# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved. # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. ########################################################################### # Example Sim Particle Chain # # Shows how to set up a simple chain of particles connected by springs # using wp.sim.ModelBuilder(). # ########################################################################### import math import os import warp as wp import warp.sim import warp.sim.render wp.init() class Example: def __init__(self, stage): self.sim_width = 64 self.sim_height = 32 self.sim_fps = 60.0 self.sim_substeps = 10 self.sim_duration = 5.0 self.sim_frames = int(self.sim_duration * self.sim_fps) self.sim_dt = (1.0 / self.sim_fps) / self.sim_substeps self.sim_time = 0.0 builder = wp.sim.ModelBuilder() # anchor builder.add_particle(wp.vec3(0.0, 1.0, 0.0), wp.vec3(0.0, 0.0, 0.0), 0.0) # chain for i in range(1, 10): radius = math.sqrt(i) * 0.2 mass = math.pi * radius * radius * radius builder.add_particle(wp.vec3(i, 1.0, 0.0), wp.vec3(0.0, 0.0, 0.0), mass, radius=radius) builder.add_spring(i - 1, i, 1.0e6, 0.0, 0) self.model = builder.finalize() self.model.ground = False self.integrator = wp.sim.XPBDIntegrator() self.state_0 = self.model.state() self.state_1 = self.model.state() self.renderer = wp.sim.render.SimRenderer(self.model, stage, scaling=15.0) def update(self): with wp.ScopedTimer("simulate"): for _ in range(self.sim_substeps): self.state_0.clear_forces() self.state_1.clear_forces() self.integrator.simulate(self.model, self.state_0, self.state_1, self.sim_dt) self.sim_time += self.sim_dt # swap states (self.state_0, self.state_1) = (self.state_1, self.state_0) def render(self, is_live=False): with wp.ScopedTimer("render"): time = 0.0 if is_live else self.sim_time self.renderer.begin_frame(time) self.renderer.render(self.state_0) self.renderer.end_frame() if __name__ == "__main__": stage_path = os.path.join(os.path.dirname(__file__), "outputs/example_sim_particle_chain.usd") example = Example(stage_path) for i in range(example.sim_frames): example.update() example.render() example.renderer.save()