qbhf2's picture
added NvidiaWarp and GarmentCode repos
66c9c8a
#usda 1.0
(
customLayerData = {
dictionary cameraSettings = {
string boundCamera = "/CameraRoot/Camera"
}
dictionary renderSettings = {
int "rtx:post:dlss:execMode" = 0
bool "rtx:translucency:enabled" = 0
}
}
defaultPrim = "World"
endTimeCode = 36000
metersPerUnit = 0.01
startTimeCode = 0
timeCodesPerSecond = 60
upAxis = "Y"
)
def Xform "World"
{
def OmniGraph "ActionGraph"
{
token evaluationMode = "Automatic"
token evaluator:type = "execution"
token fabricCacheBacking = "Shared"
int2 fileFormatVersion = (1, 7)
token pipelineStage = "pipelineStageSimulation"
def OmniGraphNode "on_loaded" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
token node:type = "omni.graph.action.OnLoaded"
int node:typeVersion = 1
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-180, 20)
}
def OmniGraphNode "on_tick" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom uint inputs:framePeriod = 0
custom bool inputs:onlyPlayback = 1
token node:type = "omni.graph.action.OnTick"
int node:typeVersion = 1
custom double outputs:absoluteSimTime
custom double outputs:deltaSeconds
custom double outputs:frame
custom bool outputs:isPlaying
custom uint outputs:tick (
customData = {
bool isExecution = 1
}
)
custom double outputs:time
custom double outputs:timeSinceStart
custom double state:accumulatedSeconds = 0
custom uint state:frameCount = 0
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (-190, 154)
}
def OmniGraphNode "grid_create" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom int2 inputs:dims = (256, 256)
custom uint inputs:execIn
prepend uint inputs:execIn.connect = [
</World/ActionGraph/on_loaded.outputs:execOut>,
</World/ActionGraph/on_tick.outputs:tick>,
]
custom float2 inputs:size = (100, 100)
custom matrix4d inputs:transform
token node:type = "omni.warp.WarpGridCreate"
int node:typeVersion = 1
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (167, 95)
def Output "outputs_mesh"
{
}
}
def OmniGraphNode "sample_mesh_deform" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom uint inputs:execIn
prepend uint inputs:execIn.connect = </World/ActionGraph/grid_create.outputs:execOut>
custom rel inputs:mesh
prepend rel inputs:mesh = </World/ActionGraph/grid_create/outputs_mesh>
custom double inputs:time = 0
prepend double inputs:time.connect = </World/ActionGraph/on_tick.outputs:time>
token node:type = "omni.warp.WarpSampleMeshDeform"
int node:typeVersion = 1
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (465, 183)
def Output "outputs_mesh"
{
}
}
def OmniGraphNode "bundle_inspect_changes" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom rel inputs:bundle
prepend rel inputs:bundle = </World/ActionGraph/sample_mesh_deform/outputs_mesh>
custom uint inputs:execIn
prepend uint inputs:execIn.connect = </World/ActionGraph/sample_mesh_deform.outputs:execOut>
token node:type = "omni.warp.WarpOgnBundleInspectChanges"
int node:typeVersion = 1
custom string outputs:attrsChanged
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
custom bool outputs:topologyChanged
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (745, 190)
def Output "outputs_bundle"
{
}
}
def OmniGraphNode "write_prims" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom string inputs:attrNamesToExport = "*"
prepend string inputs:attrNamesToExport.connect = </World/ActionGraph/bundle_inspect_changes.outputs:attrsChanged>
custom uint inputs:execIn
prepend uint inputs:execIn.connect = </World/ActionGraph/bundle_inspect_changes.outputs:execOut>
custom token inputs:layerIdentifier
custom string inputs:pathPattern = "*"
custom rel inputs:prims = </World/Mesh> (
customData = {
dictionary omni = {
dictionary graph = {
string relType = "target"
}
}
}
)
custom rel inputs:primsBundle
prepend rel inputs:primsBundle = </World/ActionGraph/bundle_inspect_changes/outputs_bundle>
custom bool inputs:scatterUnderTargets = 0
custom string inputs:typePattern = "*"
custom bool inputs:usdWriteBack = 1
prepend bool inputs:usdWriteBack.connect = </World/ActionGraph/bundle_inspect_changes.outputs:topologyChanged>
token node:type = "omni.graph.nodes.WritePrimsV2"
int node:typeVersion = 1
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
custom string state:attrNamesToExport = "*"
custom token state:layerIdentifier
custom string state:pathPattern = "*"
custom uint64 state:primBundleDirtyId
custom uint64[] state:prims = []
custom bool state:scatterUnderTargets = 0
custom string state:typePattern = "*"
custom bool state:usdWriteBack = 1
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (1025, 222)
}
}
def Scope "Looks"
{
def "ClothMaterial" (
prepend payload = @./assets/materials/cloth_material.usda@
)
{
over "ClothMaterial"
{
over "Shader"
{
color3f inputs:diffuse_reflection_color = (0.8, 0.35, 0.125) (
customData = {
float3 default = (0.2, 0.2, 0.2)
}
displayGroup = "Albedo"
displayName = "Albedo Color"
doc = "This is the albedo base color"
hidden = false
renderType = "color"
)
}
}
}
}
def Mesh "Mesh" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding = </World/Looks/ClothMaterial/ClothMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
float3 xformOp:rotateXYZ = (0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 25, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
}
def Xform "Environment"
{
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
def "Stage" (
prepend payload = @./assets/environments/stage.usda@
)
{
}
}
def Xform "CameraRoot"
{
double3 xformOp:rotateXYZ = (-20, 10, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 30, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
def Camera "Camera"
{
float2 clippingRange = (1, 10000000)
float focalLength = 25
float focusDistance = 400
float fStop = 0
bool omni:kit:cameraLock = 0
double3 xformOp:rotateYXZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 400)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateYXZ", "xformOp:scale"]
}
}