Spaces:
Running
feat(scenario): proc-checklist-no-deviation — strict ordered visit-checklist (IFBench / PlanBench anchor)
Browse filesWave-6 ACTION scenario isolating literal step-order compliance under
a restricted action API. The procedure is GIVEN as an ordered named
CHECKLIST of waypoints; the model must visit them in the EXACT
prescribed order with only {move_units, observe, stop}. Order is
enforced by the stateful, latched waypoint_sequence predicate (n:1):
out-of-order, skip-one, beeline-to-final, and idle policies can never
satisfy it — only the literal in-order execution wins.
Real-world / benchmark anchors:
- IFBench step-order compliance
- PlanBench strict ordering
- aviation pre-flight checklist
- SOP no-skip / no-reorder
Difficulty ladder (one controlled variable per tier):
- easy: 3 waypoints, generous clock (within_ticks 2900, max_turns 34)
- medium: 4 waypoints, tighter clock (within_ticks 3800, max_turns 44)
- hard: 5 waypoints + 2 spawn_point groups (FAR-WEST x=6 vs
NEAR-WEST x=20, both mid-y) (within_ticks 4500, max_turns 52)
No-defect / no-cheat bar (verified on every level × seed 1..4):
- intended in-order policy WINS on every cell
- stall / reorder (swap W1<->W2) / skip-one (drop middle) all LOSE
- within_ticks ≤ reachable tick = 93+90·(max_turns-1)
- after_ticks = within_ticks + 1 (real reachable timeout LOSS, not draw)
- hard tier has 2 distinct seed-driven spawn clusters
- tools allowlist is exactly {move_units, observe, stop}
- _NO_ENEMY pack: only fail path is the timeout (combat fails absent)
Geometry note: waypoints alternate NORTH (y=4) / SOUTH (y=36) /
EAST-CENTER (y=20). All start clusters are at mid-y (y=18..22) so the
canonical east-then-turn engine pathfinder cannot accidentally clip
an earlier waypoint's radius on a beeline to a later one — the latch
genuinely tests literal in-order discipline, not path coincidence.
Registered in tests/test_hard_tier.py::UPGRADED and tests/test_hard_
tier.py::_NO_ENEMY (no force-loss-by-combat clause is structurally
impossible on a no-enemy map; the timeout LOSS is the sole reachable
fail and was verified reachable inside max_turns).
Model smoke (Qwen3.6-Plus via together, medium seed=1): loss with
composite 0.2162 (P=0.0279 R=0.4248 A=1.0) — valid discrimination
(the model failed the strict ordered checklist; no tool violations).
|
@@ -0,0 +1,228 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Validate: python -m openra_bench.scenarios.validate packs/proc-checklist-no-deviation.yaml
