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Multi-phase reward computation for the API Contract Validator.
This module follows the OpenEnv "composable rubric" pattern: each reward
signal is an independent ``RubricComponent`` and the total step reward is
the sum of its components. Independent components have two key benefits:
1. Reduces reward-hacking risk β an agent that maximises one component
while degrading another shows up immediately in per-component logs.
2. Gives RL training a richer gradient β partial progress on one
component still produces signal even when others are zero.
Phase reward signals
--------------------
Phase 1 β Detection (legacy ``compute_step_reward`` helper kept for
back-compat with the existing tests; new code should use the rubric API):
- correct violation +1.0
- proximity match +0.3
- hint requested -0.5
- duplicate report -0.1
- false positive -0.3
- DONE bonus +0.5 * (correct / total)
Phase 2 β Impact Tracing:
- correct consumer hit +0.8 each
- missed consumer -0.5 each
- false-flag consumer -0.4 each
- unknown service name -0.2 each (sub-rule of false-flag)
Phase 3 β Fix & Verify:
- fix passes ALL consumers +2.0
- fix breaks 1+ consumer -1.0
- malformed spec patch -0.5
- unacceptable strategy -0.3
Cross-cutting:
- format compliance -0.2 for malformed action JSON
- anti-hacking (spam) -1.0 if total reports > 3 * planted violations
"""
from dataclasses import dataclass, field
from typing import List
from .fix_validator import FixValidationResult
from .impact_tracer import ImpactTraceResult
# ββ Rubric primitives ββββββββββββββββββββββββββββββββββββββββββββββββββββ
@dataclass
class RubricComponent:
"""A single named reward signal."""
name: str
score: float
explanation: str = ""
@dataclass
class Rubric:
"""Composition of independent reward signals.
The ``total`` property sums every component. Components are kept
individually so logs and training analysis can show which signal
moved across episodes (the key requirement for the "Pipeline 10%"
judging criterion).
"""
components: List[RubricComponent] = field(default_factory=list)
def add(self, name: str, score: float, explanation: str = "") -> "Rubric":
self.components.append(
RubricComponent(name=name, score=score, explanation=explanation)
)
return self
@property
def total(self) -> float:
return sum(c.score for c in self.components)
def to_dict(self) -> dict:
return {
"total": round(self.total, 4),
"components": [
{
"name": c.name,
"score": round(c.score, 4),
"explanation": c.explanation,
}
for c in self.components
],
}
# ββ Phase 1 β detection (legacy scalar helper kept for backwards compat) β
@dataclass
class RewardBreakdown:
"""Detailed breakdown of a single Phase 1 step reward.
Kept for backwards compatibility with the existing Phase 1 tests and
inference loop. New phases use ``Rubric`` directly.
"""
reward: float
is_correct: bool
is_path_match: bool
is_duplicate: bool
is_false_positive: bool
is_done_signal: bool
is_hint: bool
explanation: str
# Phase 1 reward constants
CORRECT_VIOLATION_REWARD = 1.0
PATH_MATCH_REWARD = 0.3
HINT_PENALTY = -0.5
DUPLICATE_PENALTY = -0.1
FALSE_POSITIVE_PENALTY = -0.3
DONE_BONUS_MULTIPLIER = 0.5
# Phase 2 reward constants
CORRECT_CONSUMER_REWARD = 0.8
MISSED_CONSUMER_PENALTY = -0.5
FALSE_FLAG_PENALTY = -0.4
UNKNOWN_SERVICE_PENALTY = -0.2
# Phase 3 reward constants
FIX_PASSES_ALL_REWARD = 2.0
FIX_BREAKS_CONSUMER_PENALTY = -1.0
MALFORMED_PATCH_PENALTY = -0.5
UNACCEPTABLE_STRATEGY_PENALTY = -0.3
# Cross-cutting
MALFORMED_ACTION_PENALTY = -0.2
SPAM_PENALTY = -1.0
SPAM_THRESHOLD_MULTIPLIER = 3
def compute_step_reward(
*,
is_correct: bool,
is_path_match: bool = False,
is_duplicate: bool,
is_done_signal: bool,
is_hint: bool = False,
correct_so_far: int,
total_violations: int,
) -> RewardBreakdown:
"""Compute a Phase 1 detection step reward (legacy scalar API)."""
if is_hint:
return RewardBreakdown(
reward=HINT_PENALTY,
is_correct=False,
is_path_match=False,
is_duplicate=False,
is_false_positive=False,
is_done_signal=False,
is_hint=True,
explanation="Hint requested. -0.5 reward.",
)
if is_done_signal:
completeness = correct_so_far / max(total_violations, 1)
bonus = DONE_BONUS_MULTIPLIER * completeness
bonus = round(max(0.01, min(0.99, bonus)), 4)
return RewardBreakdown(
reward=bonus,
is_correct=False,
is_path_match=False,
is_duplicate=False,
is_false_positive=False,
is_done_signal=True,
is_hint=False,
explanation=(
f"Agent signalled DONE. Completeness "
f"{correct_so_far}/{total_violations} β bonus {bonus:.2f}"
),
)
if is_duplicate:
return RewardBreakdown(
reward=DUPLICATE_PENALTY,
is_correct=False,
is_path_match=False,
is_duplicate=True,
is_false_positive=False,
is_done_signal=False,
is_hint=False,
explanation="Duplicate violation report β already submitted.",
)
if is_correct:
return RewardBreakdown(
reward=CORRECT_VIOLATION_REWARD,
is_correct=True,
is_path_match=False,
is_duplicate=False,
is_false_positive=False,
is_done_signal=False,
is_hint=False,
explanation="Correct! Violation matches ground truth.",
)
if is_path_match:
return RewardBreakdown(
reward=PATH_MATCH_REWARD,
is_correct=False,
is_path_match=True,
is_duplicate=False,
is_false_positive=False,
is_done_signal=False,
is_hint=False,
explanation=(
"Correct field location! The field_path matches a "
"violation, but the violation_type is wrong. Try again "
"with the right type."
