME_EXAMPLES = {
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"Platformer": [["Jungle temple with
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"Top-Down Shooter": [["Alien desert invasion"], ["Viking village under siege"], ["Steampunk robot uprising"]],
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"Puzzle / Maze": [["Haunted library with secret doors"], ["Ice cave with frozen keys"], ["Egyptian pyramid tiles"]],
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"Arcade / Dodge": [["Asteroid field in a tiny rocket"], ["Chef dodging ingredients"], ["Time traveller avoiding paradox storms"]],
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}
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# ---------------------------------------------------------------------------
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#
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# ---------------------------------------------------------------------------
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def _pil_to_data_uri(pil_image: Image.Image, size: int = 64) -> str:
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def _colored_placeholder(name: str) -> str:
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colours = ["#e74c3c", "#3498db", "#2ecc71", "#f39c12", "#9b59b6", "#1abc9c"]
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colour = colours[abs(hash(name)) % len(colours)]
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label = name
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svg = (
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'<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64">'
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'<rect width="64" height="64" fill="' + colour + '" rx="8"/>'
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return "data:image/svg+xml;base64," + base64.b64encode(svg.encode()).decode()
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def _find_sprite_filenames(html_code: str) -> list:
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pattern = r"""(?:src\s*=\s*['"]|\.src\s*=\s*['"])\s*(sprite_[a-zA-Z0-9_]+\.png)\s*['"]"""
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return list(dict.fromkeys(re.findall(pattern, html_code)))[:3]
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def
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for fname, data_uri in sprite_map.items():
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def
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# ---------------------------------------------------------------------------
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#
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# ---------------------------------------------------------------------------
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def
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if not theme.strip():
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template = GAME_TYPES[game_type]["prompt_template"]
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user_prompt = template.format(theme=theme.strip())
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use_sprites = bool(HF_TOKEN)
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if use_sprites:
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system_msg = (
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"You are an expert HTML5 game developer. "
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"Write a complete, working, single-file HTML5 game using canvas and vanilla JavaScript. "
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"CRITICAL RULES - follow every one exactly: "
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"1. Add keydown/keyup listeners on WINDOW not canvas: window.addEventListener('keydown', e => keys.add(e.key)). "
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"2. Gravity: every frame do velY += 0.5 AFTER moving, NOT inside collision. "
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"3. Platform collision: loop ALL platforms, find the one the player is standing on. "
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" Set grounded=true and velY=0 ONLY when found. Set grounded=false BEFORE the loop, not inside else. "
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"4. Jump: if (grounded && (keys.has('ArrowUp') || keys.has('w') || keys.has('W'))) { velY=-12; grounded=false; } "
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"5. Always add a solid ground platform spanning the full canvas width at y=420. "
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"6. Use new Image() with src='sprite_NAME.png' for every visual asset, max 3 sprites. "
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"7. Draw images with ctx.drawImage(img, x, y, w, h). "
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"Output ONLY the raw HTML - no markdown fences, no explanation."
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)
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else:
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system_msg = (
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"You are an expert HTML5 game developer. "
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"Write a complete, working, single-file HTML5 game using only canvas 2D drawing. "
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"CRITICAL RULES - follow every one exactly: "
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"1. Add keydown/keyup listeners on WINDOW not canvas: window.addEventListener('keydown', e => keys.add(e.key)). "
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"2. Gravity: every frame do velY += 0.5 AFTER moving, NOT inside collision. "
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"3. Platform collision: loop ALL platforms, find the one the player is standing on. "
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" Set grounded=true and velY=0 ONLY when found. Set grounded=false BEFORE the loop, not inside else. "
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"4. Jump: if (grounded && (keys.has('ArrowUp') || keys.has('w') || keys.has('W'))) { velY=-12; grounded=false; } "
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"5. Always add a solid ground platform spanning the full canvas width at y=420. "
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"6. Never use image files. Draw everything with canvas shapes and colors. "
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"Output ONLY the raw HTML - no markdown fences, no explanation."
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)
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sprite_map = generate_sprites(sprite_names, theme.strip())
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code = _inject_sprites(code, sprite_map)
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n_real = sum(1 for v in sprite_map.values() if "image/png" in v)
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n_fallback = len(sprite_map) - n_real
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status = (
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"Done! " + str(len(sprite_names)) + " sprite(s) - "
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+ str(n_real) + " by FLUX.1-schnell, "
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+ str(n_fallback) + " fallback. Click Launch Game to play."