|
| 2 |
+
# See ../CONTRIBUTING.md for the full win-condition grammar.
|
| 3 |
+
#
|
| 4 |
+
# ACTION focus — PROCEDURAL CHECKLIST, NO DEVIATION: the procedure is
|
| 5 |
+
# GIVEN as an ORDERED named checklist of waypoints; the model must
|
| 6 |
+
# visit them in the EXACT prescribed order with a restricted action API
|
| 7 |
+
# (`move_units, observe, stop`). Order is enforced by the stateful,
|
| 8 |
+
# latched `waypoint_sequence` predicate (n:1): Wk+1 only counts AFTER
|
| 9 |
+
# Wk was tagged, so a beeline-to-final, an out-of-order visit, a
|
| 10 |
+
# skipped step, or an idle can NEVER satisfy it. Only the exact
|
| 11 |
+
# in-order execution of EVERY step on the checklist wins. This is the
|
| 12 |
+
# bench's literal SOP / pre-flight-checklist analogue (no skip / no
|
| 13 |
+
# reorder / no improvisation) — the IFBench step-order axis isolated.
|
| 14 |
+
#
|
| 15 |
+
# No enemy on this map (rush-hour-arena, 128x40) — nothing can destroy
|
| 16 |
+
# the force, so the ONLY real failure is the timeout: a reachable
|
| 17 |
+
# `fail after_ticks` strictly past the within_ticks deadline. Stalling,
|
| 18 |
+
# skipping, or reordering all run out the clock ⇒ a real LOSS, never
|
| 19 |
+
# a draw. The `not own_units_gte:1` clause in fail is kept as belt-
|
| 20 |
+
# and-suspenders (the agent starts with 3 jeeps, so it never mis-fires
|
| 21 |
+
# on turn 1, and a degenerate engine event that wipes the force would
|
| 22 |
+
# still LOSE rather than draw). Keeps the _NO_ENEMY classification
|
| 23 |
+
# valid: no FORCE-LOSS-by-combat clause.
|
| 24 |
+
#
|
| 25 |
+
# Tick budget: the engine advances ~90 ticks per decision turn
|
| 26 |
+
# (tick ≈ 93 + 90·(turn-1)). Every within_ticks / after_ticks here is
|
| 27 |
+
# strictly ≤ 93 + 90·(max_turns-1) so the deadline (and therefore the
|
| 28 |
+
# timeout LOSS) is genuinely reachable inside max_turns — never inert.
|
| 29 |
+
# An idle jeep at the far edge does NOT trigger engine auto-done on
|
| 30 |
+
# this map (verified for the sibling strict-sequence pack: 50-turn
|
| 31 |
+
# idle stays alive), so the timeout LOSS is the sole reliable fail.
|
| 32 |
+
#
|
| 33 |
+
# Geometry note: the 3 jeeps start in a tight column at y≈20 (mid-y),
|
| 34 |
+
# and the checklist waypoints alternate NORTH / SOUTH / EAST-CENTER so
|
| 35 |
+
# a beeline to a later step cannot coincidentally cross an earlier
|
| 36 |
+
# step's radius — the latch genuinely tests literal in-order visit
|
| 37 |
+
# discipline rather than path coincidence.
|
| 38 |
+
|
| 39 |
+
meta:
|
| 40 |
+
id: proc-checklist-no-deviation
|
| 41 |
+
title: 'Procedural Checklist — No Deviation, No Skip, No Reorder'
|
| 42 |
+
capability: action
|
| 43 |
+
real_world_meaning: >
|
| 44 |
+
Follow an explicit ordered checklist with zero deviation: every
|
| 45 |
+
named step must be performed in the exact prescribed order. The
|
| 46 |
+
decision is literal ORDER compliance under a restricted action API
|
| 47 |
+
— not where to go or how, but WHEN each step is performed relative
|
| 48 |
+
to the others. Skipping a step, reordering steps, rushing straight
|
| 49 |
+
to the final step, or idling all fail the procedure. The bench
|
| 50 |
+
analogue of an aviation pre-flight checklist (where the order of
|
| 51 |
+
checks is a flight-safety property, not a stylistic preference)
|
| 52 |
+
and SOP compliance generally (no skip / no reorder).
|
| 53 |
+
robotics_analogue: >
|
| 54 |
+
Procedural compliance: a robot must satisfy a named ordered
|
| 55 |
+
checklist (visit checkpoint A, then B, then C, then D) within a
|
| 56 |
+
cycle-time budget where step ORDER is graded, not just the end
|
| 57 |
+
state — an out-of-order visit, a skipped step, or an idle all
|
| 58 |
+
fail the procedure inspection.
|
| 59 |
+
benchmark_anchor:
|
| 60 |
+
- IFBench step-order compliance
|
| 61 |
+
- PlanBench strict ordering
|
| 62 |
+
- aviation pre-flight checklist
|
| 63 |
+
- SOP no-skip / no-reorder
|
| 64 |
+
author: openra-bench
|
| 65 |
+
|
| 66 |
+
base_map: rush-hour-arena
|
| 67 |
+
|
| 68 |
+
base:
|
| 69 |
+
agent:
|
| 70 |
+
faction: allies
|
| 71 |
+
cash: 0
|
| 72 |
+
enemy:
|
| 73 |
+
faction: soviet
|
| 74 |
+
cash: 0
|
| 75 |
+
bot_type: ''
|
| 76 |
+
tools:
|
| 77 |
+
- move_units
|
| 78 |
+
- observe
|
| 79 |
+
- stop
|
| 80 |
+
# Three jeeps in a tight column at the WEST edge, mid-y. Waypoints
|
| 81 |
+
# are placed so that the canonical engine pathfinder (east-then-
|
| 82 |
+
# turn) on a beeline-to-later move cannot coincidentally cross an
|
| 83 |
+
# earlier waypoint's radius — the latch genuinely tests literal
|
| 84 |
+
# in-order visit discipline.
|
| 85 |
+
actors:
|
| 86 |
+
- type: jeep
|
| 87 |
+
owner: agent
|
| 88 |
+
position: [6, 18]
|
| 89 |
+
stance: 0
|
| 90 |
+
health: 100
|
| 91 |
+
facing: -1
|
| 92 |
+
count: 1
|
| 93 |
+
- type: jeep
|
| 94 |
+
owner: agent
|
| 95 |
+
position: [6, 20]
|
| 96 |
+
stance: 0
|
| 97 |
+
health: 100
|
| 98 |
+
facing: -1
|
| 99 |
+
count: 1
|
| 100 |
+
- type: jeep
|
| 101 |
+
owner: agent
|
| 102 |
+
position: [6, 22]
|
| 103 |
+
stance: 0
|
| 104 |
+
health: 100
|
| 105 |
+
facing: -1
|
| 106 |
+
count: 1
|
| 107 |
+
|
| 108 |
+
levels:
|
| 109 |
+
# ── EASY ── bare skill. THREE-step checklist alternating N / S /
|
| 110 |
+
# E-CENTER. The geometry deliberately makes a beeline-to-final
|
| 111 |
+
# impossible to satisfy the latch (W3 at mid-y, W1 north, W2 south
|
| 112 |
+
# — a straight east-bound move from the start column does NOT pass
|
| 113 |
+
# within radius 5 of W1 or W2). max_turns 34 → reachable tick
|
| 114 |
+
# 93+90·33 = 3063. Generous within_ticks (2900) so the in-order
|
| 115 |
+
# play has comfortable headroom while a staller / skipper LOSES.
|
| 116 |
+
easy:
|
| 117 |
+
description: >
|
| 118 |
+
Follow the GIVEN ordered checklist using ONLY move_units /
|
| 119 |
+
observe / stop. Visit the THREE named checkpoints STRICTLY IN
|
| 120 |
+
ORDER:
|
| 121 |
+
Step 1: S1 ≈ (40, 4) [NORTH edge]
|
| 122 |
+
Step 2: S2 ≈ (75, 36) [SOUTH edge]
|
| 123 |
+
Step 3: S3 ≈ (118, 20) [EAST-CENTER]
|
| 124 |
+
Reaching a later checkpoint before its predecessor does NOT
|
| 125 |
+
count and does NOT skip ahead — the checklist is latched.
