Spaces:
Sleeping
feat(scenario): mcv-deploy-third-base — tri-region operational footprint via 3rd MCV (SC2LE 3-base anchor)
Browse filesGroup A seed (Mid-Late: 3rd MCV → 3rd base). Three MCVs must EACH
deploy at a DISTINCT target region (NE/SE/S-CENTER) for the
tri-region operational footprint — bunching at one region or
abandoning an MCV leaves a region uncovered and LOSES. Uses the
Wave-2 MCV deploy fix.
Pack design:
- Map: arena 160x80 cordon 4 (wider arena for 3 well-separated
regions plus a west starter base).
- starting_cash 0 (the decision is move+deploy, not build).
- One pre-placed agent fact (west, (15,40)) + three MCVs at varied
agent positions + a persistent unarmed enemy fact marker
((150,40) easy/medium, (150,75) hard) for LOSS-not-DRAW.
- within_ticks 6300 + pre-fail at tick 4000 with <2 facts so
stalling LOSES well before the deadline.
- max_turns 75 across all tiers (reachable tick 6753 > 6300 ✓).
- Easy: MCVs sit INSIDE their target regions; decision is solely
'deploy all three'.
- Medium: MCVs cluster at west; must move to each region; light
patrol per region.
- Hard: TWO spawn_point groups rotate the whole MCV cluster
between WEST and EAST starts (per-MCV nearest-region flips per
seed); doubled patrols; objective_coords: relative.
Win = building_count_gte:{type:fact,n:3} AND building_in_region
(one per region: NE (130,15), SE (130,65), S-CENTER (75,70), all
radius 8) AND within_ticks:6300. Fail = after_ticks:6301 OR (after
tick 4000 with fewer than 2 facts).
Benchmark anchors: SC2LE 3-base macro, MicroRTS multi-front
expansion, distribution-network multi-warehouse planning, tri-region
operational footprint.
Scripted-policy validation (tests/test_mcv_deploy_third_base.py):
- stall → LOSS on all 3 levels × all 4 seeds.
- bunch-in-place → LOSS on medium+hard × all 4 seeds (facts land
outside every target region).
- deploy-only-two-regions → LOSS on all 3 levels × all 4 seeds.
- intended-3-regions → WIN on all 3 levels × all 4 seeds.
Plus tick/turn-alignment, spawn-variation, anchor, and arena
compile guard tests. 48 new tests pass; tests/test_hard_tier.py
appends 'mcv-deploy-third-base' to UPGRADED.
|
@@ -0,0 +1,323 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# MCV-DEPLOY-THIRD-BASE — Group A seed (Mid-Late: 3rd MCV → 3rd base).