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)
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else:
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status = "Done! Game generated (canvas graphics). Click Launch Game to play."
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except Exception as exc:
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traceback.print_exc()
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err =
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elif "429" in err or "rate" in err.lower():
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err = "Rate limited by Groq - wait a few seconds and try again."
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else:
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err = "Error: " + str(exc)
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return "", err, _placeholder_html(err)
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# ---------------------------------------------------------------------------
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# UI helpers
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# ---------------------------------------------------------------------------
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def
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return "_" + GAME_TYPES[game_type]["description"] + "_"
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# ---------------------------------------------------------------------------
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def build_ui():
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with gr.Blocks(title="Game Generator
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gr.Markdown(
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"# Game Generator
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"
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"
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">
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"click **Get API key** (free, no credit card, 2 minutes). "
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"Then add it as a Space secret named `GOOGLE_API_KEY`."
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)
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with gr.Row():
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with gr.Column(scale=1, min_width=300):
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gr.Markdown("## 1. Configure
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choices=GAME_TYPE_NAMES, value="Platformer", label="Game genre",
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)
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value="_" + GAME_TYPES["Platformer"]["description"] + "_"
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)
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theme_box = gr.Textbox(
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label="
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placeholder="e.g.
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lines=
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value=THEME_EXAMPLES["Platformer"][0][0],
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)
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gr.Examples(
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label="Theme examples",
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gr.Markdown("## 2.
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minimum=0.3, maximum=1.2, value=0.7, step=0.05,
|
| 411 |
-
label="Temperature
|
| 412 |
)
|
| 413 |
-
|
| 414 |
minimum=1000, maximum=6000, value=4000, step=500,
|
| 415 |
-
label="Max tokens
|
| 416 |
)
|
| 417 |
|
| 418 |
-
generate_btn = gr.Button("Generate Game", variant="primary")
|
| 419 |
-
gen_status = gr.Markdown(value="_No game generated yet._")
|
| 420 |
|
|
|
|
| 421 |
with gr.Column(scale=2, min_width=500):
|
| 422 |
|
| 423 |
-
gr.Markdown("## 3.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 424 |
|
| 425 |
code_box = gr.Code(
|
| 426 |
label="HTML source",
|
| 427 |
language="html",
|
| 428 |
-
lines=
|
| 429 |
interactive=True,
|
| 430 |
)
|
| 431 |
|
| 432 |
-
launch_btn = gr.Button("Launch Game", variant="secondary")
|
| 433 |
|
| 434 |
-
gr.Markdown("##
|
| 435 |
|
| 436 |
game_frame = gr.HTML(
|
| 437 |
value=_placeholder_html("Generate a game to see it here."),
|
| 438 |
)
|
| 439 |
|
| 440 |
-
|
| 441 |
-
|
|
|
|
|
|
|
| 442 |
|
| 443 |
generate_btn.click(
|
| 444 |
-
fn=
|
| 445 |
-
inputs=[
|
| 446 |
-
outputs=[
|
| 447 |
)
|
| 448 |
|
| 449 |
launch_btn.click(fn=launch_game, inputs=[code_box], outputs=[game_frame])
|
| 450 |
|
| 451 |
gr.Markdown(
|
| 452 |
"---\n"
|
| 453 |
-
"**
|
| 454 |
-
"
|
| 455 |
-
"
|
| 456 |
-
"Edit the HTML and click **Launch Game** to hot-reload."