|
| 126 |
+
Complete every step in order before the deadline or you lose.
|
| 127 |
+
win_condition:
|
| 128 |
+
all_of:
|
| 129 |
+
- waypoint_sequence:
|
| 130 |
+
id: CL-E
|
| 131 |
+
n: 1
|
| 132 |
+
radius: 5
|
| 133 |
+
points:
|
| 134 |
+
- {x: 40, y: 4}
|
| 135 |
+
- {x: 75, y: 36}
|
| 136 |
+
- {x: 118, y: 20}
|
| 137 |
+
- {within_ticks: 2900}
|
| 138 |
+
fail_condition:
|
| 139 |
+
any_of:
|
| 140 |
+
- {after_ticks: 2901}
|
| 141 |
+
- {not: {own_units_gte: 1}}
|
| 142 |
+
max_turns: 34
|
| 143 |
+
|
| 144 |
+
# ── MEDIUM ── +1 controlled variable vs easy: ONE MORE checklist
|
| 145 |
+
# step (4 named checkpoints, longer serpentine). Same strict-order
|
| 146 |
+
# latch, tighter clock. max_turns 44 → reachable tick 93+90·43 = 3963.
|
| 147 |
+
medium:
|
| 148 |
+
description: >
|
| 149 |
+
Follow the GIVEN ordered checklist using ONLY move_units /
|
| 150 |
+
observe / stop. Visit the FOUR named checkpoints STRICTLY IN
|
| 151 |
+
ORDER:
|
| 152 |
+
Step 1: S1 ≈ (40, 4) [NORTH edge]
|
| 153 |
+
Step 2: S2 ≈ (75, 36) [SOUTH edge]
|
| 154 |
+
Step 3: S3 ≈ (95, 4) [NORTH-east]
|
| 155 |
+
Step 4: S4 ≈ (118, 36) [SOUTH-east corner]
|
| 156 |
+
A later checkpoint reached early does NOT count and does NOT
|
| 157 |
+
advance the checklist; a skipped step can never be recovered.
|
| 158 |
+
Run the full checklist in order before the deadline or you lose.
|
| 159 |
+
win_condition:
|
| 160 |
+
all_of:
|
| 161 |
+
- waypoint_sequence:
|
| 162 |
+
id: CL-M
|
| 163 |
+
n: 1
|
| 164 |
+
radius: 5
|
| 165 |
+
points:
|
| 166 |
+
- {x: 40, y: 4}
|
| 167 |
+
- {x: 75, y: 36}
|
| 168 |
+
- {x: 95, y: 4}
|
| 169 |
+
- {x: 118, y: 36}
|
| 170 |
+
- {within_ticks: 3800}
|
| 171 |
+
fail_condition:
|
| 172 |
+
any_of:
|
| 173 |
+
- {after_ticks: 3801}
|
| 174 |
+
- {not: {own_units_gte: 1}}
|
| 175 |
+
max_turns: 44
|
| 176 |
+
|
| 177 |
+
# ── HARD ── +1 controlled variable vs medium: ONE MORE checklist
|
| 178 |
+
# step (5 named checkpoints, longer serpentine) AND a seed-chosen
|
| 179 |
+
# staging COLUMN (two spawn_point groups: FAR-WEST cluster at x=6
|
| 180 |
+
# or NEAR-WEST cluster at x=20, both at mid-y) so the exact timed
|
| 181 |
+
# ordered execution cannot be replayed from memory — the same
|
| 182 |
+
# ordered checklist must be re-run from whichever start the seed
|
| 183 |
+
# picks. Both staging columns are at mid-y so the canonical east-
|
| 184 |
+
# then-turn engine pathfinder doesn't accidentally clip the
|
| 185 |
+
# northern (y=4) or southern (y=36) waypoints en route. Tight
|
| 186 |
+
# clock; timeout is the only reachable LOSS (no enemy ⇒ no other
|
| 187 |
+
# combat fail). max_turns 52 → reachable tick 93+90·51 = 4683.
|
| 188 |
+
hard:
|
| 189 |
+
description: >
|
| 190 |
+
Follow the GIVEN ordered checklist (ONLY move_units / observe /
|
| 191 |
+
stop) from a seed-chosen staging column. Visit the FIVE named
|
| 192 |
+
checkpoints STRICTLY IN ORDER:
|
| 193 |
+
Step 1: S1 ≈ (40, 4) [NORTH edge]
|
| 194 |
+
Step 2: S2 ≈ (75, 36) [SOUTH edge]
|
| 195 |
+
Step 3: S3 ≈ (95, 4) [NORTH-east]
|
| 196 |
+
Step 4: S4 ≈ (118, 36) [SOUTH-east corner]
|
| 197 |
+
Step 5: S5 ≈ (118, 20) [EAST-CENTER]
|
| 198 |
+
The checklist is latched: a later checkpoint reached early does
|
| 199 |
+
not count or skip ahead, a skipped step is unrecoverable.
|
| 200 |
+
Complete every step in order within the tight deadline.