|
| 2 |
+
# Tri-region operational footprint: the agent must commit ALL THREE
|
| 3 |
+
# MCVs to DISTINCT target regions (NE / SE / S-CENTER), not bunch them
|
| 4 |
+
# at one spot and not abandon any. Real-world anchor: a distribution
|
| 5 |
+
# network with three production/supply/distribution sites placed across
|
| 6 |
+
# distinct geographies for maximum coverage.
|
| 7 |
+
#
|
| 8 |
+
# Why this is harder than mcv-deploy-second-base:
|
| 9 |
+
# - 3 distinct deploy decisions (1 MCV → 1 region, x3) instead of 2,
|
| 10 |
+
# - 3 separate `building_in_region` checks (one per region) so the
|
| 11 |
+
# model cannot collapse coverage onto one or two regions,
|
| 12 |
+
# - longer horizon (within_ticks 6300 → max_turns ~75) so movement
|
| 13 |
+
# across a wider 160x80 arena is a real factor,
|
| 14 |
+
# - a light enemy patrol near each target on medium/hard creates
|
| 15 |
+
# incidental MCV risk en route (lose any MCV → cannot deploy it →
|
| 16 |
+
# missing region → LOSS).
|
| 17 |
+
#
|
| 18 |
+
# Wave-2 MCV deploy fix (commits bdedc55 OpenRA-Rust + b0cb710
|
| 19 |
+
# OpenRA-Bench, validated by tests/test_mcv_deploy.py) is the
|
| 20 |
+
# pre-requisite: `Command.deploy([mcv_id])` removes the MCV and
|
| 21 |
+
# creates an agent-owned `fact` at offset (mcv_x-1, mcv_y-1). The
|
| 22 |
+
# whole pack rests on that contract.
|
| 23 |
+
#
|
| 24 |
+
# Engine tick/turn budget (CLAUDE.md): ~90 ticks/turn, tick ≤
|
| 25 |
+
# 93 + 90·(max_turns − 1). For within_ticks 6300 we need max_turns ≥
|
| 26 |
+
# 70 (reachable tick at 70 turns = 93 + 90·69 = 6303). We use 75 for
|
| 27 |
+
# slack on hard's combat detours.
|
| 28 |
+
#
|
| 29 |
+
# Engine footguns applied:
|
| 30 |
+
# - `spawn_mcvs: false` — the engine default is true (auto-seeds an
|
| 31 |
+
# extra MCV at the map's mpspawn cells), polluting the unit count
|
| 32 |
+
# and the deploy decision. The pack declares every actor itself.
|
| 33 |
+
# - Persistent unarmed enemy `fact` MARKER at the east edge
|
| 34 |
+
# prevents engine auto-`done` via all-enemies-eliminated, so a
|
| 35 |
+
# non-winner emits a real LOSS on the deadline (never a DRAW).
|
| 36 |
+
# - The west existing agent `fact` counts toward `building_count_gte:
|
| 37 |
+
# {type: fact, n: 3}` (so the agent needs +2 deploys at minimum
|
| 38 |
+
# to satisfy that bar) — but the THREE region predicates EACH
|
| 39 |
+
# require a fact in their target region, and the west fact is in
|
| 40 |
+
# NONE of them, so the agent MUST deploy all three MCVs at the
|
| 41 |
+
# three target regions to win. (The `n: 3` bar plus the three
|
| 42 |
+
# region predicates together are the no-cheat seal: any laziest
|
| 43 |
+
# play that ignores 1+ MCVs fails the corresponding region.)
|
| 44 |
+
# - Hard tier: ≥2 agent spawn_point groups so the whole MCV CLUSTER
|
| 45 |
+
# rotates between WEST (group 0) and EAST (group 1) starts — the
|
| 46 |
+
# closest region for each MCV flips per seed, so a memorised
|
| 47 |
+
# assignment cannot generalise.
|
| 48 |
+
#
|
| 49 |
+
# Region geometry (all radius 8, well inside the playable 160×80
|
| 50 |
+
# arena cordon: x∈[4,156], y∈[4,76]):
|
| 51 |
+
# - NE : center (130, 15)
|
| 52 |
+
# - SE : center (130, 65)
|
| 53 |
+
# - S-CENTER : center ( 75, 70)
|
| 54 |
+
# Easy MCV positions land each MCV INSIDE a distinct region (the
|
| 55 |
+
# resulting fact cell at (mcv_x-1, mcv_y-1) is in the region). Medium
|
| 56 |
+
# and hard require movement: MCVs start clustered or in inappropriate
|
| 57 |
+
# pairings so the agent must move at least one MCV across a long
|
| 58 |
+
# stretch to populate every region.
|
| 59 |
+
|
| 60 |
+
meta:
|
| 61 |
+
id: mcv-deploy-third-base
|
| 62 |
+
title: 'MCV Deploy Third Base — Tri-Region Operational Footprint'
|
| 63 |
+
capability: reasoning
|
| 64 |
+
real_world_meaning: >
|
| 65 |
+
Tri-region facility footprint — each site at the RIGHT region for
|
| 66 |
+
coverage. The operator commits THREE indivisible mobile assets to
|
| 67 |
+
three DISTINCT geographies so the resulting network covers all
|
| 68 |
+
three regions. Bunching two assets in one region wastes a deploy
|
| 69 |
+
and leaves one region uncovered; abandoning an asset entirely
|
| 70 |
+
leaves another uncovered. The decision is committing each asset
|
| 71 |
+
to its designated region (which the start positions hint at on
|
| 72 |
+
easy and which the model must reason about on medium/hard).
|
| 73 |
+
robotics_analogue: >
|
| 74 |
+
Autonomous-fleet multi-FOB deployment for redundant coverage —
|
| 75 |
+
three mobile platforms each transition from mobile to fixed
|
| 76 |
+
(deploy is irreversible: the platform anchors and converts into a
|
| 77 |
+
forward operating base), one per designated coverage region, so
|
| 78 |
+
the resulting tri-FOB network maximises overall coverage and
|
| 79 |
+
redundancy across the operational theatre.
|
| 80 |
+
benchmark_anchor:
|
| 81 |
+
- "SC2LE 3-base macro"
|
| 82 |
+
- "MicroRTS multi-front expansion"
|
| 83 |
+
- "distribution-network multi-warehouse planning"
|
| 84 |
+
- "tri-region operational footprint"
|
| 85 |
+
author: "openra-bench"
|
| 86 |
+
|
| 87 |
+
# Wider 160×80 arena (cordon 4) — fits THREE well-separated regions
|
| 88 |
+
# (NE, SE, S-CENTER) plus a west base, the spread the tri-region
|
| 89 |
+
# footprint requires. The pack-level base_map is the rush-hour-arena
|
| 90 |
+
# sentinel (a known-supported string the loader can resolve before the
|
| 91 |
+
# per-level `overrides.base_map` generator spec replaces it). Per-level
|
| 92 |
+
# overrides materialise the actual arena .oramap.
|
| 93 |
+
base_map: rush-hour-arena
|
| 94 |
+
|
| 95 |
+
# starting_cash: 0 — the agent never needs to BUILD anything. Every
|
| 96 |
+
# objective is satisfied purely by deploying MCVs. The 0 cash is the
|
| 97 |
+
# explicit signal that build/place_building tools are not the path.
|
| 98 |
+
starting_cash: 0
|
| 99 |
+
|
| 100 |
+
base:
|
| 101 |
+
agent: {faction: allies}
|
| 102 |
+
enemy: {faction: soviet, cash: 0}
|
| 103 |
+
# Tools include build/place_building so the tool list isn't lying
|
| 104 |
+
# about what the engine accepts, but cash:0 makes them inert — the
|
| 105 |
+
# path is move_units + deploy only.
|
| 106 |
+
tools: [observe, deploy, move_units, build, place_building, stop]
|
| 107 |
+
spawn_mcvs: false
|
| 108 |
+
planning: true
|
| 109 |
+
termination: {max_ticks: 8500}
|
| 110 |
+
actors: []
|
| 111 |
+
|
| 112 |
+
levels:
|
| 113 |
+
# ── EASY ─────────────────────────────────────────────────────────
|
| 114 |
+
# Bare skill: each MCV starts INSIDE its designated region (the
|
| 115 |
+
# fact cell after deploy lands at (mcv_x-1, mcv_y-1), still inside
|
| 116 |
+
# radius 8 of the region center). The decision is purely "deploy
|
| 117 |
+
# ALL THREE, not just one or two" — no movement, no enemies.
|
| 118 |
+
# All target regions are inside agent vision (no fog scout needed).
|
| 119 |
+
# max_turns 75 → reachable tick 93 + 90·74 = 6753 > 6300 ✓
|
| 120 |
+
# (the deadline bites; a stall emits LOSS, not DRAW).
|
| 121 |
+
easy:
|
| 122 |
+
description: >
|
| 123 |
+
You have THREE Construction Vehicles (MCV), each pre-positioned
|
| 124 |
+
AT a distinct target region (NE, SE, and S-CENTER), plus one
|
| 125 |
+
existing Construction Yard (fact) at your starter base in the
|
| 126 |
+
west. Deploy EACH MCV in place — each deploy consumes the MCV
|
| 127 |
+
and creates a new fact one cell up-and-left of the MCV's
|
| 128 |
+
position, inside its designated region. Win = you own ≥3 facts
|
| 129 |
+
total AND there is a fact near (130,15) AND a fact near
|
| 130 |
+
(130,65) AND a fact near (75,70), before tick 6300. Deploying
|
| 131 |
+
only 1 or 2 MCVs leaves an uncovered region and LOSES. Losing
|
| 132 |
+
an MCV before deploying it also LOSES (its region stays
|
| 133 |
+
uncovered).
