prthm11 commited on
Commit
b99252e
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1 Parent(s): 4a99dba

Update app.py

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Files changed (1) hide show
  1. app.py +19 -6
app.py CHANGED
@@ -2215,8 +2215,15 @@ def overall_block_builder_node_2(state: GameState):
2215
  return state
2216
 
2217
  # Initialize offsets for script placement on the Scratch canvas
2218
- script_y_offset = {}
2219
- script_x_offset_per_sprite = {name: 0 for name in sprite_map.keys()}
 
 
 
 
 
 
 
2220
 
2221
  # This handles potential variations in the action_plan structure.
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  if action_plan.get("action_overall_flow", {}) == {}:
@@ -2245,8 +2252,8 @@ def overall_block_builder_node_2(state: GameState):
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  if "blocks" not in current_sprite_target:
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  current_sprite_target["blocks"] = {}
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2248
- if sprite_name not in script_y_offset:
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- script_y_offset[sprite_name] = 0
2250
 
2251
  for plan_entry in sprite_actions_data.get("plans", []):
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  logic_sequence = str(plan_entry["logic"])
@@ -2266,11 +2273,17 @@ def overall_block_builder_node_2(state: GameState):
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  generated_blocks = generated_blocks["blocks"]
2267
 
2268
  # Update block positions for top-level script
 
 
 
 
 
 
2269
  for block_id, block_data in generated_blocks.items():
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  if block_data.get("topLevel"):
2271
- block_data["x"] = script_x_offset_per_sprite.get(sprite_name, 0)
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  block_data["y"] = script_y_offset[sprite_name]
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- script_y_offset[sprite_name] += 150 # Increment for next script
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2275
  current_sprite_target["blocks"].update(generated_blocks)
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  print(f"[current_sprite_target block updated]: {current_sprite_target['blocks']}")
 
2215
  return state
2216
 
2217
  # Initialize offsets for script placement on the Scratch canvas
2218
+ # script_y_offset = {}
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+ # script_x_offset_per_sprite = {name: 0 for name in sprite_map.keys()}
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+ # --- Set initial fixed position ---
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+ INITIAL_X = 382
2222
+ INITIAL_Y = -1089
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+
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+ # Initialize offsets for script placement on the Scratch canvas
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+ script_y_offset = {name: INITIAL_Y for name in sprite_map.keys()}
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+ script_x_offset_per_sprite = {name: INITIAL_X for name in sprite_map.keys()}
2227
 
2228
  # This handles potential variations in the action_plan structure.
2229
  if action_plan.get("action_overall_flow", {}) == {}:
 
2252
  if "blocks" not in current_sprite_target:
2253
  current_sprite_target["blocks"] = {}
2254
 
2255
+ # if sprite_name not in script_y_offset:
2256
+ # script_y_offset[sprite_name] = 0
2257
 
2258
  for plan_entry in sprite_actions_data.get("plans", []):
2259
  logic_sequence = str(plan_entry["logic"])
 
2273
  generated_blocks = generated_blocks["blocks"]
2274
 
2275
  # Update block positions for top-level script
2276
+ # for block_id, block_data in generated_blocks.items():
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+ # if block_data.get("topLevel"):
2278
+ # block_data["x"] = script_x_offset_per_sprite.get(sprite_name, 0)
2279
+ # block_data["y"] = script_y_offset[sprite_name]
2280
+ # script_y_offset[sprite_name] += 150 # Increment for next script
2281
+ # Update block positions for top-level script
2282
  for block_id, block_data in generated_blocks.items():
2283
  if block_data.get("topLevel"):
2284
+ block_data["x"] = INITIAL_X
2285
  block_data["y"] = script_y_offset[sprite_name]
2286
+ script_y_offset[sprite_name] += 150 # increment only Y
2287
 
2288
  current_sprite_target["blocks"].update(generated_blocks)
2289
  print(f"[current_sprite_target block updated]: {current_sprite_target['blocks']}")