NVIDIA Warp Documentation ========================= Warp is a Python framework for writing high-performance simulation and graphics code. Warp takes regular Python functions and JIT compiles them to efficient kernel code that can run on the CPU or GPU. Warp is designed for spatial computing and comes with a rich set of primitives that make it easy to write programs for physics simulation, perception, robotics, and geometry processing. In addition, Warp kernels are differentiable and can be used as part of machine-learning pipelines with frameworks such as PyTorch and JAX. Below are some examples of simulations implemented using Warp: .. image:: ./img/header.png Quickstart ========== The easiest way is to install Warp is from PyPi: .. code-block:: sh $ pip install warp-lang Pre-built binary packages for Windows, Linux and macOS are also available on the `Releases `__ page. To install in your local Python environment extract the archive and run the following command from the root directory: .. code-block:: sh $ pip install . Basic example ------------- An example first program that computes the lengths of random 3D vectors is given below:: import warp as wp import numpy as np wp.init() num_points = 1024 @wp.kernel def length(points: wp.array(dtype=wp.vec3), lengths: wp.array(dtype=float)): # thread index tid = wp.tid() # compute distance of each point from origin lengths[tid] = wp.length(points[tid]) # allocate an array of 3d points points = wp.array(np.random.rand(num_points, 3), dtype=wp.vec3) lengths = wp.zeros(num_points, dtype=float) # launch kernel wp.launch(kernel=length, dim=len(points), inputs=[points, lengths]) print(lengths) Additional examples ------------------- The `examples `__ directory in the Github repository contains a number of scripts that show how to implement different simulation methods using the Warp API. Most examples will generate USD files containing time-sampled animations in the ``examples/outputs`` directory. Before running examples users should ensure that the ``usd-core`` package is installed using: :: pip install usd-core USD files can be viewed or rendered inside NVIDIA `Omniverse `__, Pixar's UsdView, and Blender. Note that Preview in macOS is not recommended as it has limited support for time-sampled animations. Built-in unit tests can be run from the command-line as follows: :: python -m warp.tests Omniverse --------- A Warp Omniverse extension is available in the extension registry inside Omniverse Kit or USD Composer. Enabling the extension will automatically install and initialize the Warp Python module inside the Kit Python environment. Please see the `Omniverse Warp Documentation `__ for more details on how to use Warp in Omniverse. Learn More ---------- Please see the following resources for additional background on Warp: - `GTC 2022 Presentation `__ - `GTC 2021 Presentation `__ - `SIGGRAPH Asia 2021 Differentiable Simulation Course `__ The underlying technology in Warp has been used in a number of research projects at NVIDIA including the following publications: - Accelerated Policy Learning with Parallel Differentiable Simulation - Xu, J., Makoviychuk, V., Narang, Y., Ramos, F., Matusik, W., Garg, A., & Macklin, M. `(2022) `__ - DiSECt: Differentiable Simulator for Robotic Cutting - Heiden, E., Macklin, M., Narang, Y., Fox, D., Garg, A., & Ramos, F `(2021) `__ - gradSim: Differentiable Simulation for System Identification and Visuomotor Control - Murthy, J. Krishna, Miles Macklin, Florian Golemo, Vikram Voleti, Linda Petrini, Martin Weiss, Breandan Considine et al. `(2021) `__ Citing ------ If you use Warp in your research please use the following citation: .. code:: bibtex @misc{warp2022, title= {Warp: A High-performance Python Framework for GPU Simulation and Graphics}, author = {Miles Macklin}, month = {March}, year = {2022}, note= {NVIDIA GPU Technology Conference (GTC)}, howpublished = {\url{https://github.com/nvidia/warp}} } License ------- Warp is provided under the NVIDIA Source Code License (NVSCL), please see `LICENSE.md `_ for the full license text. Please contact `omniverse-license-questions@nvidia.com `_ for commercial licensing inquires. Full Table of Contents ---------------------- .. toctree:: :maxdepth: 2 :caption: User's Guide installation basics modules/devices modules/interoperability configuration debugging limitations faq .. toctree:: :maxdepth: 2 :caption: Core Reference modules/runtime modules/functions .. toctree:: :maxdepth: 2 :caption: Simulation Reference modules/sim modules/sparse modules/fem modules/render .. toctree:: :hidden: :caption: Project Links GitHub PyPI Discord :ref:`Full Index `