|
| 134 |
+
overrides:
|
| 135 |
+
base_map:
|
| 136 |
+
generator: arena
|
| 137 |
+
name: mcv-deploy-third-base-arena
|
| 138 |
+
width: 160
|
| 139 |
+
height: 80
|
| 140 |
+
cordon: 4
|
| 141 |
+
actors:
|
| 142 |
+
# Existing west agent fact (the starter base). Does NOT count
|
| 143 |
+
# toward any of the three target-region predicates (none of
|
| 144 |
+
# them are in the west), but DOES count toward the
|
| 145 |
+
# `building_count_gte: {type: fact, n: 3}` total bar.
|
| 146 |
+
- {type: fact, owner: agent, position: [15, 40]}
|
| 147 |
+
# Three MCVs already inside their designated regions. After
|
| 148 |
+
# deploy, fact lands at (mcv_x-1, mcv_y-1):
|
| 149 |
+
# (131,16) → fact (130,15) — exactly NE region center
|
| 150 |
+
# (131,66) → fact (130,65) — exactly SE region center
|
| 151 |
+
# ( 76,71) → fact ( 75,70) — exactly S-CENTER center
|
| 152 |
+
- {type: mcv, owner: agent, position: [131, 16]}
|
| 153 |
+
- {type: mcv, owner: agent, position: [131, 66]}
|
| 154 |
+
- {type: mcv, owner: agent, position: [76, 71]}
|
| 155 |
+
# Persistent unarmed enemy `fact` MARKER at the far east edge,
|
| 156 |
+
# outside all three target regions. Keeps the episode alive
|
| 157 |
+
# past any partial outcome (the all-enemies-eliminated
|
| 158 |
+
# auto-`done` is gated on this surviving) so a non-winner
|
| 159 |
+
# emits a real reachable LOSS on the deadline, never a DRAW.
|
| 160 |
+
- {type: fact, owner: enemy, position: [150, 40]}
|
| 161 |
+
win_condition:
|
| 162 |
+
all_of:
|
| 163 |
+
- building_count_gte: {type: fact, n: 3}
|
| 164 |
+
- building_in_region: {x: 130, y: 15, radius: 8, type: fact, count: 1}
|
| 165 |
+
- building_in_region: {x: 130, y: 65, radius: 8, type: fact, count: 1}
|
| 166 |
+
- building_in_region: {x: 75, y: 70, radius: 8, type: fact, count: 1}
|
| 167 |
+
- within_ticks: 6300
|
| 168 |
+
fail_condition:
|
| 169 |
+
any_of:
|
| 170 |
+
- after_ticks: 6301
|
| 171 |
+
# Pre-fail clause: if the agent has not produced ≥2 facts by
|
| 172 |
+
# tick 4000 the run is unwinnable (no time to move+deploy
|
| 173 |
+
# the remaining MCV). Catches a stall LONG before the main
|
| 174 |
+
# deadline, so playback shows the genuine LOSS reason.
|
| 175 |
+
- all_of:
|
| 176 |
+
- after_ticks: 4000
|
| 177 |
+
- not: {building_count_gte: {type: fact, n: 2}}
|
| 178 |
+
max_turns: 75
|
| 179 |
+
|
| 180 |
+
# ── MEDIUM ───────────────────────────────────────────────────────
|
| 181 |
+
# +1 axis: the MCVs no longer start inside their target regions —
|
| 182 |
+
# they're clustered around the west starter base. The agent must
|
| 183 |
+
# MOVE each MCV to a distinct region (the assignment is the
|
| 184 |
+
# decision) and then deploy. A LIGHT enemy patrol sits near each
|
| 185 |
+
# target so a slow / wandering MCV may be lost en route (no
|
| 186 |
+
# patrol is on the optimal direct line — they're offset).
|
| 187 |
+
# Same tick budget; target regions are in fog (the model must
|
| 188 |
+
# ground them from the coordinate disclosure).
|
| 189 |
+
# max_turns 75 → reachable tick 6753 > 6300 ✓
|
| 190 |
+
medium:
|
| 191 |
+
description: >
|
| 192 |
+
Same THREE Construction Vehicles, but this time clustered at
|
| 193 |
+
your starter base in the west — you must MOVE each one to its
|
| 194 |
+
target region BEFORE deploying. Three target regions (NE near
|
| 195 |
+
(130,15), SE near (130,65), S-CENTER near (75,70)) each need
|
| 196 |
+
ONE fact. A light Soviet patrol sits near each target — keep
|
| 197 |
+
to a direct path and the patrol will only graze you. Win = you
|
| 198 |
+
own ≥3 facts total AND there is a fact in each of the three
|
| 199 |
+
target regions, before tick 6300. Losing any MCV before its
|
| 200 |
+
deploy leaves a region uncovered and LOSES; bunching two MCVs
|
| 201 |
+
in one region also LOSES (a region is left uncovered).
|
| 202 |
+
overrides:
|
| 203 |
+
base_map:
|
| 204 |
+
generator: arena
|
| 205 |
+
name: mcv-deploy-third-base-arena
|
| 206 |
+
width: 160
|
| 207 |
+
height: 80
|
| 208 |
+
cordon: 4
|
| 209 |
+
enemy: {faction: soviet, cash: 0, bot_type: patrol}
|
| 210 |
+
actors:
|
| 211 |
+
# Same west starter fact as easy.
|
| 212 |
+
- {type: fact, owner: agent, position: [15, 40]}
|
| 213 |
+
# Three MCVs CLUSTERED at the starter base (varied positions
|
| 214 |
+
# so they're distinct cells, but all within a few cells of
|
| 215 |
+
# the west fact). The agent must reason about which MCV
|
| 216 |
+
# should head to which region.
|
| 217 |
+
- {type: mcv, owner: agent, position: [20, 35]}
|
| 218 |
+
- {type: mcv, owner: agent, position: [20, 40]}
|
| 219 |
+
- {type: mcv, owner: agent, position: [20, 45]}
|
| 220 |
+
# Light Soviet patrols near each target (stance 2 = return
|
| 221 |
+
# fire only — the patrol bot oscillates around spawn cell;
|
| 222 |
+
# placed OFFSET from each region's center so the direct
|
| 223 |
+
# approach is unthreatened, a meandering MCV gets grazed).
|
| 224 |
+
- {type: e1, owner: enemy, position: [115, 12], stance: 2}
|
| 225 |
+
- {type: e1, owner: enemy, position: [115, 68], stance: 2}
|
| 226 |
+
- {type: e1, owner: enemy, position: [60, 68], stance: 2}
|
| 227 |
+
# Persistent far enemy marker (LOSS-not-DRAW guarantee).
|
| 228 |
+
- {type: fact, owner: enemy, position: [150, 40]}
|
| 229 |
+
win_condition:
|
| 230 |
+
all_of:
|
| 231 |
+
- building_count_gte: {type: fact, n: 3}
|
| 232 |
+
- building_in_region: {x: 130, y: 15, radius: 8, type: fact, count: 1}
|
| 233 |
+
- building_in_region: {x: 130, y: 65, radius: 8, type: fact, count: 1}
|
| 234 |
+
- building_in_region: {x: 75, y: 70, radius: 8, type: fact, count: 1}
|
| 235 |
+
- within_ticks: 6300
|
| 236 |
+
fail_condition:
|
| 237 |
+
any_of:
|
| 238 |
+
- after_ticks: 6301
|
| 239 |
+
- all_of:
|
| 240 |
+
- after_ticks: 4500 # half-way through, must have ≥2 facts
|
| 241 |
+
- not: {building_count_gte: {type: fact, n: 2}}
|
| 242 |
+
max_turns: 75
|
| 243 |
+
|
| 244 |
+
# ── HARD ─────────────────────────────────────────────────────────
|
| 245 |
+
# +1 axis: TWO agent spawn_point groups rotate the whole MCV
|
| 246 |
+
# CLUSTER between WEST and EAST starts. The same three target
|
| 247 |
+
# regions stay fixed (enemy actors don't honour spawn_point per
|
| 248 |
+
# CLAUDE.md), but which corner an MCV starts in determines which
|
| 249 |
+
# target is CLOSEST — a memorised "MCV-i goes to region-j"
|
| 250 |
+
# assignment cannot generalise across seeds.
|
| 251 |
+
# max_turns 75 → reachable tick 6753 > 6300 ✓
|
| 252 |
+
hard:
|
| 253 |
+
description: >
|
| 254 |
+
Same tri-region objective (NE, SE, S-CENTER each need a fact)
|
| 255 |
+
under tighter pressure. Your three Construction Vehicles cluster
|
| 256 |
+
at either the WEST or the EAST edge of the map depending on the
|
| 257 |
+
run — read your MCVs' positions and assign each to the region
|
| 258 |
+
it can reach fastest. A doubled Soviet patrol sits near each
|
| 259 |
+
target. Win = you own ≥3 facts total AND there is a fact in
|
| 260 |
+
each of the three target regions, before tick 6300. Losing any
|
| 261 |
+
MCV before its deploy LOSES (the region stays uncovered);
|
| 262 |
+
bunching two MCVs in one region LOSES (a region uncovered).
|
| 263 |
+
objective_coords: relative
|
| 264 |
+
overrides:
|
| 265 |
+
base_map:
|
| 266 |
+
generator: arena
|
| 267 |
+
name: mcv-deploy-third-base-arena
|
| 268 |
+
width: 160
|
| 269 |
+
height: 80
|
| 270 |
+
cordon: 4
|
| 271 |
+
enemy: {faction: soviet, cash: 0, bot_type: patrol}
|
| 272 |
+
actors:
|
| 273 |
+
# West starter fact (duplicated across both spawn groups so
|
| 274 |
+
# whichever group is selected, the starter base is present —
|
| 275 |
+
# see CLAUDE.md note on the spawn_point filter dropping every
|
| 276 |
+
# un-tagged agent actor when ANY agent actor is tagged).
|
| 277 |
+
- {type: fact, owner: agent, position: [15, 40], spawn_point: 0}
|
| 278 |
+
- {type: fact, owner: agent, position: [15, 40], spawn_point: 1}
|
| 279 |
+
# WEST MCV cluster (group 0) — closest region is S-CENTER
|
| 280 |
+
# (75,70) at ~70 cells, NE (130,15) at ~115, SE (130,65) at
|
| 281 |
+
# ~115. The agent must commit one MCV to the far NE and one
|
| 282 |
+
# to the far SE despite the western starter — the natural
|
| 283 |
+
# west-side "do nothing" laziest play leaves both east
|
| 284 |
+
# regions uncovered.
|
| 285 |
+
- {type: mcv, owner: agent, position: [20, 35], spawn_point: 0}
|
| 286 |
+
- {type: mcv, owner: agent, position: [20, 40], spawn_point: 0}
|
| 287 |
+
- {type: mcv, owner: agent, position: [20, 45], spawn_point: 0}
|
| 288 |
+
# EAST MCV cluster (group 1) — closest regions are NE and SE;
|
| 289 |
+
# S-CENTER (75,70) is the far target. Inversion of group 0:
|
| 290 |
+
# an agent that memorised "always head south-east first"
|
| 291 |
+
# on group 0 will leave S-CENTER uncovered on group 1.
|
| 292 |
+
- {type: mcv, owner: agent, position: [145, 35], spawn_point: 1}
|
| 293 |
+
- {type: mcv, owner: agent, position: [145, 40], spawn_point: 1}
|
| 294 |
+
- {type: mcv, owner: agent, position: [145, 45], spawn_point: 1}
|
| 295 |
+
# Doubled patrols (one extra unit per region vs medium) —
|
| 296 |
+
# attrition risk is real, but each patrol's spawn cell is
|
| 297 |
+
# offset from the region center so the optimal direct
|
| 298 |
+
# approach is still unthreatened.
|
| 299 |
+
- {type: e1, owner: enemy, position: [115, 12], stance: 2}
|
| 300 |
+
- {type: e1, owner: enemy, position: [117, 14], stance: 2}
|
| 301 |
+
- {type: e1, owner: enemy, position: [115, 68], stance: 2}
|
| 302 |
+
- {type: e1, owner: enemy, position: [117, 66], stance: 2}
|
| 303 |
+
- {type: e1, owner: enemy, position: [60, 68], stance: 2}
|
| 304 |
+
- {type: e1, owner: enemy, position: [62, 66], stance: 2}
|
| 305 |
+
# Persistent far enemy marker (LOSS-not-DRAW guarantee). NOT
|
| 306 |
+
# tagged with spawn_point — enemy actors place regardless
|
| 307 |
+
# (CLAUDE.md: spawn_point filter applies only to AGENT
|
| 308 |
+
# actors).
|
| 309 |
+
- {type: fact, owner: enemy, position: [150, 75]}
|
| 310 |
+
win_condition:
|
| 311 |
+
all_of:
|
| 312 |
+
- building_count_gte: {type: fact, n: 3}
|
| 313 |
+
- building_in_region: {x: 130, y: 15, radius: 8, type: fact, count: 1}
|
| 314 |
+
- building_in_region: {x: 130, y: 65, radius: 8, type: fact, count: 1}
|
| 315 |
+
- building_in_region: {x: 75, y: 70, radius: 8, type: fact, count: 1}
|
| 316 |
+
- within_ticks: 6300
|
| 317 |
+
fail_condition:
|
| 318 |
+
any_of:
|
| 319 |
+
- after_ticks: 6301
|
| 320 |
+
- all_of:
|
| 321 |
+
- after_ticks: 4500
|
| 322 |
+
- not: {building_count_gte: {type: fact, n: 2}}
|
| 323 |
+
max_turns: 75
|
|
@@ -62,14 +62,15 @@ UPGRADED = [
|
|
| 62 |
# column against three raider vectors (north/central/south).
|
| 63 |
"mid-economy-under-fire",
|
| 64 |
# Other mcv-deploy-* siblings (defensible-site, near-resource,
|
| 65 |
-
#
|
| 66 |
-
#
|
| 67 |
# Group A seed: hard tier stages the spare MCV NE-leaning vs
|
| 68 |
# SE-leaning by seed; the win predicate accepts a deploy at
|
| 69 |
# either candidate region (NE or SE) so the model must pick the
|
| 70 |
# NEAREST one — cross-map diagonal blows the tick budget.
|
| 71 |
"mcv-deploy-second-base",
|
| 72 |
# Group A seed (this commit): hard tier seed-varies the FRESH
|
|
|
|
| 73 |
# MCV's start column (40,20 vs 60,20) with the matching safe
|
| 74 |
# shoulders, so a single memorised relocation cell cannot
|
| 75 |
# generalise across seeds.
|
|
@@ -78,6 +79,11 @@ UPGRADED = [
|
|
| 78 |
# harvest income); hard tier defines 2 symmetric spawn_point groups
|
| 79 |
# (north/south base) so each seed gets its own near-patch geometry.
|
| 80 |
"mcv-deploy-near-resource",
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 81 |
]
|
| 82 |
|
| 83 |
# Consciously NOT spawn-varied, with the reason (keeps the curation
|
|
|
|
| 62 |
# column against three raider vectors (north/central/south).
|
| 63 |
"mid-economy-under-fire",
|
| 64 |
# Other mcv-deploy-* siblings (defensible-site, near-resource,
|
| 65 |
+
# relocate-under-pressure) register themselves via their own
|
| 66 |
+
# Wave-3 commits as they land.
|
| 67 |
# Group A seed: hard tier stages the spare MCV NE-leaning vs
|
| 68 |
# SE-leaning by seed; the win predicate accepts a deploy at
|
| 69 |
# either candidate region (NE or SE) so the model must pick the
|
| 70 |
# NEAREST one — cross-map diagonal blows the tick budget.
|
| 71 |
"mcv-deploy-second-base",
|
| 72 |
# Group A seed (this commit): hard tier seed-varies the FRESH
|
| 73 |
+
# Group A seed (sibling commit): hard tier seed-varies the FRESH
|
| 74 |
# MCV's start column (40,20 vs 60,20) with the matching safe
|
| 75 |
# shoulders, so a single memorised relocation cell cannot
|
| 76 |
# generalise across seeds.
|
|
|
|
| 79 |
# harvest income); hard tier defines 2 symmetric spawn_point groups
|
| 80 |
# (north/south base) so each seed gets its own near-patch geometry.
|
| 81 |
"mcv-deploy-near-resource",
|
| 82 |
+
# Wave-2 MCV deploy + tri-region operational footprint: 3 MCVs
|
| 83 |
+
# must each deploy at a DISTINCT target region (NE/SE/S-CENTER);
|
| 84 |
+
# hard tier rotates the WHOLE MCV cluster between WEST and EAST
|
| 85 |
+
# starts so the per-MCV nearest-region assignment flips per seed.
|
| 86 |
+
"mcv-deploy-third-base",
|
| 87 |
]
|
| 88 |
|
| 89 |
# Consciously NOT spawn-varied, with the reason (keeps the curation
|
|
@@ -0,0 +1,320 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""mcv-deploy-third-base — Group A seed (Mid-Late: 3rd MCV → 3rd base).
|
| 2 |
+
|
| 3 |
+
Tri-region operational footprint scripted-policy validation. The pack
|
| 4 |
+
declares THREE MCVs and a single existing west `fact`; the win
|
| 5 |
+
predicate requires ≥3 facts AND a fact INSIDE each of three distinct
|
| 6 |
+
target regions (NE / SE / S-CENTER) before tick 6300. The discriminator
|
| 7 |
+
is committing each MCV to a DISTINCT region — bunching all three at
|
| 8 |
+
the base satisfies `building_count_gte` but fails all three region
|
| 9 |
+
predicates; deploying only 1-2 leaves at least one region uncovered;
|
| 10 |
+
stalling produces no new facts at all.