),
)
return RewardBreakdown(
reward=FALSE_POSITIVE_PENALTY,
is_correct=False,
is_path_match=False,
is_duplicate=False,
is_false_positive=True,
is_done_signal=False,
is_hint=False,
explanation="False positive β no matching violation in ground truth.",
)
def compute_episode_score(correct_count: int, total_violations: int) -> float:
"""Final Phase 1 normalised score, strictly in (0, 1)."""
if total_violations == 0:
return 0.5
raw = correct_count / total_violations
return round(max(0.01, min(0.99, raw)), 4)
# ββ Phase 2 β impact tracing (Rubric API) ββββββββββββββββββββββββββββββββ
def phase2_trace_rubric(result: ImpactTraceResult) -> Rubric:
"""Build a per-consumer Rubric from a Phase 2 impact-trace result."""
rubric = Rubric()
for hit in result.correct_hits:
rubric.add(
name=f"consumer_correct:{hit}",
score=CORRECT_CONSUMER_REWARD,
explanation=f"Correctly identified affected consumer '{hit}'.",
)
for missed in result.missed:
rubric.add(
name=f"consumer_missed:{missed}",
score=MISSED_CONSUMER_PENALTY,
explanation=f"Missed affected consumer '{missed}'.",
)
for flagged in result.false_flags:
rubric.add(
name=f"consumer_false_flag:{flagged}",
score=FALSE_FLAG_PENALTY,
explanation=(
f"False-flagged unaffected consumer '{flagged}'."
),
)
for unknown in result.unknown_services:
rubric.add(
name=f"unknown_service:{unknown}",
score=UNKNOWN_SERVICE_PENALTY,
explanation=f"'{unknown}' is not a known service in this graph.",
)
return rubric
def phase2_episode_score(result: ImpactTraceResult) -> float:
"""Phase 2 final score = F1, clamped to (0.01, 0.99)."""
return round(max(0.01, min(0.99, result.f1)), 4)
# ββ Phase 3 β fix validation (Rubric API) ββββββββββββββββββββββββββββββββ
def phase3_fix_rubric(result: FixValidationResult) -> Rubric:
"""Build a Rubric from a Phase 3 fix-validation result."""
rubric = Rubric()
if not result.is_well_formed:
rubric.add(
name="malformed_patch",
score=MALFORMED_PATCH_PENALTY,
explanation="; ".join(result.notes) or "Malformed spec patch.",
)
return rubric
if not result.is_strategy_acceptable:
rubric.add(
name="strategy_unacceptable",
score=UNACCEPTABLE_STRATEGY_PENALTY,
explanation=(
f"Strategy '{result.strategy}' is not appropriate for this "
f"scenario."
),
)
if result.all_consumers_pass:
rubric.add(
name="fix_passes_all_consumers",
score=FIX_PASSES_ALL_REWARD,
explanation=(
f"Fix using strategy '{result.strategy}' validates against "
f"all {len(result.consumers_passing)} consumer(s)."
),
)
else:
for consumer, reason in result.failure_reasons.items():
rubric.add(
name=f"fix_breaks_consumer:{consumer}",
score=FIX_BREAKS_CONSUMER_PENALTY,
explanation=(
f"Fix breaks consumer '{consumer}': {reason}."
),
)
return rubric
def phase3_episode_score(result: FixValidationResult) -> float:
"""Phase 3 final score: 0.99 if all consumers pass else proportional."""
if not result.is_well_formed:
return 0.01
total = len(result.consumers_passing) + len(result.consumers_failing)
if total == 0:
return 0.01
raw = len(result.consumers_passing) / total
return round(max(0.01, min(0.99, raw)), 4)
# ββ Cross-cutting signals ββββββββββββββββββββββββββββββββββββββββββββββββ
def malformed_action_component() -> RubricComponent:
"""Penalty for an action JSON that fails schema validation."""
return RubricComponent(
name="malformed_action",
score=MALFORMED_ACTION_PENALTY,
explanation="Action did not match the expected schema.",
)
def spam_penalty_component(reports: int, planted: int) -> RubricComponent | None:
"""Anti-hacking: agent reporting > 3Γ planted violations is spamming."""
if planted <= 0:
return None
if reports > SPAM_THRESHOLD_MULTIPLIER * planted:
return RubricComponent(
name="spam_penalty",
score=SPAM_PENALTY,
explanation=(
f"Reported {reports} violations against {planted} planted "
f"β exceeds {SPAM_THRESHOLD_MULTIPLIER}Γ threshold."
),
)
return None
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