|
| 201 |
+
overrides:
|
| 202 |
+
actors:
|
| 203 |
+
# spawn_point 0 — FAR-WEST staging column (seed may pick).
|
| 204 |
+
- {type: jeep, owner: agent, position: [6, 18], stance: 0, health: 100, facing: -1, count: 1, spawn_point: 0}
|
| 205 |
+
- {type: jeep, owner: agent, position: [6, 20], stance: 0, health: 100, facing: -1, count: 1, spawn_point: 0}
|
| 206 |
+
- {type: jeep, owner: agent, position: [6, 22], stance: 0, health: 100, facing: -1, count: 1, spawn_point: 0}
|
| 207 |
+
# spawn_point 1 — NEAR-WEST staging column (same checklist).
|
| 208 |
+
- {type: jeep, owner: agent, position: [20, 18], stance: 0, health: 100, facing: -1, count: 1, spawn_point: 1}
|
| 209 |
+
- {type: jeep, owner: agent, position: [20, 20], stance: 0, health: 100, facing: -1, count: 1, spawn_point: 1}
|
| 210 |
+
- {type: jeep, owner: agent, position: [20, 22], stance: 0, health: 100, facing: -1, count: 1, spawn_point: 1}
|
| 211 |
+
win_condition:
|
| 212 |
+
all_of:
|
| 213 |
+
- waypoint_sequence:
|
| 214 |
+
id: CL-H
|
| 215 |
+
n: 1
|
| 216 |
+
radius: 5
|
| 217 |
+
points:
|
| 218 |
+
- {x: 40, y: 4}
|
| 219 |
+
- {x: 75, y: 36}
|
| 220 |
+
- {x: 95, y: 4}
|
| 221 |
+
- {x: 118, y: 36}
|
| 222 |
+
- {x: 118, y: 20}
|
| 223 |
+
- {within_ticks: 4500}
|
| 224 |
+
fail_condition:
|
| 225 |
+
any_of:
|
| 226 |
+
- {after_ticks: 4501}
|
| 227 |
+
- {not: {own_units_gte: 1}}
|
| 228 |
+
max_turns: 52
|
|
@@ -400,6 +400,14 @@ UPGRADED = [
|
|
| 400 |
# bands (y=12 / y=28) punishes the near-edge shortcut so a
|
| 401 |
# memorised single-detour-band opening cannot generalise.
|
| 402 |
"scout-and-report",
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 403 |
]
|
| 404 |
|
| 405 |
# Consciously NOT spawn-varied, with the reason (keeps the curation
|
|
@@ -467,7 +475,7 @@ NOT_APPLICABLE = {
|
|
| 467 |
|
| 468 |
# No-adversary maps: spawn variation applies but a force-loss
|
| 469 |
# fail_condition is impossible (nothing can destroy the force).
|
| 470 |
-
_NO_ENEMY = {"strict-sequence", "custom-map-no-enemy"}
|
| 471 |
|
| 472 |
|
| 473 |
def _agent_spawn_points(pack_id: str, level: str) -> set:
|
|
|
|
| 400 |
# bands (y=12 / y=28) punishes the near-edge shortcut so a
|
| 401 |
# memorised single-detour-band opening cannot generalise.
|
| 402 |
"scout-and-report",
|
| 403 |
+
# Wave-6 proc-checklist-no-deviation: strict ordered visit-
|
| 404 |
+
# checklist (IFBench step-order / PlanBench strict ordering /
|
| 405 |
+
# aviation pre-flight / SOP no-skip-no-reorder anchor). Hard
|
| 406 |
+
# tier defines 2 spawn_point groups (FAR-WEST x=6 vs NEAR-WEST
|
| 407 |
+
# x=20, both at mid-y so the canonical east-then-turn pathfinder
|
| 408 |
+
# cannot accidentally clip the northern (y=4) or southern (y=36)
|
| 409 |
+
# waypoints en route). _NO_ENEMY pack — only fail is the timeout.
|
| 410 |
+
"proc-checklist-no-deviation",
|
| 411 |
]
|
| 412 |
|
| 413 |
# Consciously NOT spawn-varied, with the reason (keeps the curation
|
|
|
|
| 475 |
|
| 476 |
# No-adversary maps: spawn variation applies but a force-loss
|
| 477 |
# fail_condition is impossible (nothing can destroy the force).
|
| 478 |
+
_NO_ENEMY = {"strict-sequence", "custom-map-no-enemy", "proc-checklist-no-deviation"}
|
| 479 |
|
| 480 |
|
| 481 |
def _agent_spawn_points(pack_id: str, level: str) -> set:
|
|
@@ -0,0 +1,368 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""proc-checklist-no-deviation — strict ordered visit-checklist.
|
| 2 |
+
|
| 3 |
+
ACTION focus: the procedure is GIVEN as an ordered named CHECKLIST of
|
| 4 |
+
waypoints; the model must visit them in the EXACT prescribed order
|
| 5 |
+
under a restricted action API (`move_units, observe, stop`). Order is
|
| 6 |
+
enforced by the latched, stateful `waypoint_sequence` predicate (n:1):
|
| 7 |
+
out-of-order, skip-one, beeline-to-final, and idle policies can never
|
| 8 |
+
satisfy it.
|
| 9 |
+
|
| 10 |
+
Anchors: IFBench step-order compliance, PlanBench strict ordering,
|
| 11 |
+
aviation pre-flight checklist, SOP no-skip / no-reorder. See
|
| 12 |
+
SCENARIO_REVIEW_CHECKLIST.md (A solvency / B stability / C capability).
|
| 13 |
+
|
| 14 |
+
The no-defect / no-cheat bar:
|
| 15 |
+
|
| 16 |
+
- Every level's win MUST use `waypoint_sequence` (n:1) — not parallel
|
| 17 |
+
region clauses — so order is genuinely enforced.
|
| 18 |
+
- Every level's `within_ticks` and `after_ticks` MUST be reachable
|
| 19 |
+
inside `max_turns` (engine ~90 ticks per decision turn) — otherwise
|
| 20 |
+
a staller draws instead of losing.