|
| 11 |
+
|
| 12 |
+
This file proves the no-defect / no-cheat bar at scripted level (no
|
| 13 |
+
model, no network) across seeds 1–4 and across easy / medium / hard:
|
| 14 |
+
|
| 15 |
+
- stall (only Command.observe()) → LOSS
|
| 16 |
+
- bunch-all-at-base (deploy in place; on medium/hard MCVs
|
| 17 |
+
start away from the target regions, so the resulting facts
|
| 18 |
+
land in the west cluster, NOT in any target region) → LOSS
|
| 19 |
+
- deploy-only-two-regions (cover NE+SE, abandon S-CENTER) → LOSS
|
| 20 |
+
- intended-3-regions (move each MCV to a distinct region
|
| 21 |
+
and deploy) → WIN
|
| 22 |
+
"""
|
| 23 |
+
|
| 24 |
+
from __future__ import annotations
|
| 25 |
+
|
| 26 |
+
import pytest
|
| 27 |
+
|
| 28 |
+
pytest.importorskip("openra_train", reason="Rust env wheel not installed")
|
| 29 |
+
|
| 30 |
+
from openra_bench.eval_core import run_level
|
| 31 |
+
from openra_bench.scenarios import load_pack
|
| 32 |
+
from openra_bench.scenarios.loader import PACKS_DIR, compile_level
|
| 33 |
+
|
| 34 |
+
PACK = PACKS_DIR / "mcv-deploy-third-base.yaml"
|
| 35 |
+
|
| 36 |
+
# Three target region centers (see pack YAML). Deploy converts an MCV
|
| 37 |
+
# at (mx, my) into a fact at (mx-1, my-1), so to land a fact exactly
|
| 38 |
+
# at (cx, cy) the MCV must be at (cx+1, cy+1).
|
| 39 |
+
REGIONS = [(130, 15), (130, 65), (75, 70)]
|
| 40 |
+
MCV_TARGETS = [(cx + 1, cy + 1) for (cx, cy) in REGIONS]
|
| 41 |
+
|
| 42 |
+
LEVELS = ("easy", "medium", "hard")
|
| 43 |
+
HARD_SEEDS = (1, 2, 3, 4)
|
| 44 |
+
|
| 45 |
+
|
| 46 |
+
# ── scripted policies ─────────────────────────────────────────────────
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
def stall(rs, Command):
|
| 50 |
+
"""Do nothing — the deadline (and the early pre-fail clause at
|
| 51 |
+
tick 4000 with <2 facts) emits a real LOSS."""
|
| 52 |
+
return [Command.observe()]
|
| 53 |
+
|
| 54 |
+
|
| 55 |
+
def bunch_in_place(rs, Command):
|
| 56 |
+
"""Deploy every MCV at its current cell. On EASY the MCVs already
|
| 57 |
+
sit inside their target regions (so this also wins easy — easy's
|
| 58 |
+
decision is solely "deploy all three, not zero"). On MEDIUM and
|
| 59 |
+
HARD the MCVs cluster at the west (or east) starter base and the
|
| 60 |
+
resulting facts land OUTSIDE every target region, so the pack's
|
| 61 |
+
three `building_in_region` predicates all fail → LOSS."""
|
| 62 |
+
cmds = []
|
| 63 |
+
for u in rs.get("units_summary") or []:
|
| 64 |
+
if str(u.get("type", "")).lower() == "mcv":
|
| 65 |
+
cmds.append(Command.deploy([str(u["id"])]))
|
| 66 |
+
return cmds or [Command.observe()]
|
| 67 |
+
|
| 68 |
+
|
| 69 |
+
def make_deploy_only_two():
|
| 70 |
+
"""Send MCVs to the first TWO regions, never the third. The
|
| 71 |
+
third region's `building_in_region` predicate is never satisfied
|
| 72 |
+
→ LOSS on the deadline. Works on all tiers."""
|
| 73 |
+
state = {"assigned": {}, "deployed": set()}
|
| 74 |
+
# Only two of the three targets are used.
|
| 75 |
+
targets_pool = [MCV_TARGETS[0], MCV_TARGETS[1]]
|
| 76 |
+
|
| 77 |
+
def fn(rs, Command):
|
| 78 |
+
units = rs.get("units_summary") or []
|
| 79 |
+
mcvs = sorted(
|
| 80 |
+
[u for u in units if str(u.get("type", "")).lower() == "mcv"],
|
| 81 |
+
key=lambda u: u["id"],
|
| 82 |
+
)
|
| 83 |
+
# Stable id→target assignment, nearest-unused-target.
|
| 84 |
+
for u in mcvs:
|
| 85 |
+
if u["id"] not in state["assigned"] and len(state["assigned"]) < len(
|
| 86 |
+
targets_pool
|
| 87 |
+
):
|
| 88 |
+
used = set(state["assigned"].values())
|
| 89 |
+
cands = [t for t in targets_pool if t not in used]
|
| 90 |
+
if not cands:
|
| 91 |
+
continue
|
| 92 |
+
t = min(
|
| 93 |
+
cands,
|
| 94 |
+
key=lambda t: (t[0] - u["cell_x"]) ** 2
|
| 95 |
+
+ (t[1] - u["cell_y"]) ** 2,
|
| 96 |
+
)
|
| 97 |
+
state["assigned"][u["id"]] = t
|
| 98 |
+
cmds = []
|
| 99 |
+
for u in mcvs:
|
| 100 |
+
tgt = state["assigned"].get(u["id"])
|
| 101 |
+
if tgt is None:
|
| 102 |
+
continue
|
| 103 |
+
tx, ty = tgt
|
| 104 |
+
if abs(u["cell_x"] - tx) <= 1 and abs(u["cell_y"] - ty) <= 1:
|
| 105 |
+
if u["id"] not in state["deployed"]:
|
| 106 |
+
cmds.append(Command.deploy([str(u["id"])]))
|
| 107 |
+
state["deployed"].add(u["id"])
|
| 108 |
+
else:
|
| 109 |
+
cmds.append(Command.move_units([str(u["id"])], tx, ty))
|
| 110 |
+
return cmds or [Command.observe()]
|
| 111 |
+
|
| 112 |
+
return fn
|
| 113 |
+
|
| 114 |
+
|
| 115 |
+
def make_intended_three_regions():
|
| 116 |
+
"""The intended policy: assign each MCV to a DISTINCT target
|
| 117 |
+
region (nearest-unused), move it there, deploy. After all three
|
| 118 |
+
MCVs deploy, the agent owns ≥3 facts (existing west + 3 new)
|
| 119 |
+
AND each target region holds one fact → WIN."""