|
| 457 |
)
|
| 458 |
|
| 459 |
return demo
|
|
|
|
| 1 |
"""
|
| 2 |
Text-to-Game Generator - Groq + FLUX Edition
|
| 3 |
+
Flow:
|
| 4 |
+
1. User types game idea in chat box
|
| 5 |
+
2. Groq extracts sprite names + image prompts from the idea
|
| 6 |
+
3. FLUX.1-schnell generates each sprite image
|
| 7 |
+
4. Groq generates the full game code using the actual sprite data URIs
|
| 8 |
+
5. Game runs in browser iframe with real sprites embedded
|
| 9 |
+
|
| 10 |
+
Secrets needed:
|
| 11 |
+
GROQ_API_KEY - from console.groq.com (free)
|
| 12 |
+
HF_TOKEN - from huggingface.co/settings/tokens (free)
|
| 13 |
"""
|
| 14 |
|
| 15 |
import os
|
| 16 |
import re
|
| 17 |
import io
|
| 18 |
+
import json
|
| 19 |
import base64
|
| 20 |
import traceback
|
| 21 |
|
|
|
|
| 25 |
from PIL import Image
|
| 26 |
|
| 27 |
# ---------------------------------------------------------------------------
|
| 28 |
+
# Clients
|
| 29 |
# ---------------------------------------------------------------------------
|
| 30 |
|
| 31 |
+
CODE_MODEL = "llama-3.1-8b-instant"
|
| 32 |
+
IMAGE_MODEL = "black-forest-labs/FLUX.1-schnell"
|
| 33 |
+
|
| 34 |
+
GROQ_API_KEY = os.environ.get("GROQ_API_KEY", "")
|
| 35 |
+
HF_TOKEN = os.environ.get("HF_TOKEN", "")
|
| 36 |
|
| 37 |
|
| 38 |
+
def get_groq():
|
| 39 |
if not GROQ_API_KEY:
|
| 40 |
raise ValueError(
|
| 41 |
+
"GROQ_API_KEY not set.\n"
|
| 42 |
+
"Get a free key at console.groq.com then add it as a Space secret."
|
|
|
|
|
|
|
|
|
|
| 43 |
)
|
| 44 |
+
return OpenAI(base_url="https://api.groq.com/openai/v1", api_key=GROQ_API_KEY)
|
| 45 |
|
| 46 |
|
| 47 |
+
def get_flux():
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 48 |
if not HF_TOKEN:
|
| 49 |
return None
|
| 50 |
return InferenceClient(provider="nscale", api_key=HF_TOKEN)
|
| 51 |
|
| 52 |
|
| 53 |
# ---------------------------------------------------------------------------
|
| 54 |
+
# Game type configs
|
| 55 |
# ---------------------------------------------------------------------------
|
| 56 |
|
| 57 |
GAME_TYPES = {
|
| 58 |
"Platformer": {
|
| 59 |
"description": "Jump over enemies and obstacles to reach the goal.",
|
| 60 |
+
"genre_rules": (
|
| 61 |
+
"- Player moves left/right with arrow keys or WASD and jumps with ArrowUp/W/Space.\n"
|
| 62 |
+
"- At least 5 platforms including a full-width ground at y=420.\n"
|
| 63 |
+
"- 2 moving enemies that patrol platforms.\n"
|
| 64 |
+
"- A goal object the player must reach to win.\n"
|
| 65 |
+
"- Show score and lives on canvas.\n"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 66 |
),
|
| 67 |
},
|
| 68 |
"Top-Down Shooter": {
|
| 69 |
"description": "Shoot waves of enemies before they reach you.",
|
| 70 |
+
"genre_rules": (
|
| 71 |
+
"- Player moves with WASD/arrows; shoots with Space or click toward mouse.\n"
|
| 72 |
+
"- Enemies spawn from canvas edges in escalating waves.\n"
|
| 73 |
+
"- Display health, score, and wave number on canvas.\n"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 74 |
"- Game-over screen with score and restart button.\n"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 75 |
),
|
| 76 |
},
|
| 77 |
"Puzzle / Maze": {
|
| 78 |
"description": "Navigate a maze or solve a tile puzzle to escape.",
|
| 79 |
+
"genre_rules": (
|
|
|
|
|
|
|
|
|
|
|
|
|
| 80 |
"- Player navigates with arrow keys or WASD.\n"
|
| 81 |
+
"- At least 15x10 tile grid with walls, collectible keys, and a locked exit.\n"
|
| 82 |
+
"- Show a move counter or timer on canvas.\n"
