qbhf2's picture
added NvidiaWarp and GarmentCode repos
66c9c8a
#usda 1.0
(
customLayerData = {
dictionary cameraSettings = {
string boundCamera = "/CameraRoot/Camera"
}
dictionary renderSettings = {
int "rtx:post:dlss:execMode" = 0
bool "rtx:translucency:enabled" = 0
}
}
defaultPrim = "World"
endTimeCode = 36000
metersPerUnit = 0.01
startTimeCode = 0
timeCodesPerSecond = 60
upAxis = "Y"
)
def Xform "World"
{
def OmniGraph "ActionGraph"
{
token evaluationMode = "Automatic"
token evaluator:type = "execution"
token fabricCacheBacking = "Shared"
int2 fileFormatVersion = (1, 7)
token pipelineStage = "pipelineStageSimulation"
def OmniGraphNode "dimension" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom int inputs:value = 64
token node:type = "omni.graph.nodes.ConstantInt"
int node:typeVersion = 1
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (84, 244)
}
def OmniGraphNode "on_loaded" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
token node:type = "omni.graph.action.OnLoaded"
int node:typeVersion = 1
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (45, -80)
}
def OmniGraphNode "on_tick" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom uint inputs:framePeriod = 0
custom bool inputs:onlyPlayback = 1
token node:type = "omni.graph.action.OnTick"
int node:typeVersion = 1
custom double outputs:absoluteSimTime
custom double outputs:deltaSeconds
custom double outputs:frame
custom bool outputs:isPlaying
custom uint outputs:tick (
customData = {
bool isExecution = 1
}
)
custom double outputs:time
custom double outputs:timeSinceStart
custom double state:accumulatedSeconds = 0
custom uint state:frameCount = 0
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (40, 40)
}
def OmniGraphNode "sample_procedural_volume" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom int inputs:dim = 64
prepend int inputs:dim.connect = </World/ActionGraph/dimension.inputs:value>
custom uint inputs:execIn
prepend uint inputs:execIn.connect = [
</World/ActionGraph/on_loaded.outputs:execOut>,
</World/ActionGraph/on_tick.outputs:tick>,
]
custom float inputs:smoothMinRadius = 0.5
custom double inputs:time = 0
prepend double inputs:time.connect = </World/ActionGraph/on_tick.outputs:time>
custom float inputs:torusAltitude = -0.5
custom float inputs:torusMajorRadius = 0.5
custom float inputs:torusMinorRadius = 0.1
token node:type = "omni.warp.WarpSampleProceduralVolume"
int node:typeVersion = 1
custom float[] outputs:data
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (377, 22)
}
def OmniGraphNode "read_xform" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom rel inputs:prim = </World/Mesh> (
customData = {
dictionary omni = {
dictionary graph = {
string relType = "target"
}
}
}
)
custom token inputs:primPath
custom bool inputs:usePath = 0
token node:type = "omni.graph.nodes.GetPrimLocalToWorldTransform"
int node:typeVersion = 2
custom matrix4d outputs:localToWorldTransform
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (360, 360)
}
def OmniGraphNode "mesh_from_volume" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom float[] inputs:data = []
prepend float[] inputs:data.connect = </World/ActionGraph/sample_procedural_volume.outputs:data>
custom int inputs:dim1 = 64
prepend int inputs:dim1.connect = </World/ActionGraph/dimension.inputs:value>
custom int inputs:dim2 = 64
prepend int inputs:dim2.connect = </World/ActionGraph/dimension.inputs:value>
custom int inputs:dim3 = 64
prepend int inputs:dim3.connect = </World/ActionGraph/dimension.inputs:value>
custom uint inputs:execIn
prepend uint inputs:execIn.connect = </World/ActionGraph/sample_procedural_volume.outputs:execOut>
custom int inputs:maxPoints = 1000000
custom int inputs:maxTriangles = 1000000
custom float3 inputs:size = (100, 100, 100)
custom float inputs:threshold = 0
custom matrix4d inputs:transform
prepend matrix4d inputs:transform.connect = </World/ActionGraph/read_xform.outputs:localToWorldTransform>
token node:type = "omni.warp.WarpMeshFromVolume"
int node:typeVersion = 1
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (735, 152)
def Output "outputs_mesh"
{
}
}
def OmniGraphNode "write_prims" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom string inputs:attrNamesToExport = "*"
custom uint inputs:execIn
prepend uint inputs:execIn.connect = </World/ActionGraph/mesh_from_volume.outputs:execOut>
custom token inputs:layerIdentifier
custom string inputs:pathPattern = "*"
custom rel inputs:prims = </World/Mesh> (
customData = {
dictionary omni = {
dictionary graph = {
string relType = "target"
}
}
}
)
custom rel inputs:primsBundle
prepend rel inputs:primsBundle = </World/ActionGraph/mesh_from_volume/outputs_mesh>
custom bool inputs:scatterUnderTargets = 0
custom string inputs:typePattern = "*"
custom bool inputs:usdWriteBack = 1
token node:type = "omni.graph.nodes.WritePrimsV2"
int node:typeVersion = 1
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
custom string state:attrNamesToExport = "*"
custom token state:layerIdentifier
custom string state:pathPattern = "*"
custom uint64 state:primBundleDirtyId
custom uint64[] state:prims = []
custom bool state:scatterUnderTargets = 0
custom string state:typePattern = "*"
custom bool state:usdWriteBack = 1
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (1090, 223)
}
}
def Scope "Looks"
{
def "CeramicMaterial" (
prepend payload = @./assets/materials/ceramic_material.usda@
)
{
over "CeramicMaterial"
{
over "Shader"
{
color3f inputs:diffuse_reflection_color = (0.75, 0.75, 0.75) (
customData = {
float3 default = (0.2, 0.2, 0.2)
}
displayGroup = "Albedo"
displayName = "Albedo Color"
doc = "This is the albedo base color"
hidden = false
renderType = "color"
)
}
}
}
}
def Mesh "Mesh" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding = </World/Looks/CeramicMaterial/CeramicMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
float3 xformOp:rotateXYZ = (0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 58, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
}
def Xform "Environment"
{
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
def "Stage" (
prepend payload = @./assets/environments/stage.usda@
)
{
}
}
def Xform "CameraRoot"
{
double3 xformOp:rotateXYZ = (-20, 10, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 30, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
def Camera "Camera"
{
float2 clippingRange = (1, 10000000)
float focalLength = 25
float focusDistance = 400
float fStop = 0
bool omni:kit:cameraLock = 0
double3 xformOp:rotateYXZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 400)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateYXZ", "xformOp:scale"]
}
}