|
| 120 |
+
state = {"assigned": {}, "deployed": set()}
|
| 121 |
+
|
| 122 |
+
def fn(rs, Command):
|
| 123 |
+
units = rs.get("units_summary") or []
|
| 124 |
+
mcvs = sorted(
|
| 125 |
+
[u for u in units if str(u.get("type", "")).lower() == "mcv"],
|
| 126 |
+
key=lambda u: u["id"],
|
| 127 |
+
)
|
| 128 |
+
for u in mcvs:
|
| 129 |
+
if u["id"] in state["assigned"]:
|
| 130 |
+
continue
|
| 131 |
+
used = set(state["assigned"].values())
|
| 132 |
+
cands = [t for t in MCV_TARGETS if t not in used]
|
| 133 |
+
if not cands:
|
| 134 |
+
continue
|
| 135 |
+
t = min(
|
| 136 |
+
cands,
|
| 137 |
+
key=lambda t: (t[0] - u["cell_x"]) ** 2
|
| 138 |
+
+ (t[1] - u["cell_y"]) ** 2,
|
| 139 |
+
)
|
| 140 |
+
state["assigned"][u["id"]] = t
|
| 141 |
+
cmds = []
|
| 142 |
+
for u in mcvs:
|
| 143 |
+
tgt = state["assigned"].get(u["id"])
|
| 144 |
+
if tgt is None:
|
| 145 |
+
continue
|
| 146 |
+
tx, ty = tgt
|
| 147 |
+
if abs(u["cell_x"] - tx) <= 1 and abs(u["cell_y"] - ty) <= 1:
|
| 148 |
+
if u["id"] not in state["deployed"]:
|
| 149 |
+
cmds.append(Command.deploy([str(u["id"])]))
|
| 150 |
+
state["deployed"].add(u["id"])
|
| 151 |
+
else:
|
| 152 |
+
cmds.append(Command.move_units([str(u["id"])], tx, ty))
|
| 153 |
+
return cmds or [Command.observe()]
|
| 154 |
+
|
| 155 |
+
return fn
|
| 156 |
+
|
| 157 |
+
|
| 158 |
+
# ── tests ─────────────────────────────────────────────────────────────
|
| 159 |
+
|
| 160 |
+
|
| 161 |
+
@pytest.mark.parametrize("level", LEVELS)
|
| 162 |
+
@pytest.mark.parametrize("seed", HARD_SEEDS)
|
| 163 |
+
def test_intended_three_regions_wins_every_level_every_seed(level, seed):
|
| 164 |
+
"""The intended commit-each-MCV-to-its-own-region policy must WIN
|
| 165 |
+
on every level and every hard seed (1–4) — the no-defect bar."""
|
| 166 |
+
pack = load_pack(PACK)
|
| 167 |
+
c = compile_level(pack, level)
|
| 168 |
+
res = run_level(c, make_intended_three_regions(), seed=seed)
|
| 169 |
+
assert res.outcome == "win", (
|
| 170 |
+
f"{level} seed={seed}: intended-3-regions must WIN; got "
|
| 171 |
+
f"{res.outcome} (tick={res.signals.game_tick} "
|
| 172 |
+
f"buildings={res.signals.own_buildings})"
|
| 173 |
+
)
|
| 174 |
+
|
| 175 |
+
|
| 176 |
+
@pytest.mark.parametrize("level", LEVELS)
|
| 177 |
+
@pytest.mark.parametrize("seed", HARD_SEEDS)
|
| 178 |
+
def test_stall_loses_every_level_every_seed(level, seed):
|
| 179 |
+
"""The do-nothing policy: no MCV ever deploys → no new facts →
|
| 180 |
+
the early pre-fail (`after_ticks: 4000` AND <2 facts) bites well
|
| 181 |
+
before the deadline. Real reachable LOSS, never a DRAW."""
|
| 182 |
+
pack = load_pack(PACK)
|
| 183 |
+
c = compile_level(pack, level)
|
| 184 |
+
res = run_level(c, stall, seed=seed)
|
| 185 |
+
assert res.outcome == "loss", (
|
| 186 |
+
f"{level} seed={seed}: stall must LOSE; got {res.outcome} "
|
| 187 |
+
f"(tick={res.signals.game_tick})"
|
| 188 |
+
)
|
| 189 |
+
|
| 190 |
+
|
| 191 |
+
@pytest.mark.parametrize("level", ("medium", "hard"))
|
| 192 |
+
@pytest.mark.parametrize("seed", HARD_SEEDS)
|
| 193 |
+
def test_bunch_at_base_loses_on_medium_and_hard(level, seed):
|
| 194 |
+
"""On medium and hard the MCVs cluster at the west (or east, on
|
| 195 |
+
hard's seed-rotated group) starter base — deploying in place
|
| 196 |
+
lands every resulting fact OUTSIDE all three target regions, so
|
| 197 |
+
every `building_in_region` predicate fails and the run LOSES on
|
| 198 |
+
the deadline. (Easy MCVs already sit in their regions by design,
|
| 199 |
+
so bunch-in-place wins easy — the easy decision is solely "do
|
| 200 |
+
you deploy at all"; only medium/hard test the distribution
|
| 201 |
+
capability.)"""
|
| 202 |
+
pack = load_pack(PACK)
|
| 203 |
+
c = compile_level(pack, level)
|
| 204 |
+
res = run_level(c, bunch_in_place, seed=seed)
|
| 205 |
+
assert res.outcome == "loss", (
|
| 206 |
+
f"{level} seed={seed}: bunch-in-place must LOSE; got "
|
| 207 |
+
f"{res.outcome} (buildings={res.signals.own_buildings})"
|
| 208 |
+
)
|
| 209 |
+
|
| 210 |
+
|
| 211 |
+
@pytest.mark.parametrize("level", LEVELS)
|
| 212 |
+
@pytest.mark.parametrize("seed", HARD_SEEDS)
|
| 213 |
+
def test_deploy_only_two_regions_loses(level, seed):
|
| 214 |
+
"""Partial coverage policy: only the FIRST TWO target regions get
|
| 215 |
+
a fact; the THIRD is abandoned. The third region's
|
| 216 |
+
`building_in_region` predicate is never satisfied → LOSS, on
|
| 217 |
+
every tier and every seed."""