|
| 83 |
"- Win screen when player collects all keys and exits.\n"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 84 |
),
|
| 85 |
},
|
| 86 |
"Arcade / Dodge": {
|
| 87 |
"description": "Dodge falling obstacles and survive as long as possible.",
|
| 88 |
+
"genre_rules": (
|
| 89 |
+
"- Player moves left/right with arrow keys or WASD.\n"
|
| 90 |
+
"- Obstacles fall from the top, increasing in speed over time.\n"
|
| 91 |
+
"- Show time survived as score.\n"
|
| 92 |
+
"- Game-over screen with high score and restart button.\n"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 93 |
),
|
| 94 |
},
|
| 95 |
"Surprise Me!": {
|
| 96 |
+
"description": "Let the AI invent the genre.",
|
| 97 |
+
"genre_rules": (
|
| 98 |
+
"- Pick any fun arcade genre: breakout, snake, flappy-style, space invaders, etc.\n"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 99 |
"- Clear win/lose conditions and a score display.\n"
|
| 100 |
+
"- Game-over or win screen with a restart button.\n"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 101 |
),
|
| 102 |
},
|
| 103 |
}
|
|
|
|
| 105 |
GAME_TYPE_NAMES = list(GAME_TYPES.keys())
|
| 106 |
|
| 107 |
THEME_EXAMPLES = {
|
| 108 |
+
"Platformer": [["Jungle temple with cursed mummies"], ["Neon cyberpunk rooftops"], ["Underwater pirate shipwreck"]],
|
| 109 |
"Top-Down Shooter": [["Alien desert invasion"], ["Viking village under siege"], ["Steampunk robot uprising"]],
|
| 110 |
"Puzzle / Maze": [["Haunted library with secret doors"], ["Ice cave with frozen keys"], ["Egyptian pyramid tiles"]],
|
| 111 |
"Arcade / Dodge": [["Asteroid field in a tiny rocket"], ["Chef dodging ingredients"], ["Time traveller avoiding paradox storms"]],
|
|
|
|
| 113 |
}
|
| 114 |
|
| 115 |
# ---------------------------------------------------------------------------
|
| 116 |
+
# Step 1 โ Extract sprite prompts from game idea via Groq
|
| 117 |
+
# ---------------------------------------------------------------------------
|
| 118 |
+
|
| 119 |
+
def extract_sprite_prompts(game_idea: str, game_type: str) -> list:
|
| 120 |
+
"""
|
| 121 |
+
Ask Groq to decide what 3 sprites the game needs and write
|
| 122 |
+
a detailed FLUX image prompt for each one.
|
| 123 |
+
Returns a list of dicts: [{name, filename, flux_prompt}, ...]
|
| 124 |
+
"""
|
| 125 |
+
system = (
|
| 126 |
+
"You are a game art director. Given a game idea, decide what 3 sprite images "
|
| 127 |
+
"are needed and write a detailed image generation prompt for each. "
|
| 128 |
+
"Output ONLY valid JSON โ a list of 3 objects, each with keys: "
|
| 129 |
+
"'name' (short label e.g. 'player'), "
|
| 130 |
+
"'filename' (e.g. 'sprite_player.png'), "
|
| 131 |
+
"'flux_prompt' (detailed prompt for FLUX image model, pixel-art style, 64x64, dark background). "
|
| 132 |
+
"No explanation, no markdown, just the JSON array."
|
| 133 |
+
)
|
| 134 |
+
user = f"Game type: {game_type}\nGame idea: {game_idea}"
|
| 135 |
+
|
| 136 |
+
try:
|
| 137 |
+
client = get_groq()
|
| 138 |
+
resp = client.chat.completions.create(
|
| 139 |
+
model=CODE_MODEL,
|
| 140 |
+
messages=[
|
| 141 |
+
{"role": "system", "content": system},
|
| 142 |
+
{"role": "user", "content": user},
|
| 143 |
+
],
|
| 144 |
+
max_tokens=500,
|
| 145 |
+
temperature=0.5,
|
| 146 |
+
)
|
| 147 |
+
raw = resp.choices[0].message.content.strip()
|
| 148 |
+
raw = re.sub(r"^```[a-zA-Z]*\n?", "", raw).strip()
|
| 149 |
+
raw = re.sub(r"\n?```$", "", raw).strip()
|
| 150 |
