Spaces:
Runtime error
Runtime error
Deploy from anycoder
Browse files- app.py +231 -0
- requirements.txt +1 -0
- utils.py +3 -0
app.py
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| 1 |
+
import gradio as gr
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| 2 |
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import numpy as np
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| 3 |
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import time
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| 4 |
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import threading
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| 5 |
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from PIL import Image, ImageDraw
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import queue
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# Game constants
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WIDTH, HEIGHT = 800, 600
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PADDLE_WIDTH, PADDLE_HEIGHT = 20, 100
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BALL_SIZE = 15
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PADDLE_SPEED = 8
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BALL_SPEED_X, BALL_SPEED_Y = 8, 6
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FPS = 60
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class PingPongGame:
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def __init__(self):
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self.reset_game()
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self.game_running = False
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self.game_thread = None
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self.command_queue = queue.Queue()
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def reset_game(self):
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# Player paddle (left)
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self.player_y = HEIGHT // 2 - PADDLE_HEIGHT // 2
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self.player_score = 0
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# Opponent paddle (right)
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self.opponent_y = HEIGHT // 2 - PADDLE_HEIGHT // 2
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self.opponent_score = 0
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# Ball
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self.ball_x = WIDTH // 2
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self.ball_y = HEIGHT // 2
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self.ball_dx = BALL_SPEED_X
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self.ball_dy = BALL_SPEED_Y
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self.game_state = "menu" # menu, playing, game_over
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def draw_frame(self):
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# Create blank image
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| 42 |
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img = Image.new('RGB', (WIDTH, HEIGHT), 'black')
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draw = ImageDraw.Draw(img)
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# Draw center line
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draw.line([(WIDTH//2, 0), (WIDTH//2, HEIGHT)], fill='white', width=4)
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| 47 |
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if self.game_state == "menu":
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# Menu text
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| 50 |
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font = ImageDraw.ImageFont.load_default()
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| 51 |
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draw.text((WIDTH//2 - 100, HEIGHT//2 - 60), "PING PONG", fill='white', font=font)
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| 52 |
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draw.text((WIDTH//2 - 120, HEIGHT//2), "Press START", fill='white', font=font)
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| 53 |
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draw.text((WIDTH//2 - 80, HEIGHT//2 + 40), f"Use UP/DOWN to move", fill='white', font=font)
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| 54 |
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| 55 |
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elif self.game_state == "playing" or self.game_state == "game_over":
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| 56 |
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# Draw paddles
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draw.rectangle([10, self.player_y, 10 + PADDLE_WIDTH, self.player_y + PADDLE_HEIGHT],
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fill='white')
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draw.rectangle([WIDTH - 30, self.opponent_y, WIDTH - 10, self.opponent_y + PADDLE_HEIGHT],
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fill='white')
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# Draw ball
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draw.ellipse([self.ball_x - BALL_SIZE//2, self.ball_y - BALL_SIZE//2,
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self.ball_x + BALL_SIZE//2, self.ball_y + BALL_SIZE//2], fill='white')
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| 65 |
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# Draw scores
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| 67 |
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font = ImageDraw.ImageFont.load_default()
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| 68 |
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draw.text((WIDTH//4, 30), str(self.player_score), fill='white', font=font)
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draw.text((3*WIDTH//4, 30), str(self.opponent_score), fill='white', font=font)
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if self.game_state == "game_over":
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draw.text((WIDTH//2 - 80, HEIGHT//2), "GAME OVER", fill='red', font=font)
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| 73 |
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draw.text((WIDTH//2 - 100, HEIGHT//2 + 40), "Press RESET", fill='white', font=font)
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| 74 |
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| 75 |
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return np.array(img)
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def update_game(self):
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| 78 |
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if self.game_state != "playing":
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return
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| 80 |
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| 81 |
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# Move player paddle (from commands)
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| 82 |
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try:
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| 83 |
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while True:
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| 84 |
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cmd = self.command_queue.get_nowait()
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| 85 |
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if cmd == "up":
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| 86 |
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self.player_y = max(0, self.player_y - PADDLE_SPEED)
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| 87 |
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elif cmd == "down":
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| 88 |
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self.player_y = min(HEIGHT - PADDLE_HEIGHT, self.player_y + PADDLE_SPEED)
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| 89 |
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except queue.Empty:
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pass
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| 91 |
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| 92 |