|
| 218 |
+
pack = load_pack(PACK)
|
| 219 |
+
c = compile_level(pack, level)
|
| 220 |
+
res = run_level(c, make_deploy_only_two(), seed=seed)
|
| 221 |
+
assert res.outcome == "loss", (
|
| 222 |
+
f"{level} seed={seed}: deploy-only-two-regions must LOSE; "
|
| 223 |
+
f"got {res.outcome} (buildings={res.signals.own_buildings})"
|
| 224 |
+
)
|
| 225 |
+
|
| 226 |
+
|
| 227 |
+
def test_within_ticks_is_reachable_per_tier():
|
| 228 |
+
"""Tick/turn alignment: the within_ticks deadline must be inside
|
| 229 |
+
max_turns (tick ≤ 93 + 90·(max_turns − 1)) — otherwise a staller
|
| 230 |
+
DRAWS instead of LOSING. Re-derived per tier."""
|
| 231 |
+
pack = load_pack(PACK)
|
| 232 |
+
for lvl in LEVELS:
|
| 233 |
+
c = compile_level(pack, lvl)
|
| 234 |
+
max_tick = 93 + 90 * (c.max_turns - 1)
|
| 235 |
+
assert 6300 <= max_tick, (
|
| 236 |
+
f"{lvl}: within_ticks=6300 > reachable max_tick="
|
| 237 |
+
f"{max_tick} (would draw instead of losing)"
|
| 238 |
+
)
|
| 239 |
+
|
| 240 |
+
|
| 241 |
+
def test_hard_has_two_spawn_groups_with_distinct_starts():
|
| 242 |
+
"""Hard-tier curation contract: ≥2 agent spawn_point groups, and
|
| 243 |
+
the seeds (1, 2, 3, 4) must actually produce ≥2 distinct starts
|
| 244 |
+
on the live engine (the whole MCV CLUSTER rotates between WEST
|
| 245 |
+
and EAST). Mirrors `tests/test_hard_tier.py` for early signal."""
|
| 246 |
+
from pathlib import Path
|
| 247 |
+
|
| 248 |
+
from openra_bench.eval_core import _scenario_to_tmp_yaml, RustEnvPool
|
| 249 |
+
from openra_bench.rust_adapter import RustObsAdapter
|
| 250 |
+
|
| 251 |
+
pack = load_pack(PACK)
|
| 252 |
+
c = compile_level(pack, "hard")
|
| 253 |
+
sp = {
|
| 254 |
+
(a.spawn_point if a.spawn_point is not None else 0)
|
| 255 |
+
for a in c.scenario.actors
|
| 256 |
+
if a.owner == "agent"
|
| 257 |
+
}
|
| 258 |
+
assert len(sp) >= 2, (
|
| 259 |
+
f"hard must define ≥2 agent spawn_point groups; got {sorted(sp)}"
|
| 260 |
+
)
|
| 261 |
+
|
| 262 |
+
starts = set()
|
| 263 |
+
tmp = _scenario_to_tmp_yaml(c)
|
| 264 |
+
pool = RustEnvPool(size=1, scenario_path=tmp)
|
| 265 |
+
env = pool.acquire()
|
| 266 |
+
try:
|
| 267 |
+
for seed in HARD_SEEDS:
|
| 268 |
+
ad = RustObsAdapter()
|
| 269 |
+
ad.observe(env.reset(seed=seed))
|
| 270 |
+
u = ad.render_state().get("units_summary", []) or []
|
| 271 |
+
mcvs = sorted(
|
| 272 |
+
(x["cell_x"], x["cell_y"])
|
| 273 |
+
for x in u
|
| 274 |
+
if str(x.get("type", "")).lower() == "mcv"
|
| 275 |
+
)
|
| 276 |
+
starts.add(tuple(mcvs))
|
| 277 |
+
finally:
|
| 278 |
+
pool.release(env)
|
| 279 |
+
pool.shutdown()
|
| 280 |
+
Path(tmp).unlink(missing_ok=True)
|
| 281 |
+
assert len(starts) >= 2, (
|
| 282 |
+
f"hard seeds {HARD_SEEDS} produced identical MCV starts "
|
| 283 |
+
f"{starts}; spawn_point round-robin not taking effect"
|
| 284 |
+
)
|
| 285 |
+
|
| 286 |
+
|
| 287 |
+
def test_meta_benchmark_anchor_carries_required_strings():
|
| 288 |
+
"""The pack must declare the four benchmark / real-world anchors
|
| 289 |
+
the brief required (SC2LE / MicroRTS / distribution-network /
|
| 290 |
+
tri-region operational footprint)."""
|
| 291 |
+
pack = load_pack(PACK)
|
| 292 |
+
anchors = set(pack.meta.benchmark_anchor)
|
| 293 |
+
required = {
|
| 294 |
+
"SC2LE 3-base macro",
|
| 295 |
+
"MicroRTS multi-front expansion",
|
| 296 |
+
"distribution-network multi-warehouse planning",
|
| 297 |
+
"tri-region operational footprint",
|
| 298 |
+
}
|
| 299 |
+
assert required.issubset(anchors), (
|
| 300 |
+
f"missing benchmark anchors: {required - anchors}"
|
| 301 |
+
)
|
| 302 |
+
|
| 303 |
+
|
| 304 |
+
def test_pack_compiles_with_arena_base_map():
|
| 305 |
+
"""The pack-level base_map is a known-supported sentinel; the
|
| 306 |
+
real generator-spec arena is materialised per-level via
|
| 307 |
+
`overrides.base_map` (the documented idiom — a Level-level
|
| 308 |
+
`base_map` outside `overrides:` is silently ignored). All three
|
| 309 |
+
levels must compile onto the generated arena."""
|
| 310 |
+
pack = load_pack(PACK)
|
| 311 |
+
for lvl in LEVELS:
|
| 312 |
+
c = compile_level(pack, lvl)
|
| 313 |
+
assert c.scenario.base_map == "mcv-deploy-third-base-arena", (
|
| 314 |
+
f"{lvl}: expected mcv-deploy-third-base-arena, got "
|
| 315 |
+
f"{c.scenario.base_map}"
|
| 316 |
+
)
|
| 317 |
+
assert c.map_supported, (
|
| 318 |
+
f"{lvl}: mcv-deploy-third-base-arena must resolve to a "
|
| 319 |
+
"real .oramap (mapgen materialise should have written it)"
|
| 320 |
+
)
|