+
sprites = json.loads(raw)
|
| 151 |
+
return sprites[:3]
|
| 152 |
+
except Exception as exc:
|
| 153 |
+
print("[Sprite extractor] Error:", exc)
|
| 154 |
+
# Fallback: generic sprites
|
| 155 |
+
return [
|
| 156 |
+
{"name": "player", "filename": "sprite_player.png", "flux_prompt": f"Pixel-art player sprite for a {game_idea} game, 64x64, dark background"},
|
| 157 |
+
{"name": "enemy", "filename": "sprite_enemy.png", "flux_prompt": f"Pixel-art enemy sprite for a {game_idea} game, 64x64, dark background"},
|
| 158 |
+
{"name": "background", "filename": "sprite_background.png", "flux_prompt": f"Pixel-art background tile for a {game_idea} game, 64x64, dark background"},
|
| 159 |
+
]
|
| 160 |
+
|
| 161 |
+
|
| 162 |
+
# ---------------------------------------------------------------------------
|
| 163 |
+
# Step 2 โ Generate sprites with FLUX
|
| 164 |
# ---------------------------------------------------------------------------
|
| 165 |
|
| 166 |
def _pil_to_data_uri(pil_image: Image.Image, size: int = 64) -> str:
|
|
|
|
| 173 |
def _colored_placeholder(name: str) -> str:
|
| 174 |
colours = ["#e74c3c", "#3498db", "#2ecc71", "#f39c12", "#9b59b6", "#1abc9c"]
|
| 175 |
colour = colours[abs(hash(name)) % len(colours)]
|
| 176 |
+
label = name[:6]
|
| 177 |
svg = (
|
| 178 |
'<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64">'
|
| 179 |
'<rect width="64" height="64" fill="' + colour + '" rx="8"/>'
|
|
|
|
| 183 |
return "data:image/svg+xml;base64," + base64.b64encode(svg.encode()).decode()
|
| 184 |
|
| 185 |
|
| 186 |
+
def generate_sprite_images(sprite_list: list) -> dict:
|
| 187 |
+
"""
|
| 188 |
+
Given list of {name, filename, flux_prompt}, generate each image.
|
| 189 |
+
Returns dict: {filename: data_uri}
|
| 190 |
+
"""
|
| 191 |
+
client = get_flux()
|
| 192 |
+
mapping = {}
|
| 193 |
+
for sprite in sprite_list:
|
| 194 |
+
fname = sprite["filename"]
|
| 195 |
+
prompt = sprite["flux_prompt"]
|
| 196 |
+
name = sprite["name"]
|
| 197 |
+
if client:
|
| 198 |
+
try:
|
| 199 |
+
pil_img = client.text_to_image(prompt, model=IMAGE_MODEL)
|
| 200 |
+
mapping[fname] = _pil_to_data_uri(pil_img, size=64)
|
| 201 |
+
print(f"[FLUX] Generated {fname}")
|
| 202 |
+
except Exception as exc:
|
| 203 |
+
print(f"[FLUX] Failed {fname}: {exc}")
|
| 204 |
+
mapping[fname] = _colored_placeholder(name)
|
| 205 |
+
else:
|
| 206 |
+
mapping[fname] = _colored_placeholder(name)
|
| 207 |
+
return mapping
|
| 208 |
|
|
|
|
|
|
|
|
|
|
| 209 |
|
| 210 |
+
# ---------------------------------------------------------------------------
|
| 211 |
+
# Step 3 โ Generate game code with sprites already embedded
|
| 212 |
+
# ---------------------------------------------------------------------------
|
| 213 |
|
| 214 |
+
def build_sprite_css(sprite_map: dict) -> str:
|
| 215 |
+
"""Build JS that preloads all sprites as Image objects with base64 src."""
|
| 216 |
+
lines = ["const sprites = {};"]
|
| 217 |
for fname, data_uri in sprite_map.items():
|
| 218 |
+
var_name = fname.replace(".png", "").replace("-", "_")
|
| 219 |
+
lines.append(f'sprites["{fname}"] = new Image();')
|
| 220 |
+
lines.append(f'sprites["{fname}"].src = "{data_uri}";')
|
| 221 |
+
return "\n".join(lines)
|
| 222 |
|
| 223 |
|
| 224 |
+
def generate_game_code(game_type: str, theme: str, temperature: float,
|
| 225 |
+
max_new_tokens: int, sprite_map: dict) -> str:
|
| 226 |
+
"""Generate HTML game code, injecting sprite data URIs directly into the prompt."""
