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GarmentCode / NvidiaWarp-GarmentCode /exts /omni.warp /data /scenes /assets /materials /particle_material.usda
| ( | |
| defaultPrim = "World" | |
| upAxis = "Y" | |
| ) | |
| def Xform "World" | |
| { | |
| def Material "ParticleMaterial" | |
| { | |
| token outputs:mdl:displacement.connect = </World/ParticleMaterial/Shader.outputs:out> | |
| token outputs:mdl:surface.connect = </World/ParticleMaterial/Shader.outputs:out> | |
| token outputs:mdl:volume.connect = </World/ParticleMaterial/Shader.outputs:out> | |
| def Shader "Shader" | |
| { | |
| uniform token info:implementationSource = "sourceAsset" | |
| uniform asset info:mdl:sourceAsset = @OmniPBRBase.mdl@ | |
| uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBRBase" | |
| float inputs:specular_level = 0 ( | |
| customData = { | |
| float default = 0.5 | |
| dictionary soft_range = { | |
| float max = 1 | |
| float min = 0 | |
| } | |
| } | |
| displayGroup = "Reflectivity" | |
| displayName = "Specular" | |
| doc = "The specular level (intensity) of the material" | |
| hidden = false | |
| ) | |
| token outputs:out ( | |
| renderType = "material" | |
| ) | |
| } | |
| } | |
| } | |