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| # Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved. | |
| # NVIDIA CORPORATION and its licensors retain all intellectual property | |
| # and proprietary rights in and to this software, related documentation | |
| # and any modifications thereto. Any use, reproduction, disclosure or | |
| # distribution of this software and related documentation without an express | |
| # license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| from warp.types import constant | |
| __all__ = [ | |
| "E", | |
| "e", | |
| "LOG2E", | |
| "log2e", | |
| "LOG10E", | |
| "log10e", | |
| "LN2", | |
| "ln2", | |
| "LN10", | |
| "ln10", | |
| "PHI", | |
| "phi", | |
| "PI", | |
| "pi", | |
| "TAU", | |
| "tau", | |
| ] | |
| E = e = constant(2.71828182845904523536) # e | |
| LOG2E = log2e = constant(1.44269504088896340736) # log2(e) | |
| LOG10E = log10e = constant(0.43429448190325182765) # log10(e) | |
| LN2 = ln2 = constant(0.69314718055994530942) # ln(2) | |
| LN10 = ln10 = constant(2.30258509299404568402) # ln(10) | |
| PHI = phi = constant(1.61803398874989484820) # golden constant | |
| PI = pi = constant(3.14159265358979323846) # pi | |
| TAU = tau = constant(6.28318530717958647692) # 2 * pi | |