|
| 227 |
+
|
| 228 |
+
genre_rules = GAME_TYPES[game_type]["genre_rules"]
|
| 229 |
+
|
| 230 |
+
# Build sprite instruction with actual filenames
|
| 231 |
+
sprite_filenames = list(sprite_map.keys())
|
| 232 |
+
sprite_instruction = (
|
| 233 |
+
"Available sprites (already loaded as Image objects in a 'sprites' object):\n"
|
| 234 |
+
+ "\n".join(f' sprites["{f}"] โ use as: ctx.drawImage(sprites["{f}"], x, y, w, h)' for f in sprite_filenames)
|
| 235 |
+
+ "\n"
|
| 236 |
+
"Use ALL of these sprites to draw game objects. Do NOT use fillRect for objects that have a sprite.\n"
|
| 237 |
+
)
|
| 238 |
+
|
| 239 |
+
# Build sprite preload JS to inject into the HTML
|
| 240 |
+
sprite_preload_js = build_sprite_css(sprite_map)
|
| 241 |
+
|
| 242 |
+
system_msg = (
|
| 243 |
+
"You are an expert HTML5 game developer. "
|
| 244 |
+
"Write a complete, working, single-file HTML5 game using canvas and vanilla JavaScript. "
|
| 245 |
+
"CRITICAL RULES โ follow every one exactly:\n"
|
| 246 |
+
"1. Add keydown/keyup listeners on WINDOW: window.addEventListener('keydown', e => keys.add(e.key)).\n"
|
| 247 |
+
"2. Use a Set called 'keys' for input tracking.\n"
|
| 248 |
+
"3. Gravity: every frame add 0.5 to velY AFTER position update.\n"
|
| 249 |
+
"4. Platform collision: set grounded=false BEFORE the platform loop. "
|
| 250 |
+
"Inside the loop set grounded=true and velY=0 when player lands on top.\n"
|
| 251 |
+
"5. Jump: if (grounded && (keys.has('ArrowUp')||keys.has('w')||keys.has('W')||keys.has(' '))) { velY=-12; grounded=false; }\n"
|
| 252 |
+
"6. Always include a full-width ground platform at y=420.\n"
|
| 253 |
+
"7. The sprites are PRE-LOADED โ include this exact JS block near the top of your script:\n"
|
| 254 |
+
f"```\n{sprite_preload_js}\n```\n"
|
| 255 |
+
"8. Use ctx.drawImage(sprites['filename.png'], x, y, w, h) to draw sprites.\n"
|
| 256 |
+
"9. Output ONLY the raw HTML โ no markdown fences, no explanation."
|
| 257 |
+
)
|
| 258 |
+
|
| 259 |
+
user_msg = (
|
| 260 |
+
f"Create a complete HTML5 {game_type} game with the theme: {theme}.\n"
|
| 261 |
+
"Requirements:\n"
|
| 262 |
+
"- Single HTML file, all CSS and JS inline.\n"
|
| 263 |
+
"- Canvas id='gameCanvas' sized 800x450.\n"
|
| 264 |
+
f"{genre_rules}"
|
| 265 |
+
"- Use requestAnimationFrame for the game loop.\n"
|
| 266 |
+
f"{sprite_instruction}"
|
| 267 |
+
"Output ONLY the raw HTML."
|
| 268 |
+
)
|
| 269 |
+
|
| 270 |
+
client = get_groq()
|
| 271 |
+
resp = client.chat.completions.create(
|
| 272 |
+
model=CODE_MODEL,
|
| 273 |
+
messages=[
|
| 274 |
+
{"role": "system", "content": system_msg},
|
| 275 |
+
{"role": "user", "content": user_msg},
|
| 276 |
+
],
|
| 277 |
+
max_tokens=int(max_new_tokens),
|
| 278 |
+
temperature=float(temperature),
|
| 279 |
+
)
|
| 280 |
+
code = resp.choices[0].message.content.strip()
|
| 281 |
+
code = re.sub(r"^```[a-zA-Z]*\n?", "", code).strip()
|
| 282 |
+
code = re.sub(r"\n?```$", "", code).strip()
|
| 283 |
+
if "<html" not in code.lower() and "<!doctype" not in code.lower():
|
| 284 |
+
code = _wrap_in_html(code, theme)
|
| 285 |
+
return code
|
| 286 |
|
| 287 |
|
| 288 |
# ---------------------------------------------------------------------------
|
| 289 |
+
# Main generation pipeline
|
| 290 |
# ---------------------------------------------------------------------------
|
| 291 |
|
| 292 |
+
def run_generation(game_type: str, theme: str, temperature: float,
|
| 293 |
+
max_new_tokens: int, chat_history: list):
|
| 294 |
+
"""Full pipeline: extract sprites โ generate images โ generate game code."""
