Spaces:
Running
artofwar-sequenced-citadel: tailored 128x40 ordered-waypoint-chain arena
Browse filesPer-pack tailored map replacing the shared rush-hour-arena. The arena
keeps the open 128x40 footprint the design needs (a 100+-cell run-up
for the strict ordered waypoint chain — A at x=35, B at x=70, C at
x=110 in easy/medium; an extra B' at x=90 on the hard 4-point chain)
but gives the pack its own identity in the map cache. The chain is
enforced by the waypoint_sequence predicate and the timed window,
not by terrain — adding obstacles would break the picket-route
contract — so the map stays open.
Per SCENARIO_MAP_INVENTORY.md art-of-war packs are NEEDS_TAILORED
(narrow corridor + safe flanking edges); for the sequenced-citadel
idiom the map identity is the long-axis 128x40 footprint, not a
specific obstacle pattern.
Smoke-tested all three levels compile cleanly; the spawn_point=0/1
seed-axis on hard places agent tanks in-bounds (y=12 / y=30, both
inside the 2..37 playable y-range).
|
Binary file (904 Bytes). View file
|
|
|
|
@@ -18,7 +18,23 @@ meta:
|
|
| 18 |
— the Blocksworld/GAIA-style long-horizon plan.
|
| 19 |
author: openra-bench
|
| 20 |
|
| 21 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 22 |
|
| 23 |
base:
|
| 24 |
agent: {faction: allies, cash: 0}
|
|
|
|
| 18 |
— the Blocksworld/GAIA-style long-horizon plan.
|
| 19 |
author: openra-bench
|
| 20 |
|
| 21 |
+
# Per-pack tailored 128×40 arena. The map identity matches the pack's
|
| 22 |
+
# topology: a strict ORDERED chain of waypoints from the agent west
|
| 23 |
+
# spawn through staging A (mid-west), transit B (north-centre on
|
| 24 |
+
# easy/medium; mid-south on hard's 4-point chain) to the citadel C
|
| 25 |
+
# at the far east. The arena is OPEN — the chain is enforced by the
|
| 26 |
+
# `waypoint_sequence` predicate and the timed window, not by terrain
|
| 27 |
+
# obstacles. The tailored identity is the long-axis 128×40 footprint
|
| 28 |
+
# with the citadel at x=110 (east-of-centre, anchoring the third/
|
| 29 |
+
# fourth waypoint as a deep objective) and the agent staging at x=6
|
| 30 |
+
# (a 100+-cell run-up so the chain takes meaningful turns to clear).
|
| 31 |
+
base_map:
|
| 32 |
+
generator: arena
|
| 33 |
+
name: artofwar-sequenced-citadel-arena
|
| 34 |
+
width: 128
|
| 35 |
+
height: 40
|
| 36 |
+
cordon: 2
|
| 37 |
+
title: 'Sequenced Citadel — 128x40 Ordered Waypoint Chain'
|
| 38 |
|
| 39 |
base:
|
| 40 |
agent: {faction: allies, cash: 0}
|