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# AI opponent (simple tracking)
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| 93 |
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if self.opponent_y + PADDLE_HEIGHT // 2 < self.ball_y:
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self.opponent_y = min(HEIGHT - PADDLE_HEIGHT, self.opponent_y + PADDLE_SPEED // 2)
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| 95 |
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elif self.opponent_y + PADDLE_HEIGHT // 2 > self.ball_y:
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self.opponent_y = max(0, self.opponent_y - PADDLE_SPEED // 2)
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| 97 |
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| 98 |
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# Move ball
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self.ball_x += self.ball_dx
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| 100 |
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self.ball_y += self.ball_dy
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| 101 |
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| 102 |
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# Ball collision with top/bottom
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| 103 |
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if self.ball_y <= BALL_SIZE//2 or self.ball_y >= HEIGHT - BALL_SIZE//2:
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self.ball_dy = -self.ball_dy
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| 105 |
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| 106 |
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# Ball collision with player paddle
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| 107 |
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if (self.ball_x <= 10 + PADDLE_WIDTH + BALL_SIZE//2 and
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self.player_y <= self.ball_y <= self.player_y + PADDLE_HEIGHT):
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| 109 |
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self.ball_dx = -self.ball_dx
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| 110 |
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self.ball_dy += np.random.randint(-2, 3) # Add some spin
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| 111 |
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| 112 |
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# Ball collision with opponent paddle
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| 113 |
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if (self.ball_x >= WIDTH - 30 - BALL_SIZE//2 and
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| 114 |
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self.opponent_y <= self.ball_y <= self.opponent_y + PADDLE_HEIGHT):
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| 115 |
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self.ball_dx = -self.ball_dx
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| 116 |
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self.ball_dy += np.random.randint(-2, 3) # Add some spin
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| 117 |
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| 118 |
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# Scoring
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| 119 |
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if self.ball_x < 0:
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| 120 |
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self.opponent_score += 1
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| 121 |
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self.reset_ball()
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| 122 |
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elif self.ball_x > WIDTH:
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self.player_score += 1
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| 124 |
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self.reset_ball()
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| 125 |
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| 126 |
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# Check game over (first to 5 points)
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| 127 |
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if self.player_score >= 5 or self.opponent_score >= 5:
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| 128 |
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self.game_state = "game_over"
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| 129 |
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| 130 |
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def reset_ball(self):
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self.ball_x = WIDTH // 2
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self.ball_y = HEIGHT // 2
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| 133 |
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self.ball_dx = BALL_SPEED_X * (1 if self.player_score > self.opponent_score else -1)
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| 134 |
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self.ball_dy = BALL_SPEED_Y
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| 135 |
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| 136 |
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def start_game(self):
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| 137 |
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if not self.game_running:
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| 138 |
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self.game_state = "playing"
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| 139 |
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self.game_running = True
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| 140 |
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self.game_thread = threading.Thread(target=self.game_loop, daemon=True)
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| 141 |
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self.game_thread.start()
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| 142 |
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| 143 |
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def reset(self):
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| 144 |
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self.game_running = False
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| 145 |
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if self.game_thread:
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| 146 |
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self.game_thread.join(timeout=0.1)
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| 147 |
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self.reset_game()
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| 148 |
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| 149 |
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def game_loop(self):
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| 150 |
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while self.game_running:
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| 151 |
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self.update_game()
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| 152 |
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time.sleep(1/FPS)
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| 153 |
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| 154 |
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def handle_controls(self, up, down):
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| 155 |
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if self.game_state == "playing":
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| 156 |
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if up:
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| 157 |
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self.command_queue.put("up")
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| 158 |
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if down:
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| 159 |
