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Update app.py
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app.py
CHANGED
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@@ -1,6 +1,7 @@
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import speech_recognition as sr # type: ignore
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import os
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import pygame # type: ignore
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from gtts import gTTS # type: ignore
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from pydub import AudioSegment
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from pydub.playback import play
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@@ -17,87 +18,79 @@ dog_sounds = {
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# Initialize speech recognizer
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recognizer = sr.Recognizer()
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# Initialize pygame mixer
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pygame.mixer.init()
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def recognize_speech():
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"""Recognizes speech from the microphone input."""
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with sr.Microphone() as source:
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print("Listening for command...")
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try:
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audio = recognizer.listen(source, timeout=5)
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command = recognizer.recognize_google(audio)
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print(f"Human said: {command}")
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return command.lower()
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except sr.UnknownValueError:
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return None
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except sr.RequestError:
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return None
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except sr.WaitTimeoutError:
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return None
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def dog_response(command):
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"""Plays the corresponding dog sound based on the recognized command."""
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if command:
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# Check if command matches known keywords
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for key in dog_sounds:
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if key in command:
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play_dog_sound(dog_sounds[key])
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return
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# Default to bark sound if command is unknown
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print("No specific dog command recognized. Playing default bark sound.")
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play_dog_sound(dog_sounds["bark"])
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def play_dog_sound(sound_file):
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"""Plays an audio file using Pygame."""
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if os.path.exists(sound_file):
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pygame.mixer.music.load(sound_file)
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pygame.mixer.music.play()
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while pygame.mixer.music.get_busy():
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continue
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else:
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def make_dog_response(text):
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"""Generates a playful dog response using text-to-speech."""
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try:
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tts = gTTS(text=
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response_file = "dog_response.mp3"
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tts.save(response_file)
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pygame.mixer.music.load(response_file)
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pygame.mixer.music.play()
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while pygame.mixer.music.get_busy():
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continue
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except Exception as e:
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if __name__ == "__main__":
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import speech_recognition as sr # type: ignore
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import os
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import pygame # type: ignore
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import gradio as gr
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from gtts import gTTS # type: ignore
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from pydub import AudioSegment
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from pydub.playback import play
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# Initialize speech recognizer
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recognizer = sr.Recognizer()
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pygame.mixer.init()
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def recognize_speech():
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"""Recognizes speech from the microphone input."""
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with sr.Microphone() as source:
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try:
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audio = recognizer.listen(source, timeout=5)
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command = recognizer.recognize_google(audio)
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return command.lower()
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except sr.UnknownValueError:
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return "Sorry, I could not understand your speech."
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except sr.RequestError:
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return "Sorry, the speech service is unavailable."
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except sr.WaitTimeoutError:
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return "No speech detected. Please try again."
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def dog_response(command):
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"""Plays the corresponding dog sound based on the recognized command."""
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if command:
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for key in dog_sounds:
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if key in command:
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play_dog_sound(dog_sounds[key])
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return f"Playing sound for {key}"
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play_dog_sound(dog_sounds["bark"])
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return "No specific dog command recognized. Playing default bark sound."
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return "No command to process."
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def play_dog_sound(sound_file):
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"""Plays an audio file using Pygame."""
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if os.path.exists(sound_file):
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pygame.mixer.music.load(sound_file)
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pygame.mixer.music.play()
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while pygame.mixer.music.get_busy():
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continue
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else:
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return f"Error: Sound file '{sound_file}' not found."
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def make_dog_response(command):
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"""Generates a playful dog response using text-to-speech."""
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try:
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tts = gTTS(text=f"Woof! I heard you say {command}", lang='en')
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response_file = "dog_response.mp3"
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tts.save(response_file)
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pygame.mixer.music.load(response_file)
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pygame.mixer.music.play()
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while pygame.mixer.music.get_busy():
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continue
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os.remove(response_file)
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return f"Generated response: Woof! I heard you say {command}"
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except Exception as e:
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return f"Error generating speech: {e}"
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def process_command():
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command = recognize_speech()
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response = dog_response(command)
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tts_response = make_dog_response(command)
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return command, response, tts_response
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iface = gr.Interface(
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fn=process_command,
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inputs=[],
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outputs=["text", "text", "text"],
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title="🐶 Dog Command Recognition 🐶",
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description="🎤 Speak a command and let the dog respond! 🐕\n\nTry commands like 'sit', 'come', 'fetch', 'treat', 'play', or anything else!",
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theme="default",
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live=True,
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css="""
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body { background-color: #f0f8ff; }
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.output-text { color: #ff4500; font-size: 18px; font-weight: bold; }
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.interface-title { color: #008080; font-size: 24px; font-weight: bold; }
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.interface-description { color: #2f4f4f; font-size: 16px; }
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"""
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)
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if __name__ == "__main__":
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iface.launch()
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