Spaces:
Sleeping
Sleeping
GarmentCode / NvidiaWarp-GarmentCode /exts /omni.warp /data /scenes /assets /materials /ceramic_material.usda
| ( | |
| defaultPrim = "World" | |
| upAxis = "Y" | |
| ) | |
| def Xform "World" | |
| { | |
| def Material "CeramicMaterial" | |
| { | |
| token outputs:mdl:displacement.connect = </World/CeramicMaterial/Shader.outputs:out> | |
| token outputs:mdl:surface.connect = </World/CeramicMaterial/Shader.outputs:out> | |
| token outputs:mdl:volume.connect = </World/CeramicMaterial/Shader.outputs:out> | |
| def Shader "Shader" | |
| { | |
| uniform token info:implementationSource = "sourceAsset" | |
| uniform asset info:mdl:sourceAsset = @OmniPBRBase.mdl@ | |
| uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBRBase" | |
| float inputs:coat_roughness = 0.15 ( | |
| customData = { | |
| float default = 0 | |
| } | |
| displayGroup = "Clearcoat" | |
| displayName = "Clearcoat Roughness" | |
| doc = "Higher roughness values lead to more blurry reflections" | |
| hidden = false | |
| ) | |
| float inputs:coat_weight = 0.5 ( | |
| customData = { | |
| float default = 1 | |
| dictionary range = { | |
| float max = 1 | |
| float min = 0 | |
| } | |
| } | |
| displayGroup = "Clearcoat" | |
| displayName = "Clearcoat Weight" | |
| doc = "Sets the weight for coat layer" | |
| hidden = false | |
| ) | |
| bool inputs:enable_coat = 1 ( | |
| customData = { | |
| bool default = 0 | |
| } | |
| displayGroup = "Clearcoat" | |
| displayName = "Enable Clearcoat Layer" | |
| doc = "Adds a coat layer on top of the material when enabled" | |
| hidden = false | |
| ) | |
| float inputs:specular_level = 0 ( | |
| customData = { | |
| float default = 0.5 | |
| dictionary soft_range = { | |
| float max = 1 | |
| float min = 0 | |
| } | |
| } | |
| displayGroup = "Reflectivity" | |
| displayName = "Specular" | |
| doc = "The specular level (intensity) of the material" | |
| hidden = false | |
| ) | |
| float inputs:specular_reflection_roughness = 0.5 ( | |
| customData = { | |
| float default = 0 | |
| } | |
| displayGroup = "Reflectivity" | |
| displayName = "Roughness" | |
| doc = "Higher roughness values lead to more blurry reflections" | |
| hidden = false | |
| ) | |
| token outputs:out ( | |
| renderType = "material" | |
| ) | |
| } | |
| } | |
| } | |