|
| 21 |
+
- `after_ticks` MUST be exactly `within_ticks + 1` so a non-completing
|
| 22 |
+
run is a real LOSS (never a draw).
|
| 23 |
+
- The intended in-order policy WINS on every seed 1..4 and every level.
|
| 24 |
+
- The three adversarial policies — stall, reorder, skip-one — LOSE
|
| 25 |
+
on every seed 1..4 and every level (no path-coincidence cheat).
|
| 26 |
+
- Pack `tools` are exactly the {move_units, observe, stop} allow-list.
|
| 27 |
+
- The agent starts with 3 jeeps and there is NO enemy on the map
|
| 28 |
+
(the only reachable fail is the timeout — `_NO_ENEMY` classification).
|
| 29 |
+
- Hard tier defines ≥2 distinct `spawn_point` groups (seed-driven
|
| 30 |
+
starts) so a single memorised opening can't generalise.
|
| 31 |
+
|
| 32 |
+
This file mirrors the test pattern used by `test_coordination_
|
| 33 |
+
ordered_rendezvous.py` and `test_strict_spec.py::test_strict_sequence_
|
| 34 |
+
enforces_strict_order_no_cheat`.
|
| 35 |
+
"""
|
| 36 |
+
|
| 37 |
+
from __future__ import annotations
|
| 38 |
+
|
| 39 |
+
from pathlib import Path
|
| 40 |
+
|
| 41 |
+
import pytest
|
| 42 |
+
|
| 43 |
+
# openra_bench.scenarios eagerly imports the Rust adapter at module
|
| 44 |
+
# load (schema.py:15), so collection fails without the wheel. Skip the
|
| 45 |
+
# whole module if the env is missing — matches test_building_planning.
|
| 46 |
+
pytest.importorskip("openra_rl_training", reason="Rust env wheel not installed")
|
| 47 |
+
|
| 48 |
+
from openra_bench.scenarios import load_pack
|
| 49 |
+
from openra_bench.scenarios.loader import PACKS_DIR, compile_level
|
| 50 |
+
from openra_bench.scenarios.win_conditions import WinContext, evaluate
|
| 51 |
+
|
| 52 |
+
PACK = PACKS_DIR / "proc-checklist-no-deviation.yaml"
|
| 53 |
+
|
| 54 |
+
# Per-level expected checklist (must mirror the YAML clauses).
|
| 55 |
+
_POINTS = {
|
| 56 |
+
"easy": [(40, 4), (75, 36), (118, 20)],
|
| 57 |
+
"medium": [(40, 4), (75, 36), (95, 4), (118, 36)],
|
| 58 |
+
"hard": [(40, 4), (75, 36), (95, 4), (118, 36), (118, 20)],
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
SEEDS = (1, 2, 3, 4)
|
| 62 |
+
|
| 63 |
+
|
| 64 |
+
# ---- structural / no-cheat invariants (pure-Python, no engine) ----
|
| 65 |
+
|
| 66 |
+
|
| 67 |
+
def _win_clauses(c):
|
| 68 |
+
return dict(c.win_condition.__pydantic_extra__ or {})["all_of"]
|
| 69 |
+
|
| 70 |
+
|
| 71 |
+
def _fail_clauses(c):
|
| 72 |
+
return dict(c.fail_condition.__pydantic_extra__ or {})["any_of"]
|
| 73 |
+
|
| 74 |
+
|
| 75 |
+
def _seq_value(c):
|
| 76 |
+
for cl in _win_clauses(c):
|
| 77 |
+
if "waypoint_sequence" in cl:
|
| 78 |
+
return cl["waypoint_sequence"]
|
| 79 |
+
return None
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
def test_meta_capability_and_anchors():
|
| 83 |
+
pack = load_pack(PACK)
|
| 84 |
+
assert pack.meta.capability == "action"
|
| 85 |
+
assert pack.meta.id == "proc-checklist-no-deviation"
|
| 86 |
+
# The four required real-world / benchmark anchors.
|
| 87 |
+
anchors = set(pack.meta.benchmark_anchor)
|
| 88 |
+
assert "IFBench step-order compliance" in anchors
|
| 89 |
+
assert "PlanBench strict ordering" in anchors
|
| 90 |
+
assert "aviation pre-flight checklist" in anchors
|
| 91 |
+
assert "SOP no-skip / no-reorder" in anchors
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
def test_tool_allowlist_is_strict():
|
| 95 |
+
pack = load_pack(PACK)
|
| 96 |
+
# The action API the model has access to — EXACTLY these three.
|
| 97 |
+
assert set(pack.base.get("tools", [])) == {"move_units", "observe", "stop"}
|
| 98 |
+
|
| 99 |
+
|
| 100 |
+
@pytest.mark.parametrize("level", ["easy", "medium", "hard"])
|
| 101 |
+
def test_level_uses_waypoint_sequence_n1_with_expected_count(level):
|
| 102 |
+
c = compile_level(load_pack(PACK), level)
|
| 103 |
+
win = _win_clauses(c)
|
| 104 |
+
seq = _seq_value(c)
|
| 105 |
+
assert seq is not None, f"{level}: must use waypoint_sequence for order"