|
| 295 |
+
|
| 296 |
if not theme.strip():
|
| 297 |
+
yield chat_history + [["", "โ ๏ธ Please enter a theme first."]], "", _placeholder_html("Enter a theme.")
|
| 298 |
+
return
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 299 |
|
| 300 |
+
history = list(chat_history)
|
| 301 |
+
|
| 302 |
+
# --- Stage 1: Extract sprite prompts ---
|
| 303 |
+
history.append([theme, "๐จ Deciding what sprites your game needs..."])
|
| 304 |
+
yield history, "", _placeholder_html("Analysing your game idea...")
|
| 305 |
+
|
| 306 |
+
sprites_meta = extract_sprite_prompts(theme, game_type)
|
| 307 |
+
sprite_names = [s["filename"] for s in sprites_meta]
|
| 308 |
+
|
| 309 |
+
sprite_summary = "**Sprites planned:**\n" + "\n".join(
|
| 310 |
+
f"- `{s['filename']}` โ {s['name']}: _{s['flux_prompt'][:80]}..._"
|
| 311 |
+
for s in sprites_meta
|
| 312 |
+
)
|
| 313 |
+
history[-1][1] = sprite_summary
|
| 314 |
+
yield history, "", _placeholder_html("Generating sprite images with FLUX...")
|
| 315 |
+
|
| 316 |
+
# --- Stage 2: Generate sprite images ---
|
| 317 |
+
history.append(["", "๐ผ๏ธ Generating sprites with FLUX.1-schnell..."])
|
| 318 |
+
yield history, "", _placeholder_html("Generating sprites...")
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 319 |
|
| 320 |
+
sprite_map = generate_sprite_images(sprites_meta)
|
| 321 |
+
n_real = sum(1 for v in sprite_map.values() if "image/png" in v)
|
| 322 |
+
history[-1][1] = f"โ
{n_real}/{len(sprites_meta)} sprites generated by FLUX. Now writing game code..."
|
| 323 |
+
yield history, "", _placeholder_html("Writing game code with Groq...")
|
| 324 |
|
| 325 |
+
# --- Stage 3: Generate game code ---
|
| 326 |
+
try:
|
| 327 |
+
code = generate_game_code(game_type, theme, temperature, max_new_tokens, sprite_map)
|
| 328 |
+
history.append(["", f"โ
Game ready! ({len(code.splitlines())} lines of code)"])
|
| 329 |
+
yield history, code, _build_preview(code)
|
| 330 |
except Exception as exc:
|
| 331 |
traceback.print_exc()
|
| 332 |
+
err = f"โ Error generating code: {exc}"
|
| 333 |
+
history.append(["", err])
|
| 334 |
+
yield history, "", _placeholder_html(err)
|
|
|
|
|
|
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|
|
|
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|
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|
|
| 335 |
|
| 336 |
|
| 337 |
# ---------------------------------------------------------------------------
|
|
|
|
| 378 |
# UI helpers
|
| 379 |
# ---------------------------------------------------------------------------
|
| 380 |
|
| 381 |
+
def update_description(game_type: str) -> str:
|
| 382 |
return "_" + GAME_TYPES[game_type]["description"] + "_"
|
| 383 |
|
| 384 |
|
|
|
|
| 391 |
# ---------------------------------------------------------------------------
|
| 392 |
|
| 393 |
def build_ui():
|
| 394 |
+
with gr.Blocks(title="Game Generator") as demo:
|
| 395 |
|
| 396 |
gr.Markdown(
|
| 397 |
+
"# ๐ฎ Game Generator\n"
|
| 398 |
+
"Type your game idea below. The AI will plan the sprites, "
|
| 399 |
+
"generate them with **FLUX.1-schnell**, then write the full game with **Llama-3.1-8B**.\n\n"
|
| 400 |
+
"> Needs `GROQ_API_KEY` and `HF_TOKEN` as Space secrets."