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self.command_queue.put("down")
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| 160 |
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return gr.update(), gr.update()
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| 161 |
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| 162 |
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game = PingPongGame()
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| 163 |
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| 164 |
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def game_view(up, down):
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| 165 |
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game.handle_controls(up, down)
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| 166 |
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return game.draw_frame()
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| 167 |
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| 168 |
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with gr.Blocks(title="๐ Ping Pong Game", theme=gr.themes.Soft()) as demo:
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| 169 |
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gr.HTML(
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| 170 |
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"""
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| 171 |
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<div style="text-align: center; margin-bottom: 20px;">
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<h1 style="color: white; text-shadow: 2px 2px 4px rgba(0,0,0,0.5);">๐ Ping Pong Game</h1>
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| 173 |
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<p style="color: #ccc;">Use UP/DOWN arrows (or buttons) to control your paddle (left). Beat the AI!</p>
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| 174 |
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<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" style="color: #1f9fff; font-weight: bold;">
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| 175 |
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Built with anycoder
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</a>
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| 177 |
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</div>
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"""
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)
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with gr.Row():
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with gr.Column(scale=1):
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game_display = gr.Image(label="Game", interactive=False, height=HEIGHT, width=WIDTH)
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| 184 |
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| 185 |
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with gr.Row():
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| 186 |
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up_btn = gr.Button("โฌ UP", variant="secondary", size="lg")
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| 187 |
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down_btn = gr.Button("โฌ DOWN", variant="secondary", size="lg")
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| 188 |
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| 189 |
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with gr.Row():
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start_btn = gr.Button("โถ๏ธ START GAME", variant="primary", size="lg")
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| 191 |
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reset_btn = gr.Button("๐ RESET", variant="stop", size="lg")
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with gr.Column(scale=1):
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gr.Markdown("""
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## ๐ฎ How to Play
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| 196 |
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| 197 |
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**Controls:**
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- **โฌ UP / โฌ DOWN buttons** - Move your paddle (left side)
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- **START** - Begin new game
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| 200 |
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- **RESET** - Reset game anytime
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**Objective:**
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| 203 |
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- First to **5 points** wins!
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- Keep the ball from passing your paddle
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**Features:**
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| 207 |
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- โ
Real-time gameplay (60 FPS)
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| 208 |
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- โ
Smart AI opponent
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| 209 |
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- โ
Ball spin & physics
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| 210 |
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- โ
Smooth paddle movement
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""")
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| 213 |
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# Event handlers
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up_btn.click(game_view, inputs=[up_btn, down_btn], outputs=game_display, every=0.1)
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down_btn.click(game_view, inputs=[up_btn, down_btn], outputs=game_display, every=0.1)
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| 216 |
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start_btn.click(
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| 218 |
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lambda: (game.start_game(), game.draw_frame()),
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| 219 |
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outputs=[start_btn, game_display]
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| 220 |
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)
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| 221 |
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| 222 |
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reset_btn.click(
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| 223 |
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lambda: (game.reset(), game.draw_frame()),
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| 224 |
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outputs=[start_btn, game_display]
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| 225 |
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)
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| 226 |
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| 227 |
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# Auto-update game display during play
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| 228 |
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demo.load(game_view, inputs=[gr.State(False), gr.State(False)], outputs=game_display, every=1/FPS)
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| 229 |
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| 230 |
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if __name__ == "__main__":
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| 231 |
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demo.launch()
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requirements.txt
ADDED
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@@ -0,0 +1 @@
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gradio>=4.0.0
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utils.py
ADDED
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# No additional utility functions needed for this application
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# All game logic is contained within app.py for simplicity
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pass
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