|
| 106 |
+
# n=1: the spec says 'n:1, points list'.
|
| 107 |
+
assert int(seq.get("n", 1)) == 1, f"{level}: must be n:1"
|
| 108 |
+
expected_points = _POINTS[level]
|
| 109 |
+
assert len(seq["points"]) == len(expected_points), (
|
| 110 |
+
f"{level}: expected {len(expected_points)} waypoints, "
|
| 111 |
+
f"got {len(seq['points'])}"
|
| 112 |
+
)
|
| 113 |
+
for got, (ex, ey) in zip(seq["points"], expected_points):
|
| 114 |
+
assert (int(got["x"]), int(got["y"])) == (ex, ey)
|
| 115 |
+
# Critically NOT using simultaneous regions (which would let a
|
| 116 |
+
# beeline-to-final WIN — the action-multiunit-coordination shape
|
| 117 |
+
# is wrong for an ORDERED checklist).
|
| 118 |
+
assert not any("units_in_region_gte" in cl for cl in win), (
|
| 119 |
+
f"{level}: should use waypoint_sequence, not units_in_region_gte"
|
| 120 |
+
)
|
| 121 |
+
|
| 122 |
+
|
| 123 |
+
def test_waypoint_count_scales_with_difficulty():
|
| 124 |
+
pack = load_pack(PACK)
|
| 125 |
+
counts = [len(_seq_value(compile_level(pack, lvl))["points"])
|
| 126 |
+
for lvl in ("easy", "medium", "hard")]
|
| 127 |
+
assert counts == [3, 4, 5], (
|
| 128 |
+
f"waypoint count must ladder 3 -> 4 -> 5 (one per tier), got {counts}"
|
| 129 |
+
)
|
| 130 |
+
|
| 131 |
+
|
| 132 |
+
@pytest.mark.parametrize("level", ["easy", "medium", "hard"])
|
| 133 |
+
def test_deadline_and_timeout_are_reachable_and_bind(level):
|
| 134 |
+
c = compile_level(load_pack(PACK), level)
|
| 135 |
+
win = _win_clauses(c)
|
| 136 |
+
fail = _fail_clauses(c)
|
| 137 |
+
within = next(cl["within_ticks"] for cl in win if "within_ticks" in cl)
|
| 138 |
+
after = next(cl["after_ticks"] for cl in fail if "after_ticks" in cl)
|
| 139 |
+
max_tick = 93 + 90 * (c.max_turns - 1)
|
| 140 |
+
# Deadline and timeout both reachable inside the turn budget.
|
| 141 |
+
assert within <= max_tick, (level, within, max_tick)
|
| 142 |
+
assert after <= max_tick, (level, after, max_tick)
|
| 143 |
+
# Timeout strictly one tick past the deadline so a non-completing
|
| 144 |
+
# run is a real LOSS (never a draw).
|
| 145 |
+
assert after == within + 1, (level, after, within)
|
| 146 |
+
|
| 147 |
+
|
| 148 |
+
@pytest.mark.parametrize("level", ["easy", "medium", "hard"])
|
| 149 |
+
def test_fail_condition_has_no_force_loss_combat_clause(level):
|
| 150 |
+
# _NO_ENEMY pack: the only reachable fail is the timeout. The
|
| 151 |
+
# `not own_units_gte:1` belt-and-suspenders clause is allowed
|
| 152 |
+
# (the agent starts with 3 jeeps so it can't mis-fire on turn 1)
|
| 153 |
+
# but the combat-driven `units_lost_lte` / `units_killed_gte`
|
| 154 |
+
# clauses must NOT appear.
|
| 155 |
+
c = compile_level(load_pack(PACK), level)
|
| 156 |
+
fail = _fail_clauses(c)
|
| 157 |
+
keys = {k for cl in fail for k in cl}
|
| 158 |
+
assert "units_lost_lte" not in keys and "units_killed_gte" not in keys
|
| 159 |
+
# Combat-fail absent, but the timeout LOSS path is present.
|
| 160 |
+
assert any("after_ticks" in cl for cl in fail)
|
| 161 |
+
|
| 162 |
+
|
| 163 |
+
# ---- pure-Python predicate ordering invariants -----------------------
|
| 164 |
+
|
| 165 |
+
|
| 166 |
+
class _FakeSignals:
|
| 167 |
+
def __init__(self):
|
| 168 |
+
self.game_tick = 100
|
| 169 |
+
self.seq_progress: dict = {}
|
| 170 |
+
|
| 171 |
+
|
| 172 |
+
def _ctx(units):
|
| 173 |
+
return WinContext(
|
| 174 |
+
signals=_FakeSignals(),
|
| 175 |
+
render_state={"units_summary": [
|
| 176 |
+
{"cell_x": x, "cell_y": y} for x, y in units
|
| 177 |
+
]},
|
| 178 |
+
)
|
| 179 |
+
|
| 180 |
+
|
| 181 |
+
def test_predicate_skip_one_never_satisfies():
|
| 182 |
+
"""Predicate-level: skipping the middle waypoint NEVER satisfies."""