|
|
|
|
|
|
|
| 401 |
)
|
| 402 |
|
| 403 |
with gr.Row():
|
| 404 |
|
| 405 |
+
# โโ Left: controls โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
|
| 406 |
with gr.Column(scale=1, min_width=300):
|
| 407 |
|
| 408 |
+
gr.Markdown("## 1. Configure")
|
| 409 |
|
| 410 |
+
game_type_dd = gr.Dropdown(
|
| 411 |
choices=GAME_TYPE_NAMES, value="Platformer", label="Game genre",
|
| 412 |
)
|
| 413 |
+
type_desc = gr.Markdown(
|
| 414 |
+
value="_" + GAME_TYPES["Platformer"]["description"] + "_"
|
| 415 |
)
|
| 416 |
theme_box = gr.Textbox(
|
| 417 |
+
label="Game theme / idea",
|
| 418 |
+
placeholder="e.g. Ancient Egyptian pyramid with cursed mummies",
|
| 419 |
+
lines=3,
|
| 420 |
value=THEME_EXAMPLES["Platformer"][0][0],
|
| 421 |
)
|
| 422 |
gr.Examples(
|
|
|
|
| 425 |
label="Theme examples",
|
| 426 |
)
|
| 427 |
|
| 428 |
+
gr.Markdown("## 2. Settings")
|
| 429 |
|
| 430 |
+
temp_slider = gr.Slider(
|
| 431 |
minimum=0.3, maximum=1.2, value=0.7, step=0.05,
|
| 432 |
+
label="Temperature",
|
| 433 |
)
|
| 434 |
+
tokens_slider = gr.Slider(
|
| 435 |
minimum=1000, maximum=6000, value=4000, step=500,
|
| 436 |
+
label="Max tokens",
|
| 437 |
)
|
| 438 |
|
| 439 |
+
generate_btn = gr.Button("๐ Generate Game", variant="primary")
|
|
|
|
| 440 |
|
| 441 |
+
# โโ Right: chat + code + game โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
|
| 442 |
with gr.Column(scale=2, min_width=500):
|
| 443 |
|
| 444 |
+
gr.Markdown("## 3. Generation log")
|
| 445 |
+
|
| 446 |
+
chatbox = gr.Chatbot(
|
| 447 |
+
label="Sprite & code pipeline",
|
| 448 |
+
height=180,
|
| 449 |
+
show_label=False,
|
| 450 |
+
)
|
| 451 |
+
|
| 452 |
+
gr.Markdown("## 4. Generated code _(editable)_")
|
| 453 |
|
| 454 |
code_box = gr.Code(
|
| 455 |
label="HTML source",
|
| 456 |
language="html",
|
| 457 |
+
lines=10,
|
| 458 |
interactive=True,
|
| 459 |
)
|
| 460 |
|
| 461 |
+
launch_btn = gr.Button("โถ Launch Game", variant="secondary")
|
| 462 |
|
| 463 |
+
gr.Markdown("## 5. Live game window")
|
| 464 |
|
| 465 |
game_frame = gr.HTML(
|
| 466 |
value=_placeholder_html("Generate a game to see it here."),
|
| 467 |
)
|
| 468 |
|
| 469 |
+
# โโ Wiring โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
|
| 470 |
+
|
| 471 |
+
game_type_dd.change(fn=update_description, inputs=[game_type_dd], outputs=[type_desc])
|
| 472 |
+
game_type_dd.change(fn=get_first_theme, inputs=[game_type_dd], outputs=[theme_box])
|
| 473 |
|
| 474 |
generate_btn.click(
|
| 475 |
+
fn=run_generation,
|
| 476 |
+
inputs=[game_type_dd, theme_box, temp_slider, tokens_slider, chatbox],
|
| 477 |
+
outputs=[chatbox, code_box, game_frame],
|
| 478 |
)
|
| 479 |
|
| 480 |
launch_btn.click(fn=launch_game, inputs=[code_box], outputs=[game_frame])
|
| 481 |
|
| 482 |
gr.Markdown(
|
| 483 |
"---\n"
|
| 484 |
+
"**Pipeline:** Theme โ Groq plans sprites โ FLUX generates images โ "
|
| 485 |
+
"Groq writes game code with sprites pre-embedded as base64 โ "
|
| 486 |
+
"Game runs in browser iframe. Edit HTML and click **โถ Launch Game** to hot-reload."
|
|
|
|
| 487 |
)
|
| 488 |
|
| 489 |
return demo
|