# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved. # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. ########################################################################### # Example Sim Granular Collision SDF # # Shows how to set up a particle-based granular material model using the # wp.sim.ModelBuilder(). This version shows how to create collision geometry # objects from SDFs. # ########################################################################### import math import os import numpy as np import warp as wp import warp.sim import warp.sim.render wp.init() class Example: def __init__(self, stage): self.frame_dt = 1.0 / 60 self.frame_count = 400 self.sim_substeps = 64 self.sim_dt = self.frame_dt / self.sim_substeps self.sim_steps = self.frame_count * self.sim_substeps self.sim_time = 0.0 self.radius = 0.1 builder = wp.sim.ModelBuilder() builder.default_particle_radius = self.radius builder.add_particle_grid( dim_x=16, dim_y=32, dim_z=16, cell_x=self.radius * 2.0, cell_y=self.radius * 2.0, cell_z=self.radius * 2.0, pos=wp.vec3(0.0, 20.0, 0.0), rot=wp.quat_identity(), vel=wp.vec3(2.0, 0.0, 0.0), mass=0.1, jitter=self.radius * 0.1, ) rock_file = open(os.path.join(os.path.dirname(__file__), "assets/rocks.nvdb"), "rb") rock_vdb = wp.Volume.load_from_nvdb(rock_file.read()) rock_file.close() rock_sdf = wp.sim.SDF(rock_vdb) builder.add_shape_sdf( ke=1.0e4, kd=1000.0, kf=1000.0, mu=0.5, sdf=rock_sdf, body=-1, pos=wp.vec3(0.0, 0.0, 0.0), rot=wp.quat_from_axis_angle(wp.vec3(1.0, 0.0, 0.0), -0.5 * math.pi), scale=wp.vec3(0.01, 0.01, 0.01), ) mins = np.array([-3.0, -3.0, -3.0]) voxel_size = 0.2 maxs = np.array([3.0, 3.0, 3.0]) nums = np.ceil((maxs - mins) / (voxel_size)).astype(dtype=int) center = np.array([0.0, 0.0, 0.0]) rad = 2.5 sphere_sdf_np = np.zeros(tuple(nums)) for x in range(nums[0]): for y in range(nums[1]): for z in range(nums[2]): pos = mins + voxel_size * np.array([x, y, z]) dis = np.linalg.norm(pos - center) sphere_sdf_np[x, y, z] = dis - rad sphere_vdb = wp.Volume.load_from_numpy(sphere_sdf_np, mins, voxel_size, rad + 3.0 * voxel_size) sphere_sdf = wp.sim.SDF(sphere_vdb) self.sphere_pos = wp.vec3(3.0, 15.0, 0.0) self.sphere_scale = 1.0 self.sphere_radius = rad builder.add_shape_sdf( ke=1.0e4, kd=1000.0, kf=1000.0, mu=0.5, sdf=sphere_sdf, body=-1, pos=self.sphere_pos, scale=wp.vec3(self.sphere_scale, self.sphere_scale, self.sphere_scale), ) self.model = builder.finalize() self.model.particle_kf = 25.0 self.model.soft_contact_kd = 100.0 self.model.soft_contact_kf *= 2.0 self.state_0 = self.model.state() self.state_1 = self.model.state() self.integrator = wp.sim.SemiImplicitIntegrator() self.renderer = wp.sim.render.SimRenderer(self.model, stage, scaling=20.0) def update(self): with wp.ScopedTimer("simulate", active=True): self.model.particle_grid.build(self.state_0.particle_q, self.radius * 2.0) for _ in range(self.sim_substeps): self.state_0.clear_forces() wp.sim.collide(self.model, self.state_0) self.integrator.simulate(self.model, self.state_0, self.state_1, self.sim_dt) # swap states (self.state_0, self.state_1) = (self.state_1, self.state_0) self.sim_time += self.frame_dt def render(self, is_live=False): with wp.ScopedTimer("render", active=True): time = 0.0 if is_live else self.sim_time self.renderer.begin_frame(time) # Note the extra wp.quat_from_axis_angle(wp.vec3(1.0, 0.0, 0.0), math.pi) is because .usd is oriented differently from .nvdb self.renderer.render_ref( name="collision", path=os.path.join(os.path.dirname(__file__), "assets/rocks.usd"), pos=wp.vec3(0.0, 0.0, 0.0), rot=wp.quat_from_axis_angle(wp.vec3(1.0, 0.0, 0.0), -0.5 * math.pi) * wp.quat_from_axis_angle(wp.vec3(1.0, 0.0, 0.0), math.pi), scale=wp.vec3(0.01, 0.01, 0.01), ) self.renderer.render_sphere( name="sphere", pos=self.sphere_pos, radius=self.sphere_scale * self.sphere_radius, rot=wp.quat(0.0, 0.0, 0.0, 1.0), ) self.renderer.render(self.state_0) self.renderer.end_frame() if __name__ == "__main__": stage_path = os.path.join(os.path.dirname(__file__), "outputs/example_sim_sdf_shape.usd") example = Example(stage_path) for _ in range(example.frame_count): example.update() example.render() example.renderer.save()