|
| 183 |
+
sig = _FakeSignals()
|
| 184 |
+
spec = {"waypoint_sequence": {
|
| 185 |
+
"id": "T-skip", "n": 1, "radius": 5,
|
| 186 |
+
"points": [{"x": 10, "y": 10}, {"x": 50, "y": 10}, {"x": 90, "y": 10}],
|
| 187 |
+
}}
|
| 188 |
+
ctx_at = lambda xy: WinContext( # noqa: E731
|
| 189 |
+
signals=sig,
|
| 190 |
+
render_state={"units_summary": [{"cell_x": xy[0], "cell_y": xy[1]}]},
|
| 191 |
+
)
|
| 192 |
+
# W1 — advance.
|
| 193 |
+
evaluate(spec, ctx_at((10, 10)))
|
| 194 |
+
# Now jump to W3 (skip W2) repeatedly — must NEVER advance past 1.
|
| 195 |
+
for _ in range(8):
|
| 196 |
+
assert evaluate(spec, ctx_at((90, 10))) is False
|
| 197 |
+
assert sig.seq_progress["T-skip"] == 1
|
| 198 |
+
|
| 199 |
+
|
| 200 |
+
def test_predicate_reorder_never_satisfies():
|
| 201 |
+
"""Predicate-level: visiting W2 first then never visiting W1 NEVER
|
| 202 |
+
satisfies (latch stays at idx 0)."""
|
| 203 |
+
sig = _FakeSignals()
|
| 204 |
+
spec = {"waypoint_sequence": {
|
| 205 |
+
"id": "T-reord", "n": 1, "radius": 5,
|
| 206 |
+
"points": [{"x": 10, "y": 10}, {"x": 50, "y": 10}, {"x": 90, "y": 10}],
|
| 207 |
+
}}
|
| 208 |
+
ctx_at = lambda xy: WinContext( # noqa: E731
|
| 209 |
+
signals=sig,
|
| 210 |
+
render_state={"units_summary": [{"cell_x": xy[0], "cell_y": xy[1]}]},
|
| 211 |
+
)
|
| 212 |
+
# Visit W2 / W3 only (in any number) — latch is stuck at W1.
|
| 213 |
+
for _ in range(6):
|
| 214 |
+
assert evaluate(spec, ctx_at((50, 10))) is False
|
| 215 |
+
assert evaluate(spec, ctx_at((90, 10))) is False
|
| 216 |
+
assert sig.seq_progress["T-reord"] == 0
|
| 217 |
+
|
| 218 |
+
|
| 219 |
+
# ---- live-engine scripted-policy sweep (4 policies × 4 seeds × 3 levels) ----
|
| 220 |
+
# This is the no-defect / no-cheat bar: the intended in-order policy
|
| 221 |
+
# WINS on every cell; stall / reorder / skip-one all LOSE on every
|
| 222 |
+
# cell. No path-coincidence cheat.
|
| 223 |
+
|
| 224 |
+
|
| 225 |
+
def _in_radius(units, x, y, r=5):
|
| 226 |
+
return any((u["cell_x"] - x) ** 2 + (u["cell_y"] - y) ** 2 <= r * r
|
| 227 |
+
for u in units)
|
| 228 |
+
|
| 229 |
+
|
| 230 |
+
def _make_visit(points):
|
| 231 |
+
"""Scripted policy: send every available unit to the next-needed
|
| 232 |
+
waypoint, advance state when arrived (within radius 5)."""
|
| 233 |
+
state = {"idx": 0}
|
| 234 |
+
|
| 235 |
+
def fn(rs, Command):
|
| 236 |
+
units = rs.get("units_summary", []) or []
|
| 237 |
+
if not units:
|
| 238 |
+
return [Command.observe()]
|
| 239 |
+
i = state["idx"]
|
| 240 |
+
if i >= len(points):
|
| 241 |
+
return [Command.observe()]
|
| 242 |
+
tx, ty = points[i]
|
| 243 |
+
if _in_radius(units, tx, ty):
|
| 244 |
+
state["idx"] = i + 1
|
| 245 |
+
i = state["idx"]
|
| 246 |
+
if i >= len(points):
|
| 247 |
+
return [Command.observe()]
|
| 248 |
+
tx, ty = points[i]
|
| 249 |
+
ids = [str(u["id"]) for u in units]
|
| 250 |
+
return [Command.move_units(ids, target_x=tx, target_y=ty)]
|
| 251 |
+
|
| 252 |
+
return fn
|
| 253 |
+
|
| 254 |
+
|
| 255 |
+
def _stall_policy(rs, Command):
|
| 256 |
+
return [Command.observe()]
|
| 257 |
+
|
| 258 |
+
|
| 259 |
+
def _make_reorder(points):
|
| 260 |
+
# Swap W1 and W2 — true out-of-order policy. The latch can never
|
| 261 |
+
# advance past idx 0 because W1 is visited AFTER W2.
|
| 262 |
+
pts = list(points)
|
| 263 |
+
pts[0], pts[1] = pts[1], pts[0]
|
| 264 |
+
return _make_visit(pts)
|
| 265 |
+
|
| 266 |
+
|
| 267 |
+
def _make_skip_middle(points):
