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Update app.py
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app.py
CHANGED
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@@ -8,42 +8,43 @@ from pydub.playback import play
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# Dog sound files (Ensure these files exist)
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dog_sounds = {
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"sit":
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"come":
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"fetch":
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"treat":
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"play":
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"bark":
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}
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# Initialize speech recognizer
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recognizer = sr.Recognizer()
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pygame.mixer.init()
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def recognize_speech():
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"""Recognizes speech from
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audio = recognizer.
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command = recognizer.recognize_google(audio)
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return command.lower()
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def dog_response(command):
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"""Plays the corresponding dog sound
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if command:
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for key in dog_sounds:
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if key in command:
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play_dog_sound(dog_sounds[key])
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return f"Playing sound for {key}"
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play_dog_sound(dog_sounds["bark"])
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return "No specific dog command recognized. Playing default bark sound."
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return "No command to process."
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def play_dog_sound(sound_file):
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"""Plays an audio file using Pygame."""
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@@ -55,42 +56,34 @@ def play_dog_sound(sound_file):
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else:
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return f"Error: Sound file '{sound_file}' not found."
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def
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"""Generates a
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pygame.mixer.music.load(response_file)
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pygame.mixer.music.play()
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while pygame.mixer.music.get_busy():
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continue
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os.remove(response_file)
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return f"Generated response: Woof! I heard you say {command}"
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except Exception as e:
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return f"Error generating speech: {e}"
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def process_command():
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command = recognize_speech()
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return command, response, tts_response
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iface = gr.Interface(
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fn=process_command,
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inputs=[],
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outputs=["text", "text", "
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title="🐶 Dog Command Recognition 🐶",
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description="🎤 Speak a command and let the dog respond! 🐕\n\nTry commands like 'sit', 'come', 'fetch', 'treat', 'play'
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theme="default",
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live=True,
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css="""
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body { background-color: #
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.output-text { color: #ff4500; font-size:
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.interface-title { color: #008080; font-size:
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.interface-description { color: #2f4f4f; font-size:
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"""
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)
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if __name__ == "__main__":
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iface.launch()
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# Dog sound files (Ensure these files exist)
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dog_sounds = {
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"sit": "dog_sit.mp3",
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"come": "dog_come.mp3",
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"fetch": "dog_fetch.mp3",
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"treat": "dog_treat.mp3",
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"play": "dog_play.mp3",
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"bark": "dog_bark.mp3"
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}
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# Initialize speech recognizer
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recognizer = sr.Recognizer()
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os.environ["SDL_AUDIODRIVER"] = "dummy" # Prevents pygame audio errors in headless mode
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pygame.mixer.init()
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def recognize_speech(audio_file):
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"""Recognizes speech from an uploaded audio file."""
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try:
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with sr.AudioFile(audio_file) as source:
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audio = recognizer.record(source)
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command = recognizer.recognize_google(audio)
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return command.lower()
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except sr.UnknownValueError:
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return "Sorry, I could not understand your speech."
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except sr.RequestError:
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return "Sorry, the speech service is unavailable."
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except Exception as e:
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return f"Error: {str(e)}"
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def dog_response(command):
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"""Plays the corresponding dog sound and generates a speech response."""
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if command:
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for key in dog_sounds:
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if key in command:
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play_dog_sound(dog_sounds[key])
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return key, f"Playing sound for {key}", generate_speech(f"Woof! I heard you say {key}")
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play_dog_sound(dog_sounds["bark"])
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return "bark", "No specific dog command recognized. Playing default bark sound.", generate_speech("Woof! I didn't recognize that, so I'll just bark!")
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return "unknown", "No command to process.", None
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def play_dog_sound(sound_file):
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"""Plays an audio file using Pygame."""
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else:
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return f"Error: Sound file '{sound_file}' not found."
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def generate_speech(text):
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"""Generates a TTS response and returns the file path."""
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speech_file = "dog_response.mp3"
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tts = gTTS(text=text, lang="en")
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tts.save(speech_file)
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return speech_file # Return audio file for Gradio
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def process_command(audio_file):
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command = recognize_speech(audio_file)
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keyword, response_text, speech_file = dog_response(command)
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return command, response_text, speech_file
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# Gradio UI
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iface = gr.Interface(
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fn=process_command,
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inputs=gr.Audio(sources=["microphone"], type="filepath"),
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outputs=["text", "text", "audio"], # Added audio output
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title="🐶 Dog Command Recognition 🐶",
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description="🎤 Speak a command and let the dog respond! 🐕\n\nTry commands like 'sit', 'come', 'fetch', 'treat', 'play'",
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theme="default",
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live=True,
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css="""
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body { background-color: #f8f9fa; text-align: center; }
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.output-text { color: #ff4500; font-size: 20px; font-weight: bold; }
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.interface-title { color: #008080; font-size: 26px; font-weight: bold; }
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.interface-description { color: #2f4f4f; font-size: 18px; }
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"""
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)
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if __name__ == "__main__":
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iface.launch(share=True)
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