|
| 268 |
+
# Drop the middle waypoint (latch never completes past it).
|
| 269 |
+
mid = len(points) // 2
|
| 270 |
+
return _make_visit(points[:mid] + points[mid + 1:])
|
| 271 |
+
|
| 272 |
+
|
| 273 |
+
@pytest.mark.parametrize("level", ["easy", "medium", "hard"])
|
| 274 |
+
@pytest.mark.parametrize("seed", SEEDS)
|
| 275 |
+
def test_intended_in_order_policy_wins(level, seed):
|
| 276 |
+
pytest.importorskip("openra_train")
|
| 277 |
+
from openra_bench.eval_core import run_level
|
| 278 |
+
c = compile_level(load_pack(PACK), level)
|
| 279 |
+
assert c.map_supported, f"{level}: rush-hour-arena must resolve"
|
| 280 |
+
res = run_level(c, _make_visit(_POINTS[level]), seed=seed)
|
| 281 |
+
assert res.outcome == "win", (
|
| 282 |
+
f"{level} seed={seed}: intended in-order play must WIN, "
|
| 283 |
+
f"got {res.outcome} (turns={res.turns})"
|
| 284 |
+
)
|
| 285 |
+
|
| 286 |
+
|
| 287 |
+
@pytest.mark.parametrize("level", ["easy", "medium", "hard"])
|
| 288 |
+
@pytest.mark.parametrize("seed", SEEDS)
|
| 289 |
+
def test_stall_policy_loses(level, seed):
|
| 290 |
+
pytest.importorskip("openra_train")
|
| 291 |
+
from openra_bench.eval_core import run_level
|
| 292 |
+
c = compile_level(load_pack(PACK), level)
|
| 293 |
+
res = run_level(c, _stall_policy, seed=seed)
|
| 294 |
+
assert res.outcome == "loss", (
|
| 295 |
+
f"{level} seed={seed}: stall must LOSE on the timeout, "
|
| 296 |
+
f"got {res.outcome} (turns={res.turns})"
|
| 297 |
+
)
|
| 298 |
+
|
| 299 |
+
|
| 300 |
+
@pytest.mark.parametrize("level", ["easy", "medium", "hard"])
|
| 301 |
+
@pytest.mark.parametrize("seed", SEEDS)
|
| 302 |
+
def test_reorder_policy_loses(level, seed):
|
| 303 |
+
pytest.importorskip("openra_train")
|
| 304 |
+
from openra_bench.eval_core import run_level
|
| 305 |
+
c = compile_level(load_pack(PACK), level)
|
| 306 |
+
res = run_level(c, _make_reorder(_POINTS[level]), seed=seed)
|
| 307 |
+
assert res.outcome == "loss", (
|
| 308 |
+
f"{level} seed={seed}: out-of-order play (swap W1<->W2) must "
|
| 309 |
+
f"LOSE — the latch is stuck — got {res.outcome} (turns={res.turns})"
|
| 310 |
+
)
|
| 311 |
+
|
| 312 |
+
|
| 313 |
+
@pytest.mark.parametrize("level", ["easy", "medium", "hard"])
|
| 314 |
+
@pytest.mark.parametrize("seed", SEEDS)
|
| 315 |
+
def test_skip_one_policy_loses(level, seed):
|
| 316 |
+
pytest.importorskip("openra_train")
|
| 317 |
+
from openra_bench.eval_core import run_level
|
| 318 |
+
c = compile_level(load_pack(PACK), level)
|
| 319 |
+
res = run_level(c, _make_skip_middle(_POINTS[level]), seed=seed)
|
| 320 |
+
assert res.outcome == "loss", (
|
| 321 |
+
f"{level} seed={seed}: skip-one play must LOSE — the latch "
|
| 322 |
+
f"never completes — got {res.outcome} (turns={res.turns})"
|
| 323 |
+
)
|
| 324 |
+
|
| 325 |
+
|
| 326 |
+
# ---- hard-tier spawn variation (UPGRADED contract) -------------------
|
| 327 |
+
|
| 328 |
+
|
| 329 |
+
def test_hard_has_two_spawn_point_groups():
|
| 330 |
+
c = compile_level(load_pack(PACK), "hard")
|
| 331 |
+
sp = {
|
| 332 |
+
(a.spawn_point if a.spawn_point is not None else 0)
|
| 333 |
+
for a in c.scenario.actors
|
| 334 |
+
if a.owner == "agent"
|
| 335 |
+
}
|
| 336 |
+
assert len(sp) >= 2, (
|
| 337 |
+
f"hard must define ≥2 agent spawn_point groups for seed-driven "
|
| 338 |
+
f"start variation; got {sorted(sp)}"
|
| 339 |
+
)
|
| 340 |
+
|
| 341 |
+
|
| 342 |
+
def test_hard_seeds_produce_distinct_starts():
|
| 343 |
+
"""Different seeds must place the agent's start cluster differently
|
| 344 |
+
(the whole point of the two spawn_point groups)."""
|
| 345 |
+
pytest.importorskip("openra_train")
|
| 346 |
+
from openra_bench.eval_core import _scenario_to_tmp_yaml, RustEnvPool
|
| 347 |
+
from openra_bench.rust_adapter import RustObsAdapter
|
| 348 |
+
|
| 349 |
+
c = compile_level(load_pack(PACK), "hard")
|
| 350 |
+
tmp = _scenario_to_tmp_yaml(c)
|
| 351 |
+
pool = RustEnvPool(size=1, scenario_path=tmp)
|
| 352 |
+
env = pool.acquire()
|
| 353 |
+
starts = set()
|
| 354 |
+
try:
|
| 355 |
+
for seed in SEEDS:
|
| 356 |
+
ad = RustObsAdapter()
|
| 357 |
+
ad.observe(env.reset(seed=seed))
|
| 358 |
+
u = ad.render_state().get("units_summary", []) or []
|
| 359 |
+
if u:
|
| 360 |
+
starts.add(tuple(sorted((x["cell_x"], x["cell_y"]) for x in u)))
|
| 361 |
+
finally:
|
| 362 |
+
pool.release(env)
|
| 363 |
+
pool.shutdown()
|
| 364 |
+
Path(tmp).unlink(missing_ok=True)
|
| 365 |
+
assert len(starts) >= 2, (
|
| 366 |
+
f"hard seeds produced identical starts {starts}; "
|
| 367 |
+
"spawn_point round-robin not taking effect"
|
| 368 |
+
)
|